Feedback and Suggestions

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  • The upcoming changes to Undying got me thinking. I thought about how new undying will still be able to be broken within the first minute of the game and ruin potentially only seconds later. Killers know how frequently this happens. I'm not arguing that new undying is a bad change, but it just got me thinking. What if there were hex perks that instead of being hexes were enchantments. They glowe
    7 comments 81 views last activity
  • So I got this new crazy never thought before idea for a survivor perk: Stridor, BUT for survivor! A perk that when equipped makes the noises you make (breathing, groaning while injured and etc.) x% louder than before! The reason why I'm making this brilliant suggestion is because my Ash isn't loud enough and I need it in my life.
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  • When in dream world his red stain is significantly more blended into the environment, I believe it needs to be more distinctive in vibrancy to be seen easier. Same as his lullaby in dream world, it only gets to a lacking point at about 15-20 meters then just doesn't grow in intensity or volume when he gets closer. making it hard to gauge his distance as to other killers making him seem farther th
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  • It seems riddiculous that a killer can work fairly hard against toolboxes (+addons), medkids(+addons), 4-man premades, coordinated flashlight use (+addons) and sabotage while also having his/hers effort mostly negated by a brown offering and a key, if the survivors use of the above is, by some chance, still not enough. It is in my opinion already a dumb idea to have a way to escape (hatch) that r
    2 comments 53 views last activity
  • I get it. You guys miss undying. I would if i owned the perk, but the thing that is flying under the radar that is most important to me is the new ui. It is absolutely TRASH. I need more people to stand up for this change, because it is honestly the worst thing to come from thia, i really hope the ui doesnt change.
    12 comments 321 views last activity
  • am i the only one who is not happy about the clothings for survs? in my opinion there should be much more creativity in this game. i want to pick my own shoes, my own pants, own shirt, own jacket and so on, and i want all of it in those colors i chose. i want more variety, everyone should be able to create his own outfit.
    2 comments 41 views last activity
  • Aura reading only applies to dull totems. I think that keeping stacks and having a safty net for 1 totem is pretty balanced. Though i think it still deserves the protection aspect. Like whats the point of defending dull totems now? It should be the other way around it only applies to lit totems or just keep the old readings. Other than that, all perk changes are good, Clown change we have to
    6 comments 111 views last activity
  • Would it be possible to show a notification on the screen when a mission is completed? This could be help various people !!!! Screenshot 2021-01-09 180636.png
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  • I just thought that you could also use the afterpiece tonic as a kind of budget agitation. Throw it on the downed survivor,pick him up and use the speed boost to carry them faster to hooks (Normal carrying speed: 3,68 m/s; with the tonic effect : 4,05 m/s)
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  • I have seen a lot of discussions going on about people wanting Decisive Strike to be nerfed. It has been on a lot of peoples' minds for quite some time so I figured I would try to rise up to the challenge and attempt to provide what I believe would be a fair nerf for Decisive Strike. I'll include the current Decisive Strike effects as well as my proposed changes down below for you to compare both
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  • My "original"(I guess) Idea would be: REVENGE OF THE SURVIVORS gamemode! In this mode the survivors have to kill the killer, and the killer has to kill the survivors (obviously). You as a survivor have to activate Traps, but the process would be like the generator, you fill up a load bar and then the Trap would be ready to hit the killer. (maybe the trap could hit the survivors as well but has
    0 comments 11 views last activity
  • - Alien Xenomorph from the Alien Series, spew balls of acid and would stay on the floor, similar to The Plague; - The Predator from The Predator series; - Maybe Joker?? from the Batman series, his terror radius could be his laugh like: HAHAHAHAHAHAHA all the way similar to the Huntress' lullaby; - Nemesis from Resident Evil 3 (since we have Pyramid Head why not Nemesis?) No Bazooka, but could
    0 comments 31 views last activity
  • I've seen a lot of other players post about this topic already but thought I would add my opinion as well. I really believe the "new" UI looks way too spread out. Even though something new is appreciated the photo below feels a lot more compact with the same information needed which just makes it better please make the new UI more like this. Photo retrie
    2 comments 101 views last activity
  • For those who don't know back at the start of the game killers can't kick the gens and because out that survivors 99% the gens and pop the at the end all at the same time. This problem ( survivors have total control of gens) force the developers to add the kicking mechanic. Today we have the same problem with 99% with the exit doors, and we provide many and different solutions for this but develo
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    23 comments 331 views last activity
  • I found that the survivor icons looked kind of out of place, so somebody on Reddit made up a mockup that looks 500% better than the image that was shown. The image uses the adept icons, which I honestly think is a PERFECT idea for something like this. It fits the art style so much more, and the tally marks work as a hook counter. It also keeps in alre
    1 comments 41 views last activity
  • I don't know about you, but I think the struggling on Xbox is a bit clunky at the minute. As of recently, when I'm in the struggling phase, I just... Die. Like, when I am SPAMMING the A button with my manky hand (the timer not dropped down yet) the game kind of just decides to kill me. I think the Entity doesn't like me, to be honest. :^
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  • i won't talk about the buff/nerf aspects of the update, cause who cares now ? I mean, developpers are bringing the game where they want without listening to the community. Here are some exemples : Undying is nerfed to the ground, why ? Undying must not be a loose/win perk, it has to be a balanced win time perk no matter what. To bring consistency to it ? 1st, don't make it an hex. And then rewo
    2 comments 51 views last activity
  • Please Devs, I loved the new UI but sincerely? It's all over the place, and it kinda bugs me (and a lot of people) off. Here someone used the new UI with the old layout and it became a perfect thing. Please listen to us and do it this way. UI.png
    3 comments 191 views last activity
  • Old:When a Survivor is hit with a Basic Attack , all Pallets within a radius of 16 metres of your location are held in place by The Entity for 15 seconds and cannot be pulled down by Survivors. Hex: Blood Favour has a cool-down of 60 / 50 / 40 seconds . New:When this Hex is Destroyed all Pallets will be blocked for the next 30/45/60 Seconds. The aura of survivors near 4 meter
    8 comments 61 views last activity
  • I'd like to add the following to ruin to make it more predictable for both sides and longer usefull as often one minute. Hex:Ruin changes all left dull totems, which are not occupied by other hex perks, in the trial to ruin totems. Each ruin totem give ruin a stack, which can be seen from survivors next to the cursed symbol. For each cleansed ruin totem, ruin lose a stack and x% of its effectiv
    0 comments 11 views last activity
  • I'm gonna use Ruin as an example because come on, it is what everyone is thinking about. People keep saying that since Ruin can't respawn again and again anymore Undying is dead or nerfed heavily but it is just not true. To put this simply I will use situations to explain it. Lets name the 5 totems A B C D E and say Undying spawns on A and Ruin spawns in B. First Case: B (Ruin) is found first.
    28 comments 231 views last activity
  • Why hasn't t bagging been taken out of this game yet? My suggestion is it gets taken out if the game. How much does a swf lobby nwed tp t bag at the end of the game sat st thw exit gate?
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  • "A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping." Once the Exit Gates are powered, if there is a Dull Totem remaining on the Map, this Hex is applied to it. While Hex: No One Escapes Death is active, your Movement speed is increased by 2 / 3 / 4 % and you can kill survivors. My idea is to remove the Expo
    3 comments 21 views last activity
  • Personally for me, Bloodpoints are pretty much useless. I can earn a lot of them just by playing matches, I've already P3'd all the characters I use, I don't use items in game so I don't spend any BP to buy them in Bloodweb. That's why I thought the upcoming Rank Rewards are a little lacking and I added a bit of extra reward to them. I know many may say that Bloodpoints are extemely valuable to
    8 comments 231 views last activity
  • I’m sorry devs but it’s well that won’t stop legion from being pretty sucky. I’m honestly question why he even has a power sometimes. You guys should watch some DbD animated parody the one specifically where we meet legion parody 5 I believe. The fact that the timer doesn’t go down when their running is mind numbingly dumb. At that point it just because another regular killer chase their isnt ur
    1 comments 171 views last activity
  • I just had two killer DC's in a row near the beginning of the match and lost 2 pips. I've been trying to get to rank 1 for a week and it just resets all my progress... #########? It could at least just give you a safety pip, why just depip me because of something I can't control?
    1 comments 31 views last activity
  • Just adding on to what others are saying. I don't mind having a new UI, but it needs to look more compact like the previous UI. I don't like the clutter. I want to be able to look at one corner of my screen and see all the information I need, in a game that places importance on timing and line of sight.
    0 comments 61 views last activity
  • I like how new Killers have multiple action in their basekit (especially Oni, PH) make them more than just pressing M2 to use power. As rework Freddy & Doctor gave them 2nd ability. I would like to see Killers rework will have more ability rather than just raw buff. Here is my list Hold M2 to ready to throw bottle. Click M1 to high throw the bottle. Or Release M2 to roll the bottle, +30%
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    13 comments 251 views last activity
  • why is victors hitbox 3 or 4 times the size of him? any chance this ends or XD i guess not
    7 comments 101 views last activity
  • I have came up with Quality Of Life update for the Huntress, what’s it about? You see, whenever you throw a hatchet it breaks on impact which is quite fine in my opinion. But what if, it didn’t? Hey DBD forum! Cold_Woods here. Imagine if a hatchet was thrown at a wooden surface, it would stick to it from varied angel of 90 degrees and would disappear after a set amount of time. Like the same e
    4 comments 51 views last activity
  • In my opinion this perk ruin/undying is already nerf on high red ranks survivor. they easilty coordinate to inform all totem location, with map, or detective hunter perk. but with nerf of undying by developer, i just cant say anymore whats going on in their mind.
    0 comments 31 views last activity
  • Either provide tools in the setting or make it like perks so you can edit the files to change the UI. In my opinion the new UI is way too clutered as everything is in different corners aswell as it doesnt look in the style of dbd and I feel it doesnt match the perk icons or the killer powers which all have very jagged lines to now have a lot of circular element to the UI. I think letting everyon
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    9 comments 111 views last activity
  • 250k Bloodpoints is very fast to reach and takes way less than a month to reach. There is only one way to get shards, in a very grindy fashion by leveling up. We need more ways to get shards, it would actually feel more rewarding if we were to get a certain amount of shards depending on the rank we reached at reset. We are showered with Bloodpoints even during évents and so on but clearly we hav
    2 comments 32 views last activity
  • You cant even reach level 50 with 1 million BP. We have 23 killers and 24 survivors. 250K BP is barley 5-7 Bloodwebs. I can earn 100-150K BP alone just from 1 game with BBQ and a survivor pudding Actually give people rewards like an exclusive charm, cosmetic, free survivor/killer of their choice, or teachable perk. 250K is nothing. Fix the grind or actually give the players real r
    17 comments 221 views last activity
  • I'm going to preface this by saying that I don't have a full grasp on how Pig's traps' RNG works, so bear with me. The Trapper's new trap RNG seems like a great change in the way of consistency, and we'll see some evidence in favor of/against this with the PTB. Would something like this be a good change for the Pig? I feel like her primary weaknesses lay in her traps not providing the gen stall
    3 comments 31 views last activity
  • It is already well known that Devs are in survivors’ favor but this coming update proves it once again. OK, We got it. It’s fine. We get it. You guys care about survivors more because they are the ones who dominate DBD population. From business perspective, I can relate to that. However, there are going to be less killers if you guys keep shredding them apart. Give killers more BPs at leas
    57 comments 721 views last activity
  • This can't even be called a rework. More like a survivor buff. Purple gas stays the same, but now we have yellow bottles! Guess what they do? Speed up a "player". So survivors get a speed boost off of the Clown's new ability! 🤡 Amazing. I was cracking up, honestly, on the part of the dev tapes where they were saying, "The gas is an incentive to push survivors to areas you want them to go to!" As
    44 comments 591 views last activity
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  • And rather than just remove depipping, have it so that games will give you either 0,1,2,3 pips per game. This would mean just changing the current pips but adjusting them by one, for example a depip would be no pip, a safety pip would be a single pip, etc. Please don't introduce tedious grind into the game. Let people actually work their way up, especially if you're just going to drop them t
    0 comments 11 views last activity
  • While it is an interesting thought I'm not a fan of it here's why it's a just a mess you got text on the top the bottomed icons in the bottom left and takes up a lot of your screen yea you can change your ui now (good change btw) but then you will struggle to get the information from the ui My thoughts on how to adjust this I keep the hook counter and survivor photos that is great chan
    8 comments 71 views last activity
  • We all know that a lot of people are really not liking the current Undying especially(or only actually) when paired with Hex Ruin. I'm not one of them, however I think I did come up with an idea for Hex: Undying rework that will make it more fair when combined with Ruin and much more viable with other Hex perks. Here is my suggestion: Hex: Undying: A Hex which maintains the vile powers that flo
    7 comments 91 views last activity
  • Why is undying getting the MoM treatment of making it completely pointless? If you look through my post history you'll see that I absolutely felt that it deserved a nerf. But now it seems like it won't be used, maybe I'm wrong. Why didn't Hex: Blood Favor receive a buff? Is Blood Favor being used in interesting and unique builds. Is there anyone running the perk at all? What about Drag
    1 comments 21 views last activity
  • Really really love everything about the post but hate the hud.. its very spread out and less empty in the corners wich makes it look cramped.. any other thoughts? (first impressions dont be rude)
    9 comments 101 views last activity
  • 1.- Clown buff is... A survivor buff? Let's make them go faster sure. Again, not a bad idea with a stupid, horrible setback for killer. 2.- Tbagging is not only okay, it's encouraged now? ######### astonishing. 3.- OoO, DS Unbreakable, and Keys are perfectly fine, let's nerf the one ######### good killer perk we've given them in years. Seriously I don't even know why I come back to this ga
    13 comments 221 views last activity
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  • Bloodpoints aren’t enough incentive to grind up to Rank 1 especially since they’re resetting everyone to Rank 20 every month. There’s a massive disconnect going on with the Devs because the dedicated players are the ones who have the least need for bloodpoints since they have most things they want maxed out already. Give us an exclusive piece cosmetic each month for hitting Rank 1 that we can
    6 comments 51 views last activity
  • <EDIT> Old Conversation.
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  • So this is my first time posting a discussion here. I usually just comment on things, but as someone who's a clown main, and has been maining him for a few months now. I have to say this is probably the worse possible buff they could think of. Clown in general is not a weak killer. People just generally don't know how to use him. I think that they could've done something else that gave him map pr
    15 comments 271 views last activity
  • There is no mention of Victor's ability to search and keep survivors trapped inside lockers. Also, the current description for Killer Instinct only specifies that it reveals survivors who walk or run near Victor; but it also reveals survivors crawling near him.
    2 comments 21 views last activity
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