Feedback and Suggestions

Our team will be happy to read these!
  • Legion is an underrated killer who is simply hard to get into due to how punishing it can feel to mess up with their ability, and is often considered boring for both sides. Here are a bunch of simple improvements that won't really change their base functionality too much, but would offer far more variation in how The Legion can be played and would make them more accessible to certain players. BA
    6 comments 51 views last activity
  • I know I'm not alone when I say that playing this game has begun to feel repetitive. Dead by Daylight has one game mode, one place for both casual and competitive players to go, and looking forward to the release of one new killer and five new perks every three months does not feel like a substantial deviation from the repetition anymore. Yes, I love new chapter releases and updates as much a
    0 comments 231 views last activity
  • This would end it finally. It would make stridor useless as much as Iron will, good spirits who don't run stridor would still be good spirits who absolutely dominate the field, while bad spirits who run stridor would finally have to get good instead of being served with easy and free 4ks vs soloqueuers and around-average players (who as usual are the vast majority of the playerbase, contrary to
    33 comments 1,061 views last activity
  • No mither: You are affected by the Broken Status Effect for the entire Trial. Your thick blood coagulates practically instantly. You do not leave any Pools of Blood Grunts of Pain caused by injuries are reduced by 0 / 25 / 50 % at any time. Grants the ability to fully recover from the Dying State (NEW) When you unhook other survivors, you gain Endurance status (the
    0 comments 11 views last activity
  • Please implement a post game report after each match. It should indicate, but not be limited to: total gen progression, totem cleanse, chest searches, unhooks, healing, and chase time for survivors (and I'm sure there could be more information added here that I'm not thinking of). Although the current emblem system is used to show how much of each category you attributed to each match, it is not
    6 comments 41 views last activity
  • Hello, There was a lit totem on Torment Creek that I was not able to cleanse. My guess is that this is either a bug in being able to cleanse or a placement bug that causes it to be unreachable. If this could be fixed I would appreciate it.
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  • **SO BEFORE YOU READ THIS ENTIRE WASTED POST:** So before posting this, I found out how many possibilities it can be in.. and looking at the fact how uh, "resourceful" the devs can be on some things, I doubt this'll have even a chance of happening . But you know I didn't want to make this post to go to waste, so I want people to suggest other ideas instead that can take this idea on something el
    2 comments 21 views last activity
  • Imagine if we had a Lovecraftian killer without a clear appearance. It's just like this dark twisting... thing... Maybe you can't look at it for too long or you'll get crazy. Seeing bizarre monsters and stuff or seeing the Entity crawling all over the place. Just thought that would be pretty sweet.
    14 comments 101 views last activity
  • What if instead of changing or adjusting spirits power directly, there was instead objects placed around the environment that give the survivor that activates it a limited period of time to see into the spirit world? I.e. that survivor will still see spirit as she phases until the timer runs out? So kind of like jigsaw boxes, clocks, and fountains placed around the map, if a survivor reaches on
    21 comments 171 views last activity
  • Ever since the EGC was added blood warden has suffered for it. Not to say it's terrible, it's amazing when it works. But when it works is highly situational, and reliant on survivors making the mistake of staying in the match too long. If blood warden were to be reworked or buffed, what would want to happen? Personally I believe it should be reworked. The idea i came up with requires the killer
    11 comments 101 views last activity
  • It's not fair that currently all talk of bugs, technical issues, etc.... is banned on the steam forums. If you mention any of it the mod swoops in and locks everything on people. The problem is they do it because they insist people open bug reports here and such; which would be fine except not everyone has or wants to make a forum account here- but some of us have one and can do that. However si
    Mod
    7 comments 21 views last activity
  • I feel babysitter is a perk that needs to be reworked in order to stand on its own and be useful. The problem with this perk is that its not a good counter to killers that really want to tunnel a specific survivor, borrowed time already does a good job at this. And if the killer is fair away then it would be useless and possibly backfire since it shows your aura. So I propose a slight change. B
    2 comments 41 views last activity
  • The developer's dependency on the ranking system as punishment for bad play is abysmal. Players who ragequit (or pseudo-ragequit by instantly rushing their first hook and not struggling) take a derank so simple that it's pointless (especially as it's much easier to rank a survivor up than a killer, by miles). Killers who are intent to grief games by A: Slugging everyone just so they can not play
    5 comments 31 views last activity
  • I didn't know you guys knew/remembered my girl plague was in the game! How about a new cosmetic or something to acknowledge her other than this. Not no recycled one put into a rift either please. Thanks. Capture.PNG
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    3 comments 101 views last activity
  • Keys. that's all that needs to be said. Keys need to be removed from the spawn table for chests. not reduced, removed all together. Killers aren't randomly given the ability to kill all survivors with their own hands at any time during a match, nor are there any perks that would make such a significantly more common occurrence. Keys are already unfair as is with no counter play especially with m
    7 comments 71 views last activity
  • I feel that Myers is the perfect killer not because he is the strongest but because he is the most fun. He is fun to play as and play against And his power isn't overpowered or weak. His addons are really fun to mess around with and make his power stronger instead of his weaknesses not as bad (Looking at you Deathslinger and Legion.). His addons can mix so many different perks that you can make s
    Mod
    16 comments 131 views last activity
  • For reference I am a killer main, rank 1 yada yada, but recently I've been playing survivor a lot more (cause killer is hard and stressful af) and I actually enjoy going against ruin undying killers. The main reason I never really played surv was cause all you had to do was hold a button and sit. With ruin undying I actually have something else to do. And it only works if the killer is good. If
    37 comments 691 views last activity
  • Ruin is probably the strongest gen regression perk at high tiers of play. If Killers were able to have repeat perks, they'd probably bring two Ruins and an Undying. And if Undying didn't exist they'd probably just bring three Ruins. Undying is strong, sure. But if Ruin didn't exist I don't think anyone would be complaining about it or using it that much
    9 comments 191 views last activity
  • First off, the lag is incredibly terrible. If we could I would love it if we could go back to p2p instead of dedicated servers. There's been nothing but problems since these were implemented. These are the primary reason for me not wanting to play your game anymore. This is only a recent thing, too. A month or two ago my ping went from being around 50-70ms to 80-100 in the day time. My ping goe
    1 comments 31 views last activity
  • This are screenshots taken from my P2 30 Tapp and my P1 19/20 Elodie. Since I use some different Icons for some perks, I wrote the name next to them, so everybody knows and doesn't need to ask. Now to what I found out: As y
    8 comments 101 views last activity
  • I've been hoping for the two I mentioned in the title for a while now. I could see a city map being one city block Haddonfield or Dead Dawg with some skyscrapers. Like Escape from NY. Anyone have any types of maps they'd like to see?
    9 comments 41 views last activity
  • I think it would be nice to have a "Ready Up" button in the post-game menu to save time. It's often a miserable experience with loading times for non-next-gen console players. Fortnite has a "Ready Up" button in the post-game menu and when I used to play Fortnite. This button saves a lot of time from having to go back to the main menu and queue. Do you also think we need this button? I think this
    0 comments 51 views last activity
  • Personally it doesn't bother me. But In these forums there's been enough complaints. Ruin+Undying+Tinkerer. Ruin and Tinkerer are fine but Undying is gonna get changed. So how would you change it. Here's what I've heard in the forums and here's my conclusion on has been said. 1. The Aura reading will be removed 2. There'll be a timer between a hex perk getting moved to another totem I'd say Q&a
    30 comments 281 views last activity
  • Let me start this by saying I have no complaints about the perk; in my opinion its purpose is to give players a challenge and make the game harder not easier, so it does its job well. That being said, here's an idea to make this perk more entertaining: No Mither You start the Trial in a Healthy State. Press the Active Ability button while in Healthy or Injured State to activate No Mithe
    1 comments 21 views last activity
  • Not a major buff but I'm thinking like color coded barf , so she has some tracking capabilities when a survivor gets infected they have a pink,blue, green,yellow infection affect so you know we're they were affected. Also have a problem that plague just doesn't have any Cosmetics that are unique there all just Lacey gold dresses with the same old head accessory
    2 comments 51 views last activity
  • Right, I was thinking about how to make legion a bit more viable at red ranks when I realised that what we could do is sitting right in front of us all this time. A secondary gauge that once filled would allowed legion to do a fast vault outside of frenzy, it would be hidden as to how filled it was but you would get an audio cue like feral frenzy to know when you could fast vault again. This wo
    3 comments 61 views last activity
  • Deer Stalker - You see the aura's of dying survivors within 36/42/48m. Dying survivors can only recover to 80% without help Dying Light - Increase each token to be 2/3/4% Fire Up! - Increase each token to 3/4/5% Gearhead - As long as gearhead is active, generators will be affected by Old Ruin skill checks Knock Out - In addition to the current perk effects, dying survivors cannot crawl until
    1 comments 51 views last activity
  • Remember the good old days when Surge actually gave you notifications as to which gens you had hit? I do. Now it's just guesswork. Did I hit 1 gen or 3 gens? No idea, because all I see is the cooldown begin. Way too long of a cooldown btw. It just seems like killer perks that are actually decent at gen regression or giving you information, or both, have been nerfed too much in recent times.
    3 comments 101 views last activity
  • They should also get more BP for basement hooking than normal hooking.
    4 comments 21 views last activity
  • Nerf the stun duration of Decisive Strike to 3 seconds like Head On. And introduce a new Survivor perk that increases all Killer stuns by 1 second. Call it something like Salt in the Wound. So Decisive Strike has the Power Struggle problem, where it’s only optimal as part of a combo. So you can’t stack it with as many of other meta perks.
    22 comments 301 views last activity
  • Decisvie strike should be (in my opinion) automatic instead of skill check. I don't see a reason why one should sacrifice a perk slot for an ability that may never present an opportunity to be used during a match, and in case it does, you have a good chance of failing it due to bad luck, lag spike, etc. Nothing rubs me the wrong way in this game more than failing ds not because of my own skill bu
    38 comments 1,802 views last activity
  • Can you make this glow and light up? Afaik all of the other Premium Tier 70 Charms are glowing and this one would look really cool if it also did. Thanks.
    0 comments 101 views last activity
  • Playing against hag can be really annoying so here is some changes that i think would be fair for all: Walking through traps wouldn't actrivate them unless u directly step on them or just run through activation zone. walking in chases are not great idea so in chase it wouldnt hurt killer Trapping near hooked survivour wouldnt be possible anymore. This would make so hag wouldn't be able t
    Mod
    4 comments 61 views last activity
  • Please be specific. Don't just go "nerf X" How would you go about this? Ex: Freddy should have a cooldown slowing his speed for 1 sec when placing a snare. Not: Nerf Passive Sleep
    14 comments 111 views last activity
  • Lower the level requirement to 8 fragments instead of 10, and maybe add 1 fragment for doing daily rituals too?? I put a lot of time into this season completing all but a few challenges in the book, and I still need 10 more levels. Today is the last day. I played a lot this season and even did many first game of the day for survivor and killer. It wasn't enough. And why did killer have "earn 1
    1 comments 11 views last activity
  • For both new and experienced players, some items/offerings (browns) just sit around doing nothing. So maybe make them sellable for bloodpoints? Anything is better than nothing. I promote without using browns since most don't feel worth it. For Veterans, bloodpoints in general become useless once everything is unlocked. So maybe make a trade offering iridescent shards for bloodpoints. Anything is
    0 comments 11 views last activity
  • I know this won't have mass appeal but it could have a place with newer survivors or people really bad at Skill Checks. Basically Technician for healing. Same idea, reduced noises from healing, no alerts for miss skill checks, etc. Thanks.
    0 comments 21 views last activity
  • It's so unfair for console players. There are killers like Blight, Nurse, Billy and more who you cannot play on console to it's real potential. You added crossplay but you have not added M&K, I think this is the only game that supports crossplay but does not have M&K support. You said it's more complicated than we think, but how is that our problem? How could other games add it but you
    4 comments 51 views last activity
  • I post this every so often, and I am posting it again after a really bad Springfield match. There needs to be an anti-epileptic mode that reduces the flashing lights, especially on the indoor parts and generators. I cannot even do certain generators in certain rooms and maps. If one of the last gens in Lerys is in the Treatment Theater, well, GG guys. There is legit nothing I can do besides hope
    0 comments 11 views last activity
  • Some killers are annoying to play against or playing as so i here is concepts of changing them: Deathslinger: When Aiming down sight u cant shoot for 1s or 2s after clicking m2 (something like huntress wind up) Perks Like STBFL or sloppy butcher wont work on his spear attack (Legion cant so why deathslinger can?) This change will prevent from Insta shooting which is annoying and its not only
    3 comments 61 views last activity
  • Red ranks are terrible to play since this combo is a thing. I often play solo and in my opinion I get somewhat decent survivors but that's not enough to counter this build against top tier killers who could easily get 4K without this toxic combo. You made killer role easy . Trials are boring since every killer is running this and it's benefiting them for just existing. No perk should hold such
    24 comments 162 views last activity
  • First of all, some of personal stats on DBD: 5200 hours played. Devotion 20. Playing since late 2017. Wow, like a lot of things have change since 2017 right? One of the things that didnt change is my passion and love for DBD. But lately, it seems like the game doesn't want it to be reciprocal. I've been supporting the game (playing and buyins a lot of skins, passes, etc) and I'm not regretful o
    2 comments 61 views last activity
  • Did post about my changes in a message in a different discussion but thought i will post it as my own discussion aswell and see the response this is what i will do if i was in charge of freddy upcoming changes in terms of just base kit not add ons. Please note i do consider myself as a freddy main but i have been listening to the concerns some people have and after having a few discssions with fr
    9 comments 81 views last activity
  • Slow down survivor movement speed by a certain percentage every time they crouch for 5 seconds, no more Tbags
    Mod
    13 comments 91 views last activity
  • Coming from a person who plays mainly killer but also survivor. They have virtually no counter play and I've seen rank 18's with practically perfect accuracy only missing once. And it's not like their any major disadvantage to being kicked after a miss, 6 seconds? It's a joke how little you get punished for a mistake so hard to make. they're not fun to play as or against, I feel cheated by the
    7 comments 132 views last activity
  • I want to start by saying I don't have any problem with NOED as it stands now. However, in listening to the endless screeds and rants (most ill-informed) against it, it has become obvious that most Players don't understand that Totems are also objectives. They simply look at it WRONG. It is also clear that the DEV keep emphasizing this fact with the Perks they produce. With that in mind, I su
    10 comments 81 views last activity
  • I've lost count of the number of times I've accidentally died on hook while struggling, maybe because I lagged or my game dropped some frames or maybe I was shifting in my seat slightly and it messed up my mashing for a split second. Why should a connection hiccup or one missed input cause instant death? It makes absolutely no sense. And on top of that the mashing serves absolutely no gameplay
    8 comments 131 views last activity
  • I enjoy playing the game on PS4 and Switch but the graphics are very bad on the Switch. It looks like I'm playing it on PS2. I was hoping that there could be an update that improves the graphics quality or something. Also if there was a way to have everything that I worked for on PS4 brought over to multiple platforms that would be awesome 👍
    0 comments 11 views last activity
  • Tl;dr totems no longer reset straight to 0 when you stop cleansing them and instead regress at the same speed a generator does when kicked. Additionally, Ruin could affect the regression time of totems if it's still up. So I came up with this idea after reading countless "NERF RUIN + UNDYING" threads and whatnot and feel like it would be a very sensible change to totems as, currently one of the
    2 comments 41 views last activity
  • Five games in a row I have been pinned up against rank four or below survivors, I'm only rank nine and I feel this is very unfair especially if I want to play as a new killer who I am unfamiliar with. I cant be the only one experiencing this. its very discouraging to even play the game when I want to play as a baby killer who will be forced against pro survivors. I'm probably just gonna end u
    10 comments 61 views last activity
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