VSchmitt
VSchmitt
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@Gylfie said:
Your first solution would be unfair to players like me, who like to play with friends but refuse to use voice chat because it breaks the game.
Or to me that, when palying with friends, is always to sandbag eachother into oblivion.
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2000402#Comment_2000402
You say this but i have done 4.5 gens on my own and when i decide to be as useless to my team as possible (chests-totems-staring at a wall) zero gens get done.
That's why I've said "almost" you can always count on your team being full pepega, but most of the time even monkeys can hold m1 in a gen or two
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@Irisora said:
https://forum.deadbydaylight.com/en/discussion/comment/1999962#Comment_1999962
Yep its true and with almost every killer you need to slug to stop the gen rush sadly.. there are a few exceptions like Doctor, Freddy or Demo but the game changed drastically since ruin was nerfed.
Swf can finish a gen after every downed survivor and end the match in a blink if you don't slug or your killer choice lacks pressure. I doubt they will do somethin about it, but devs really need to nerf swf in some way.. they are the only true broken thing in this game.
Not even SWF. I was experimenting this week and decided to be a "solo jen jockey" and guess what? If you're soloQ but sit on gens you'll win 8/10 games (in "red ranks" since some ppl still believe that ranks matters). That's just dumb.
And it's not gen time, 80s is boring as a f. It's maps. The maps design still favors survivors the most (save from some small maps and maps that you can easily 3-gen).
So yeah, even in soloQ you can "solo" genrush. If you do at least 2,5 gens by yourself It's almost impossible that your team will be pepega enough to not finish the other 2,5.
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@aEONoHM said:
https://forum.deadbydaylight.com/en/discussion/comment/1999921#Comment_1999921
Does this really even happen anymore?
I agree with Scott Jund's relatively recent opinion about why she isn't really complained about anymore. When you go against a monster Nurse you know its because the person playing her is really skilled with her, and I at least inherently respect that even though I hate getting stomped. The nerf she was hit with just made her skill ceiling higher and a lot of people walked away because she wasn't a relatively easy 4k dispenser.
Come to this forum everyday and at least 1 time per week you'll see someone (who probably got whooped) complain about her, disregardless of how much skill is involved in be good with her.
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And then, when You've sweated blood to really get good at her, you'll come to this forum and see threads like "nurse is too strong and needs a nerf/rework".
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/1996302#Comment_1996302
Just because players don't play Nurse much, doesn't make her any less overpowered. I'd much rather have a nice balanced killer that everyone can play and can play against rather than a killer that is a waste of matchmaking time for both the player and survivors because she's a guaranteed 4k.
Imagine get beten so hard that you can't endure a killer that's not a "ring-around-the-rosie" simulator wich you need to really do more than running to a window or pallet? My dear lord.
Besides, how many good Nurses are on DBD? And how many good Nurses can easily 4k against a optimal 4 men swf?
Yeah I know that there's not that many optimall 4 men SWF but there's more of them than really good nurses.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1987591#Comment_1987591
aaaaaaaand this is why i hate jojos
Is that a...
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Imagine hating JoJo right?
Btw, hating JoJo IS A JOJO REFERENCE.
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@Peanits @MandyTalk Please let the Devs know what we want HAHAHAHAHAHAHAHAHAHA
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@Shaped said:
za warudo
Toki wo tomare!
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IDK, from seeing some gameplay, he's not THAT strong, but he is REALLY FUN. My god they've hit the mark on this one.
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When a survivor is approching him... You know... "ho oh, mukatte kuru no ka?"
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@LegionOfDumb said:
His More should've involved Road Roller
It would be a 10/10 mori.
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@sulaiman said:
Something is telling me you are not talking about Ronnie James Dio, although i think a song or two of his would make the game better...
Even tho' I love Dio I'm talking about Dio Brando (JoJo)
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@AChaoticKiller said:
WHAT HAVE YOU DONE
I'm going to always refer to him as Dio from now on no one can stop me!
I'm buying him just to scream MUDA every throw.
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Dude I would really pay BIG MONEY to play as Dio, ######### it HAHAHAHAHAHAHAHA
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@Blindninja said:
You surv mains need to learn to take a loss. Juat because you lost doesnt mean there is something the killer did wrong. Sometimes he just beat your tail. Plain and simple.
Every game lately its always one surv has to comment on the "reason" he didn't escape. And then leave chat real quick like he mic dropper or something 🙄. Cmon guys just stop already. You can actually fail sometimes. Its not the end of the world and you're not less of a person because of it.
What happened to "ggs" and "glhf"?
Most of the times it happens it's when you're against a SWF. They know how the game become extremely unbalanced once you get 3 or 4 people in coms, so they think they're entitled to winning. Most of the time when they start bringing excuses and the "camper/tunneler" "strat" I just say "ok, ggs, go try to bully another killer" and leave chat, so they can mald alone.
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If every survivor do 1 totem the team will waste just 12s doing totems (one of the team will waste 24). 12s isn't a chase, is 1/8 of a gen (solo) and is way less than 1st to 2nd hook stage.
Stop whining and do bones. If NOED activates is always 100% survivor's fault, totems ARE a objective, you're being rewarded points for breaking them.
I'm actually running haunted, devourer and retribuition on my nurse and guess what? Survivors start cleansing only when devourer is stacked 9/10 games, and that's a win every time since it's a 50/50 chance to proc haunted (and retribuition passive) or it's a 25% for getting devourer in the first try.
If you early cleanse, you can get devourer or retri right out of the bet and cleansing a haunted isn't that bad in early, but survivors (most of the time) just refuse to waste any time doing bones unless ruin is in the game (and even with ruin they'll mostly push through 2-3 gens then go for cleanse).
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@Mysterynovus said:
Honestly NOED would be a lot more tolerable if the game incentivized totem cleansing. For most new and mid rank players, totems are seen as a "yeah, I guess" side objective. There should be more perks which encourage Survivors to cleanse totems regardless of if a hex is active or not, something akin to Inner Strength. Cleansing totems is a counter to NOED, and even with debuffs it takes about 10 seconds to cleanse. The issue comes down to Survivors prioritizing it.
Well, there was a perk that incentivized survs to actually waste 12s on cleansing. They've rioted and the good old devs nerfed it into the ground.
I really don't care about NOED complain anymore since survivors really do NOT wat to cleanse. They get what they deserve.
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After you really learn - Nurse
But Oni was the first one I've really mained, and he'll always be in my heart. Something really good about his scream that sends the "run for your lives" to survivors.
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Gotta keep the grind to keep people playing you know? Sadge.
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2021 and people are asking for MORE nerfs on nurse... My god you guys really wish to face stridor spirits every single game right?
Learn how to break LoS. Learn how to play around her fatigue.
Learn how to juke with weird/unpredictable movement.
Learn how to force a short blink when you're in a "2nd floor" so she'll blink down.
Just learn how to play without mindlessly running to a pallet or a window and start a ring-around-the-Rosie.
Even the best nurse players (like Alf, like Tofu, like Ardetha, like - insert a nurse main name) can lose games when there's survivors who know how to play against her.
And about her incredible high skill floor, yeah, it should be like that. You should have to invest hours in a strong killer to make it worth it. That's why people hate Freddy and Spirit, they give you so much for what? Knowing where to place snares or having a good headphone?
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@Killing_Time said:
https://forum.deadbydaylight.com/en/discussion/comment/1965011#Comment_1965011
I'll just leave the chase and get you later. I also carry NOED ON EVERY KILLER, so go ahead, rush the gens lol.
So you're telling me that I can win against you by doing what I do, running small game every build or bring a map? Yeah, NOED doesn't work in higher ranks 'cause either the totems will go or you get 1 use of it.
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@trick said:
first game i played today , vs a hillbilly, with bamboozle , purely abusing insta down and window block , and then he camps and tunnels and slugs everyone and forces down the fewer pallets left in the game.... i mean there is no way to win if he is good player with this build xD but thats part of the game, people run strong builds for obvious reasons killers want to kill survivors want to use dh/d/s/unbreak/resilience/selfcare, i mean most of these perks are almost better than any killer perk , maybe except bbq
Well, I get you but, first chase against a bamboozle Billy (veeeeeeery fun to go against since he's probably a m1lly) is a lose, every chase after that is on you to run to a safer loop if you hear his TR.
Yeah it gets boring and pre-leaving gens is really not the "optimall way" but against a bamboozle m1lly... It is what it is...
When I see a bamboozle Billy I always try to get in chase with him since I can, most of the times, run him for a lot of time, occasionally you'll find a really good one but, if it's a really good Billy you won't get that much even without bamboozle.
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Nurse doesn't really need perks that much (not that you Shouldn't run perks, but you really can chose whichever complements your playstyle) so go with what you like best.
If you want a super-aggressive nurse go with Infectious, Devourer, Haunted and Retribuition.
If you want information go with BBQ, Surge/Ruin, Surveilance and Pop (pop with ruin is a great backup plan since hexes go fast)
If you want full gen defense run Ruin, Undying (still a viable option since Nurse puts so much pressure), Corrupt and Pop/BBQ/Surge/Oppression (oppression is really good on her since you can "kick" a gen and then blink to the gen that get's the skillcheck that'll probably be missed).
What I'm saying is, you can go with any perk you want, there's no true "Nurse perk build".
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Because I don't want to be deaf after hearing Elodie screaming... Besides that, I just do it if the survivor tried to BM me, you know, returning the favor.
When I started playing DBD I thought that hitting survs on hooks would stop others from knowing where he was hooked (since it would stop the screaming) but nowadays just for the reasons above.
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/1964016#Comment_1964016
People who want a backup after ruin gets removed 2 minutes in
I mean, why NOT bring ruin and pop right? Ruin usually gets cleansed before the first hook so... When it lasts it's good and Pop is a good backup plan to WHEN ruin gets cleansed.
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Killer bad. Surivor good. Hold m1 and hide excellent. Me do gens. Stop stopping me doing gens.
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Yeah, as a killer main I must say, this is hardcore tunneling... I strongly suggest that you don't go for the BT chase since you'll waste a lot of time and probably get DS'ed anyways... Unless you're a very good Nurse who don't care about DS 'cause those 5s of stun are the last 5s the survivor will be on their feet.
Anyway, just go for the unhooker, you'll waste way less time and you can always slug.
Edit: camp and tunnel as much as you want, the game is yours to play it in your way. But if it's giving you the big L's, don't complain... You need to know when you'll have an advantage in camping, slugging and tunneling.
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@Aven_Fallen said:
Obsession in every game - yes. Should also not be a problem with the Changes for DS, except the Killer wants to tunnel of course. But since you cannot progress any Objectives anymore after the change (Killers like to call it a "true anti-tunnel perk" at this point, even if it isnt), there is not really a problem to "fear" DS.
Regarding a longer stun - no. It is indeed a problem that Killers like Nurse or Spirit dont care at all for the Stun, which is bad that the strongest Killers are not that much affected by DS. However, increasing the Stun would also make it more difficult for Killers like Trapper.
I would rather remove all Scratchmarks and Bloodtrails during the 5 second Stun-Duration. This would also mean that a Killer like Nurse has to locate the Survivor before going after them.
The thing with Nurse is, if she wants you out of the game (and if She's good enough) you'll be regardless of DS, even without scratches...
I'm playing a lot of Nurse in the last month to main her, and I'm trying hard not to tunnel (not too much, don't ask me to be kind when gens are being slammed hard since I try not to use slow down perks to play her agressively) but every time that I get that "darn tunneled" the survivor who's healed and doing a gen, I really don't care since after the DS I just hear where he's running (a headset is a "must" for Nurse) and blink in that direction regardless, since survivors will try to block LoS either way...
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Don't want to point fingers but, every event that relies on BP farming part of survivor mains (who plays 90% survivor games) go to killer for a quick BP farm...
Also, there are a lot of survivor mains going to killer 'cause of the desync problem...
But not pointing fingers ok?
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@Yamaoka said:
How do you know they were SWF (or salty)?
Those are just assumptions based on the fact people face potatoes so often that they go crazy when they run into survivors with a functional brain.
I often run Head On as a solo player and occasionally try to hit a killer mid chase or when they're chasing someone else near-by.
Last time I managed to Head On a killer who was chasing a teammate.
Killer probably thought "aaah yeah another swf team!" when in reality I just heard them coming and thus decided to wait in the near-by locker. Even the other survivor had no idea I was in there waiting for them.
As for the "salty" part people usually laugh their arses off when they die after a match full of exciting interactions with the killer. I personally just moan when I escape in 3 minutes with no interaction at all. I don't play survivor for the exciting gen repair simulation.
Check the steam profile.
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Faced a 3 man with 3 ds ub and one PTS last night in ormond as nurse. Played (puposefully) really bad at the start to lure them into a false sense of security and as soon I've got my 3 gen in the open (pushed them to rush gens in the intertwined jungle gyms and the central structure) I started to land every single blink and put all their second chances to waste. They were all happy clicking flashlights and t-bagging in the beggining of the game, surely they stopped as soon as they've saw their little teammates going down one by one.
End game chat was a sea of salt, but it was SO satisfying.
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And now with this Desync BS Nurse is one of the most affected killers (as it always has been) since her blink power messes up with her position in the map, so the desync works both ways with her (you won't get some clearly connected hits but will get some nasty pokos) I really don't recommend using her untill the desync is fixed unless you're somewhat decent with her right now, 'cause it's really frustrating to play her in these conditions.
Also: all autoheaven maps are actual ######### RN, they'll swallow you blinks hard and the the "phantom" hits (where you connect but the game says "######### no") are a constant in these maps, good job BHVR.
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@[Deleted User] said:
Survivors sure like to t-bag nurse a lot. I've never gotten this much BM from survivors as literally any other killer. Makes me just want to jump back onto one of my mains and just stomp them into the earth. Hard to BM if you're on the ground lol.
They'll do it a lot, they think they're so good at "juking" a baby nurse that they'll t-bag a lot. It's stops when you get them in the dying state with 3-4 blinks tho' .
It takes time and a lot of frustration but you get there.
Use flannel to learn blink distances and deadzones, when you're subconsciously blinking where you want to (without seeing the flannel indication) you take it off and go for double recharge, so you can blink more frequently.
After you learn how to do every single blink and get behind most survivors 90% you can start messing with range add-ons (they screw up your muscle memory but when you're accostumed to normal range you quickly get your ######### togheter).
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I love how some people in this forum (who are just the classic entlited surv mains) downgrade good nurse players to "oh he use stretch or brightens the game".
First of all, stretched give LESS POV than shadowborn and guess what? Most nurse players use shadowborn.
Second: Brightness isn't that usefull if you play on low graphics (wich 90% of the players do since dbd is poorly optimized in every platform).
Third: Stretched ISN'T HACKING, stop just propagating what you favorite streamer says, if it were hacking all tourns would be a paradise for BHVR slam the ban hammer.
Fourth: not all nurse players use either stretched or brightness, if you only know Alf (who use it 'cause he plays in comps) don't assume that everyone is using (all comp players use stretched btw).
And final: if you're so upset and think that stretching gives so unfair advantage (less pov than shadowborn or even M&A), do it yourself, go on, just stop reducing a good nurse player to "he use stretched) 'cause you really don't know what a good nurse means (btw, try her, even with stretched, slap a shadowborn for even more POV, and let's see how you fare with her).
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/1948117#Comment_1948117
"SUPER FREDDY SUCKS!!!"
Someone's been watching kill count isn't?
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@Dragonshensi said:
https://forum.deadbydaylight.com/en/discussion/comment/1947806#Comment_1947806
If the last person besides me has been helpful and a good teammate I’ll die for them gladly. If it’s a Claudette or a Dwight I will make it my mission to stay on that hook as long as possible.
You get hooked POV: A yellow dwight aura is seen entering a locker and a yellow claud aura is seen holding Ctrl in a corner
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If it's a p3 claud or a default meg I usually won't suicide for hatch, unless I've seen they doing something in the game... I'll always suicide on hook for Chads Dave, Ace and Felix, they're almost always the "chaddest of Chads" and are always unhooking/taking hits.
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How to nerf nurse:
Play her untill you become good and you won't be asking for MORE nerfs.
You face a good nurse in what? 1 out of 100 matches? Just shrug and move on, especially when it seems that You've faced SupaAlf in his 4k streak in Gideon's, wich is arguably one of the best maps for nurse.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1943322#Comment_1943322
Sorry I barely play nurse so I’m not fan with all her bugs but that sounds trash but never experienced it on the survivor side
It's the blink cancelation bug most of the time it's just annoying but now with desync is happening way too frequently... I have about 20ish hours on her (still training) but know how to play around most of her bugs but this one has no counter, you just can't blink (in the first) or are forced into fatigue (if it happens in the chain-blink timer).
@CornMoss said:
https://forum.deadbydaylight.com/en/discussion/comment/1943320#Comment_1943320
It is alright on most killers, but not nurse. But still a map should have loops, not like rotten fields with the map being 70% corn field
Yeah, corn maps are especially hard on her, try to focus on bright cosmetics or the top of the corn since it moves, never do guess blinks in corn since it'll be way easier for survivors to gain distance or just crouch around.
Rotten fields tho' is a ######### map and I don't know why it's still in the game, it's a big map with spread gens and having corn all aroud with shack in the middle is way too strong.
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@PeaceNGrease said:
https://forum.deadbydaylight.com/en/discussion/comment/1942774#Comment_1942774
Oh, that's not satisfying.
And yea, I know she could shorten first blink (even though I seem to always find the basement when doing that, It's really obnoxious how little control you have on multi-tiered levels).
But Yea, I've been on a real DMC Kick lately since taking my annual long break from DBD. Now I want all games to have fun cancels and adrenaline pumping pace..
Btw, is it crazy that I want an alpha counter perk for survivors? I think that could be really fun if implemented in a way that doesn't make it feel cheap
Ikr? Most of the time I never need to do shortened max blinks but somehow when I need to I get the sweet basement outplay hahahaah
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@PeaceNGrease said:
https://forum.deadbydaylight.com/en/discussion/comment/1942759#Comment_1942759
Is it possible to use blink cancelling to your advantage if you know what to expect tho?? Because if that is the case, maybe this could be one of those dev mistakes that turns into a feature. I think it would be cool to have a hyper speed killer with false moves and maybe even chain canceling, like a feigned swing cancel into a TP.. for dead hard users who love to abuse nurse, for instance..
Idk, it sounds cooler in my head than the reality I'm sure, but I think that would give her some more unique, fun points that may drive her to be played more often again.... And just me personally, for something in concept like that I wouldn't be averse to a nerf or two if it came at the expense of her having a more exciting gameplay mechanic
Nah, blink cancelation (bug) never works for you. If you're doing the first blink and you get canceled, survs will get a lot of distance, and if you're going for a chain blink and the game cancels it for you, you won't even make a "fake blink into fatigue" and again, the survivor will gain distance...
You can "fake" the first blink with nurse by looking down so it'll cover less distance even when full charged, and the second blink you can always fully charge and if the survivor starts doubling back you just enter fatigue.
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It happens to killers too, and Nurse is way worse, believe me I'm playing her all day long since I'm learning. Her blinks are - more - inconsistent than before. Blink cancelation and swing cancelation bugs are now occurring in every match and with and astonishing frequence. The "phantom blade" (the blade connects or even pass through the surv body but the game don't register the hit) bug too, but if you play a lot of nurse you'll get used to it.
Unfortunately this game is what it is and with its spaghetti coding we can always assume that with every tweak in the game the devs will brake something else seemengly unrelated.
Phantom hits are occurring 'cause of Desync but is for both sides.
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Plunderers give me keys in every 8 out of 10 matches, especially if I get the basement chest.
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You must have had the worst RnG ever since the game is now safe pallets galore downstairs and have really good pallets upstairs too
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If they could just do horizontal instead of vertical portraits...
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It happens every single patch... Some people start to get kicked out of the game for some reason, but if you open a ticket the response will be "the problem it's at your end and we're not doing a thing to help you". Believe me, been there, done that.
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@DragonMasterDarren said:
https://forum.deadbydaylight.com/en/discussion/comment/1940296#Comment_1940296
so they broke the animations so badly it causes desyncing?
Christ alive how hard is it to hire some play testers
That would actually be my guess... Either that or they've messed up with map rework and somehow it echoed in desync animations (spaghetti code at its best) since the desync is really bad in Father's and Gideon... Don't know if it was in Asylum since they've took it off rotation...
Also is good to remember that somehow the animations, HUD and/or reworked maps caused the fat shaming in the fun bus...
Some people love their spaghetti.
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@GoobyNugget said:
https://forum.deadbydaylight.com/en/discussion/comment/1940296#Comment_1940296
Ah, I see. thanks for the info, I didn't know for sure since during that bug, Freddy's hand was literally extended to fit the POV, so I thought it would be the same for this bug.
Yeah, it was a visual glitch only BUT. Freddy's range IS REALLY IFFY, even before this desync problem... The devs say it's just a "perspective" since he's short, but I've never faced this kinda hits against hag (wich is considerably shorter than Freddy and use her claw as a weapon so, similar to his)...
Idk, Freddy in particular always had problematic hits... Maybe it's because He's actually the OG Freddy (Robert Englund) wearing the new one (Jackie Earle Haley) face.