Bloodrush should be default.
Currently we have 46 characters in the game, which means at least 138 perks (not counting the ones that aren't assigned to any character).
Every 3 months we're getting at least a new killer and a new survivor.
One survivor match, if you're lucky, gives you around 20k BP, that lets you get around 4 things from the bloodweb.
How do the devs expect new players to be able to keep up? I'm far from new, with 3.9k hours currently and even I am struggling to level up characters.
Either Bloodrush should be the default BP gain or there are a lot of useless stuff from the bloodweb that needs to removed, or get their cost decreased.
Comments
They are never going to change, is a normal thing, get used to it.
...I'm sorry :(
I prefer removing perk tiers than just receiving more BP.
Progressing through bloodweb is such a hassle, you should be excited about next web. But now, you honestly fearing that in a few next webs you gonna have to to choose between perks such as Monstrous Shrine or Predator, and if that is not enough, you gonna have to spend blood points on their next tiers to finally get rid of them completely. Often you feel like you didn't move your progress forward because you feel like you wasted your BP on garbage you don't need.
Main problems with grind I think are a few things
Honestly grind isn't bad on killer because BBQ is a meta perk and they get more BP in general
Problem is that perk tiers make the grind grow exponentially get rid of those.
Now add more ways to generate survival points (worst BP category for survivors and reason for bad BP gain)
Now if you truely want it to be even, rework WGLF to be strong enough to be a meta perk. Add the BP effect to BT or something and keep WGLF as it is without the BP effect.