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  • first game i played today , vs a hillbilly, with bamboozle , purely abusing insta down and window block , and then he camps and tunnels and slugs everyone and forces down the fewer pallets left in the game.... i mean there is no way to win if he is good player with this build xD but thats part of the game, people run strong builds for obvious reasons killers want to kill survivors want to use dh/d/s/unbreak/resilience/selfcare, i mean most of these perks are almost better than any killer perk , maybe except bbq

  • i mean these are the guys that introduce a ban system , nerf survivors more and at the same time say its too much work to specify the ban system as to whether your game crashed or bugged or u actually pressed leave game ..... which i find hard to believe but i dont kno how to program games so...

  • it could work , even as weapon vs stealth killers maybe , at least it still can be used to draw the killer to you potentially so , i guess nothing wrong with this change and will be refreshing etc .

    it will still feel like a nerf to a lot of players that love this perk, but ive been myers main a lot and to be honest its sad vs these players so understandable really

  • ironically , nurse is actually one of the best killers for whispers my opinion. Reason: she is one of those killers that looses people sometimes and has problems when coming to find people because they can walk quite fast in comparison to u, so imo its kind of like corrupted on nurse at start of the game its strong , and towards end game if u have kills they will try to hide vs stronger killers i.e nurse maybe oni, huntress also good for whispers because again, its quite easy for people to hide before u actually reach them . monitor/abuse combined with whispers i think would be strong on nurse thinking of it. , also discordance, or locater builds such as ruin/surveillance, are strong on her because then u can blink straight on them knowing u will find them, making whispers obsolete ultimately i guess but its good perk for her

  • might be due to the fact there being no real skill in playing xD when if you run a good chase u will get hitboxed, and if u play strategic killer they will do 5 gens in 5 minutes xD

  • if he can go over pallets and windows, why make his hitbox double the size of him!?!?!? , XD thats like saying , i know , lets make cannibal chainsaw for like half the map and give extra hitbox advantage

  • the best thing about it the killer will win anyway because of the pallet deletes and the hitbox advantage , etc etc etc , im not even saying any particular killer is unbalanced , but like twins for example xD victors hitbox kills the entire thing , its just totally not logical

  • the only reason no dev or mod will care about this thread is because i didnt break the sad little forum rules, but its okay to outright hack the game tho and not be named

    in bans!? Comment by trick
  • so the live stream hacker he doesnt break the rules, !? even tho is gameplay hacking the game which is perm bannable also

    in bans!? Comment by trick
  • not one of you mentioned the streamer hacker im referring too funny that , so its fine then right?

    in bans!? Comment by trick
  • one is banned permanently for one time fake legacy hack, and for 1 anyone that thinks thats worse than actually hacking the gameplay , i mean wow. another friend who is banned for te-bagging XD "stupid reasons" outright live stream hacking is okay tho xD

    in bans!? Comment by trick
  • @OtakuFreak said:

    When is this perk going to be fixed? It is intended as a defensive perk for survivors when a killer tunnels them. As such, it is essentially an ''anti-tunnel'' perk yet it benefits the survivor even outside this context.

    I propose these changes for the perk, in order to ensure it stays in the role of ''anti-tunnel'' and not ''anti-momentum'' or 60 seconds of invincibility:

    1) Decisive Strike immediately deactivates upon another survivor being hooked. The killer directly chasing, downing and hooking another survivor (even if it's within a minute) is not considered ''tunnelling'' and thus, DS should deactivate.

    2) As a defensive perk, it should allow a survivor a chance to escape and regain their bearings (i.e escape, heal). As such, any aggressive actions such as: unhooking other survivors, repairing generators, or stunning the killer immediately deactivate the perk.

    3) Should a survivor hide inside a locker and be picked up, Decisive Strike's effectiveness will be weakened by 50% (to 2.5 seconds of stun). As this strategy ensures a stun, it is reasonable for the strength of the strategy to be weakened.

    Thoughts? I'm pretty adamant on the first two being absolute. Perhaps the third one is negotiable... but then again hiding inside a locker with no counter play isn't entirely fair.

    its a completely counter able perk, i play killer , im rank1. And i literally never see an advantage in tunnelling the guy from hook, unless the gates are actually 99 or open and only if u cannot catch anyone else in decent time because of actual loop. When i say actual loop, i mean a place where u cant catch someone with one simple mindgame.

    Like to be blunt as possible , d/s doesnt do anything , unless u pick that guy up xD , and my god bro , the amount of 4 man teams all d/s ive sat and watched on the floor is hilarious

  • like use different perks and then say u dominated them

  • @SilentHillOnDvD said:

    Played pyramid on meat plant against this team that said I got carried by these perks. What does ruin undying have to do with me dominating you in chase? I could've been using no perks and the outcome would still be the same.

    lol, ur still being carried by undying bro xD even if their trash

  • @MasonOliver123 said:

    This is getting ridiculous now BHVR.

    Undying was a great killer perk and obviously people have complained about it so you have changed it.

    people have been complaining about DS for years and yet you are STILL refusing to change it. The bias is so clear it’s unbelievable - you cannot keep postponing this change as gen defence will get harder yet survivors still have all the second chance perks they need. You don’t need to change unbreakable just DS. Come on stop being ignorant or obvious and change it.

    get good bro xD

  • @ProfessorDunwich said:

    https://forum.deadbydaylight.com/en/discussion/comment/1861452#Comment_1861452

    No, I mean high level streamer. Tofu, Scott Jund, Umbra, etc. It will require an incredibly disproportionate amount of skill to counter a decent SWF group with new Clown.

    true it requires skill, but whats wrong with that ? xD , and trust me theres nothing more satisfying than 4k'ing an swf with clown xD

  • @ProfessorDunwich said:

    Unless you are a top-tier Killer, I fully suspect that the speed boost bottle will cause Clown players to have an even more miserable experience. Toxic Survivors will abuse the absolute hell out of it. I suspect there will be a surge of Clown players when the modifications are released followed by a dive back into obscurity.

    last time i played clown 4k, time before that 4k, time before that , also 4k.

  • @Mr_Lemon said:

    So as the title says I'm transferring to playing dbd on pc as I've been playing on my Xbox one for the past two years and I was wondering if there is a way I can transfer all my progress and everything else as I've obviously used time and money getting all the killers grinding for things I need and I'm obviously concerned to see if I can transfer my progress so please respond and let me know. ^^

    sadly not bro,

  • He'd be useless? how would that work bro lmao ? your telling me he'd be useless if he had his hitbox as it should be xD absolute b/s

  • bro if u didnt find 1 facecamping bubba in 6 months game time u are what one would call, a lucky son of a gun xD , u might wanna play the lottery xDDD

  • @HeckaYeah said:

    https://forum.deadbydaylight.com/en/discussion/comment/1848055#Comment_1848055

    You must be playing a different game, then. I can get good chases and work my ass off but still get depiped *rolls eyes* some things in this game are just broken lol. Killer is more expensive, yes. But it's more pointed to the fact that I'm killed because of hook camping or survivor tunneling and I get less than 6,000 pts a match. THAT'S where the frustration comes from.

    true its very annoying sometimes but its a good representation for life imo , its not without obstacles even when u work hard they dont run away they just get smoother

  • @danielmaster87 said:

    It's our good old Meyers perk: Play With Your Food. Before you get stunned with DS, either from a locker or picking someone up, you have a sliver of time to turn your camera. Use that time to face a direction you'll think they'll run in front of so you'll start a chase on the obsession while stunned. Then you leave them and you're 5% faster. I also use Nemesis to make it more consistent and STBFL because it also benefits from leaving the obsession alone. I'd take this combo over Spirit Fury/Enduring any day. I suggest PWYF because current version DS is part of the game and it's probably here to stay, so it's time to make counters (or as close as you can get to a counter) with what we've got. It's a very commonly run perk after all. This strat encourages taking the DS early, which I've heard people recommend because DS is so much more powerful when used in the late game. If you can get a stack or 2 or 3 of PWYF you're gonna have so much more mobility. I'd go as far as to say it fixes low mobility M1 killers.

    Sorry for the wall of text. What are your thoughts?

    i used myers yesterday with play with your food , 4 out of 5 matchs was 4k xD

  • @Bullettimegod said:

    Ive been playing dbd for little over 2 years. Let me ask you something.

    How many times have you come across this kind of camping bubba?

    Ive literally never came across this kind. Ive dealt with basement bubbas. Ive dealt with speedy bubbas. Hell one time i went against a speedy stealth bubba. Got yoinked off a gen a few times by this one. But never a bubba as you described

    u obviously dont play that much then bro xD

  • @Altarf said:

    It's not really his hitbox, it's dedicated servers. Plus, if Victor didn't have a generous hitbox, he'd be useless. Remember, one missed pounce and he dies, if the survivor has even decent reactions. It'd be way too punishing for what is already not a particularly strong killer.

    its both , 100%. his normal hitbox with no lag is twice the size of him. a ye i face many victors where they always make it so u cant kick him after he pounce

  • @MissRememberMe said:

    I feel like 99ing the gates circumvents the point of the EGC. It takes away the pressure of the timer and feels unfair. It also makes bloodwarden unusable.

    I think the gates should take 10ish seconds to open but it has to be done all at once. I also feel like the EGC timer should be mre impactful. Maybe hooked\dying survivors should not slow it down, or maybe it should be faster to start with.

    Survivors have many perks that make rescues very easy during the endgame, such as BT, DS+Undying, MoM...

    Not to mention that even with no perks, it is easy to bodyblock and hook swarm with no fear because the gates are open or 99ed.

    If the timer was faster and\or the gates could not be 99ed, I think it would be healthier for the game and would put more pressure on survivors because they would have less time to do things.

    I know that this post is killer sided, so I would also like to brainstorm possible compensation for survivors. The gates could be opened faster, preforming altruistic actions could slow the timer down. Since survivors would have more pressure put on them late game saves and heals would be worth even more BP.

    Thoughts?

    dont leave the survivors with any counter play just let killers win everything;)

  • @DemonDaddy said:

    I find Self-care is overrated and unnecessary. unless the killer is visually making a lot of mistakes and you want to capitalize on bp, you're better off just working on the gen.

    just agreeing with everyone as always , no proper reasoning xD , only infinate healing so u can take two hits for longer chases, unhook people without dying from camper noobs 90% of killers, and oh ye walk out the gate without getting camped as well, genius. Like magic

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1848061#Comment_1848061

    It wastes so much time. It helps in fringe scenarios only where you probably lost the game anyway. As killer, I would like nothing more than a team of 4 Self-care users. Yes, please handicap yourselves! I need that EZ game every now and then!

    well 2 just escaped a try hard twins, one reason both had selfcare xD, again this dumbass argument debunked

  • @Terro said:

    https://forum.deadbydaylight.com/en/discussion/comment/1848067#Comment_1848067

    What I said to the other person:

    I've already said you lose time overall cuz the more you use it the more likely you're over using it. The less you use it the more likely you're having a wasted perk slot. Getting it in the perfect balance is very difficult to have, since it equally relies on circumstance. The more skilled the player, the less useful the perk actually becomes. It's a full on trap. Overall, it's better to not have it at all and to get people to stop being reliant on it.

    Edit: I just want to mention. I don't care too much if a good player actually used self care correctly. That's up to them. You're just more likely to have bad players in solo queue using it.

    true on your last point there mostly , but i do use it properly i promise u xD

  • xDD ahh man these guys dude xD , its like ur all playing a 2D version of dbd or something

  • i generally dont think about or apply myself when i face noob or average killers, then yes my build is not the strongest, but vs pro killers my build is strong , and trust me they wont love me by the end of that match unless i gave up

  • ah mate see whats with the ultimatums generalizations ? like everyones different right , like how many perks are there ######### loads , and my fav perk is selfcare, and it still one of the top ten perks , by simple logic , its the only way that u can get infinite heals. nothing else in the game garentees u a heal , unless the killer is on u. so i mean do the math like i said how many times on this post XD its so basic its unreal. but just because some big streamers said it was bad its a trend to say its bad and have a list of bullshit reasons that only matter vs "the average killer"

  • @seki23 said:

    please keep healing ALWAYS after you get hit u are helping me massively.

    1 out of 4 not on gen doesnt mean sh*t to anyone. i dont want my matchs to be press m1 and gg , i want my matchs to have all rounded play? xD but no-one cares lets carry on saying the best perk is trash xD

  • @lagosta said:

    https://forum.deadbydaylight.com/en/discussion/comment/1848160#Comment_1848160

    Clearly, I didn't make an absolute statement or take the time to go through your profile and check your played time. Take some of those hours and learn to look elsewhere besides a mirror.

    sorry i forgot to decode

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/1848158#Comment_1848158

    With that mentality "but the others are on gens!!!!11!" they might think you are on the gen and self care as well.

    Also you're using 2 exhaustion perks.... you don't get to use sprint burst because you're still exhausted from dead hard, and then you get injured again, and no dead hard either. bruh....

    lol dude , i mean when u take hit , u get a sprint burst equivalent from being hit with basic attack

  • @lagosta said:

    There are moments when you need to play injured and people who rely on SC usually fail to identify those. A brown medkit is 100% more time efficient then SC. A yellow with bandages is also as good with 2 heals. How many times do you need to heal in a match to justify bringing self care instead of a medkit?

    what so im 7.5k hours, but i dont kno when to use selfcare right? xD sure mate sure

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/1848140#Comment_1848140

    While that other player is looping you should be doing a gen. Stop being useless to your team.

    HELLO DUDE BASIC MATHS 4 people in match 1 using sc one on chase and 2 on gen? then as soon as im selfcared i either save or do gen with resilience on 99% heal , which makes my chase 2 times as long easily because i get a free sprint burst after my deadhard!? how is that bad , like use brain , brown medkit is not more efficient than selfcare, brown medkit is not infinate healing charges lmao. simple and basic logic guys wow

  • oh ye because every match there is a mate that can wake u up xD or a mate that can heal u, these things are not garenteed, selfcare, cant be countered , except by nurses or by tunnelling that player, so it is strong , xD 32 seconds , is nothing if u have 1 other player that can loop , which is 90% of matchs for me as rank1

    i just played like 5 matchs selfcare/bt/dh/resilience , no dpip , and always escaped , and only 1 match out of 5 my 3 teamates did not escape. like d/s , its one time use, the only perk that as good as selfcare for replacement really is iron , but then again if your vsing pro killer he will track ur blood and ggez

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/1848061#Comment_1848061

    Why would a freddy main think self care is toxic? All killers actually love self care, it helps the killer more than your own team.

    The quantity of survivors who self care so they can take a hit is below 5%. Most self care so they can last 5 seconds in a chase instead of 2.

    lol, such a narrow minded way to look at it there, killer love selfcare xD sure thing he love it when it makes u get hatch or unhook with bt and get away. and bro self care can get u out of dream world? kinda obvious reason?

    lol that 5% are not braindead i guess

  • depends on the killer, if your vs pro oni or nurse, no map is surv sided maybe haddon/spring just because of that one basement house

  • @Almo said:

    Please rate your matches. I've already done a few studies that included these data.

    if for example, everyone rated twins as negative, would u change victors unreal hitbox?

  • surely if it worked deathslinger wud be deleted by now lmao

  • @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1846439#Comment_1846439

    yea but you aren't seeing the bigger picture of maginification from balancing solo queue

    here's an example, balance solo queue to an average killer level

    4 man even non sweat squad will be on par with top killers due to magnification

    and 4 man sweat squad will be even father from unbeatable even when facing the best killer players in the game

    and that's why its not a "simple fix" and why its not balanced from the bottom up

    because it shouldn't be

    sure an average killer shouldn't be able to beat a good swf

    but a above average killer should be able to

    proposing for them to balance bottom up won't meet this goal, ever

    OKAY SO , picture this , "4 man deathsquad" (dumbass term btw but okay) meets killer in a match . one of them makes severe error when saving . killer wins 4k more from luck , but he wins.

    Next round for the 4man , and they win because killer wasnt so lucky and they didnt make same mistake twice. I mean thats the way the human brain works on a basic level so good luck nerfing that.

    THIS IS DBD get over it. STOP MOANINg about balance xD if ur a good player on survivor and u have a good team obviously u wud win, i mean whats un-normal about that. its same for killers, when i get in a certain mood on killer i honestly dont care if they are swf, i will try to win by any means.

  • @Metalhead said:

    I play survivor more than killer and even as a survivor main, I have to say that the game is tilted in their favor.

    GUYS!? <3 in most games including this 1, wait for it xD, THE BEST TEAM WINS! if killer got lucky with noed or plays really well he wins , if survivors did the right gens and didnt screw up too much they win. AND its a million x more balanced for killers than it was. i mean now u can shoot thru walls break doors use op gen perks like discordance and corrupt. I mean ur talking bull if im quite honest saying killers are so weak. go tell tofu that hes weak vs gen rushers. Go tell tru3talent, no gen perks and stays rank1. SO UNBLANCED YE?

  • @Ryan489x said:

    After playing it for a few years even with long breaks, I have ask this question.

    The worst you see is a splash of blood when you get hit and moried. There are no visual consequences for any action moris included.

    you get a hook through the shoulder, no blood it's just a visual. and I'm not counting the blood on the screen.

    Examples.

    • The reverse bare traps don't rip your jaw open, just a splash of blood and you're dead
    • Freddy impales you through the back, no visible damage.
    • the demogorgan apparently eats your head and spits it out, but you still have a head.
    • Leatherface and the hillbilly kill you with a chainsaw, no damage to the body.

    This is beside the point but also some people play this game like a bunch of 10 year olds. We have to do the most annoying things possible because we think it's hilarious. I've played on and against teams that do that.

    I'm not expecting Mortal Kombat levels of gore for things, that's over the top as it is. The swearing doesn't count either, the only survivor that talks is Ash and the worst he says is #########.

    considering the core concept of the game is killing people i think this obvious xD

  • @Dreamnomad said:

    https://forum.deadbydaylight.com/en/discussion/comment/1847031#Comment_1847031

    I've advocated for this in the past. I still think it's a good idea. I would prefer that it wasn't constantly on the screen cluttering the User Interface. I just want a little notification that goes away after a few seconds each time one is cleared.

    no , all been discussed before and it would be unfair for killers if there was a totem counter. that would make non-swfs virtually like swfs in red rank especially for low tier relying on ruin etc

  • nancy wheeler op but she licenced so, rip on the new outfits xD

  • @skyguys said:

    https://forum.deadbydaylight.com/en/discussion/comment/1847334#Comment_1847334

    And this applies to Urban Evasion and Spine Chill. Both perks get so much hate than they should because of all the bad players using them in a non-productive way. (spine chill: running around a gen when the light flickers constantly, urban evading in the corner while the killer is on the other side of the map)

    if the only killer you could play was hag , urban would be 1. perk xD

  • @Terro said:

    The problem with self care is that most players who run it in their builds develop bad habits and overuse it. They play super safe and spend far more time healing than they should be. Overall, those players waste more time than save. The whole idea of hiding until healed or actively looking for heals is an attitude developed from overreliance of self care. There are times where it makes sense to do it but those times are rare. Self care overall is not efficient compared to just having an injured survivor take calculated risks, have situational awareness and know how to loop. If the option to heal is there, then they can take it and there is no net loss of time.

    not true of good players though is it xD , and also , once again for the billionth time, making yourself full health is not a waste of time xD. and your team healing you can be seen as wasting their time that could be spent saving someone else or on gens, so no thats not true im afraid . The guy that says selfcare is trash , will be the same guy that camps hook and waiting for injured players to unhook so he can just ez 4k. NO BRAINER

  • @Mat_Sella said:

    If I see you (or anyone) self-caring, know that I will not help you out in the trial.

    thats what u call "encouraging bad play" ill think u'll find xD

  • @Hex_Llama said:

    https://forum.deadbydaylight.com/en/discussion/comment/1847364#Comment_1847364

    Me! Weak looper me! It is in all of our interests for me to get healed, I promise.

    trash team that doesnt heal anyone , pro looper no selfcare, pro killer, ah cheers mate he is still 1 health state

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