VSchmitt
VSchmitt
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- VSchmitt
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@Alionis said:
https://us.v-cdn.net/6030815/uploads/7L7ZH4GVG3VM/capture-jpg.jpg
https://forum.deadbydaylight.com/en/discussion/comment/2200464#Comment_2200464
This is a route that also preserves 14 challenges (even better than in the original post, it preserves all Master challenges, allowing you to stockpile more bloodpoints). It so happens that you can circumvent the Zarina challenge with this one.
Love you <3
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The cheat engine is the git gud . exe.
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@deckyr said:
https://forum.deadbydaylight.com/en/discussion/comment/2199351#Comment_2199351
imagine you have every perk unlocked, every character at P3, and every character has every perk.
now imagine they've announced they're doing a resident evil collaboration and they'll be introducing, at least, a new killer and a new survivor.
now imagine that bloodpoints are capped at 1,000,000, but you'll need many more than that to P3 the new characters and get every perk on them.
Considering the grind I consider this statement as a urban legend. HAHAHAHAH
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@CashelP14 said:
Here is my guide to save as many Bloodpoints as possible while also completing the archives.
Red Line = Collect
Yellow Circle = Save
https://us.v-cdn.net/6030815/uploads/PPAJHUUNGMHZ/sketch-1621437308699.png
Thanks for the help @Weck. You saved Christmas!
Thank you so much m8, sadly I don't have Zarina and I've used my Iris do buy Ace (I'm doing old tomes to save BPS for (possibly)- Lady ̶b̶o̶o̶b̶a̶ Dimitrescu), so I'll hold it for now.
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Oh yeah... If the killer is staring the hooked person all survivors should bomb the hook trying to save. Not pummeling gens like always. C'mon, even insidous Bubbas lose to the basic "camping = free gen pressure/rush". And if you, by god, bring "solo queue" I'll just say that: You have 4 perk slots. 16 shared through all survivors. Just bring Kindred. I ran kindred 99% of the time and this perk can carry solo a game.
As for tunneling: BT, DS, UB, body blocking and if the killer still insists on tunneling after that just go and ram gens...
Yeah, lower ranks can be a nuisance since 90% of the matches is a tunneling/camping NOED fiesta, but as soon as you hit purples (greens too, 'cause of the really good matchmaking) hard tunneling/camping killers lose 90% of their matches.
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@Fantasy said:
https://forum.deadbydaylight.com/en/discussion/comment/2199889#Comment_2199889
I'll tunnel people and eat the DS and kill them, mainly because I can just follow where they went.
If you have eyes and ears it doesn't matter. 5s is 20 meters in a survivor sprint, if you heard where the footsteps lead you have a general idea to where the survivor went.
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Yeah DS is VERY good in its current spot. If you're being tunneled DS will do It's work. Killers still slug 1 minute to prevent DS usage or don't even go after someone unhooked in their faces to not get DS stunned. And if you never have 1 minute of DS 'cause you do actions that deactivate it, you're NOT being tunneled.
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@Tactrix said:
https://forum.deadbydaylight.com/en/discussion/comment/2199668#Comment_2199668
In all seriousness though, what do you think of these changes? They don't change the core gameplay, they keep what's always worked about it, and only get rid of the toxic elements of it.
Slugging is the only way to efficiently pressure, especially when facing a good team (doesn't need to be a coordinated, just 4 good survivors can do the trick).
Tunneling is one of the efficient ways to win a game, especially if you've confirmed that the survivor won't have DS.
Camping is one efficient way to lose the game if the other 3 survivors understand that the killer is doing it and just slam gens, I always run kindred so I can pass this kind of info to the 3 other survivors.
I don't think that changing any of it would be healty for the game since it would take off the pressure from the survivors' and just let them sit in gens while the killer can't even reduce their numbers.
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How about we just scrap off the killers and launch the gen simulator 2021?
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@KingFrost said:
I feel like the person designing challenges never actually plays the game.
We also have to down 2 survivors within 60 seconds of each other TWICE while using infectious fright.
As a Oni and Nurse main: Good. Very good.
But yeah, the great mind that comes with those challenges does not play DBD.
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Simply 'cause when you face a good Nurse you can still apply counterplay by breaking LoS, not playing predictably, knowing how to double-back or fake it, learn when just to hold W etc... And still if you get down you know that the person playing the nurse put some hours into learning her (and if she's really good that can predict every movement you'll do, Let's say someone like SupaAlf, then they have a LOT of hours poured into one single killer).
Spirit on the other hand needs a headphone. Not even a good one. You get a hit and the survivor is done 'cause she can outrun him and he has only a guess on what she's doing since She's invisible. Or she can stand still and wait to see what the survivor is doing to act accodingly. She can "mindgame" pallets by just standing still. And if you have Iron Will wich is the only good counter to a somewhat decent spirit, she may slap stridor like 90% of them does and you'll have literally 0 defense against her.
"Pallets and vaults work agaisnt her". Since I've learned how to play killer in general, and when I play spirit, pallets and windows NEVER get me. You can just LITERALLY wait in the corner of a loop and bait the survivor to get near you or leave it, in wich case you just phase and hit them.
Spirit has 0 effort on her if you have 2 ears and 2 braincells to use her.
Edit: typos.
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Been there, done that. Mained Nurse. Never been there again.
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I only use it for BP. If I want to go for a strong build I never run BBQ. Too damn easy to avoid/bait. Killer hooks, go to left/right for 4s than walk in the other direction. Stay crouched near a gen. Go into a locker, stay close the killer's TR... Why people still thinks that BBQ is a strong perk?
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/2165854#Comment_2165854
He really didn't though. You just can't spam snares anymore. I'm a killer main with almost 2k hours. Freddy nerf didn't really change much.
Snares wasn`t what made him a strong killer. Stacking slow-down add-ons and perks was what made him go well against SoloQ since the lack of coordination (and since most players don`t know that spreading and genuinely gen rushing was a hard counter the slow-down freddy).
Snares was just a "clown" with less steps, the gameplay stays the same, pre drop pallets and try to connect loops.
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Freddy got a HUGE nerf and if you don't think so you really don't know what made him strong.
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That's why you shouldn't do drugs kids.
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@[Deleted User] said:
What are the infinite loops? I'd genuinely like to know
Coldwind maps were, before the last-last change, notoriously known for spawning tiles togeter, making essentialy one big infinite loop. Lately this was more prevalent in cowshed (hence the 1v1 in cowshed meme).
Now it seems that the devs, with their "breakable walls" (wich just waste more time in the little that the killer has) just brought back interconected loops.
Edit: To explain better: Coldwind maps (cowshed mostly) can spawn one T-L wall, next to a jungle gym, next to a lane pallet, next to shack, that can connect to another lane pallet that goes into another jungle gym.
If a survivor know just a little bit of looping you'll get rekt in this map.
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Dude. ######### the corn.
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They won't touch the bugs that prevents her from using her powers 'cause, IMO, they just don't know what to do. They f. up her so badly after the rework that they don't actually know how to touch her without breaking her even more.
But yeah, major dick move "fixing" the only bug that helped her.
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@Hagravating said:
https://forum.deadbydaylight.com/en/discussion/comment/2159488#Comment_2159488
Oh no don't get me wrong learning Nurse while being painful at first is not necessarily as hard as I expected either, and matchmaking surely helps at times even at red ranks.
I just meant that it feels terrible to be playing a tough game and have your chase completely ruined by a bug (or because you accidentally teleported into the basement you had no idea was even here, that happens too), which happens somewhat frequently too.
Yeah, I know, but that's something you get used to. Believe me. Unfortunately they won't touch her bugs 'cause - I can assume - they honestly don't know what to do or how to touch her without breaking her even more...
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@Orion said:
Rule of thumb: always assume the Nurse is bugged after a big patch, especially if it includes any changes to level design.
Yeah, not touching her untill coldwind get less priority in the rotation now...
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Soon™
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There's a sound bug that makes survivors' footsteps completely silent. It's been in the game for more than a year and they still didn't fix it.
Also the "free iron will" bug, quite common.
Also the silent gen bug in maps like haddonfield and badham...
Idk... Devs just don't know what to do with sound design in this game.
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@Hagravating said:
The amount of bugs she has is just so unbelievable and frustrating to deal with that I honestly do not understand how anyone can play Nurse without losing their sanity after a single game, even worse if it's an indoor map.
Honestly? Reach green ranks as killer and you'll start getting so much BS from BHVR's broken matchmaking that learning Nurse will be a breeze.
Besides getting a lot of loses when starting her and the need to learn her power, her chases/gameplay and getting the muscle memory for blinks It's not thaaaaaaaat bad.
Ah, also, you need to learn how to circumvent every single bug. But you get there, eventually.
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@Mr_K said:
M1 bugs are common with Nurse. I've might of experienced what you described with other killers with lunges turning into quick attacks.
I've never had issues with survivor.
Way to common sadly. It came to a point where I instinctively won't m1 right after a blink since I'm expecting the game to go "haha. No."
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Chest defender Bubba. Get yourself a lot of cut coins and run straight to the basement. Let no survivor touch your precious treasure.
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Also, I should add this: Besides rank reset, most of the games were played into the red ranks range (5 from the reset to 1). Hard tunnel is waaaay more common at lower ranks where killers will do it regardless of DS.
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@Gladonos said:
https://forum.deadbydaylight.com/en/discussion/comment/2159245#Comment_2159245
So you used it in 100 games and it worked in 3 games... Success rate of 3%... You are literally proving that it is a bad perk.
Would you run a killer perk that only worked 3% of the time? Be honest.
No, what I've said is that I USED IT in 3%. 97% of the time it RAN OFF without being used. You know what this means? That 97% of the time the killer will leave me be just because I MAY have DS for 60s. Stop trying to skew my words.
I've said clearly that I've ran in the map for the whole 60s. I did it so it wouldn't wear off, not touching a gen, doing bones, healing or unhooking. The killer had 60s to try to tunnel me and didn't. That's a perk really doing it's work.
Hell, I don't see survivors doing bones because the killer MAY have NOED but I see killers effectively avoiding tunnel for the slighest chance that a survivor is running DS.
You people are too blind to the truth.
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@miketheratguy said:
I have relatively little trouble against the Nurse. I don't know why. Play cautiously, keep your distance, and listen for her screams. I usually don't even encounter her.
Well, sorry but that sounds like a immerse gen rusher for some reason.
But. Yeah, stealth is the best way to AVOID a nurse.
Playing unpredictably is your best chance if she finds you.
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As Nurse: Midwich as favorite and Lery's as hated.
Any other killer: Coal tower is a very good map to play. Lery's still hated.
As survivor: Favorite is almost all maps since the loop mechanics doesn't change that much. Ofc. Some are easier since they're full of loops or are just huge.
Least favorite: it starts with Lery's and ends with Lery's.
######### that map.
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Yeah, probably with the visual update they'll break something on Doc... That's a 99% guaranteed change.
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I've never used DS as a survivor but since it's change I've started a "cientific experiment". I've run DS ever since and even when I just ran in the map for 60s I've never got to use it.
3 times, 3 times in more than a 100 games I've used DS and the killer WAS tunneling me right out of the hook.
Yeah DS is a GREAT anti-tunnel perk and should stay as it is.
You're being tunneled? Great, go slap the DS in the killer's face, it's his fault for going after you right after you've been unhooked.
If you have time do to ANYTHING else you ARE NOT being tunneled and DS should not be avaible.
PS.: I've escaped in 75-80sih % of the matches, and most of the sacrifices were due to SoloQ being SoloQ.
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/2153498#Comment_2153498
Yh i see how it would hurt deathslinger etc. But if we cant nerf nurse, should we just weaken loops to make all killer compete with nurse?
You see... Even tho' Nurse does not benefit that much from "looping" nerfing loop would buff her regardless... Less terrain to blink through, less LoS... I really don't think we need to either nerf her or bring the roster up to par... How many real good Nurses you face in a daily basis? I don't think I get 1. And I'd rather get wooped by a good Nurse than lose to a stridor spirit...
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/2153501#Comment_2153501
Fair enough.
Guess not as often as say Freddy or Spirit. Lol.
Yeah, that's true.
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@Clevite said:
Wraith, all the way. He is so much fun, great addons, many different ways to play him. Wraith all day!!!! And no one DCs on you.
You'd be surprised my friend...
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@TicTac said:
When we talk about balancing killer there are two different types of suggestions. Changes to gameplay mechanic or a change to a specific killer.
But if a gameplay mechanic gets a buff, S-tier killer get stronger, too. Nurse with her power is hard to nerf without making her frustrating. For exanple a longer cooldown for her blinks would nerf her, but it would be a bad playing experience.
So would adding more LoS-blocker (a nurse counter) work or are there better ways?
Not really since good Nurses will have already learned how to play against LoS breakers and new ones will have even more of a bad time learning her.
Also LoS mess up with 99% of the killers so it would be a general nerf to all of them.
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@Babawizwiz said:
Have 20-30 games with her and can 4k against bad purple ranks, but get destroyed against OoO SWFs with full meta builds, losing 2-3 gens with my first down despite having corrupt and constantly switching targets whenever i can.
Ive gotten a hang of blinking far distances to right infront of survivors (most my hits are from long distance first blinks), but struggle when survivors run towards me or dead hard. In loops with little LOS, shack and buildings, i would often drop the chase cause i just suck especially against iron will. The only two maps im comfortable with are autohaven and meat plant, i suck at glenvale especially on the side with loads of bushes and walls.
Does moving my camera mid blink change the distance? Tips to shorten a fully charge blink with right amount? How to deal against 360s or dead hard right after your blink?
Look for SupaAlf's yt video on nurse.
Firstly, if you're going with the one blink one hit mentality that's one way to lose blinks to 360/DH/LoS breakers etc. Use your first blink to position yourself and the second to hit. 1 blink hits are good since there's almost no fatigue but a miss swing will cost you way more than the fatigue from the second blink.
As for DH, there is so much you can do... Sorry but DH is VERY OP against Nurse. Try to memorize who has it and try to bait it by blinking close to the person then charging up the second and let go into fatigue so he'll DH and you're at a blink distance.
If the survivor is GOOD against Nurse and has DH to play with It's YOUR time to be unpredictable. Go for 1 blink swings into 2 blink swings into delayed blinks or delayed swings, the survivor must not "learn" how you're going to play 'cause if he does it He'll bait your swing into DH every single time.
For shortening blink distances you just need to know your normal blink distance and look down to the position you WOULD be if not fully charged. It takes time but you'll get it.
If gens are flying by I can almost guarantee to you that you're wasting too much time in chases. With Nurse is really hard to measure time since She won't bloodlust and her power doesn't seem that much of a time consuming thing but with 2-3 missed swing and blinks you'll probably have wasted more than 20s.
If double backs are a problem to you, learn to go for "1st blink -> charging the second -> forcing fatigue (just hold m2)". If the survivor is just a double backer (not a double-double-backer) he'll run right into you and by the time you get out of fatigue You'll have 2 blinks to get him and he will be at a blink distance.
Thight corners, shack, LoS breakers etc. You'll need to give up on the "hit on first blink" mentality right away. If you've lost LoS You have to measure the distance that the survivor got and from there do 2 things:
a) if he's at a blink distance you need to blink WHERE you've lost LoS and use the second one to adjust and hit the survivor. You need to learn the chained blink windows so you can adress your surroundings before going for the second one. One of the most used juke is to go to a corner and hold CTRL so the Nurse won't have any LoS from the survivor when she blinks, learn to do quick flicks so search the area.
b) if the survivor got TOO much distance, is better to use your first blink to cut them 'cause even if they double back you won't loose too much distance as if they only held w.
There's a lot more to say but go for SupaAlf's video and play more of her, you'll need a lot of time behind her to trully get the grip of her power.
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@dadadadadada said:
I can say for freddy paint brush should be base he is the only killer that cant use a power at the start of the game.
And you are better not using black box 10 sec blood warden on a sleeping survivor is worthless
Oni can't use also and there's a reason for that. Some powers are really too much for being used from the start of the match.
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Rengiro's is not good at all unless you're dedicating your build to use it (like "no power oni"). It takes all the blood that the survivor is droping and if you're planning on using Oni's power that's a really big detriment.
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@Aven_Fallen said:
I doubt that Killers will use Spies from the Shadows. They are too attached to their Slowdown-Perks, sadly.
If only there was a reason why killers are running slow down perks... I guess we'll never know.
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It kinda depends on playstyle, but I'd say that trapper has way more map pressure than pig and GF, but his map pressure can't be measured by how long takes for him to get from A to B, but more like how much of the map he can turn into a death zone with his traps... I'd put huntress higher too since a good one can snipe across most of the maps...
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@beached said:
I would highly recommend SupaAlf's nurse guide on Youtube, he has 6k hours and a lot of good advice for newer nurse players.
Overall my best quick tips are don't predict too often unless you are 100% sure you have an accurate read on that survivor in chase. Do not use add ons that affect your muscle memory such as range until you feel comfortable with her base kit (blink recovery is fine). Lastly, don't blink at every opportunity, it's okay to just follow the survivor for a few seconds until you have them in a better position and see how they react.
Watching good nurse players on Twitch or Youtube will give you some good tips and tricks that you can apply in your own matches. Remember that you will get bullied in the beginning but going against really cracked survivors will only teach you how to counter them as time goes on, baby survivors will teach you bad habits as a nurse and make you think every survivor just holds W. Practice makes perfect and use your resources to help.
I do love baby Megs who hold sprint burst agains me tho'. They never figure that the SB covers less distance than a fully charged blink and makes waaaaaay easier for me to get a hit since they just go ZOOOOM forward hahahaha
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@pabloeakibruhh said:
Any advice for a baby nurse? I’m enjoying levelling up my nurse and getting the hang of her power, however I’m really suffering with toxic survivors abusing my inexperience.
They harass me with flashlight clicks and taunt me so that I’ll engage in chase, slow vault pallets in front of me while I’m fatigued and in animation, etc.
I’m not even that bad I’m just getting really mean red rank survivors who as soon as they realise I’m new, they abuse it.
It’s normally SWF that are doing it and then teabag at the exit gates, it’s hard to push through it sometimes, so any helpful advice welcome and does hard work from practice pay off?
First: PC nurse or Console Nurse? They're really different.
As a PC player all I can say is:
1- Abuse flannel while learning. Don't be ashamed of using it and do not get into the "if you use it you'll get addicted". You'll rely on it for a while but soon enough you'll see that you don't even need the visual cue to know where you blink will lend, then you can take it off.
2- Don't believe when people say that she has "insane map pressure". Nurse has, most of the time, insane CHASE pressure. She can down someone in less than 10s (both blinks included) but she'll struggle in big maps if you don't apply pressure by slugs or chained downs. Surely she CAN have map pressure with add-ons but most of the time you shouldn't rely on them 24h.
3- Try to learn her basics without recharge add-ons, then start using the Dark Cincture, then Fragile Wheezing and when you know the recharge time of each of them by the heart you can go full recharge/old nurse on the survivors, but first you must learn how to play around recharge.
4- As said before, she doesn't have insane map pressure, so you need to learn how to pressure "points" of the maps, especially when learning. If you're too "good guy" with her, trying not to slug or trying to not force risky saves/hook stages people will just scatter through the maps and pressure different gens and that's a goner for you.
5- PC only - Use your FIRST blink to position yourself and your SECOND blink to hit. That's not enough said but you NEED to do this 9/10 times. Survivors who don't know how to play against nurse are predictable and you can get them in the first blink but nowadays a good portion of the survivors knows a thing or two against her.
6- Learn when to and when not to attack after a blink. Seriously. 1 missed attack after a blink is +1s of fatigue. If it was a double blink it is 3s total. You'll need to learn how to bait DH and double backs but you'll only learn it by playing her A LOT. Learn when and how to go BLINK - Charge blink and let fatigue. This one can throw of most double-backers by itself and when you get off the fatigue they won't be in a position to juke you anymore (they should be at a blink distance).
7 - If you lost LoS blink to where you've lost it, unless the survivor gained so much distance that it doesn't matter if you try to cut them and they double back.
8- If you blink to a survivor and loose LoS (he can crouch, turn a corner, etc) just do a quick blink looking down (watchout for vertical maps/basement) so you can have a little more time to situate yourself and go for the lunge.
9- Learn how to shorten a fully charged blink by lookin downwards (watchout for vertical maps/basement)
10- Look for SupaAlf's youtube video. Really.
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Idk. what I don't like in him is the "zoning" with m2 spam. Maybe make him have a wind-up kinda like Huntress' hatchets?
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If 4/5 of the playerbase is winning the game instead of 1/5 it's not a bannable exploit, it's just a "bug" that will be "looked into"
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I can see why he put spirit before nurse since he's thinking in the middle of the "spectrum", you can see waaaaay more people doing fine with spirit than nurse...
But if he brought "mastering" in the conversation, there is no way in hell that spirit would be stronger than nurse, even full add-on spirit vs basekit nurse.
A "master" nurse can win 9/10 games every day even against good survivors, even in comps good nurses can 4k (not as much as in public games but still most of them get some) and you can't say that about a "master" spirit. Her skill ceiling is too low and there is things you can do against her, especially if you have spine chill and play unpredictable...
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Yeah, apparently is a "consistent bug" rn... No surprises...
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@RealKamakaze said:
https://forum.deadbydaylight.com/en/discussion/comment/2149937#Comment_2149937
Yeah well a couple developers listening to the community isn't really good enough for a company with 600+ people is it. Look like the other guy said we aren't entitled to communication but when nobody is communicating or even trying it looks really bad on the company.
Yeah, that's what I think... They just topped caring and since DBD is the ONLY strong game at its genre they won't start caring again so soon...
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IDK Why they thought it would be a good Idea. And is so taxating... Overheat on Billy really hinders him in large maps since he'll be using the chainsaw to traverse the map and trying to get downs...
Bubba otherwise COULD get a hefty overheat when overly revving to nerf a little of the good ol' facecamping Bubba.
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@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/2149875#Comment_2149875
Lol yeah survivors were complaining about ruin after I beat them, when I pointed out they brought haddonfield and 2 bnp they said it was even cause I had ruin and nurses.
Oh, now it makes sense... Ok, survivors will complain just 'cause my man... Even if you play no perks only speed limiter and somehow 4K they'd shame you for wharever reason and say that you should play their way (probably sitting in a corner letting them do their gen simulator 2k21)...