If i was in charge of freddy changes

Did post about my changes in a message in a different discussion but thought i will post it as my own discussion aswell and see the response this is what i will do if i was in charge of freddy upcoming changes in terms of just base kit not add ons. Please note i do consider myself as a freddy main but i have been listening to the concerns some people have and after having a few discssions with friends to make sure i dont go to bias with the changes.

Snares:

  • Reduce size of snares
  • increase hinderence from 15% to 20%

so basically requires more percise placement of snares but in return the hinderence effect is stronger

Pallets:

  • At start of match 4 dream pallets are already place at random in spaces where pallets have not spawned in the map

Thats it really just a buff to pallets make them a bit more viable of a choice i know technically pallets are add on but they change the base power so i have to take pallets into account.

Lunge:

  • jk it stays the same

lunge is the same for all killers if they change freddy then all killers will need their lunge changes to suit their weapons and theres a killer with a real big knife that would love that kind of change lol

Teleport:

This one we werent sure and im not sure in changing it is a strong mobility but the fact that it can only work on uncompleted gens and has a decent cooldown even with 4 survivors in dream world and it allows for cool mindgames we cant see any justify changes to teleport. (This maybe a add on issue not base kit issue.)

Dream world (The Big One):

  • Passive sleep time to dream world increased from 60 sec to 75 sec
  • when in freddy TR it speeds up your timer modertatly if not in chase
  • In chase Considerablly increase timer speeds (cant remeber the numbers so taking a page from the dbd devs here lol)
  • if you are hit then you go into dream world we arent having a repeat of old freddy waiting for the dream world
  • Remove Oblivious
  • Lullaby is map wide and replaces TR but still keep TR properties
  • When survivors are in the dream world they are incapcitated from doing gens if they werent repairing a gen at the time they entered the dream world. If they were working on a gen they can continue till they let go of the gen then they cant get back on the gen till they wake up.

Passive sleep stays as it fits in the lore of freddy as in the films the survivors tire themselves out by trying to stay awake as long as possible so it makes sense in game that the survivors will eventually tire themselves out and passively fall asleep. The hit is purely for balance reason as we arent having old freddy coming back as that version of freddy was poor and unfun for vast majority of freddy players. But we have bump up the timer and added another way for freddy to get you in the dream world that requires more effort.

The removal of oblivious solves a thorn on each side BT not working against a camping freddy for survivors and OoO with map wide range wallhacks for freddy but to still keep the fear of him coming from anywhere in the dream world Lullaby is map wide which replaces the TR heart beat but still keep the properties of TR (this one is a work in progress idea but thought i would share it)

Finally this one is a idea i have been thinking not sure how it will go if it was put into live but to add some real visible threat of dream world i thought why not do a incacpitated lite and have survivors unable to do gens when in dream world but add the condition that if they were working on a gen when they enter they can still do the gen but if they let go then they cant. This one is a working idea would love to hear your thoughts on that one. I think it would add some more mindgames and decsion making for the survivor working on the gen.

So this covers base kits add ons will be changed not sure what though but if i was told to change freddy this is what i would do :)

Comments

  • No.

    Incapacitated is something the Plague could use not Freddy.

    To be short none of these changes would fix him :/

  • I would-

    1. Increase the time for him to teleport to gens the further away they are (longer than what it takes now) and decrease his teleporting time the closer the gen is.
    2. Require him to hit a survivor in order to put them into the dream world.
    3. Add more active clocks onto the map so survivors don't have to run across the world to wake up.

    That's really all I want. I don't think he needs more than this.

  • @Huge_Bush said:

    I would-

    1. Increase the time for him to teleport to gens the further away they are (longer than what it takes now) and decrease his teleporting time the closer the gen is.
    2. Require him to hit a survivor in order to put them into the dream world.
    3. Add more active clocks onto the map so survivors don't have to run across the world to wake up.

    That's really all I want. I don't think he needs more than this.

    Like the idea for number 1 but i would change it to if he teleport to a gen thats on the other side of the map big cooldown if he teleport to a gen not to far small cooldown but keep the same channeling time as it still gives survivors time to get the hell out

    i dont agree with two and three as there already 4 ways to wake up: Wake up action, failed skill checks, Clocks and being hooked (yeah 4th is not ideal but it does wake you up lol) and the way i see it if you make it harder to get survivors in the dream world then it got to be harder to get out otherwise whats the point if it is to easy to get out of dream world.

    but that 1st one would be interesting for teleport :)

  • Really like the change to the snares. The main problem a lot of people have with Freddy is that he doesn't take a lot of skill to play. By making dream snares smaller but more potent it keeps him viable but makes him need more skillful.

  • @QwQw said:

    Really like the change to the snares. The main problem a lot of people have with Freddy is that he doesn't take a lot of skill to play. By making dream snares smaller but more potent it keeps him viable but makes him need more skillful.

    Yeah i personally hate the spam snare as i find it so weak against good survivors so with that change it would make snare placements more imporant and raise the skill cap for freddy abit more

    Out of cursioity what do you think of the dreamworld idea?

  • I'd take snares off him completely. Pallets are more fair and fun anyway.

  • @Huge_Bush said:

    I would-

    1. Increase the time for him to teleport to gens the further away they are (longer than what it takes now) and decrease his teleporting time the closer the gen is.
    2. Require him to hit a survivor in order to put them into the dream world.
    3. Add more active clocks onto the map so survivors don't have to run across the world to wake up.

    That's really all I want. I don't think he needs more than this.

    number 2 is a horrible idea... It would make freddy too much of an m1 killer and he wouldn't be able to do anything in order to get the first hit.

  • @GeordieKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/1853209#Comment_1853209

    Yeah i personally hate the spam snare as i find it so weak against good survivors so with that change it would make snare placements more imporant and raise the skill cap for freddy abit more

    Out of cursioity what do you think of the dreamworld idea?

    Well I like the changes for falling asleep, it seems it more fair. As for being asleep itself, I like BT still being useful while sleeping, but having a map wide lullaby I'm not so sure of, I'd have to see it in game. I don't think being incapacitated while sleeping is a good idea though. The way Freddy is right now, survivors are likely going to be spending most of the match sleeping, which would make him insanely strong.