Feedback and Suggestions

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  • Why you don't block 20 min the perk you just playing with, exemple you play with dead hard but after the game you need to change the perk? 20 min or more (one game is 10-15 min)
    5 comments 21 views last activity
  • Flashlight saves and many killer powers should use server-side validation. It would alleviate the many times you shock and the survivor still vaults, screaming and acting sick as plague but not getting sick and ghost hatchets huntress gets.
    5 comments 31 views last activity
  • The survivor offering: Burning this offering spawns an additional 1/2 dull totems within the grounds of the next trial. Burning this offering subtracts from the number of dull Totems in the trial by 1/2 The killer offering: Burning this offering subtracts the number of dull Totems in the trial by 2/3 Burning this offering adds to the number of dull totems present in the trial by 3/4
    0 comments 51 views last activity
  • The perk is such: Survivors cannot see the lit status of your totem from farther than 8/6/4 meters away. Your lit totems burn silently. Just makes it so that survivors have to walk to to a totem to know what it is. Maybe help alleviate lighthouse totems a bit
    0 comments 11 views last activity
  • Hey guys! I was inspired by fan-made video about Springtrap and I think about new perk for him (if he EVER will be added in this game). It`s called "I always come back". If survivor blinds you or stunning with pallet, you get a speed boost on x seconds. Or survivor, gets "Exposed" effect on x seconds, but I think it's too much) The idea is "No matter how much you hurt me, I always come back". It'
    2 comments 21 views last activity
  • At least 1% of the population has epileptic seizures caused by, or at the very least worsened, by flashing lights. Those are estimates and I theorize that a much higher percentage has them, but that's besides the point. Flashlight macros are extremely common among the community and unfortunately seem to be looked at positively by many survivor players. However this becomes a problem if someone
    25 comments 521 views last activity
  • In my past 30 matches today, I've escaped once and got the hatch twice. When do I face killers at my level?
    0 comments 11 views last activity
  • When you are trapped on a bear trap from the trapper, you have 2 options A survivor helps You try by yourself to set free If another surv goes to help, their help is prioritized over your own try. And some grieffiers survs, they see you, they go, they start the animation to help, and then cancel, leaving you there without any option to do anything but wait to the killer arrives and die. thi
    1 comments 21 views last activity
  • Hey, I don't care about pallet, or DH validation. It works more often sure. But fix that wrong feedback, that is what is annoying me most. Also fix canceled grabs
    10 comments 81 views last activity
  • I don’t play killer. I’m terrible at killer and preference wise, I don’t like it. I give a lot of respect to the people that do, because you make the game fun. That being said, all of my daily rituals are killer daily rituals. I wish they would change it, so that you could pick daily rituals based off if you play killer or survivor.
    5 comments 163 views last activity
  • I wished they would add in a faster way to spend points. Let me hold right click on the last item I want, and give me everything along that line. Yeah, I know it's pretty simple and a short request... But going 1 by 1 spending millions of blood points makes my ears bleed... With pleasure of course ;] Sorry if there isn't enough feedback in this post, but I'm sure others would like an ea
    0 comments 31 views last activity
  • Simple fix: Pop Goes the Weasel can no longer be used on the same gen twice in a row within 40 seconds. ---- Otherwise, give the perk a cooldown or change it to a Hex perk.
    23 comments 331 views last activity
  • Nemesis is a strong Killer. His kit is decently well balanced, despite the weird hitbox for his Tentacle and the AI for his zombies, he is reliable and very fun to play. Now while he isn't the most unfaithful adaptation of a licensed killer in DBD, he is missing some of his core mechanics from the Resident Evil 3 remake that his was taken from. Obviously they can't bring in his wide array of we
    5 comments 161 views last activity
  • I hate being stuck in matches. Like, the-killers-and-survivors-won't-even-let-me-die-on-the-hook kind of stuck. I can hold the sprint button while slugged to try and bleed out, but then I get dribbled by the killer and farmed/griefed. Let me just move on! 😠 Let them just farm my husk! 😒
    3 comments 41 views last activity
  • I usually connect to NA East and have 40-60ms. I don't mind DH being hit validated (although it seems to happen a lot when survivors have worse ping), but being stuck in the whiff animation while they're still gaining distance/able to act is beyond brutal. Unlike at a pallet contest, where you'll normally eat a stun so the validation isn't as oppressive, killers now lose stacks/enter various f
    3 comments 81 views last activity
  • Turning on hit validation like pallets for Dead Hard?? This is the most asinine thing I think the devs have ever done. Dead hard already gave a frame of invulnerability, it could be used to juke, gain distance, fake out a hit etc. Now even when a survivor does a bad DH (e.g. runs at my face thinking I will swing immediately) and I punish them by 180° M1ing instead im greeted by a blood splatter,
    0 comments 31 views last activity
  • Since totem can not destroyed by killer and can bless how many time survivor want. This perk need cooldown or the same totem that already bless only can be bless again with cooldown
    7 comments 101 views last activity
  • Scourge Hook - Entities Wrath Each time a unique survivor is hooked, gain 1 token. At 4 tokens the perk activates. The next time a survivor is saved from a scourge hook. The entity will attack all nearby survivors within 4m of the hook, putting healthy survivors into the injured state, and injured survivors into deep wound. Scourge Hook - Cruel Empathy When a survivor is rescued, the entit
    1 comments 31 views last activity
  • Territorial imperative: When you are at least 32 meters away from a hooked survivor, the survivor who rescues the hooked survivor has their aura revealed to you for 8 seconds. This would make it synergize with the Huntresses' power and be a good information perk across the board. Hex: Huntress lullaby: After hooking a survivor, the afflicted survivor will not be able to hear the warning so
    8 comments 131 views last activity
  • Have I missed something that has changed with windows and pallets. I used to be able to hit people as the vaulted pallets and windows, but now it seems like there is the noise, but they just carry on running. Then with the time it takes to either break the pallet, climb the window or finding another route, chasing survivors more difficult. Surly if the survivor is on the pallet of halfway through
    0 comments 11 views last activity
  • Clearly there is some issues right now with perks canceling each other out and survivors in distress over it. A simple fix would be to have all dull totems start the game with a silent black flame that doesn't give off outside light but shows the totem is active. Once cleansed, it will look as a dull totem does now and won't interact with killer perks anymore. For added bonus, rename these to Li
    0 comments 11 views last activity
  • When are killer mains going to be banned from the game? Like i dont understand it, they are so toxic, they try to kill survivors! Idk when this is going to get fixed but i dont get why it is still allowed for killers to play a role like that
    3 comments 81 views last activity
  • Mistakes have a price You were well trained for taking advantage in quick situations After stunning a killer with a pallet, take advantage of the situation and quickly draw a pistol from your pocket, being able to shoot and kill the killer for 1 second/s after succesfully stunning the killer "Do you know what time it is? Time to die." James Bond
    4 comments 61 views last activity
  • It's so stupid that we can only use these addons for killers and survivors once per year for 2 weeks. The Halloween items and anniversary items can be used also the full year so why not the addons too when there just a fun little gimmick? Oh my, the killer is faster for a bit but can't attack. How op!!! 1!!!!
    3 comments 31 views last activity
  • When you fail grab on survivor, you will get auto-attack. Problem is that it is not guaranteed hit and you can miss that. It happened to me several times already. https://www.youtube.com/watch?v=ilDmTmw_viI My newest fail resulted in getting normal hit instead of insta-down with Oni. Also really nice. https://www.youtube.com/watch?v=083Wa4oEs5c
    15 comments 121 views last activity
  • Reveal its aura to survivors once the perk has downed a survivor and the survivor are exposed by it. Then the killer has to decide: Defend the hook Defend the totem or Defend the gate(s) Right now, on maps like The Game, the killer doesn't have to worry about defening the totem. They hook in the middle of the map, guard both gates, and the survivors scramble helplessly to find the totem. T
    10 comments 71 views last activity
  • In the recent patch, 5.3.0, Guardian got a nice buff, but it still doesn't really feel worth the perk slot. I think the only thing that needs to be changed now is the duration of the buff the unhooked survivor gets, 8 seconds is not enough to run this perk over Borrowed Time. I suggest increasing the duration to 15 seconds for the haste and blood pool + scratch mark suppression.
    0 comments 492 views last activity
  • I was playing a few rounds as killer and then I was playing with the new survivor and then things turn a little greedy. So when I am chasing them somehow the other survivor keeps on cleansing them and then one of them blessed one and to be honest, Boon Totems are like a thing that people who get mad over. It's just too much because I already see other Mikela Reids blessing the totems everytime an
    3 comments 51 views last activity
  • Whether you’re a survivor main or killer main, I think we can agree that killers and survivors running the same builds constantly is making the game stale. (Corrupt intervention, ruin, undying, tinker), (dead hard, unbreakable, borrowed time and spine chill.) Sometimes one or so perks are changed for another strong perk, however for the most park all the builds are the same. This is worse for hig
    4 comments 31 views last activity
  • Hello DBD player. During the game, players often quit the current game due to various reasons during the game, causing other players in the room to experience a difficult game experience. However, it is reasonable to attribute the responsibility to disconnected players. If they don’t want to continue the current game, they can click to quit,Disconnection is not something they can control. I recen
    29 comments 321 views last activity
  • Seems like totems spawn now only if killer has hex. 1 game there was 0 totems on the maps, i went for all spawns, 2nd game was the same, no hex no dulls nothing and in the 3rd killer had noed, i found dull totem and disarmed noed, that was 1 and only totem on the map. Totems now respawn when killer has hex or what? Where is all dulls?
    0 comments 11 views last activity
  • Out of the last 10 matches; Survivors were slugged, tunneled, or camped to death. Survivors were tunneled through decisive strike and borrowed time, if it was used. Killers slugged for the 4K. No survivors escaped.
    24 comments 401 views last activity
  • why do the main versions of dbd (pc and console) not have bots yet? mobile has had it for awhile but it's yet to come over to the main versions where it could be better used for games with less than 5 friends or just used to try out different perks. i know they won't be perfect but the limited tutorial bot match has shown they could be useful especially if we could get those disconnect bots as we
    6 comments 3,692 views last activity
  • Love that, love looking down for the Survivor only to see they are still alive and running the ######### away Can you, for once, not update the game in a way that makes Killer even harder? I don't care about the perk being fixed, I care that it confused the absolute ######### out of me. Thanks again, 10/10
    6 comments 71 views last activity
  • The grind in DBD for bloodpoints and perks for newer players is quite literally one of the worst aspects of the game. It is an absolutely miserable experience and succeeds in only guaranteeing some people never touch the game again after giving it a try. It's time to wake up and face reality, Devs; There are too many Survivors and Killers for the games grind to be as slow as it is. And this
    2 comments 81 views last activity
  • The pumpkins are a nice flavoring, but could be turned into something more interesting, and actually engage with the Event, Currency given that the Event Currency seems so sparse in the Bloodweb (I rarely see these offerings used): Cursed Seed: Increases the BP from smashing Pumpkins as well Pumpkins have the same effect for the Player that brought it as selecting the Tome Challenge Pumpkin
    0 comments 1 views last activity
  • This isn't under anything important because it doesn't matter, just a point that has made me unwilling and uninterested in getting into DbD further. First week I joined DbD it was great, played all the time, quite literally. So much so that my first altercation was someone calling me a liar about starting earlier that day and playing into the wee hours of the morning... And possibly pulling a 2
    85 comments 921 views last activity
  • It is very irritating to hear the sound of a flashlight being clicked on the mouse wheel. Even if the audio was adjusted so it doesn't sound like the game is breaking, that would be nice. I understand that some people might like "Use Item" on their mouse wheel, but it seems like it's used for toxic behavior. Thank you devs if this minor issue is dealt with in some way.
    0 comments 11 views last activity
  • I feel like there should be some sort of consequence for hook camping I mean survivors get crows for standing still for too long but a killer can sit and camp a hook for the entire duration of first hook to death hook I feel if they camp the hook maybe the timer should stop. the camping is getting a little excessive and makes me just not want to play anymore.
    19 comments 351 views last activity
  • Is anything ever going to be done about the Adepts? For a survivor you just have to live one time using the three perks. You don't even have to DO anything, the rest of the team can fix all the gens, be chased by the killer, and you can sit in a corner all game. The only thing you have to do is hide in a corner and escape, or even let your whole team die and jump through the hatch. However, on ki
    24 comments 171 views last activity
  • Hello, since patch 5.1.0, there is FPS CAP to 120fps. I know this is not an eSport game. So i have 1 request from you (BHVR).. i speak for people using 240Hz monitors and above.. why is there not an FPS option in the game, where the player can select between 60/120/144/180/240 or unlimited? its really disgusting experience, playing on 240Hz monitor, and having only 120fps, the stutter is annoyin
    3 comments 41 views last activity
  • 4 people running her perks is enough, the totem should either be destroyed if it's snuffed or you can only use the perk once. This over and over crap idea is really just ruining the killer experience further. To those people who say "well i just spent time blessing it for it to immediately get snuffed and then im out of a perk for the trial" Hmm..sounds familiar doesn't it
    28 comments 631 views last activity
  • I've had so many games recently where I was blinded by flashlight and I wasn't even looking at it that is ridiculous my last game someone was getting in and out of a locker in and out of the locker all the time through the whole match they weren't even playing it and the second person was just constantly blinding me so they weren't even playing either please fix this I don't complain much
    0 comments 11 views last activity
  • So seeing the new optimization of dead hard which is amazing and adding boon totems are very nice things for survivors.Boon totems are still not well balanced compared to how hexes work, but for now I'm not gonna expect any sudden changes since you guys have to sell that character one way or the other. I'm hoping to seeing dumb things like accidentally opening up closets, vaulting over windows
    0 comments 11 views last activity
  • Now if you're taking everything away from us even the ability to enjoy the new survivors perks you may as well take away the time penalty for disconnecting because matches will be more toxic having to be stuck slugged in a match with no hatch to get out of. Literally making the game unenjoyable for the new survivor because it wasn't even a month into having her before you nerfed her primary abili
    Mod
    40 comments 431 views last activity
  • Just played a game as Demo on Dead Dawg Saloon, I think my first killer game since the boon update? I was stuck trying to break this boon totem for a minute, I don't know why it finally broke, but the previous 20 odd attempts of me pressing space didn't do anything! Please fix, here's a video of the boon: https://youtu.be/rfzuUl-t0XM Thanks
    0 comments 12 views last activity
  • I just though of a few fun Addon ideas i would like to try out in a Match. Please don't take it to seriously. Feel free to Add your Own Addon Ideas down in the comments :D Getting Stunned by a Pallet while in Frenzy immediately breaks the Pallet. Windows vaulted while in Feral Frenzy are automatically blocked by The Entity for 10 seconds. Shows Killer Instinct when entering Feral Fren
    9 comments 111 views last activity
  • Just as an experiment to weed out the amount of players who undeniably rely on this perk so hard to rectify mistakes they make. Spirit was nerfed to weed out all the bad Spirits who simply overly abused her kit for free wins (As Survivors say) So I personally believe it's only fair to have an experiment similar to the Bloodlust experiment where it is just completely removes Dead Hard for a week
    10 comments 111 views last activity
  • Like title. Nerf medikits and toolboxes. Also built to last (too much Charles) and make multiple prove thyself non stack at least. And look also circle of healing in the future.
    0 comments 21 views last activity
  • There's Mindbreaker which is 5 seconds, which you can easily get rid of by looping normally and Blood Echo which requires them to be injured which isn't bad, but it has a 60 second cooldown.
    35 comments 672 views last activity
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