Only1alt
Only1alt
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- Only1alt
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@Someissues said:
https://us.v-cdn.net/6030815/uploads/IQRLKVX2D334/image.png
https://us.v-cdn.net/6030815/uploads/A4KHBOCGT1FK/image.png
Now stop reporting ppl for using it ur wasting dev and mods time
Wait wait, so when legions two slowdown addons were an exploit you could be banned, but you cant be banned for this? Thats ######### stupid.
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@Xayrlen said:
It's active for 90 seconds and only once per trial. Stop being so immature.
Damn you got baited lol
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@TheMidnightRidr said:
https://forum.deadbydaylight.com/en/discussion/comment/2061756#Comment_2061756
What was the nerf?
If i remember correctly, they nerfed his bounce addon to make it so you dont get any extra laceration for hitting it while bounced, but made it bounce twice. There may be another nerf or something, ive stopped paying attention to this game
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@MiniPixels said:
A lot of people agree that it's terrible and I can understand why you think not many people are acknowledging it, me and 2 others had discussions on the topic and all of our discussions were merged and moved into feedback and suggestions, it has about 90 replies most if not all of which are negative, it is being acknowledged and has been put into an area where the devs can read everyone's opinions on it in one place, if this discussion gets moved or merged don't be surprised.
The reason i thought this is cause i saw a lot of people making a statement about the undying nerf, but i did not see very many talking bout the ui
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@Mooks said:
DbD is said to be not well optimized for consoles generally, I only know the Switch and PC versions so can’t talk about PS4. I think PS5 is okay (?)
it’s still very much playable though, especially if you play survivor. Killers are harder and some killers are pretty hard to get good at on console/controller.
PC version is best performance-wise (with the right hardware). Keep in mind you can’t move your PS4 progress to PC version, you could transfer it to PS5 if you want to upgrade later on.
Over all i would say get it for PC if you have a capable PC, otherwise PS4 should be fine, but there are others that can say more about that.
Thanks mate, have a good day.
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1779356#Comment_1779356
blight came out since when?
Wait, blight got released?
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/176942/so-devs-can-you-rework-moris
I agree, fix both moris and keys, neither have good counters. Both of them have a few problems
Problems with keys:
- Survivors can get one through RNG, which is completely unpredictable, and the killer can't possibly patrol the chests too. It's unfair because it is entirely RNG based, you might be dominating a whole game and then the survivors just get a key and now your win is barely a draw.
- One key can allow multiple people to escape, especially when down to the last 2.
- Even if you know they are bringing a key, it's hard to prepare for them, when survivors typically can finish 2-3 gens in the first couple of minutes, it is very difficult to deal with a key, especially in a SWF scenario.
Problems with moris:
- Shortens the time to kill way too much, killers can just tunnel someone straight off the hook for a mori, can't even use DS to get out of it.
- Removing even 1 survivor from the game early generally means a loss for the whole team.
- There is no realistic way for survivors to counter a mori. They can't predict them before the match to prepare in some way, and the only way to not get mori'd is to "play better"
How to fix keys:
- Make it so keys are no longer able to be found in the trial
- Make it so when a key is used on the hatch it only allows 1 survivor through, and the hatch is put on cooldown and will not open for 60 seconds.
- Make it so the key has a short charge/animation for opening the hatch (something small, like 5 seconds)
- Make it so if a survivor is sacrificed (specifically sacrificed, so moris don't count) while holding a key, the key is removed from the trial
- Make it so if a survivor uses a key they get more bloodpoints when escaping through the hatch. (max out survival, give em 8k)
How to fix moris:
- Make the yellow mori basekit, because its fun why not? You already killed everyone anyway, outside of having DS as the last survivor which is pretty rare it shouldn't be a problem.
- Make green and ebony moris now work on a token system. Every time a survivor is hooked, gain 1 token. Everytime a generator is completed, lose 1 token. When you are at 3 tokens, you can mori a survivor you down.
- Green mori allows 1 kill
- Ebony mori allows 2 kills, but survivors only have to repair 4 generators to escape. The generator that is furthest away from the killer is automatically completed when the trial starts.
- When a killer mori's someone, they should get significantly more bloodpoints (think like pyramid head where you get like 1000)
This means that keys can now be countered in the game, by focusing on the person with the key. It also leads to some moments where a survivor with a key who is on death hook, might give their key to someone else so that they can still keep the key in the trial. It also means that keys can no longer randomly be found in chests to give survivors a free win they don't deserve.
This gives moris a counter so that survivors now have a way to prevent a mori from occurring by powering through a generator together, it also makes ebony mori much less powerful by only allowing 2 kills and giving survivors a head start on the match to compensate for the fact that the killer gets to shorten their kills. It also gives both sides a fun way for the match to end by making yellow basekit so that it's not always the same. Many killers who don't like using moris will now get to actually see the animation play out sometimes.
This are some amazing ideas, and I would love to see them implemented. Too bad devs probably wouldnt use these ideas.
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you guys are feeding the troll.
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@Waffleyumboy said:
It's countered by BT and Bottled Time, also Hope sort of. Not to mention the Inner Strength + Detective's Hunch combo. Just get good and learn to counter it. (Sarcasm btw, this is what survivors say about things like BT, DS, and keys)
Conclusion: Noed can be countered but so can DS so either complain about both or neither.
bottled time lol
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@Cymer said:
https://forum.deadbydaylight.com/en/discussion/comment/1036368#Comment_1036368
In the young days of DBD, the devs used to stream regularly and a lot. Mattieu Cote is the game director at BHVR and in one of the stream he suggested to play CiV to get away from DBD.
Oh carp. I didnt know his first name oof.
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@Xerge said:
Mattieu is that you?
Im sorry, i dont know who that is, but no, its a different person entirely

