Mending needs Skill Checks!
To make Mending not a 12 seconds of doing nothing, why not add some Skill Checks?
Let's say that you will have 15 % chance to get a Skill Check every second, like with Demo's Portals you will be unable to hit Great Skill Checks, but to make it more interesting if your Deep Wounds timer is low the Skill Check success zones will be smaller than normal, for example when you haven't dropped a single blood cell it will be at 100 % size and for every 5 seconds missing from the Deep Wouds Timer the Skill Checks will get 15 % smaller.
The penalty for missing a Deep Wound Skill Check could be 2 seconds off the Deep Wounds timer.
What do you think?
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