Hatch-offerings and keys should not exist
It seems riddiculous that a killer can work fairly hard against toolboxes (+addons), medkids(+addons), 4-man premades, coordinated flashlight use (+addons) and sabotage while also having his/hers effort mostly negated by a brown offering and a key, if the survivors use of the above is, by some chance, still not enough. It is in my opinion already a dumb idea to have a way to escape (hatch) that requires no effort of your own, but furthermore adding ways to utilies this to also get your teammates out pre-powering the exit games is unnecesarry.
I play both sides in red ranks so I have experience with dumbass survivor teammates and sweaty pre-made groups. But people are dumb or new or both, and creating tools that mostly feels like an exploit (hatch + placement of the hatch) do not help these dumb or new people to get better, removing this would; either you die or you teamwork, you don't just bring an offering that is a save way out no matter what your dumbass does.
Comments
Oh? You played well? 3man escape through hatch is your reward!
To be honest, only the KILLER should control where the hatch goes. Never the survivor. Keys and hatch escape promotes terrible gameplay and playstyles. Also, often times... a duo que will ditch their randoms to leave or let them die for hatch to spawn lol