The undying nerf was overkill, if they want to change it this much switch TOTH and it's effects.
My main issue with what they changed with undying is well, how bad it was.
when it comes to hex totems only ruin is truly worth running with undying no other totem is worth combining with undying simply because they are not strong enough to use another hex perk to make them last longer. The main reason for that is because it is way too easy to simply find 2 totems and now the killer can't even defend the totems.
They should at least keep the aura reading effect to apply to all totems not just dull totems, this nerf basically took away both of the best aspects to undying for a underwhelming effect that only pairs with THREE other hex totems one of which is completely useless and all of which are not viable.
If they want to keep it like this they should just switch thrill of the hunts totem counter slowdown and undying's aura reading (post nerf) as there is LITERALLY no reason to run this perk for that weak effect that doesn't interact with the hex at all. That way we can have both hexs be better overall at what they are trying to do and they can even shorten the aura reading to like 4 or 3 seconds so it combined with thrills alert doesn't make it impossible to trick the killer.
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