New perk ideas pt 5

Killer perks

Rusted Metal

All survivors unhooking and self-unhooks speeds are reduced by 15/20/25%

Survivors unhooked has a 30% to suffer from the deep wound.

Hex: Unleashed

A hex that grants you powerful abilities to aid you in your hunt.

When this particular Hex is cleansed you gain a 10% increase in movement, breaking and attacking speeds for 20/25/30 seconds

Enraged

Losing a survivor fills you with an animosity that can be felt everywhere

When a survivor escapes a chase, Enraged activates and your terror radius is increased to the size of the entire map for 8/10/12 seconds

When Enraged is active you hear any actions the survivors are doing 50% louder

Survivor Perks

Exchange

Once per trial after cleansing a hex totem the next chest that you open has a 50/75/100% chance to give an item of a very rare rarity.

Overconfidence

You gain confidence when overcoming adversity

When you are chased by the killer for 30/25/20 seconds you gain a token, up to a max of 3 tokens.

  • 1 token you get a 4% increase in repair and healing speeds, skill check warning sounds are decreased by 30%
  • 2 token you get a 8% increase in repair and healing speeds, skill check warnings sounds are reduced by 40%.
  • 3 tokens you get a 12% increase in repair and healing speeds, skill check warning sounds are reduced by 50%

Missing any skill check will lose a token and have a 5% more regression penalty.

Savior

Your willing to risk life and limb to save your friends.

Savior is activated when your fully healed and the killer is carrying a survivor.

When the killer is carrying a survivor press the activate ability button to charge into the killer to stun them for 3 seconds.

After successfully stunning the killer you suffer from the broken and hindrance status effect for 100/90/80 seconds.

Making these was difficult, but what do you guys think? Is it good or are any of them overpowered and needs to be changed?

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