Ruin more usefull (for both sides)

I'd like to add the following to ruin to make it more predictable for both sides and longer usefull as often one minute.

Hex:Ruin changes all left dull totems, which are not occupied by other hex perks, in the trial to ruin totems.

Each ruin totem give ruin a stack, which can be seen from survivors next to the cursed symbol. For each cleansed ruin totem, ruin lose a stack and x% of its effectivness.

So as a killer you are not afraid to play with 3 perks after a minute and it is more predictable for survivors and they can but they dont have to cleanse all totems.

Is this the right direction to fix the "cleansed in under a minute" thing?

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