Feedback and Suggestions
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Hello! My name is Azza, and today I'll share with the community and Devs, my idea to help, at least, with our cheater crysis, and also put amazing QoL changes in the game. We've been having an influx of cheaters in the game. To bypass the game's security people modify their Engine.ini file. What other ways can the engine file be altered? Increased Red Light size and visibility Macros Je3 comments 152 views last activity
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If you get a compliment, the system will give out 10 Iridescent Shards. Maybe more, let the compliment system work.1 comments 11 views last activity
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So you know how In horror movies the final girl Is getting chased and she runs Into an elevator to get away, or how the Killer randomly pops out of one and gets one of the survivors? Why can't dbd have that with like a mall or hospital map. It would make chases so much fun and it would be a new mechanic for maps. It Is so simple hsh survive had one it was just an alternative way to escape the kil44 comments 181 views last activity
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there're a lot of shenanigans that survivors can pull abusing the Killer FOV where they can escape me by running directly at me, or staying as close to me as possible. that seems pretty jank, tbh, since if someone tried that IRL i'd definitely see them. XD it's this kind of nonsensical gameplay that just feels exploitive and not very fun.14 comments 212 views last activity
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We can actively make zombies stronger by consuming enough Mutation Rate. For example, greatly increase the movement speed and detection range, or greatly increase the attack range. Hold for 60 seconds. During this process, Nemesis cannot effectively improve its own Mutation Rate. Recreate Nemesis' active use of parasites to fortify zombies.11 comments 81 views last activity
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I never thought I'd get to a point where I'd really, I mean really love to get camped on the hook or tunneled the whole game. But not even that's possible nowdays. This has become a more serious problem than BHVR even realizes. There's no possible way for newcomers to ever enjoy DBD if lower ranks are flooded with AFK killers.. I mean there are many frustrations regarding this game, that we all h5 comments 301 views last activity
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Is there any chance of the devs allowing players to use 5 perk slots rather than 4? I always feel like I'm 1 perk shy of a really fun build as both survivor and killer. Maybe they could even help distinguish characters more by giving them a single base perk that's permanently active for that character. For example: Dwight would always have Prove Thyself Bill - Left Behind Michael - Play With6 comments 51 views last activity
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Well since this perk incentives and rewards ''Healthy gameplay'' we might as well right? Nerf to 45 seconds only hurts slow killers anyway.19 comments 161 views last activity
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At the start of the Trial, the perk will be active for 50/60/70 seconds, during this time, if a survivor is placed in the "dying state", the entity will capirate them before the killer, and place them inside a cage somewhere on the map (something similar to pyramid head cage). -If the killer approaches the cage it will go to another place, -cages of this type in the first stage allow the surv t17 comments 151 views last activity
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There is a exact reason why people are quitting the game, but I might be wrong but here are the things why dbd is gonna be dead. The patch brings more bugs and then they stop playing the game more constantly. The perks for both sides are getting complained about metas and basekit. According to other players they want it to be balanced like nerfing and buffing other survivors and killers. Mor3 comments 71 views last activity
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With the recent survey I'm genuinely happy to see custom game bots being given some serious consideration. I hope that they are.1 comments 31 views last activity
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Sort of like a map ban system. So let's say you used an Autohaven offering. Rather than sending you to Autohaven, the offering would remove Autohaven from the map pool for the next trial. So a map would still be randomly selected but Autohaven would not be one of the maps selected. This way you can't select the map and would help map dependant killers out a bit by preventing them from going to th3 comments 41 views last activity
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When two of your team are down (hooked or on the ground), it's usually a good idea to drop everything you are doing and go help. Otherwise the game is probably lost.12 comments 301 views last activity
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What would happen if when a certain number of players reached Iridescent grade during the monthly cycle, it locked Iridescent-grades into only playing against other Iridescent-grade players? I suspect match times would increase a bit for them, but how do you think balance and perceived "fairness" would feel? How do you think it would impact the feel of the climb for non-Iridescent players?0 comments 21 views last activity
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They're honestly just used to favor a side that wishes to bring it in order for their schemes to work. Why should m1 killers suffer when they're brought to Gideon Meat Plant by a group with 4 DH or BL? Why should survivors go to an indoor map by a stealth killer for their expose build + noed to work? I don't see a need for map offerings to be in the game. A change or removal should be consid36 comments 641 views last activity
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Title. It's really irritating to be doing an archive that requires killing [x] number of survivors and to have people DC, triply so if it requires doing it in one match.4 comments 31 views last activity
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these are changes I would personally love to see in dbd. remove pallet vacuum/lower it. in my opinion what is making pallets so powerful right now isnt the validation. it's simply the pallet vacuum. a survivor can run about a meter or so out from the pallet incase the killer respects and they keep running. if the killer doesn't the survivor can press a button and theyll just vacuum back to the0 comments 21 views last activity
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since BHVR is reworking the hemorrhage status, I wonder if one day they will rework the luck mechanic. the luck mechanic is something that has been around for a long time in the game and definitely needs changes as its current state is not very good, it's quite sad that such an interesting mechanic is only used to increase the chances of escaping the hook and i believe there are ways to make th3 comments 61 views last activity
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I think it's really odd that BHVR has gone as far as to mandatory censor chat on DbD, but hasn't done anything to address physical toxic behaviors. I would suggest that crouch be given a short cooldown when near the exit gate, and also, I would strongly recommend that flashlights be given a very cooldown between turning them on again. The flickering from spamming it is honestly a big photosensit3 comments 31 views last activity
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INTRODUCTION This is something I've been working on for MONTHS and have been brainstorming constantly (started writing in August 2021). This post is gonna be similar to my Killer Reworks I've done in the past, where I aim to completely overhaul something with the goal of fixing the main frustrations that both sides and making sure that each Trial feels fresh and new. This will all be done by al4 comments 81 views last activity
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Introducing the HORROR ICON: Grandma Ursula. A sweet pie-baking Grandma by day, a ruthless Killer... also by day? Except, no one ever suspects her and she somehow gets out of jail like three times, idk the lore is kinda crazy, but this is 100% confirmed to be the licensed Anniversary Chapter, and if they don't announce it, it's because I leaked it all right here. Source: Trust me. New Killer: TH0 comments 41 views last activity
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So with the rise of camping/ tunnelling in DBD, there needs to be ways to deal with this. I think changing game design will cause more problems then it will fix so new perks are a better way of dealing with it. I want to introduce a perk that will help deal with this, without completely breaking the game. So I want to introduce a boom totem that helps minimise this. while still considering the4 comments 51 views last activity
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I love huntress as i said in my latest post here on the forums, but one of the things about her thats kinda bad are her perks, i think each one of them should get reworked even though i dont have many ideas for the other 2. But the rework idea for this one would consist of: 1- It doesn't requires any stacks anymore 2- Adding to the no sound skillcheck effect, evey survivor repairing a generato8 comments 91 views last activity
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Ever since we got Cenobite, I've been thinking that Monstrous Shrine would actually benefit from being made into a scourge hook. I get it's a whole basement theme, and if this never changes that's fine too. I love the occasional meme perk and seeing it while a Bubba is staring me down 😂 But I thought it being a scourge hook instead could give it more use in your average match. Also, lightweigh0 comments 21 views last activity
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The Killer Meta is changing recently the amount of camping and tunneling killers are just increasing, please give SoloQ survivors a way to Communicate with each other so that it gives us ease knowing that we're not just playing a Single player "Survival" game with Self Aware Bots, who couldn't sit on the gens for 5 seconds. Also the game is getting stale at this point, SoloQ gameplay can never b15 comments 81 views last activity
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Allow us to spend BP to reset the current bloodweb. If you are hunting for add-ons or don’t like the perks offered by the entity.0 comments 31 views last activity
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Current hemorrhage has cases where it is useful, such as in the case of Boon:Shadowstep, Lightweight, and using as Twins to help track with Victor. I can’t imagine this status effect being too good if you simply added the heal progress decay on top of the increased blood loss. Please reconsider this decision.8 comments 121 views last activity
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Boons are actually really over performing in my honest opinion and i will explain why. From the fact that you can re-boon over and over and over again the same totem to the fact that you can use their effect infinite times with no drawback whatsoever. Hex totems are powerful perks that you can have until the totem is broken and you can bring a maximum of 4 since you are one killer. Boons can be a0 comments 21 views last activity
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It's a bit weird how you can loop a killer for the whole game and yet be rewarded less than everybody else. I suggest the following change: While occupying the killer's time by being chased (or any other means*), any points earned (as a team) during the chase is rewarded to the one occupying the killer's time but with a multiplier. So if the other three survivors earn 6000 points in the meantim2 comments 21 views last activity
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So, the MMR and game design seems to aim for 50% chance of win (escape or kill.) Maybe the game shouldn't aim for that? Maybe something more like 55% chance for killer to kill, in order to skew ever so slightly to the power role, since there's one of him and 4 survivors. or, since the issue is more at the higher MMR levels with SWFs and Navy SEAL survivors, maybe the MMR can set an MMR threshold2 comments 51 views last activity
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Hello and welcome to this discussion, I hope you are having a wonderful day My discussion is about Legendaries and more potential to them.I was having a conversation about Nemesis being reworked as original Nemesis,but this maybe is alot and some of these other Rezzy'z like the new Nemesis.So I,was wondering if Bhvr every gets a Original Nemesis Legendary could it change his kit around and make22 comments 331 views last activity
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Hello All! It's your gal, Lallygag. I wanted to give feedback as I did testing for the MM in DBD and wanted to share what happened. Thursday, March 31st was probably the most fun and best games of DBD I've played in years. The quality of matches was superb. Now I was playing survivor, and what I mean by "good" matches isn't me escaping. It was the quality of the matches. Very good skill on the0 comments 21 views last activity
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Over the last few years there's been a shift in perk design to ensure that tier 1 and 2 perks, while still worse than tier 3, are still useful perks. Essentially so that tier 3 of a perk is beneficial, but not mandatory in order to make use of that perk. The one glaring exception to the rule is Autodidact. You start the trial with a -25% progression penalty for skill checks to heal survivors. F3 comments 91 views last activity
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Killer adepts should only take 3 sacrifices/kills by any means. Not be based on the emblem system, and not 4 so the Killer isn't punished for the Survivor finding hatch. Also this means the Killer wouldn't have to bore everyone in the game while they slug forever for the 4k.0 comments 11 views last activity
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Survivors waiting at the exit gate and waiting out the end game collapse timer is annoying to deal with and is basically holding the game hostage. Survivors are obsessed with making sure the killer watches them leave. can we like add something so that if you’re in the exit gate area for a certain amount of time (not doing a healing action) that the survivor automatically leaves?9 comments 91 views last activity
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This is actually hilarious. The devs in a 6 months period literally killed a good survivor after years of introducing meme/bad survivor perks on every chapter. The gutting streak continues with the Dead Hard nerf soon and who know what else. And meanwhile killers getting strong slowdown perks every chapter stacking them in every match and buffing the current ones. Also another killer buffs25 comments 371 views last activity
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I'm making this post now in hopes that you have feedback before these events and make any necessary changes. If doing hooks/gens that give event BP please make them like the Lunar New Year hooks/gens. Have ALL hooks and gens be event not just one that requires you to play offerings to add more. Have event gens give event BP to all survivors, not just the ones that finish the gen - it sucks when y0 comments 11 views last activity
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Sometimes when the killer picks you up, you don't wiggle, in case they give you the hatch. Sometimes you don't wiggle 'cause it's your death hook, a hook is near, and you don't see a point in wiggling. Sadly, if you don't wiggle (and you're using the new wiggle function with skill checks), you keep hearing the missed wiggle skill checks getting spammed into your ears, over and over and over, it'2 comments 31 views last activity
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So, Sole Survivor is currently one of the worst survivor perks in the game, I don't think I've ever seen it run outside of Adept Laurie. I have an idea to rework it: Sole Survivor As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's Aura-reading abilities towards you are disrupted. Each time a Survivor other than yourself gains progress towards being sa3 comments 71 views last activity
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Hello! Ok, so, I'm kind of a newbie in DBD, I'm iridiscent IV on survivor and silver II on killer. I have one question -> HOW just HOW am I matchmaked? Matchmaking tests stopped, everything was good before, was even ok during some of the days, but now? I've literally played 10 games, all of the games went like this -> playing as survivor with camping killers, every single killer camped, ok5 comments 31 views last activity
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Can we have the option to remap the button for different actions? Can’t count how many times I’ve been trying to remove cenobite chains only to vault a pallet, or heal another player only to down a pallet on top of them. As comical as it is when the action button does the wrong thing, it’d be a cool feature to have a selection of buttons in input. ta la0 comments 51 views last activity
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Hi there, So i have noticed spending hundreds of thousands of blood points on my prestige 3 characters, apparently you are meant to get better items with it etc etc. However, i am really getting items i dont want, i NEVER get item add ons for medpacks, flashlights or toolboxs that increase charges etc. I am suggesting that blood webs be reviewed, i've actually stopped spending bp's on lvl 50 cha0 comments 11 views last activity
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Make it so that it makes you broken for the duration of the trial/makes you broken for the duration you're exhausted for. The second side of the coin would be removing the "broken for the duration of the trial" part from No Mither and replacing it with "while broken", encouraging people to run No Mither to offset DH.6 comments 101 views last activity
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The idea is simple, for every level of prestige you get a 250-500bp discount on all bloodweb items for that character. While this would only help with grinding on people who prestige, it would make the act of getting through each level of prestige a bit less painful and grindy. It would also encourage you to prestige your 'main' since at tier 3 you will be able to more easily acquire addons and1 comments 31 views last activity
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I understand removing Nancy, Steve and demogorgon. As well as the map that was removed an us who paid for it was never compensated for this loss......yes we have our characters still but what about the map we paid for?????? What about all the hard earned adept achievements and even the whete did they go achievement was removed from my gamer card. How fùcking dare you people. Co you didn't renew t6 comments 101 views last activity
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This discussion has been moved .0 comments 1 views last activity
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Otzdarva made a video about Pig. He's saying that Pig has bad chase power, and relies on luck on boxes search to turn the tide. And that it isn't fair for the survivors. " https://www.youtube.com/watch?v=cnUUBpuB9rQ ". Yes, Pig has bad chase power. The ambush is too easily countered. But to say that boxes searchs are unfair to survivors, when they get them off first try/ second try so much, is3 comments 101 views last activity
