Feedback and Suggestions
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The Legion The Legion has struggled ever since their initial release. So I feel some changes have to be made to their power to make them feel more threatening and more enjoyable to play. The first thing I feel should be looked at is the base Feral Frenzy speed. 5.2m/s was always too little to effectively get chain stabs especially at higher MMR. Let's i14 comments 141 views last activity
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What about an anticamp perk? Something that works as Pyramid's cages, in case the killer stays around too much this perk would transfer you to another hook across the map. What do you think? Would it be fair?0 comments 21 views last activity
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It works like ass. It censors phrases like "To show the point". It's inconsistent. It's a nuisance at best. I just want to have normal conversations with people in the pre/post game lobby, i just want to let people know i have certain perks equipped before the match started. Tell me one reason the chat filter isn't toggable, MandyTalks (isn't tagging him because it's kinda against forum rules)0 comments 11 views last activity
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First of all! Im ok with any other killer, but nurse is just a character that doesnt belong in dbd. She completely ignores main game mechanics, such as chasing, pallets, windows, WALLS. She can be hard to learn at first, but when you practice a bit, then it will be easy mode for you. High mmr on pc is like 60% nurse, 20% spirit 20% blight. That should tell something i guess. How can we even hav29 comments 1,201 views last activity
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Post before: https://forum.deadbydaylight.com/en/discussion/284919/can-we-make-failed-grab-fix-as-guaranteed-hit New clip: https://youtu.be/qjYTqTMOyXg Sooo, can we make it guaranteed hit? Or disable it on injured survivors, because there is not really point there. It's actually better for survivors, because they can bait DS, it doesn't give0 comments 31 views last activity
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So I don't use flashlights not really good at using them to blind the killer when they pick up a survivor the problem is the timing I know to do it just before the animation ends but it's still hard there so here's something I realized why hasn't there been an add-on to decrease the time it takes to blind the killer.8 comments 111 views last activity
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Hello, I'm a Cheryl main player, and recently I purchased Lisa Garland skin, and I thought she will come with his own voice, because Chris and Claire Redfield from RE have one, It's sad because listen to Cheryl voice in Lisa is sometimes even annoying, I mean the skin it's very nice, but the voice doesn't fit there, and thinking about, that Claire skin, with his own voice and all have same price3 comments 91 views last activity
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i think the hag should be nerfed or rework entirely because she is super strong. demo has a long animation and can't attack after teleporting but the hag has no animation whatsoever and she can attack instantly. she should get a cooldown of at least 2 second before being able to do a basic attack after a teleportation and the distance that allowed her to teleport to her trap should be reduced a l4 comments 31 views last activity
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5.3.1 | Bugfix Patch Perk - Dead Hard: Added hit validation So, I am still downloading new patch. Have anyone already got hit sound effect, but survivor just didn't care as with pallets? If you they did it same way as with pallets, I am gonna rage so much... Yay, let's buff Dead Hard.0 comments 31 views last activity
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They recently changed the hatch so it will only spawn when the last person alive is left, they have completely made the key redundant ( yet they add a feature it takes longer to open because that make sense) they need to put the hatch back they way it was3 comments 51 views last activity
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James's transition (model) in the game isn't the best. But I guess he's a fan favorite. I'd like to see Maria next, if possible.0 comments 21 views last activity
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Seriously, it's one of the most ridiculous powers in the game. If you get hit by a bottle, expect to be downed. There's literally no counterplay after getting hit by a bottle: 1 - You can't see anything 2 - You can't loop around anything because of the slow 3 - He can just keep spamming bottles faster than a huntress can throw hatchets 4 - If he brings the finger add-on it's game over, you'r41 comments 1,441 views last activity
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Thank you so much BHVR for adding James Sunderland to the game! I never thought it would be added to DbD. I hope you add Maria and other characters as well. Now James VS Pyramid Head will be awesome0 comments 31 views last activity
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THANK you BHVR (and Konami, haha) for adding James! I've been waiting for him since Silent Hill came to DbD and he's finally here--not only that, but he looks fantastic! Excellent work!~ I can't wait to main him alongside Leon and Felix! 😍🤗 Also, to all Pyramid Head players, please get those moris ready! 😏2 comments 31 views last activity
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Hello there, so here's my idea to balance boon totems and make it more interesting than a flat "bless totem" - "unbless totem" - "repeat" It could still work that way when applied to a dull totem. But what if instead of destroying the hex when applied on a hex totem the bless would stack on top of the hex, effectively also protecting the hex from cleansing, and then when the killer destroy the2 comments 31 views last activity
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There have been so many instances where I get hit even though I’m already on the other side of the pallet after vaulting, because the killer has high ping. Or even windows like the killershack where I get hit 1 second after fast vaulting where if it was a killer with low ping, it wouldn’t have hit. Having high ping in this game shouldn’t give an advantage anymore, making vaults server sided wou12 comments 241 views last activity
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Hex: Blood Favour A Hex that gains the favour of The Entity when blood is spilt. Hitting a Survivor with your Basic Attack prompts The Entity to hold all Pallets within a radius of 14/16/18 metres from your location in place for the next 15 seconds , preventing Survivors from pulling them down. Hex: Blood Favour has a cool-down of 60/50/40 seconds. The Hex effects persist as long as t5 comments 42 views last activity
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I keep seeing this idea and i would push it too, the idea of adding more to legion and having their power be based on maybe all of the members coming at you either in apparition or something to add where you see mulitple. you know hence...The Legion??? Some of these killers have so much you could add to them to make them more appealing and fun, ALSO Legion's own chase music would be nice6 comments 21 views last activity
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Half of his nerfs were overkill is there any hope for a revised change to him other than this???0 comments 1 views last activity
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Could we get a buff to Distortion. Maybe allow survivors to do a totem, unhook a survivor or work so long a gen to get tokens back.11 comments 91 views last activity
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Seems WAY too OP, that's if it's not a hack of some sort. I've played multiple matches against Michaels now who can kill you instantly without even downing you. I don't know if this is a killer perk or a hack but I had one match where he killed all four people this way and it's getting dull. It seems to be an increasing thing. There are so many posts about easy survivor wins that need nerfs and t6 comments 281 views last activity
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Since it kinda gets boring to always search the perks you want for your build, I suggest to add a feature for perk selection that you can save a perk loadout, and load it to select their build with a single click, which also (optional) being able to give custom names for their specific perk loadout. Example: [Meme Build] Flashbang Head On Quick And Quiet Inner Strength [Competitive B2 comments 21 views last activity
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Dunno how to say it but i recently began playing dbd again. I did not play for like 3 months because the Matches were too ridicoulus and started playing again yesterday. I play Killer and Survivors but i mainly play killer for the Bloodpoints Grind for obvious reasons and i need a ton of blood points :) I started from the lowest rank again and climbed until Ashe 1 right now. I'm starting to g12 comments 202 views last activity
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I've lost count on how many times that I've encountered the infinite loading screen bug. I have barely 2hrs each night to play games, and the last thing I want is knowing my time is being wasted on something so broken. FFS this game has been out for 5 years! How does it still run this poorly?16 comments 611 views last activity
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because i run thrill of the hunt, and mikaelas keep booning it without giving me a notification :(0 comments 11 views last activity
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I've been a pretty large fan of Ghostface since his release and since I have started playing him a lot more recently again, and I thought out of a lot of killers, he could use some changes in some areas. This isn't a full rework, just like a little one. First off, Ghostface should not be able to be revealed by hooked survivors and downed survivors. It takes away from his stealth on such a large5 comments 71 views last activity
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Greetings Community and Designing Team, I am an international collage student who likes playing Dead by Daylight. In the game, I play both killers and survivors. In case it may be pointed out to be very subjective and narrow, I have attached my play time and proofs of reaching red ranks on both killer and survivor sides below. I main The GhostFace and reached red ranks with The GhostFace before18 comments 265 views last activity
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Clairvoyance reveals the Exit Gate, Generator, Hooks, Chests, and the Hatch within 64 metres for 10 per each totem you find, so there is requirment to use it and you can't use item. Detective's hunch reveals Generators, Chests and totems within 64 metres for 10 seconds, where you don't have to be the one finishing gen, so requirment is way easier imo. Map reveals the Exit Gate, Generator, Hatc1 comments 71 views last activity
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I outplay the viktor by making him miss, but he lands on a spot where i cannot physically kick him.. so he recovers and then he proceeds to get the hit because I couldn't kick him.7 comments 61 views last activity
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and stop make new music for every killer.Let play old electro guitar dbd music ur thought?2 comments 61 views last activity
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Add Chucky please. He would be an awesome addition and a classic killer. You could eventually add his bride and his son as a skin option. I've seen him throw people in his movies, the could toss them onto the hook, Or use his demonic magic to get them up there. Either way you guys are talented enough to know what to do with him I'm positive of that.16 comments 181 views last activity
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I'm learning Trickster and i'm still in they grey ranks as killer. I'm getting loads of red rank survivors that outplay me. I thought there was a skill-based match making in this game. For some reason i even got a rank up last round, although gens are done very quick and i only managed to kill one survivor in the endgame. I closed the chat for my screenshot because the survs were pretty mean reg15 comments 151 views last activity
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This is coming from a 90% killer player; the recent Hatch/key changes went too far. The hatch is now exclusively used only by the last remaining survivor. Which means bringing a key is virtually pointless. Most "killer mains" would be absolutely fine with the hatch spawning after all generators were completed, while still be usable by any and all survivors left in the game at that point. Th17 comments 221 views last activity
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Hello from the JP forum. There is one event that I have been hoping for since before 5.3.0. That is the 5 solo Q mode. As you can probably tell from the name alone, this is a solo Q-only mode where five players are matched and a killer is randomly selected. We think it would be very good for the game to measure and adapt the skill rate only in this mode. I believe that having three per2 comments 71 views last activity
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Discussion title says it all. Sometimes it's nice to reflect on the specifics on the Challenge. I tend to select a challenge and then forget what it is after starting. ADHD causes short term goldfish memory sometimes, and I can't recall if I selected a different one than I settled on, got distracted and didn't select it, or perhaps I misread it on accident and can't review the specifics of the8 comments 61 views last activity
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He used to work security - watching CCTV screens all night - before he was taken by the Entity. His job hasn’t changed….. Typical M1 killer with the ability to plant up to 9 large, ghastly eyeballs around the map. Each eyeball acts as a security camera. If he plants a 10th, the the first one shrivels away. At any point, the killer can enshroud himself in a dark cloth cloak. His view becomes a 30 comments 31 views last activity
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I am someone who loves abilities or perks that push skill or smart plays from the Players. If you look at Dead hard alone then you would say "yes dead hard is actually fine" because it is a high risk and high reward perk. If you time dead hard well with your own experience and skills you can pull of very satisfying plays which are very rewarding, also we all know our favorite dead hard moments w59 comments 521 views last activity
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myers tombstone should definitly be nerfed, it is even more broken and unbalanced than keys for survivors. i just got moried in the first 5 minutes of the game without been injured or hook before. survivors have to wait till end game for the hatch to spawn before opening it but if myers got to tier 3 quickly he can mori you straight away. how is that even fair for survivors ?10 comments 101 views last activity
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I think it would be neat if there was an algorithm in the games menu that could determine approximate que times for your match making. Like if there was one over survivor and killer so I know which one would be good to play this second so I'm helping instead of jamming up que times by picking what everyone wants to do at any moment. Behavior is this a possibility in the near future since MMR4 comments 21 views last activity
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I have a suggestion to help reduce the grind and make the game a little more interactive. Learned In Game Skills for Survivor The Community and Developers in Q&A have said in the past they're always looking for more things for survivors to do. There is also a issue with the grind and the monotony of the game.. So lets make the make the game a little more interactive and add the abil0 comments 16 views last activity
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So I had a random thought. What if when effected by the exhaustion status effect, it gave a slight hindered penalty too? For example, when a survivor is effected with the exhausted status effect they gain a 3% hindered effect too. Is this a good idea? Probably not, but I'm curious about others opinions on this.17 comments 211 views last activity
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Could you guys make the potraits have the cosmetics you're wearing? Like for example if I'm using bloody Nemesis face I want the potrait on the menu to have the bloody face on. Stuff like that.4 comments 51 views last activity
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Compared to it's older brother Vermillion Webcap that adds 3 seconds of Undetectable this add-on is really pathetic, it only adds 0.5 seconds , that basically means it adds nothing. I suggest to just simply increase the duration of the Undetectable Status effect to 2 seconds from 0.5 seconds , so it at least does something.5 comments 61 views last activity
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So a friend of mine wanted to train against killers so first round a played Trapper the rule was they just needed to see how they could last I brought in two add-ons to reveal survivors when resting traps the other to open traps automatically. So I do the usual chase hit and place traps near a few windowd and pallets infront or behind the pallet since it better like that when they try dropping it0 comments 1 views last activity
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I think they should change when the EGC start. I think when the last gen is complete that when the EGC start like that this would give the survivor a feeling of urgency for escaping.20 comments 161 views last activity
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It's kind of unbelievable that BHVR basically made stand-alone Key's useless with the Hatch nerf yet didn't rework Keys to actually do something. A stand-alone Key right now pretty much does nothing. I guess you can make the argument that if you are the last player and the Killer closed the hatch, you can go and reopen it, however no survivor is going to bring in a stand-alone key for that pu2 comments 21 views last activity
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I will not mention Padded Jaw. We have Serrated: cause Haemorrhage Lengthened: cause Deep wound Rusted: cause Mangled Look at Deep wound & Mangled timer. Mangled cause +20% healing time, which is +3sec Altruism heal & +6.5sec Self heal. Deep wound cause +12sec to remove effect, which is much more time and make it hard for survivor with deep wound effect. While Haemorrhage effect i1 comments 51 views last activity
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I have just finished a game as a killer and got my first toxic message. Two survivors had the exact username so I knew that they was going to play to save each other, both with good perks and flashlights, so I knew the best play was to split them up, kill one then go for the other. I need not have worried as the flash lights amounted to them waving them about when I was chasing them, in the hope0 comments 11 views last activity
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Hi, I really love the RPD Map! Unfortunately it's nearly unplayable for the most killer included me. I thought after a certain time I would learn where the gens are and how I get up or down. But it only got slightly better.But I think it would be a shame if the map had to be adjusted and the originality could be lost. What do you think of adjusting the generator times for such extensive locatio5 comments 21 views last activity