Feedback and Suggestions

Our team will be happy to read these!
  • any chance of being able to keep the old UI, like turning it on in the options or something?
    4 comments 61 views last activity
  • ...whilst for seasoned Clown mains that already understand how to use tonics at every loop, cleverly placed antidote (used in conjunction with cleverly placed tonic) is going to now guarantee that pretty much any loop at all, in the entire game, is going to be IMPOSSIBLE for any survivor to avoid a hit. Yep. I need to know the delay before antidote activates, but I’m already formulating in my h
    17 comments 221 views last activity
  • Visually, the HUD is pretty generic and takes up more screen space, but the hook counter is definitely a step in the right direction. Only problem is that a moderator has stated that the killer does NOT see individual hook states which is really dumb if true. But other than that, there's something else I would really like to see in the new HUD: chase indicators for all 4 survivors, not just the o
    4 comments 32 views last activity
  • With current undying sometimes 5 totem ruin situation happens, and this is not okay, but new undying is just two static totems which can be and will be cleansed early because they're lit from start. This change will make undying meme tier perk good for devour hope combo only. My suggestion is to make undying a non hex perk which lits random totem once when active totem is cleansed. Just like
    3 comments 81 views last activity
  • New HUD is gorgeous, Hex: Undying got very fair changes, unpopular perks received significant buffs (Open-Handed now must be sick!), Trapper and Wraith got minor, but nice gifts. Clown's power is more complicated and interesting! But damn! When Survivors' stuff will get fair changes as well to compensate? At least Decisive, please! It always has been a enormously aggressive perk cocky Survivors
    8 comments 211 views last activity
  • Will we have an option to use the original ui when you release the new one? I dont want to say goodbye.
    2 comments 51 views last activity
  • So today I found that GeForce Experience lets you add filters to your games. I added one that I think gives the game a bit more of a classic horror movie feel and I freaking dig it. If you don't have the settings just so it can wash things out or make it too dark but in this video I feel like I got it just right. I think it would be awesome to have some in game filters that reflect some of the
    1 comments 111 views last activity
  • title Otherwise how could we know the MMR is working well or bad? And how could we know about how good we are?
    6 comments 81 views last activity
  • It's absolutely hideous. A mobile design scattered all over the screen does anything but bring clarity. It worked previously because all the information was in one area and the rest of the screen you can see. Now its splattered everywhere, its awful and clearly designed for mobile... And the bs about oh look streamers have a box to put themselves in now... Ah yes cluster the screen more but dont
    0 comments 11 views last activity
  • More than a few times, as a killer I pick up a survivor, another survivor runs up TOO late to get the flashlight save, they start the blind anyways, I turn 180 degrees from the blind.... I'll say this again, I turn 180 degrees AWAY FROM THE BLIND, and like magic, I'm blinded and they get the save. I know it's not just me, I see this happen to other killers and it's pisses me off to see it happen
    5 comments 41 views last activity
  • The current portraits looks really bad in game imo, I think the art from the Adept achievements would fit perfectly in the HUD with the items, powers, and perks.
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  • Title, also this is a clown pfp only zone, any people caught commenting without a clown profile picture will be subject to vigorous tomfoolery.
    13 comments 161 views last activity
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  • Literally the only change it needed was the aura reading not working on dulls
    41 comments 401 views last activity
  • Honestly, BeHavior and its team have the worst ideas that anyone could have. I have about 750 hours of gameplay, and that is in the lazy times, the night with friends after work. I never got Rank 1, always in 2, 3 or 4, and that because of the time, I can't play 24 hours to get RANK 1. And if it was difficult to achieve the achievement by returning to RANK 5 every 13th, go it is impossible to ge
    Mod
    7 comments 881 views last activity
  • Give ruin on gates so they will not be 99%. For every survivour killed there would be reduced regresion rate.
    0 comments 11 views last activity
  • The queue times are way longer EXCEPT on killer with crossplay enabled, horrible network code breaking the hit detection, players who can't even chat, useless console survivor teammates who can't play the game, a massive influx of sweaty SWF players from console to compensate for the lower end platform, and the game isn't fun. I can't play spirit to counter the sweaty SWFs because footstep sound
    18 comments 351 views last activity
  • 2 comments 21 views last activity
  • I don't want to be someone to instantly trash on new changes in dbd but regarding this Hud i just think its a complete downgrade. I feel that the new Hud looks bland and uninspired unlike the current one that suits the games gritty aesthetic, the new Hud just brings in a photo of the character that goes red and adds a bar when hooked or downed instead of something new (although I will probably al
    2 comments 261 views last activity
  • Playing Killer has been a sweat fest lately if you're just a casual player so I'm very happy to hear this! Also stoked that Fixated is getting buffed to allow you to use it while injured. I love the perk, but I rarely used it since I like to stay injured.
    0 comments 31 views last activity
  • Also anyone who plays Legion and Deathslinger who inflict Deep Wound consistently and Borrowed Time users, what do y'all think about the change? Yea or nay?
    14 comments 241 views last activity
  • Many times i am the last survivor and the killers choose to slugging .The result of this action is waiting all this time instead of hook us and continue our life in Entity.This slug action eating our time without do nothing and waiting........ My proposal to dev team is to put a suicide button to the last survivors if they dont want waiting and slugging and give the bloodpoints to the killer lik
    6 comments 31 views last activity
  • Title, i'll be giving my thoughts on the contents of the new dev update The Good HUD Update: I personally didn't really see why they felt the need to change it, but after looking at the notes i think this will be a very positive change, it's so much cleaner now and you'll be able to keep tracked of who's been hooked and how many times so much easier now New Survivor Animations: Making the g
    7 comments 331 views last activity
  • Revert it to the hud we have now but keep the new icons and put the hook counter above the gen counter.. and keep the UI scaling option
    1 comments 11 views last activity
  • I'm surprised you decided to do some changes to Trapper but I'm also really surprised what kind of changes you decided to do. Randomness here is bad for both sides. Sometimes survivor can quickly escape, which kinda dimnishes the role of the trap, sometimes it will took several attempts that can give Trapper a precious time to do something else or just come from the other side of map and grab hi
    2 comments 21 views last activity
  • Misconception Every 60 seconds one random Totem is chosen to produce a 32 meter Terror Radius for 10/15/20 seconds . Any perks that activate when Survivors are within your Terror Radius work with Misconception . At the start of the Trial Misconception starts on cooldown. Note: The Terror Radius takes 4 seconds to fade in and out. How I imagine the cooldown working, at t
    2 comments 11 views last activity
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  • Trapper trap escapes are being updated. From the January 2021 Developer Update ( https://forum.deadbydaylight.com/en/discussion/217721 ): To combat this, we are switching to a flat distribution : Each time a Survivor steps in a trap, it will take them between 1-6 attempts to escape. Why is this random instead of being a progress bar that, when filled, lets you escape from the trap? When
    1 comments 21 views last activity
  • Why can't we get bots for other platforms other than mobile? it would be so nice for new players to learn the ropes with a killer bot instead of just immediately sending them to the slaughterhouse. I would prefer a survivor bot upon someone disconnecting, at least the bot can do a gen while I loop the killer than being down a player or two....
    4 comments 81 views last activity
  • Hi there, this is just friendly feedback. No hate. The current HUD gives plenty of information in the bottom left corner without being overwhelming. Out of all the things in OG DBD, this was actually one of the better things to stick around. By looking in just one area, I'd know how many gens are left, see my item/power, my item charges/power charges or cooldown, the status of survivors (that ha
    1 comments 21 views last activity
  • I know the character portrait is good, though I feel it isnt consistency. I think we just need: Status, character name, player name, hook count. Its already a big help from having to open setting to see who's the Clau. I hope Character name & player name also show in the post game score board.
    0 comments 41 views last activity
  • When can we expect to see the DS/Unbreakable/Soul Guard combo to be changed? I think this is a very valid question seeing as the only counter to this is a very boring one for both sides, slugging. During End Game Collapse, this build is completely uncounterable.
    14 comments 161 views last activity
  • I know, I know, Minor Problem compared to other things, Survivors are already too strong or whatever, etc, etc. The problem with Second Wind (Deliverance shares the same issue) is that if you're hooked early in the game, your perk loses most (or in Deliverance's case, all) of it's value. The solution to this would be making Second Wind's requirement easier or perhaps having it activated at the
    1 comments 22 views last activity
  • The randomness of the choosen map feels a little bit wierd (my killer perspective) . - 3 days ago I got nearly 3 times Ormond then something other and again Ormond. - Yesterday several times in a row Haddonfield - Today several times rotten field in a row I noticied this for a long time, but now I want to give some feedback. Not sure, if you got data of the last map the matched players hav
    0 comments 11 views last activity
  • I really like the idea of character portraits, but the thing is those look out of place. Since other HUD elements have have two color scheme, it doesn't fit there. And the fact that when survivor is injured or downed it changes to generic icon makes it even more out of place. So I suggest using portraits from Adept achievements instead.
    1 comments 61 views last activity
  • While I am fine with the change it got I wanted to ask what you would think of it when undying only deactivates when cleansed and when other hex perks are cleansed they transfer into the undying one. As example you run lullaby + devour hope + undying. A surv cleansed devour hope and that perk now shares a totem with undying. If a surv destroys lullaby that one totem now holds undying + lullab
    1 comments 241 views last activity
  • Ruin/Undying was too much of an issue and I’m glad the devs are looking into it. Imo, Ruin was never issue by itself, it’s Undying that needed the change. I really like the change as it removes the RNG factor and you can’t cleanse Ruin 4 times anymore which was so annoying. Thrill of the Hunt can now see a use again. Current Undying is basically a much better tracking tool while also having the
    4 comments 51 views last activity
  • My main issue with what they changed with undying is well, how bad it was. when it comes to hex totems only ruin is truly worth running with undying no other totem is worth combining with undying simply because they are not strong enough to use another hex perk to make them last longer. The main reason for that is because it is way too easy to simply find 2 totems and now the killer can't even
    0 comments 21 views last activity
  • He can negate his own speed clouds. Use a speed cloud to speed yourself, bait a survivors movement, etc, then cancel it before the survivor can use it. ######### give us the key rework already though and nerf a survivor thing for once.
    0 comments 21 views last activity
  • I see this way too often and I've had it done to me quite a bit. The mori has since been adjusted and is no longer problematic to play against. You would be dead anyway by the time the killer can use a mori now. That being said, it isn't right to have killers waste ultra rare offerings just because a survivor is too salty to play the game out and possibly escape. Especially considering the amount
    18 comments 181 views last activity
  • Maybe it's already been suggested. FWIW I haven't seen it but I also don't spend a lot of time reading about the game. Lock picks. Change keys to lock picks. Once a survivor finds the hatch, the are required to pick it open similar to working a gen or removing a reverse bear trap. Green keys will require many skills checks or more difficult skill checks whereas rare keys would require fe
    0 comments 31 views last activity
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  • Guess what? Undying huge nerf incoming (now will be actually beter to use ToTH since at least you get a loud notification mid chase) but survivors' perks are getting adjusted to a better version... Hell yeah.
    Mod
    11 comments 121 views last activity
  • A lot of buffs to useless perks and nerf to undying, a clown rework and tbagging with flashlights. Damn bhvr you really go an extra mile didn't you? Don't get me started with the animations and ui changes, 10/10 I wish the next updates will feature something similar
    1 comments 41 views last activity
  • I just watched the latest news dev update where they talked about all the new stuff which is coming to the game in the future. The feature which stands out the most for me is the hud. I really love what they are doing to this, but there is one problem i have with this right now. (I know its just first announced and all is in subject to change, but hear me out) I dont like the fact that
    0 comments 51 views last activity
  • Who here has been requesting “forever” this change? I can honestly say that I haven’t seen anyone ask for it. In fact I’ve seen more posts regarding colourblind features and yet it’s still ignored. Yes, yes but people will have an unfair advantage and use it but that doesn’t take away from the fact that people actually need those missing options to play at the same level as everyone else. We co
    0 comments 31 views last activity
  • I don’t care how you do it but mettle of man has got to change. I’ve been using it all day and haven’t gotten it once. I never even used the perk before the nerf but it’s unusable right now.
    22 comments 241 views last activity
  • If EGC doesn’t activate after the last gen then make it so that you are trapped in the animation of opening the gates so you can’t back out once you start. Just like how they implemented it for killers who were being toxic spamming the start of a mori animation over and over .
    4 comments 71 views last activity
  • I'm sure it's obvious that there are items in the game that no one bothers to use or burn and I think it would be great if we could either turn them in for blood points, combine them to create the higher tiered items, or have a full on purchase option with a new currency. This could be used to give the devs feedback on what items we see as useless
    4 comments 21 views last activity
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