Map Reworks Hurting Trapper

Im just gonna say it the fact that they removed so much grass on loops and even had the nerve to take the planet away by the god pallet literally blows my mind why are they shadow nerfing trapper please behavior it's already rough enough on indoor maps don't make it a pain on outdoor as well...

Comments

  • To be fair to Behaviour, Trapper is in an absolutely desperate need of a re-work. I think other people have said it best, but his kit really is pretty much just a relic of early DBD, just like Wraith's. And the people who do make new maps aren't the same as those who work on balance. I really don't think they're intentionally shadow nerfing Trapper, but I do think that something should be done to help their mascot killer out. The RNG stuff in the next patch looks like a step in the right direction, so hopefully he gets more soon.

  • I thought this was going to be about the traps spawning in map geometry

  • @MonsterInMyMind said:

    Im just gonna say it the fact that they removed so much grass on loops and even had the nerve to take the planet away by the god pallet literally blows my mind why are they shadow nerfing trapper please behavior it's already rough enough on indoor maps don't make it a pain on outdoor as well...

    It's honestly really sad how much the map reworks hurt him.

    Like Autohaven was one of my favourite maps to play trapper on but it's absolutely awful right now.

    You can't place any traps on the loops that survivors wouldn't be able to spot from a mile away >:(

  • @unluckycombo said:

    To be fair to Behaviour, Trapper is in an absolutely desperate need of a re-work. I think other people have said it best, but his kit really is pretty much just a relic of early DBD, just like Wraith's. And the people who do make new maps aren't the same as those who work on balance. I really don't think they're intentionally shadow nerfing Trapper, but I do think that something should be done to help their mascot killer out. The RNG stuff in the next patch looks like a step in the right direction, so hopefully he gets more soon.

    Yes, map reworks hurt 1 killer, and every survivor

  • New grass, especially on Ormondo and Autohaven feels like a low blow for Trapper. Same goes for the designers obliviousness to how Object affects him specifically as well as his core issues that keep him in low tier. This is not really reflected in the statistics, since the vast majority of players just aren´t exactly great, but against a good team his weaknesses show so much.

    The new RNG distribution really helps the Survivors more than it helps him.

    33% chance to be out in 3 seconds or less

    50% chance to be out in 4,5 seconds

    0% chance to stay longer than 9 seconds

    rescue time still less than 2 seconds

    still no consequences for making the mistake of stepping in a bear trap while injured other than undoing the time it took to fetch and set said trap.

  • @unluckycombo said:

    To be fair to Behaviour, Trapper is in an absolutely desperate need of a re-work. I think other people have said it best, but his kit really is pretty much just a relic of early DBD, just like Wraith's. And the people who do make new maps aren't the same as those who work on balance. I really don't think they're intentionally shadow nerfing Trapper, but I do think that something should be done to help their mascot killer out. The RNG stuff in the next patch looks like a step in the right direction, so hopefully he gets more soon.

    Buffing trapper wouldn't change anything if there's no grass around loops or plants around shack it completely cripples the point of his traps the only way to tell a good Trapper from a New one is Trap placement i take pride in my placement but when im even struggling to understand why there's barely any places to hide his traps on the new map reworks i don't what else to say.


    I mean lets face it the dev's are probably use to going against low rank trappers that trap pallets and they think that's the way it goes at red ranks which it isn't a good trapper will mess you up on loops over pallets any day No direspect intended towards the dev's i get most dont have enough time to play and code the game but someones gotta step up and explain that REMOVING GRASS AND PLANTS is literally the biggest nerf to Trapper.