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  • @danielmaster87 said:

    Terrible perk. Encourages bad play.

    surely bro xD 1 guy healing himself so he can take hit , or unhook, or do a gen safety encourages bad play? like this guys been reading that book of logic wow. or hes a freddy kruger main that thinks self cares toxic? #########

  • @Claudette_Baguette said:

    "SeLfCaRe TaKeS ToO LoNg"...

    Some guys are so dumb. If another survivor heals you it takes 16 seconds and 2 (!!!) survivors can’t do anything else.

    If you selfcare you are ALONE and it takes 32 seconds and another survivor can sit on a gen. So its the same amount of time overall.... if another survivor only takes one second to get to you and heal you it's actually more efficient to selfcare since you can do it immediately.

    And you are more versatile if you selfcare because spreading out is really important and another survivor can finish a gen while you heal yourself.

    So stop the self-care hate, it also allows you to make plays (get out of the exit gate if everyone else left or killer is near it, save someone safely, etc) and... well you don't die in one shot and thus stay longer in the game which is the most important part.

    I'd love if every of my teammates ran selfcare when I play solo survivor, they most of the time get ambushed by tinkerer or are unaware and die in one hit all the time or crouch in a bush waiting for someone else to show up and heal them... That's wasting time.

    finally someone took the time to say the facts about selfcare not the random snapchat of some trash match where some streamer decided that the best survivor perk was trash xD

  • @SunderMun said:

    Can confirm, yesterday I was consistently being hit well after pallets were down, even having weird delayed stuns and THEN being hit, last night.

    ye dude i had one where he was 5m from the pallet as i pressed spacebar, he then press' m1 and it stilllllllll hits xD, guess what , he was a console player, for some reason they have been granted more hit validation i would LOVE TO KNOW WHY

  • as for victor well , ye he is broken hitbox, needs delete imo

  • its not broken... its doing exactly as intended making noob killers win

  • not unbalanced at all. Killers bloodweb requires more spending , and more expensive specific add ons in some cases. u dont even need perks to win a survivor match as already pointed out so why u need 100k bp every match for pressing m1? xD if u play an all rounded game and win u get like 20-30k. AND once AGAIN another reason why selfcare is a good perk for survival points , in most of my matchs even if i die i have rank up and half of that catergory

  • @Avarice00 said:

    No need for context or justification needed, literally just want to read people's ideas. Here are mine

    Plague

    Her power doesn't function properly. Puke hits when it shouldn't, and doesn't hit when it should. I would move her away from the stringy projectile vomit as much as possible. Make vile purge a cone that doesn't pass through objects and slows her down considerably, so it takes some skill to land. remove the extreme movement penalty at the end of the vile purge. Give her increased action speeds on infected objects, and call it a passive like zeal for example. change the infection strength add ons to zeal increase add-ons. Corrupt purge can be gained through a moderate duration channel from anywhere on the map. It's duration is much shorter. The plague gains an additional ability during corrupt form and call it is called final rites. Upon utilizing final rights, The plague will pour her censor onto herself and go up in flames. During this form, she does not have collision, her movement speed increases tremendously, and controlling her movement becomes extremely difficult, she cannot attack, and passing through survivors will greatly increase their infection. after an amount of time has passed she will reform.

    Ghost face

    Like the plague I think his power should be changed just because it doesn't work correctly. I would have his power function like this. Ghost face can always stalk survivors to build up his mark, anytime a survivor is not being stalked their mark decays, ghostface's stalking rate and terror radius are determined by his passive ability, night's shroud. When ghost face is not being looked at, night's shroud grows in power. Over the course of 30 seconds ghost face enters night's shroud, so his terror radius is reduced to from 32 to 0 and stalking speed from x (some constant that is extremely slow) to A*x (some value that is very fast). When he is being looked at, night's shroud decays. While in a chase, chased survivors cannot affect ghost faces night's shroud, However, survivors who are being chased can weaken night's shroud while he is stalking. It is also weakened anytime ghost face attacks. Ghost face can use the active ability button to enter a locker and exit a different locker. Doing so entirely regenerates night's shroud.

    Legion

    NGL I have literally no clue how to change legion for the better, but I don't think he's very fun, so I would love to see ideas.

    Spirit

    While phasing, spirit will leave behind green footprints similar to survivors leaving scratch marks. These footprints are delayed such that a phasing spirit will give away their location if they remain still too lung, and that a patient survivor can determine if a spirit is just standing still or phasing.

    Twins

    Give survivors a status effect that allows them to pick themselves up when downed by Victor. Give Charlotte increased movement speed when moving in the direction of her brother that increases the further apart they are. Allow Charlotte to turn while waking up, but also make her wake up time longer if shes spamming back and forth.

    Huntress

    115% move speed and 32 meter TR while not carrying any hatchets.

    Amanda

    IDK but something to make her feel more involved in the trial. Perhaps a set of add-ons that reveal auras and locations so Pigs have a better idea of when and where to crouch. For example: Trip wire - 3 random generators will be trapped with tripwires, these generators will be will have a 2x2 meter white square around their base. Running over the perimeter of the square trips the wires and causes them to turn yellow.

    All (except Myers)

    I consider Myers add-ons to be the gold standard, and feel like all other killers should be brought to his level.

    if this change was implemented huntress would be the strongest killer xD like this is why they are balanced xD its not about what we want as the killer its about game mechanics and balance. If we got what we want well the game would be unplayable for survivors wouldnt it

  • simple thing is , u dont win all games , on killer or survivor , nothing complicated about it. okay hit validation and only pressing m1 on gens for entire play time should not exist but , that like life isnt it , its not perfect xD

  • @noctis129 said:

    This depends on how often a survivor is expected to escape.

    I escape over half my matches. I should only be escaping about 20% of the time.

    There is a misconception that killers are toxic. Ive played killer consistently before but I am survivor main.

    Survivors are the real toxic players hiding in sheep's clothing making accusations that killers are toxic.

    It is also a myth that there are equal number of toxicity from both survivor and killer.

    U take 100 killers and 100 survivors, it's the survivors that will be more toxic. It's just how the game is. I like to bully the killer myself and trash talk the killer to Oblivion. Why? Cuz it's fun.

    Killers at least try to follow the rulebook made by survivors. Many killers refuse to camp, tunnel, mori, or even use NOED and such.

    With survivors, there's no such thing. They have no rulebook and thus, have no Honor, but they got the biggest mouth. And the game caters to them.

    Killers are the real victims. Survivors are the real bullies This is why ppl don't want to play killer.

    pure bullshit xD but okay . there are toxic survivors and there are toxic killers

  • but in terms of skill level variation that is balance

  • basically d/s adren/noed /tinker/undying, meant to carry trash players, pure and simple

  • The que times are more to do with lots of swf's4mans and not enough killers. Its the same as it always was trust me. its always at night , killers get tired and que times for 4man swf becomes long. Each night there is like 10-20 swfs on my friends list alone xD

    But 90% of the time if its long wait for survivor game u can find killer game almost instantly.

  • @SkerpiTwitch said:

    You know its serious, when you typ crying with 6 g's

    XDD

  • @xEa said:

    https://forum.deadbydaylight.com/en/discussion/comment/1843858#Comment_1843858

    Send them to me, i can not remember a single absolutly terrible game against a leatherface i had since his rework. And that is quite unique ;)

    lol i guess u enjoy him then... personally i never have enjoyed matchs vs this camping insta down no skill character. Although u cant say there is no skill because he can moonwalk

  • if they use key and they are 4 man they are trash mate , u can take pride in that even if they win , its not from skill so why care

  • especially now with console killers, my god bro

  • lets face it 80/90% of killers in dbd are camper tunneller noobs

  • i actually hate legion , did from day one a stroke of pure garbage xD, but yes i would agree a clever idea none-the-less

  • leatherface not fun, but everyones different i guess , me i played vs like 10billion of them so

  • the hitbox is pure b/s tho u have to admit

  • its not hard to kill them before they can use they key so why make it worse


  • @Yamaoka said:

    https://forum.deadbydaylight.com/en/discussion/comment/1816596#Comment_1816596

    Are you trying to say survivors should win even if they refuse to repair gens and can't loop, unhook etc ? It's a PVP game - you know that right?

    No one would ever play killer again if killers were balanced around AFK survivors.

    obviously they shud not win but nor shud rank 20 camper leatherfaces either but they will win XD

  • @Warr0ck512 said:

    I have found my solution to toxic survivors just listen to music and play the game. Helps if you play a stealth type killer I'm using piggy personally. No I won't "win" or rank up but I never cared about that anyways. I've found a way to enjoy being killer again so thought I would share <3 So if you see a piggy head bobbing as she walks around it's just me blasting Brittany Spears in my ears lol

    exactly <3

  • not about the game being fun either im assuming xD

  • @Gaala said:

    As the one before said, survivor are the dominant side of the game. No matter what perk you use, you can still escape, cause the perk will give you only some more advantage in chases or a second chance to regain yourself (DS, BT, Adrenaline, UB). As killer, if you aren't playing in green / yellow rank you are FORCED to use 1 or 2 slowdown perk. If you don't, you are gonna lose, if survivor don't screw badly. That's enough to determine where the balance is pending.

    Lastly, even the dev admitted implicitly that the game is survivor sided. With the last chapter, we have a new achi that require you to play a game, repair a gen and escape. Without perk. It's hard? No. They even said "meh, 1 time it's too easy... let's them do 8 times".

    or unless every single match u have 3 team mates who cant loop or unhook or repair gens xD , sooooo survivor sided then right my guy? XD

  • @Sluzzy said:

    People say it is survivor sided because the majority of killers are mediocre at best. Unless it is a top SWAT team which you might see once a week, the game is killer sided.

    1. Maps heavily nerfed.
    2. Survivor perks always nerfed, killer perks buffed.
    3. New overpowered killer perks. Survivor perks are mediocre at best.
    4. Half of the killers have almost no counterplay, especially when played well.
    5. On average, 9 out of 10 games is a bloodbath at red ranks with no escape path except for the hatch

    Conclusion: Killers are entitled to always wanting a 4K. Anything less is an unbalanced game in their tiny corner of the world.

    sadly this is dbd today xD every single update "oh sorry we deleted flashlights" "oh sorry killer can hit 5 meters infront and hit no matter what"

  • if u do it with say leatherface or hag , the game is unplayable for that person. And for sure is not skill on your part in any way xD

  • how is it skill vs 3 people just becvause u made it impossible for him to do anything xD its not skilled win its handycapped win

  • no ######### the games a lot easier dude ... xD thats why they call them tunneller noobs

  • nothing wrong with stopping the gen the others are on or stopping the unhooker , if the guy goes on the gen injured infront of me thats the only time i tunnel him, and only if the gens like nearly done. or if he farms with d/s bt or something

  • i used to play hillbilly, no perks no add ons+ ebony mori , 0 tunnel , literally 12 hooks mori round with no perks. but he got mega nerfed so now i dont

  • basically , if u wanna go wraith with no add ons fine , and tunnel and be unfair to at least 1 guy just because u dont wanna use add ons fineXD if thats how u play this game then fine

  • u cant delay a match ? how wud they all do gen when they are all hooked/unhooking/healing/on chase? or tunnel one good player and get gen rushed by the other 3.

  • 95% of my matchs 12 hooks , no tunnel. and lol are u saying u need to tunnel to end chases fast?

  • vs ultra try hards teams i will be maybe 2k but thats not really a loss

  • its not optimal play bro xD u can hook them all in any order, as long as you had the pressure u will win anyway. Its a generic method which seems like the easiest path to winning, but ultimately its a unfair way to play killer.

    watch tournaments ? who cares, ive played tones on this game i can win with literally every killer without tunnelling so xD

  • @Mandy said:

    I'm a big fan of Resilience, 9% extra speed on actions is really good. Especially using a medkit to 99% the heal then completing objectives with Resilience active can make a big difference in a match.

    If I'm running a vault build which I do pretty often in solo queue, then definitely paired with Spine Chill is a really good synergy - again you can 99 the heal so when you know you're at risk of getting hit, you can just tap the heal.

    I don't run Spine Chill except in a vault build and I don't use it for other purposes because I really dislike relying on a perk like that to know where the killer is etc. Although when I first started playing the game I was addicted to Spine Chill & Premonition but I found that I quickly relied on them which was detrimental to actually learning the maps etc.

    there we go my boys xD thanks mandy

  • the term "dead zone" is referring to the blatant 50meters of the entire map where no-one can go except killer xD unless your not in chase and killer is in chase or just totally blind. This guy must be a killer main xD

  • @Lycidas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1816426#Comment_1816426

    Well, first of all, if it's a bug you should be able to find someone else who has your same problem

    And even if you find noone with your same problem, usually devs are available for helping you understanding what might be the issue, wether it's a bug on the game or a problem on your end

    figured out what it most likely is, but im still banned for 5 hours and they dont unban , so well, i guess thanks for the help and day without dbd xD

  • there are still programs out there that let you lagswitch in dbd , google it mates

  • @Wesker09 said:

    Like there's no need for it on killers on spirit, freddy, nurse yet I go up against this a lot and it's getting boring. I'm okay with this on killers like trapper but on freddy? Y'all are sad lmao

    its because they are trash to be honest xD

  • in my opinion, d/s should be built in for second or first hook for all players. And thats coming from someone that never ever uses d/s xD

  • best thing vs d/.s toxic flash guys, slug, even if they have unbreak slug them , and go to gen rush players. If u do this , d/s had 0 effect on that match

  • u always kno dude xD , they make it obvious , u dont have to pick them up ever , if they go on locker in chase, go to the gen man wow . they are winning not because he has d/s they are winning because everyone else is doing stuff while u tunnel him xD

  • ye this bug needs urgent fix, i played as killer this same map twice in a row and i got like 6 hooks from this 1 pallet xD

  • @Ace_Ventura said:

    No, because everyone has their own borked up definition of what "Toxic" is.

    Most of what people consider toxic, I ######### you not, is using perks they don't like, or slugging, or t-bagging (literally pressing ctrl over and over).

    The real toxicity is peoples attitudes. Arrogance, rage and just overall dickishness.

    PLAY WELL AS SURVIVOR = TOXIC 100% fact

  • @MythMage said:

    Never. The community has too many issues:

    1. The devs are frustrating in multiple ways, such as balance choices, lack of effective communication, unsatisfactory answers, slow update schedule, etc, which leads to anger and frustration, thus leading to being salty and toxic in game
    2. Shaming Killer players has become the norm, so much so that "killer main" is a borderline insult (so is "survivor main", but it's less common to see people hating on survivors, in my experience)
    3. The game is made in a way that either you meme/play casually and get rolled or you play like an ######### and win.
    4. This game is asymmetrical, meaning that Killer mains and Survivor mains are always going to be at war with each other, as is human nature
    5. People in general are complete douche bags
    6. It's very easy to be an ######### in DBD
    7. Being "toxic" is a standard set by alot of content creators, namely No0b3, Monto, and Ochido (mostly Ochido), but also many many others, which perpetuates more toxicity in the game
    8. Getting hit by something "toxic" or unfun makes people want revenge, so they run "toxic" things in retaliation against a innocent player, thus creating an endless loop of toxicity where people are running toxic things
    9. Very little is done about abusive behaviour in game.
    10. The community is VERY entitled, and never stop to realize that they are at fault for a loss, or that they are playing against other human beings

    this guys an actual genius "PLAYING VS OTHER HUMAN BEINGS"

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1815169#Comment_1815169

    I think Make Your Choice is way better designed than BT.

    BT is abused. It was supposed to allow a person being camped a chance to get away, but in 99% of cases, it's used to facilitate what would be a farm without Borrowed Time.

    Just change it to be distance AND time based. If a Killer is within X meters of the hook for X amount of seconds, BT can be proc'd. It counters Killers with no TR who are actually camping (Wraith, Insidious, GhostFace ect) but it stops Survivors from using it to unsafely unhook their teammates as soon as the Killer turns their head.

    that may be the case but i wud have dbd with bt anyday over without

  • the truth is ur always on the backfoot tunnelling and camping u just dont see it that way, to u the quicker u kill that 1 guy the better, but u have little or no control over the rest of the match

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