Undying nerf shows that devs are willing to nerf strong perks
So lets finally get these broken survivor perks fixed
Ds should be disabled if you hook another survivor or the survivor works on gens (you shouldn't have time for gens if you are getting tunneled)
Iron will should actually only remove injured sounds and not ALL SURVIVOR SOUNDS like footsteps and breathing
Unbreakable should have lower recovery speed and or not pair well with ds because having a second chance perk as a back up for a second chance perk is stupidly overpowered
Prove Thyself shouldn't remove efficiency penalty if you are working on a gen with a toolbox to keep it in line with solidarity and autodidact
Comments
I am willing to sacrifice undying for a ds unbreakable nerf this combo is so op
yo bro I heard you like second chance perks so I put a second chance perk on your second chance perk so you can get a second chance even if you don't get a second chance
agree
Nerf prove thyself as well, so that it only works when you're not using a toolbox
I agree with majority of these things but I think iron will should be based on your movement speed iron will will make 50% less noise when sprinting 75% when walking and 100% when crouch walking or standing still
Let me just move this post which makes clear and valid points that disagree with us milking our cash cow survivors.
honestly that one is a good change, you shouldn't be able to work on a gen at mach ten with a toolbox if perks like autodidact and solidarity can't work for medkit heals
Its ridiculous how quickly the gens can go with it
yea just let a survivor work on the gen with their 52 charge 150% speed toobox while another survivor works on it at 100% speed with them
you know 2 survivors and 250% gen speed or if they both have toolboxes 300% or more gen speed
I'd be fine with it giving toolboxes efficiency as long as they didn't get the speed as well
tool boxes should have the efficiency penalty but still work
which on average would be at 135% speed on a gen with another survivor so its only 235% speed instead of 250% speed
killer rate is high, but not 100% yet, lets nerf every perk because games arent easy enough with the massive empty spaces in maps and braindead unsafe loops.
I dislike: Stealth, survivors working on gens, and perks that inhibit my ability to tunnel.
The ability for my HEX totem to live for 4 totems while simultaneously giving me aura reading if they so much as approach any totem even if they dont know where it is, is fine tho :)
Why are killers still afraid of DS? Eat it before end game. Pick them up. Most will be caught in 10 seconds. Also devs have already said that DS is not an anti-tunnel perk, although the community calls it one because it is most often used...get this...when a survivor is being tunneled. Therefore it will not follow the "I'm not being tunneled, deactivation rules". Iron Will does not make breathing and footsteps quiet. That is a game bug. Also, how often do you run into DS and unbreakable? Perks have synergy, and if a survivor wants to waste two slots for the possibility that they may be slugged let them.
I might be wrong but the new survivor animations look like a mini nerf to unbreakable. I obviously don't know but I assume while your getting up you cannot move till you've completed the animation.
They should find a suitable nerf to DS but let's hope they do that soon.
if survivors kill rate is above 50% when not using second chance perks they just aren't skilled survivors I don't know what to tell you if you need a full house of second chances you probably aren't good at the game
if im tunneling a survivor would they have time to work on gens and/or have another survivor be chased, downed, picked up, hooked then return all the way back still be tunneling
Spine Chill should only increase gen repair speed (then nobody would use it)
A few things:
I think it's super close to reasonable changes honestly. I just feel they went a little too far with it.
An entire perk slot just to make the survivors cleanse 2 totems instead of 1? It won't stay active for that long especially now that they removed your ability to defend them at all.
Had it been able to do that at least 2 times making them cleanse 3 totems OR had they left it's aura reading in effect for only lit totems so they could be defended- I feel would have been much more fair.
I think the slight buff to it with other perks though is why I think having made the tracking work on lit totems but keeping the cleanses down to 2 like they have done, and the aura getting disabled after the first cleanse when undying dies, would have been perfect.
As it stands now they basically made it useless with ruin. Since you can't defend them, ruin staying up for a minute longer now instead of 30 - 60 seconds is great, sure- but not at the cost of an entire perk slot. They've effectively made it no longer compatible with ruin at all.
wrong reasoning. It only shows the devs are willing to nerf strong killer perks, that doesnt mean survivor perks get the same treatment.
spine chill is fine some people just have anxiety and like a little vault speed
iron will is bugged and does get rid of both
ds is a bit unbalanced
unbreakable is relatively fine
having a second chance perk to completely counteract counterplay to another second chance perk and allow them to be run in combination, no
the only most notable meta perk nerf in recent survivor history was the balanced landing nerf to remove its potential to create infinites and mettle of man because it was blatantly the strongest perk in the game by a wide margin
everything other than that happened about 2 years ago
sure killer still has strong stuff but when both sides had strong stuff with 60 second timers and they nerf the killer one but not the survivor one because it gives too much time you kinda have to ask yourself which side the devs are on at that point
Please, God, just nerf these survivor perks already.
DS, UB, OoO, SB, literally just toss it all in the trash so all the whinging can stop.
Sprint burst is more acceptable than dead hard so id replace the two but yea these strong perks need to be taken down a peg or two
ds becomes disabled if another survivor is hooked or you work on a gen
unbreakable recovering fully with it removes all recovery speed (basically makes it one time use then no other benefits)
OoO 5 second aura read, then the killer gets a 5 second aura read with notification, then a 50/40/30 second cooldown happens between a 32 and 64 meter range on all killers
deadhard token based with 2/3/4 tokens still causes exhaustion prevents getting too many second chances with it and erasing more than 4 mistakes per game max
It will never stop. Syringes, toolboxes, mom,.. it devs nerf ds and ub they will cry for other nerfs
Did you mean to say the Devs are willing to nerf strong killer perks
To be fair, that how the survivor crys worked so far. You cry about a killer until he is nerfed, then the crys for the next killer start.
An endless circle.
Balance come from Data analyse not from cryes.
There should be a balance in the game and honestly Undying is too much carrying like noed do sometimes but ofc noed is a different story.
Well, i think undying was fine, people just still dont like doing totems. So now, undying will go away, and noed will take its place once again, and people will start crying about noed again.
But to be fair, since i already stopped playing killer (i played both sides, even though i am a survivor main) i dont really care. No change can make me play less killer anymore. But surely they dont make me pick up killer again anytime soon.
but all those nerfs were extremely warranted, no perk build dedication to instantly pick someone up off the ground as healthy, a free hit every game for just playing the game, and blatantly overpowered toolboxes with no build dedication the main nerf is how much you have to give to gain old effects again instead of 4 meta perks + something broken
no I tried to say it optimistically like they would actually change both
data isn't always something you should make gameplay changes on though and I see second chance perks carry bad survivors for years and they still haven't changed the perks that carry them because they still lose
What i have noticesnis that killers get nerfed and survivors hardly ever do.
All i ever see on herw is players begging for survibors to be netfed amd it never happena
I just don't understand how the devs manage to look at killers who get punished for mistakes tenfold then decided survivors need a bunch of perks to erase theirs and expect people to want to play killer
I play killer main and all I ever see is an uphill battle.
It's becoming harder and harder to actually play killer now.
It never steong survivor perks been nerfed. Strong killer perks are the ones that gets nerfes. Kwep the survivors happy.