Feedback and Suggestions
Our team will be happy to read these!
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I love the idea of the flashlight. I love the fact it can be used for saves and the fact that as a killer, you have to learn how to counter it. What I don't like is when it is able to be used when there is no way of countering it, such as when you break pallets. You already have a way to slow the killer when the animation kicks in to break the pallet, it is more so when you have had the stun, but2 comments 11 views last activity
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Hey, i was just trying to do the survivor master challenge where you have to escape through the hatch with a map and its really hard to do the regular way, as i've tried for a bit. so me and my friend said, "whatever, lets just do the key way" and he grabbed a key and we let some randoms know who were okay with it and we tried it and hatch just never spawned. We were like "what?" We finally fig27 comments 2,741 views last activity
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For a long time, a large number of players, especially Asian players (not be racial, it is the truth) have been used to match the game with their friends, which means they first switch off the cross-play, then the team will try to find the match, if the killer is not their friends, they will keep quitting the room and finding another one until they match together. They enter the room and quit so1 comments 11 views last activity
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his [eep]ing tier up sounds are the loudest god damn things in this game, why are they SO LOUD a nemesis just won a game because he randomly jumpscare tier 3'd off a zombie and got me to miss a skillcheck on the last gen that was almost done which told him exactly where to go so well played but [eep] off with that [eep]ing sound you [eep]ers why the [eep] is it 100 decibels [eep] sake33 comments 1,051 views last activity
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Although I appreciate the small movement speed buff to Hags Waterlogged shoe, I think it should be revisited. As an iridescent it completely removes her power and turns her into an M1 killer. That doesn’t sound right. Iridescent add-ons should improve or enhance with minor weakness. Not completely debilitate. Using the Huntress as an example, one of her iridescent’s turn her into a 115% when o1 comments 41 views last activity
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The game is unplayble now on PlayStation. Game doent start, one game every 10 shots maybe. Infinite loading, and we cant play for the rewards. Thanks.4 comments 41 views last activity
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As in the title I think having a mouse-over tooltip that explains status effect would be EXTREMELY helpful. I've got most of the effects memorised by now, but not having an in-game explanation for things like Exposed, Exhausted, Broken etc. make it hard to fully understand your perk picks.0 comments 1 views last activity
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Remember the clown rework that BHVR had a year to do? All we got was an extra bottle type, a few addon changes, and faster reload. He still sucks. Yes, he has strengths at tiles but lacks map pressure. Remember the RE chapter? Wow, we got Nemesis. Too bad he is very underwhelming. Yes, he has good pallet play but is so... underwhelming. It isn't hard to escape from him, and his tier 3 could be s8 comments 331 views last activity
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Just played a game where 2 gens was done before I even started moving and two survivors could run fasted then the killer with no addons in a straight line, which I have never seen in any game.1 comments 31 views last activity
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With the new survivor Mikaela Reid, we now have 3 perks which requires you to 'press and hold' your active ability button. This isn't an issue if your keybind for 'Active Ability' is set to a keyboard or mouse button, but I have it set to mousewheel up. I run Deadhard which requires to you tap your ability button; I have tried the keybind to a keyboard button, my mouse side button, and finall0 comments 762 views last activity
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There are many problems with matching. I am a gray rank user and my opponent is a red rank user. I am a solo user. Doesn't match average rank due to party match. The balance of a fighting game is the most important factor. This is why we coordinate the perks of many survivors and killers. However, the most important factor in the balance is your skill. My skills are unbalanced, can this be3 comments 71 views last activity
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I think a nice way to make pigs trap less rng based is to make the removal of the traps like the yellow glyph. Besides that I don't have any other idea4 comments 52 views last activity
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So I run Deadhard and I have my ability button set to mousewheel up. If I run Boon Shadowstep and try and bless a totem and scroll my MW up, it blesses the totem for a split sec then stops. I really don't want to get used to changing my ability button to something else since I have gotten used to using Deadhard with the flick of my MW up. Is there anyway to bless totems by RMB? Or can we0 comments 41 views last activity
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This is quite unbalanced, it must be activated and if the killer discovers it on and turns it off, it should deactivate the perk permanently like any Killer Hex. BHVR should address this or just make killers have the power to reset Ruin, Devour, etc. It would be fair for both sides but this is unbalanced and plays a lot against the perks of Hex!21 comments 451 views last activity
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How about adding more general rewards such as shards and blood points to the new archive(?), non-premium free line at the beginning of the rift? If there are too many empty spaces and financial resources are provided within the limit that does not affect the balance, it seems that players will enjoy the game more hard to reach the max level of the rift. What do you think?1 comments 11 views last activity
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Now, if you play the Nightmare Killer character, the game suddenly disconnects. I can't figure out under what conditions the game is cut off, but While playing the game in the normal way, all players in the game room will be disconnected with the message "Connection with the host has been lost". This means 3 out of 3 games are disconnected while playing the Nightmare Killer character, and even1 comments 41 views last activity
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Yep, the Boon radius is 28 meters, so it covers... ta-da: https://deadbydaylight.fandom.com/wiki/Boon%3A_Shadow_Step A = π r² = 3.14 * (28 * 28) = 2,462 sq. m. Funny number, but The Game total area is 9,088 sq. m https://deadbydaylight.fandom.com/wiki/The_Game So, potentially, one boon totem can cover 36% of the map... But wait! The map has 213 comments 531 views last activity
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Imo the blue glare around the edge of the screen when in the aoe of a Boon Totem as survivor is too bright and covers too much of the screen and is quite annoying. I think it should be dimmed and contained closer to the edges. Or just removed, the buff icon plus the audio is enough to let the player know they are in range.10 comments 201 views last activity
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Just had the thought of Dandelion as the survivor, and any one of the interesting monsters as a killer.0 comments 11 views last activity
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I present to you a proposal that the grading system should not be allowed to de-pip (or take away a tick mark). The harshest the grading system should be able to do is... not pip up. i.e. A "0" for the match. The reasons for this is simple... The system isn't smart enough to understand what happened in the match to judge you harshly. It's looking for a certain amount of points to be gained, an3 comments 21 views last activity
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You have a game that relies on a killer being in the match. You have made it so that it's heavily survivor unbalanced to the point where it's not fun being a killer. The survivors are so OP, that me a player for years, can barely get one survivor a match. I win 1 in 10 matches only if survivors DC or really mess up.5 comments 121 views last activity
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You get hung one time and not one can help u. Or they die trying because people just sit there. It’s aggravating. And people think they are good bc they get the kill from hanging a person 1x. It’s cheap and kills the game.5 comments 31 views last activity
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I missed out on the slice of pizza charm, and now I will never be able to obtain it. Cosmetics are adding into the store in waves, why the heck can't BHVR add a new tab for charms? I understand perhaps keeping the level 70 ultra rare charms restricted, but low rarity charms not being available because someone didn't obtain it is crap in a game that already has had to deal with exclusivity issues6 comments 41 views last activity
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Check it out with your own eyes! This is the truth about being killed by daylight MMR. FYI, I played with an account that I've never played on, so the game time is about 10 hours and it's a neat account with few wins or losses. Many new users are leaving because of this nonsense MMR match, and even users who have been using it are deleting the game. Developers check it out. 5 out of 10 is like th2 comments 21 views last activity
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Do we need to be given the same tooltip after every bloodweb completion? The bloodweb takes so much time as it is. It would be a wonderful QoL fix if you could have that message only appear once, the first time you pass 50. Thank you!0 comments 11 views last activity
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When you use Any Means Necessary or apply a Boon to a totem the camera starts wildly spinning and you can't stop it, tugging the mouse in one direction only makes things jitter instead of actually stop. This is causing me headaches every time it happens and I have to either close my eyes or look away from the screen each time. Please, just give us normal control of the camera like all other ti13 comments 411 views last activity
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Can someone from the dev team explain to me why something that overpowering as dead hard have still its place in a semi balanced game like dbd? why insta saw has been removed? why billion blink nurse has been removed? because it didn't require much skill. so why deadhard such a free perk that even brainless monkey can use to get a free distance and negate your skill/mindgame as a killer still exi2 comments 31 views last activity
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Please do something about camping killers, some sort of entity punishment or anything. Code something along the lines of “if killer is within x meters of hooked survivor and no survivors are within that range entity causes slowed status affect or survivors cannot be put into dying state or something” to stop the face camping killers from ruining one or two peoples games and still receiving a dece9 comments 61 views last activity
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I find it difficult enough to pressure 4 people off of generators and now you expect me to be able to do that AND somehow hunt down (lets be honest) the horrible totem placement to find and break a boon totem as well? The thing i do not like about them is it punishes all killers (and one boon isn't even working yet). The strong killers I could see it being fine as they can possibly make up for it5 comments 61 views last activity
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Can we just talk about how cheating in general is soo easy to do and is a constant problem. When someone cant launch the game and play the first match of the day without a script kiddie ruining it. This isn't just a one off case its a constant problem. Then you get a penalty for being forced to leave. Just anything to help counter cheating in general. we need some kind of tool to combat this it6 comments 82 views last activity
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Party players In simple terms, duo and triple users are Killer users hate it very much. The reason is thought to be well known even if you don't say it. Therefore, by giving a penalty to party play users, It should be more balanced. Continuous reduction of movement speed for party play users, Among party players, only high-ranked users Like Hellraiser, the debuff goes in after a certain am0 comments 42 views last activity
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The amount of times I've attempted to do a killer game...the wait time is too long...I do a survivor challenge instead...but forget to change my tome challenge. This is highly annoying. I understand we now have challenges that apply for both roles, but I believe it would be helpful having two role specific roles chosen. In the event of having a dual-role challenge selected, the separate challeng1 comments 12 views last activity
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Please, take a look on how other developers solved the problem of updating their games. I have a massive game library on steam but DBD stands out when it comes to updating the game. I'm using an SSD but still these 200 MB updates takes 20-30 minutes to complete and sometimes even longer. It's so bad that I now just don't update DBD unless I know I got 30 minutes to do nothing and this is the o2 comments 51 views last activity
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Can we stop with these cosmetics or have it so we can toggle the backpack on and off… am I the only one that can’t stand backpacks on the surviours ?saw the Eloide one and was like ohh that’s cute then I saw the damn backpack!!!!! 2 of neas tops I like but I refuse to use them due to the backpacks question would you like a toggle option for cosmetic backpacks?17 comments 141 views last activity
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A niche perk that has some great anti camping potential. The downside is, it requires the person who has it to be the one being camped, so unless all 4 survivors run it, it will very rarely get used and its hard to justify a perk slot for it. Suggestion: Currently, if you are the hooked survivor with camaraderie and another survivor enters a 16 meter range, it activates. If it were reversed, so8 comments 71 views last activity
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What I know: Boon perk descriptions are accurate in that they say survivors can bless dull or hex totems. It says nothing about being able to bless a boon totem so obviously you can’t, and this is correct. Survivors are unable to bless a boon totem. But they should add the time it takes to bless a dull totem and a hex totem to the boon perk descriptions. There’s no indication in game that it7 comments 131 views last activity
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For the past few weeks I've had a glitch on Laurie where it won't save her body cosmetic after I swap it. So everytime I load the game it immediately changes back to the blue top, rather than the green vest I've chosen. Waited till I seen the patch notes to see if it was fixed but from what I've seen it hasn't.2 comments 61 views last activity
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Maybe this should just be a change to mori's in general but when michael is in teir 3 with the tombstome piece or whole tombstone, the mori action should be a separate button from the attack button. It's infuriating when you are right behind a survivor and then you see the kill prompt but for whatever reason it causes the quick stab animation instead. If you catch up to a survivor right behind th0 comments 11 views last activity
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Have open handed increase the range of your boon totems by 4/6/8 meters. This is going to replace the inevitable boon that increases boon distance, and buffs an underrated perk.6 comments 51 views last activity
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Could some of the survivor perks get a little blue indicator for teammates? Camaraderie and Wake Up are a couple that would benefit. Camaraderie could show when the perk is activated, and Wake Up could be when the user is near an exit gate switch.0 comments 11 views last activity
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A trap draws on a locus of power, the first trap placed draws deep roots allowing for a longer range teleport but also takes up a large area around it, blocking other traps from being placed. This range of the loci gradually decreases in both distance available and range as the hag releases more and more traps naturally tailoring her traps to her needs. Hooks draw power from the entity and have3 comments 21 views last activity
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Hey Everyone! I was thinking about an idea for a new perk if a new character drops in the future called: Illusion While Being chased by a killer and your the obsession in healthy the state Illusion is activated You manipulate The killer into chasing your clone while you go invisible but cannot move And stay in ur current POV since activating Illusion( Can navigate the clone by pressing the2 comments 21 views last activity
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I am so fed up of playing against a killer that disconnects because they are either so bad or they have done their challengers. Its now been three games in a row and now with no penalties, they don't care, they just DC and then go to ruin another teams game.4 comments 61 views last activity
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So on Dead By Daylight mobile whenever you find a match you automatically ready up, I wish it was that way for console as well, because when I am in the lobby there is always someone unready for a long period of time, which can be a little aggravating, I think it would be better if it were a little more like Dead By Daylight mobile where you just ready up as soon as you get in the lobby with othe0 comments 11 views last activity
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So i leveled up all my killers one level to see how many seeds i would get. And in only 4 of the 25! Lvl 50 bloodwebs, i got one single cursed seed in each of them, but hey! Atleast i now got a gazillion bligh serums that are only usable for 2 weeks... This is also a problem on survivor bloodwebs. I leveled tapp from 0 to 39 and only got 11 seeds. That means we are getting approxamately one seed7 comments 91 views last activity
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You know, like wet socks! (Ewwwww) Should last for a minute or so. Applies to Survivor AND Killer. Easily heard. Crush with caution if you’re going for stealth!0 comments 11 views last activity
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It's too much of a crutch that keeps new killers from improving on their own skill and it's absolutely free. Acknowledging that it can give you zero value to a 4k, why can it not have a different requirement to activate on survivors, like hooking them a single time? *Edited to sound less bitchy and more reasonable.45 comments 311 views last activity
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If addon, name is “Key of Purgatory” (Chose this Referring to the Great Knife as ‘Key’ and the Basement as ‘Purgatory’.) If perk, name is “Chamber of Thorns” (I chose this referring to the Basement as ‘Chamber’ and the cages as ‘Thorns’, since they are spiked inwardly.) Now with the names done (at least as of now. Suggestions are welcome.), we can go to the perk/addon’s effect, which is pretty3 comments 11 views last activity