How would you change - The Nightmare

Please be specific.

Don't just go "nerf X" How would you go about this?

Ex: Freddy should have a cooldown slowing his speed for 1 sec when placing a snare.

Not: Nerf Passive Sleep

Comments

  • I guess I can give my own thoughts on how I would personally change Freddy

    Passive sleep - Reworked to only begin when within Freddy's Terror Radius. Decreased time from 60 secs to 45 sec.

    Dream World - No longer applies the Oblivious Status effect (lullaby will still replace the default TR but will still be treated in-game as such)

    Snares - now incurs a cooldown of 1.5 secs, during which Freddy is slowed to 3.8m/s OR Snares will no longer "recycle" and instead will disappear over time, meaning if a Freddy were to spam all 8 snares, he would have to wait for the oldest to disappear before placing another.

    Swing Chains/Jump Rope/Outdoor Rope - Reworked to now decrease the time of passive sleep by 5/10/15 secs

  • Just straight up roll back the rework and tweak him from there. He was much more interesting in his pre-rework state.

  • The only thing I'd change about Freddy is swaping the lullaby and terror radius. Awake survivors would hear the lullaby and sleeping survivors would hear the heartbeat.

  • The only things I'd change about him is revert the slowdown add-on number nerfs but make it so they can't stack. Outdoor Rope was butchered when the devs changed it, 2% slowdown is absolutely nothing. That's not even a single stack of Thanatophobia!

  • @ReverseVelocity said:

    Just straight up roll back the rework and tweak him from there. He was much more interesting in his pre-rework state.

    The first week of his release he was just fine. Casual players and streamers complained quite a bit. The devs put a lot of stock into what the "fog whisperers" have to say so they immediately bowed down to them. The original Freddy design lasted ONE WEEK! In hindsight I'm surprised the original Mettle of Man lasted one month.

  • @GrimReaperJr1232 said:

    I guess I can give my own thoughts on how I would personally change Freddy

    Passive sleep - Reworked to only begin when within Freddy's Terror Radius. Decreased time from 60 secs to 45 sec.

    Dream World - No longer applies the Oblivious Status effect (lullaby will still replace the default TR but will still be treated in-game as such)

    Snares - now incurs a cooldown of 1.5 secs, during which Freddy is slowed to 3.8m/s OR Snares will no longer "recycle" and instead will disappear over time, meaning if a Freddy were to spam all 8 snares, he would have to wait for the oldest to disappear before placing another.

    Swing Chains/Jump Rope/Outdoor Rope - Reworked to now decrease the time of passive sleep by 5/10/15 secs

    With that nerf you want. He may as well have the option to repair gens for survivors also

  • @AnnoyedAtTheGame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1849535#Comment_1849535

    With that nerf you want. He may as well have the option to repair gens for survivors also

    It was just an idea. The entire point of this thread was to spitball ideas.

  • Freddy main here and was having this kind of discussuion with a few friends. While i do personally feel base kit is fine and its the add ons that should more or less change i see the devs messing with base kits so we included changes to base kit.

    Snares:

    • Reduce size of snares
    • increase hinderence from 15% to 20%

    so basically requires more percise placement of snares but in return the hinderence effect is stronger

    Pallets:

    • At start of match 4 dream pallets are already place at random in spaces where pallets have not spawned in the map

    Thats it really just a buff to pallets make them a bit more viable of a choice

    Lunge:

    • jk it stays the same

    lunge is the same for all killers if they change freddy then all killers will need their lunge changes to suit their weapons and theres a killer with a real big knife that would love that kind of change lol

    Teleport:

    This one we werent sure it is a strong mobility but the fact that it can only work on uncompleted gens and has a decent cooldwon even with 4 survivors in dream world and it allows for cool mindgames we cant see any justify changes to teleport.

    Dream world:

    • Passive sleep time to dream world increased from 60 sec to 75 sec
    • when in freddy TR it speeds up your timer modertatly if not in chase
    • In chase Considerablly increase timer speeds (cant remeber the numbers so taking a page from the dbd devs here lol)
    • if you are hit then you go into dream world we arent having a repeat of old freddy waiting for the dream world
    • Remove Oblivious
    • Lullaby is map wide and replaces TR but still keep TR properties
    • When survivors are in the dream world they are incapcitated from doing gens if they werent repairing a gen at the time they entered the dream world. If they let go of the gen then they cant get back on the gen till they wake up.

    Passive sleep stays as it fits in the lore of freddy as in the films the survivors tire themselves out by trying to stay awake as long as possible so it makes sense in game that the survivors will eventually tire themselves out and passively fall asleep. The hit is purely for balance reason as we arent having old freddy coming back as that version of freddy was poor and unfun for vast majority of freddy players.

    The removal of oblivious solves a thorn on each side BT for survivors and OoO for freddy but to still keep the fear of him coming from anywhere in the dream world Lullaby is map wide which replaces the TR heart beat but still keep the properties of TR (this one is a work in progress idea but thought i would share it)

    Finally this one is a idea i have been thinking not sure how it will go if it was put into live but to add some real visible threat of dream world i thought why not do a incacpitated lite and have survivors unable to do gens when in dream world but add the condition that if they were working on a gen when they enter they can still do the gen but if they let go then they cant. This one is a working idea would love to hear your thoughts on that one.

    So this covers base kits add ons will be changed not sure what though but if i was told to change freddy this is what i would do :)

  • I'd make it so waking up's actually worth it.

    As it stands, you enter the dream world every minute, and after every hit. Which means that if you actually try to stay awake you're gonna spend like half the game running across the map and trying to find awake teammates, which is a huge timewaster and doesn't matter anyway once you get in a chase (and are healthy, at least-- one hit and you're in the blood pool fun palace just like the rest of us.)

    I'd keep the hit sending you into the dream world, but i'd make the sleep timer longer and do what someone else up here said-- make it only increase when you're in his terror radius. Or hell, make it increase when you're out of his terror radius to encourage getting close and being aggressive, and also so you don't just fall asleep mid-chase and have a pool spawn under you.

  • Some sort of cooldown for placing snares is the most likely option for a nerf, to me.

    Or maybe some sort of actively inflicted dream state again (like, Freddy has to hit you to put you to sleep, instead of it just happening passively on a timer).

    I think they need to be very careful, or the pendulum would swing back way too far the other way for Freddy again. For example, doing both of the things I've described here would probably be too excessive.

  • I would bring back him having to bring people to the dream world back and remove the overtime sleep effect..But, also return his skill to be unbodyblockable by unsleeping survivors. I would then rework his seeing people aura in something like.."If a sleeping Survivor leaves your terror radius you see them for "x" seconds" That way Perks like things Jeff has can effect It so their would be perk counterplay.

    I would keep his traps, But add more then just bloodpools and Pallets..I would remove the bloodpool scream..But add a slow down effect which makes any slowing attack add-ons stronger..So,you can still run from him but you can.to loop em or jump out a window as fast til the effect comes off.

    I would add a fake window/door effect. Which only freddy can go thou or dreaming survivors.But,the Survior will have something..Not sure what yet and maybe a fake chest which will do who knows what. Both these would cost more then the pallets and Snares point wise.

    I would remove the teleporting to gens because It is strong but I think we have enough teleporters and his kit is already bloated enough with all the stuff he does. Half of the reason he is so strong is because well,you gotta keep track of so much crap with him..His traps,then his teleport, then you might have to wake up. He has a lot of freaking crap to work with.


    I would also rework the add-ons to help him out..One can be something that would let him hit survivors and force them into the dream world and maybe one that would make the timer for going to sleep much longer but he can basically one shot people when they are asleep. However,I can see how those together would be overpowered..So, having only one of those add-ons would be helpful.

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  • By just putting him back how he was! 🤷‍♂️