Feedback and Suggestions
Our team will be happy to read these!
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One thing I haven't really seen tried so far is killer perks which aren't hexes but which have an effect whose strength is proportional to the number of hexes remaining on the map. So instead of being something which is an all of nothing Hex which has a big effect until its totem is destroyed and then it's gone forever, these would be perks that have a good effect out of the gate when all 5 totem0 comments 21 views last activity
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The closest we ever got to a monster type was the demogorgan but even he was a humanoid. Stretch your artists creative muscles and maybe start thinking outside safe bubble for a bit. I know id love me some concepts there are plenty or properties but i realize too that its usually about balancing them against others and killers typically have a distant frame to survivors can recognize them somewh5 comments 42 views last activity
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This is a suggestion for the creators to add "Chucky the doll" into the game... Not just as the doll, but the human. Charles Lee Ray. Could call he/them "The Psycho", for legal reasons. The human aspect could be carrying the doll on his back. Something similar to "The Twins". Chucky is a classic figure in the horror genre. I would love to see him in this stupendous game ^~^1 comments 51 views last activity
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Comparing the Trappers mori to that of the Trickster or the Deathslinger feels almost gross how less of... anything it is. It would be nice if they could get revamped in that special way to have something new, or at least cool to look at. An idea I had for the trapper particularly is if it was remade so that the trapper would pull one of the hooks from his shoulder and pierce the survivors abdome2 comments 21 views last activity
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It's my opinion that Thrill of the Hunt would be a better perk if it were no longer a hex, instead simply providing a stacking slowdown to blessing and cleansing for every standing totem on the map. There are a few reasons why I think this would be better, and I intend to lay them out here! 1: It simply isn't strong enough. There are examples across the game of non-hex perks that do something6 comments 51 views last activity
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I feel like a big mistake with the current MMR is that it is based on kills and escapes. Which really cannot accurately gauge a player's skills. Example 1: You facecamp a survivor as Bubba and they die (or you chase 1 person for 3-5 gens and can't down them). Last gen gets done, NOED activates. You end up getting 3-4 kills, because the survivors weren't on comms, and actually tried to save the c6 comments 41 views last activity
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Please punish the people who tunnel and camp its not fun and it's a cheap way for people to get kills and points alot of killer mains will say that both those aren't strategies Please please punish them.29 comments 231 views last activity
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Everytime i go on DBD i think about how the game used to look and how scary the atmosphere used to be. I feel like it no longer is a horror game. I have been playing on and off ever since 2017 but the last time i actually enjoyed the game was probably before the new animations were added. The maps are soooo bright nowadays, and the fog is non existent. The old sounds when you used to load into18 comments 211 views last activity
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I remember a while back there was a glitch that made it so that there were multiple killers in a single custom lobby I'd like it if there was an option to have that in custom matches, as well as a gamemode with/against randoms It will be chaos and shenanigans, and very very fun2 comments 41 views last activity
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pretty self explanatory. Tea bagging at a pallet, Gate dances, happy slaps... They're deplorable and need to stop.7 comments 72 views last activity
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Currently, when I interrupt someone getting healed, I usually chase after that person because they are still injured, and I can usually knock them to the ground before they have a chance to complete the heal. The new hemorrhage would have zero value in this scenario. In order to get value out of the new hemorrhage, I would need to interrupt a survivor being healed by another survivor, then I14 comments 671 views last activity
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Michael Myers DBD Ideas: This is my personal list of ideas, changes, and flavors for Michael Myers. Myers is not only one of my favorite slashers in movie history, but one of my favorite killers in DBD. Despite his consistently low rating given by most streamers and community members, I still enjoy playing him a great deal, but I would be lying if I said he is up to par with the current killer2 comments 91 views last activity
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This may be a rare circumstance but imagine that one survivor is on struggle and the whole team tries to come in for a save. You get all three. They unhook with bt and you frenzy stab the unhooked survivor. You then stab them again since it's the fifth hit, making their bt useless and downing them. THEN you mori them right for the whole team to see, asserting your dominance. This fantasy has me a3 comments 41 views last activity
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Why can you not spell out "styptic" in the game chat? Why is this embarassement of a censor mandatory instead of toggable? It never EVER should be mandatory, especially if it works so bad it censors out in-game medkit addons19 comments 272 views last activity
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My idea is nothing crazy but I believe that stealth killers (wraith, pig and ghost face) should have a 24 meter terror radius. This idea came from the most recent stealth killer onryō as she has a 24 meter radius already. I also thought of Myers in tier 3 having this but I myself am a bit iffy on that idea. Any thought?12 comments 171 views last activity
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Couple ideas to create a charm for the Rift Pass that is sought after/ reward for finishing the 70 tiers. After completing a generator the charm would play a jingle/sound -Depending on the charm it could be simple such as spooky laugh or a short 16 bit version of the tomes theme/killers music, etc When being chased the charm heats up and catch0 comments 22 views last activity
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Hit and leave a survivor, with CoH they heal up in like 8 seconds with a teammate or a little bit more alone. Hit them and aren't paying 100% attention, Shadow Step makes them disappear. Down and slug the survivor, Exponential gets them up. Hit a holding W survivor, they hold it some more because of Dark Theory. And these effects can all be combined, and you have to guess which ones are being com6 comments 61 views last activity
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First, i really really dont like how you lot have changed how the noise notifications work depending on how close you are to them, the fact that i cant tell that a survivor hopped a vault 10 feet away because im supposed to just hear or know what happens regardless of the fact that there are other noises happening and im using a low quality speaker system so it isnt exactly obvious anyway, its su0 comments 1 views last activity
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Survivors The Way Of Light: Successfully open 1 Exit Gate with any Survivor (Was with a specific Survivor) The Awakening: Escape and survive 1 time with any Survivor (Was with a specific Survivor) The Saviour Ritual: Rescue 3 Survivors from the Hook with any Survivor (Was with a specific Survivor) Wild Dance: Be chased by the Killer for a total of 120 seconds with any Survivor (Was with a spe1 comments 21 views last activity
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I thought of how annoying the blast mine perk was, and how with the exception of the ruin hex it doesnt really have any counter, i've been thinking how people complain about dead hard a lot and why its there and what its supposed to do--and also how freaking Lightborn doesnt do ANYTHING ABOUT IT but its cool- my idEA was to have a perk that allowed killers to instant-damage the generators, like B0 comments 11 views last activity
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There are so many perks in Dead By Daylight that are weak or useless. I wish that this mid-chapter included some of the buffs/reworks, but sadly it doesn't. The below are my thoughts on perks that need buffs, nerfs and complete reworks. Survivor perks: - Decisive Strike - Make the skill check bigger!! This perk is supposed to help you when being tunneled, not test your abilities to hit a3 comments 51 views last activity
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Hey everyone. As we all know, being a killer at high ranks is an absolute chore with SBMM. Now I do believe that SBMM did some good, as it allowed high skilled killers to not purposely downgrade themselves to go against lower and less skillfull survivors. However it has shown that once you reach a certain skill set on a killer, you are faced with sweaty survivors and usually swfs that make the ga13 comments 181 views last activity
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Hello, I'm Korean DBD player. Just take a look below. "Drop 10 Pallets while being chased by the Killer or break 10 Pallets ." But the translation says "Be chased by the killer or drop 10 pallets while breaking 10 pallets " Survivors in Korea can break pallets! "Hits with Possessed Chains ONLY sp6 comments 461 views last activity
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If BHVR insists on keeping the Auras of Breakable Walls shown to the Survivor, for example via Windows of Opportunity, they could at least change the color to red or something different than yellow, since Survivors cannot interact with them in any way, and they can also be easily confused as pallets from some angles.1 comments 11 views last activity
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Seeing as how the 5th installment to the Scream franchise just came out this past January, I would LOVE if they created a Sidney Prescott survivor. I think this was a missed opportunity to put her into the game. She is the ultimate survivor next to Jamie Lee Curtis and I think she deserves a spot. I think there would be some nice costume choices for her, copying styles that she's worn throughout7 comments 161 views last activity
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I'm really happy with the new Ghostface update and am super excited to see the new add-ons. I figured this might be a good time to share an idea I've had for one for a while. Survivors can no longer reveal the Ghostface without stunning the killer Stalking no longer applies the exposed status effect Basically an add-on focusing on maintaining your stealth for sneaking up and helping with re0 comments 12 views last activity
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What do you think about such an idea, it would be nice to introduce such a standard. Will give an additional incentive to play for different characters, and not just for mains0 comments 11 views last activity
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Yo, this is kinda crazy. Why is there one hit hatchets for huntress? Just curious, I don't understand how within 3 minutes my team can get Cross mapped at the start of the game then that's it.6 comments 151 views last activity
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I just had someone disconnect, we were probably 2 minutes in, killer was moving around and all, then disconnected. I lost my offering of course cause the game had started. There was no chase, no one did a gen, idk if he just didn't like the map. We get screwed with our offerings just because the killer left. I think we should get our offerings back if the killer decides to DC or accidentally D19 comments 461 views last activity
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I posted this on Reddit and was directed here! Just as the title states; a bloodpoint incentive for using the Shrine's perks would be really cool. For example, this week's perks (at least, for the next 20 minutes) are Ace in the Hole, Streetwise, Bloodwarden, and Territorial Imperative. So any Survivor who brings Ace in the Hole or Streetwise into the trial gets an additional +25% BP at the end0 comments 21 views last activity
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Just a simple change. Make it so you get stacks from hooking instead of gens being completed. Rewards you for going for more hooks, and it's not even that strong of a reward, but worth running the perk for. Kind've annoying how you have to wait for a gen to pop in order to get 1 use out of it each time.0 comments 21 views last activity
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When you start a game you should figure out what is your objective to survive. ------------------------ Classic objetive complete 5 Generators. ------------------------ Objective 2 Idea: 🧪 Spider Shrines Search the map for special fountains with glowing teal-green water. You spend 15 seconds gathering special clensing water. You get around 3 skill checks to not block the fount4 comments 81 views last activity
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i love my tricky boi, but since his first rework i think hes been a very weird killer. i try to play him every now and then cuz i really like his aesthetic, its kinda creepy but also cool and stuff, but every match i guess is either i get stomped real bad or i stomp survivors at 5 gens, i know this is not because of the killer itself but the MMR system, 99% the times i get stomped is just bc im3 comments 51 views last activity
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All this "big news" or "big changes" we had to watch and wait through in the past months..Just to be pretty much the same with different emblems. It will still seemingly put a noob killer against a whole team of Iri 1 sweaties. not much has changed. I've played back and forth from just PC to cross play and it doesn't matter. i have a whole folder of screenshots dedicated to how bad the match0 comments 21 views last activity
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One of the worst changes in this game's history were the robotic and awkward changes to movement which came around a year-ago. There are a lot of people who would like to see a return to old movement. Obviously I'm not going to hold my breath, but developers might consider the aesthetic that made this game iconic and more enjoyable to play survivor with. This isn't random hate- as I said there a0 comments 12 views last activity
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The Cannibal isn't weak Killer to be honest, but he needs some changes. Set a constant movement speed during a Chainsaw Dash to 132.25% Now Cannibal during a first Charge is slower (especially easy to see with double Chili addons, I don't know why) Addons Changes TANTRUM ADDONS - to be honest 0.50/1.00 second isn't good, because average you will get into Tantrum 2 times in5 comments 91 views last activity
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we need a offline mode for the PS4 version… because I don’t want to have to need a PlayStation membership in order to play your game… we need a single player offline mode!! I literally play dead by daylight mobile because I don’t want to pay for the PlayStation membership… no I’m not being cheap, I just don’t wanna have to pay to play your game I already paid for the game DVD!!! We want an of1 comments 31 views last activity
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BOON TOTEMS: Before people start saying this a killer crying we need to be fair (btw I play both sides) boon totems are ok, but they really need to be balanced for each side, the problem is that hex totems literally killed some killers like: hag, twins, legion, wraith which are killers that must be puting everyone injuried So, a good idea to balance hex totems was, after the killer kicks a totem3 comments 101 views last activity
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So I think we can all agree that when people abuse their flashlight with macro's or just are clicking in general are really annoying. Why not make it so whenever you don't hold it but click your flashlight you lose 1% charge. If someone is using a macro their flashlight will be depleted in seconds. Just use it the way it's supposed to be used! Edit: Because some people can't think about this the26 comments 161 views last activity
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Hello! I wanted to briefly share my insights regarding a few successful systems that other competitive games (namely Dota 2 - since I was exclusively immersed in that game for over 3k hours across a few years) leverage to combat toxicity. I think both would be valuable for Dead by Daylight as it continues to find its identity as a competitive game. * A Low-Priority Queue - In Dota 2, players wh2 comments 21 views last activity
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the actual one is too long, and i keep having my hits stealeds by hooked survivors while the unhooker gets a free unhook1 comments 31 views last activity
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Can we make this a permanent feature please? Anything to help take a bit off of the grind would be extremely appreciated! Thanks.0 comments 21 views last activity
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No explanation needed. This is very straightforward.4 comments 21 views last activity
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Ok Doc was was first main when I started DbD and he still is one of my favorite Killers from his creepy design to his power was very interesting to me. But he needs some QoL changes and I came up with a few and want everyone's honest opinion. This isn't a place for Us vs Them or any talk about anything but Doc Mc Love changes.......now let's begin. Change 1: Changing Shock Therapy detenation t3 comments 11 views last activity
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Something I think puts any survivor at a pretty heavy disadvantage is being in a solo que match. The main reason for this is because they lack major communication elements that SWF players have access to. I have thought of a few solutions to this. The first and probably the worse idea is to add proximity chat. This would be a good way to communicate in solo que realistically (as this would now be0 comments 11 views last activity
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The first time I played dbd was in 2018, and I've been playing it consistently since 2020. In about two years of consistant play, I've logged about 700 hours as a killer main so I'd guess about 580ish hours on killer specifically, and I've unlocked every teachable perk by leveling up every killer to at leasr level 40 (even sadako) and I'm not even done. I still need to get every perk on every kil2 comments 21 views last activity
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There is an intrinsic energy in you that senses danger beyond your reaction time. Whenever you cleanse a Totem gain one token: 1 Token - When a killer commences a chase with another survivor, you see auras of all the hooks surrounding them for 4 seconds. 2 Tokens - When you are hooked, the previous generator you worked on cannot be kicked until you are unhooked. (It can regress if it was reg3 comments 41 views last activity
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Hi, I feel this perk is massively underused and I feel this is bad because the few times I went up against it it has really taken me by surprise. I actually applauded the Killer once for making an insane mindgame play. IMO there should be more ways to gain tokens other than completed generators. A token should also be gained when a totem is cleansed I also believe it should give a token every3 comments 51 views last activity
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What if when you healed at a boon it became cleansed and the person with COH had to take time to replace said Boon after its been used.6 comments 91 views last activity
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I play both killers and survivors, so I basically do all dailies. However, there are people who only play survivor, so killer dailies are useless to them! Same with those people who only play killer, and get survivor dailies. It would be neat if you would consider those people who only play 1 side. Which would mean, let us choose in settings whether we want to receive only killer dailies, only s0 comments 11 views last activity