Feedback and Suggestions

Our team will be happy to read these!
  • You see, I consider myself a survivor main. I love playing against a killer and I get there are some toxic survivors out there but every change is always against survivors. Toolboxes are useless now. Cant even complete 1 gen or get close with a purple toolbox with the best add-ons. Keys are useless now because of endgame. Which I like the idea of endgame. I do. But every game killers take it host
    14 comments 421 views last activity
  • I know a lot of people will come here and say things "LOL it's only 5 seconds" "Why put effort into this when there's so many other problems". ^ not gonna help anyone. I personally, and I'm sure I'm not the only one, would love to be able to leave (or at least requeue), as soon as possible. Sure, these animations, especially moris add to immersion, but I think it is fair to assume that most pla
    3 comments 81 views last activity
  • I'd like to see a legendary grim reaper skin and think she could pull it off. Full flowing cloak. New voice. Her hand could turn into a scythe when attacking. And instead of crows it'll summon floating skulls. I think it'd be a very interesting and unique new skin.
    0 comments 21 views last activity
  • Do you think this game should have a surrender button. Sometimes there a games where i just stay in a corner and wait for them to end. I think a surrender button would be nice
    11 comments 201 views last activity
  • From game Soul Calibur. Name: Nightmare. Or Albert Wesker from Resident Evil. Thoughts?
    0 comments 21 views last activity
  • So i can remember what challenge I have active during a match. I'm talking about this page here
    0 comments 1 views last activity
  • Zero updates on any progress with cross-progression for all platforms. I would love to switch from PS4 to PC (windows edition) but I want all my progress to carry over. Really avoiding having to say goodbye to 4 years of progress and be force to start over. I know cross-progression is coming for all platforms. Just want more info on when and what we can expect. Will be willing to spend more money
    19 comments 921 views last activity
  • Senko Hanabi currently blocks windows when 4 meters within the husk for 5 seconds after Spirit exits phase-walk. Would it be OP if it did the same to pallets? I don’t think so because it’s still only 5 seconds which is fairly short. Senko Hanabi is a fun gimmicky add on that could use a buff and I think this could make the add on more worth using.
    25 comments 191 views last activity
  • Felt the urge to make a thread about this, as up until this point no specific challenge has irked me as much as this one has So let me get this straight: 1) You need to fall 'From a great height' which isn't the same as triggering balanced landing, various heights cause balanced landing but aren't great heights. Whether this is intentional or a bug is to be determined. 2) You need to be in cha
    4 comments 211 views last activity
  • Here's a problem: Rift Fragments become useless to a player once they've reached Tier 70 within the Rift. Another problem is that those Fragments can be bought by people. So it's even more difficult than just "too many Fragments? Here are some Shards" because of how Shards are meant to be in-game only currency. Similar deal if people got Bloodpoints from Fragments. My solution is probably te
    0 comments 21 views last activity
  • Here me out. What you if you create a giant map that has a graveyard, old church, abandoned hospital, old town, and more. Then create a different mode where there is like 25 survivors and 5 killers. Same concept just BIGGER! I think it would be cool. You can even have a mode where the survivors only have one life and don’t have to be hooked. Once they are downed, they are
    10 comments 131 views last activity
  • I thought of a feature that couters camping hooked survivors. If the killer doesn't leave the area whithin 6-8(or even higher) meters of the hooked survivor the dark entity will stun them or someting for 2-3sec enough time for others to unhook safely also this feature is removed when the exit gate is powered. there will be a thin white circle so that the killer will know how far they should be fo
    5 comments 31 views last activity
  • So boons currently completely undermine dull totem cleansing. My ideea is,for each dull totem cleansed,the survivors are able to have 1 blessed totem on the map. On the boon perk icon when in a match,you will get a number starting from 0 and with each dull totem cleansed that number will rise by 1 up to a maximum of 4 letting you know how many boons can be active on the map at the same time. W
    0 comments 31 views last activity
  • Always loved the book when I was 12 and I still enjoy it to this day which I am out of High school. The idea is rarely used anymore besides the Johnny deep film and the Cancelled Sleepy Hollow TV show....which was awesome and should have never been cancelled. Pretty obvious he will not be riding a horse but the idea is still there. He could be a range killer that throws fireballs are crea
    17 comments 141 views last activity
  • I'm not sure where else to post this, so I'll try it here. The new key art on the new website looks generally awesome, but something seems off with Doctor's, specifically his right eye. It looks as if the eye-model was moved much closer to his nose, with the socket toward the temple looking empty (it's difficult to see clearly, due to that part of the image being dark). Maybe this can get looke
    4 comments 101 views last activity
  • Even with the rework to the maps and the introduction of colourblindness support (which does nothing for my colourblindness btw) the cornfield maps have been unplayable for me entirely. Everything is the same shade of brown; the corn, the ground, the blood, and the scratch marks. It also doesn't help that these maps give me a HUGE migraine trying to discern things apart. Can you PLEASE just let
    3 comments 21 views last activity
  • I see alot of complaints about the strength of COH, med-kits; as well as the fact that gens get done way too quickly, especially for matchmaking. And then I recall in one tournament level of DBD, they have a rule regarding "Survivors are not allowed to do gens, while injured". It gave a idea of a new proposal changes, that helps killers massive with slowdown, while forcing Survivors to partake in
    8 comments 91 views last activity
  • For those who don't know, the game tile is the square icon that represents the game on the main menu on PS5. The wallpaper is the background image when you're hovered over the specific game tile. My suggest is to update both, the background should use the new artwork recently designed by your team. The game tile itself should look cleaner with the logo and the same image. The last suggestion is
    0 comments 1 views last activity
  • Right now I think Blindness is in a pretty weird spot right now as far as status effects go. Its usefulness is largely dependent on survivors bringing perks that read auras. The only auras survivors can see without any perks is a downed survivor's location, and a hooked survivor's location. Not being able to see either of these can be pretty easily circumvented by good team communication. I think
    13 comments 121 views last activity
  • You're literally punished for playing a good game by your own perk. You waste a slot for a perk that doesn't even work if you play flawlessly, I just deleted a total rant i was about to post, but for real, this stuff should just not happen.
    16 comments 191 views last activity
  • Survivors should have a burnt offering that allows them to MORI the killer if all of them are alive and the exit gates have been opened. If all 4 survivors find the Killer and all 4 of them are able to butt-dance within a 12 meter radius of the killer, the killer's head should explode.
    3 comments 21 views last activity
  • Many killers nowadays are frustrated with how ridiculously overpowered Circle of Healing is. You can be insanely skilled and keep injuring everyone, but all it takes is just 1 survivor running this 1 perk (CoH), and you keep losing the pressure insanely fast. You can snuff out the boon, but they can just keep rebooning easily. I do love the boon perks, they are something refreshing in DBD, but th
    0 comments 51 views last activity
  • Batman! survivors always carry trash, and they are forced to litter and that's when batman teleports to deliver some street justice.
    0 comments 11 views last activity
  • i mean SteamOS is like any other linux distro and i was wondering if when i as a linux desktop user would report an issue will this report be treated equally as steamdeck user would? I am just curious because community is well talented and tbh there isn't a thing that would not be fixed by community/Valve
    0 comments 41 views last activity
  • Before I even get started on the trapper, I want to just mention his teachable Unnerving i feel like it should be the same as it is now with the addition of removing great skill checks so you don't speed up good survivors repair speed also countering some of the great skill check perks or with great checks still removed cause i feel like that is a key factor to this perk not being completely redu
    3 comments 71 views last activity
  • Death is not an escape, but dc is not death? Once again I'm doing an obsession kill challenge and once again I need to play 12 or more matches (with Nemesis perk) to complete this challenge and I still can't figure out why disconnecting is still not a sacrifice and not death? Then what is it? Why don't survivors dying on the ground count for killing by any means? Death on the ground and dc is n
    4 comments 51 views last activity
  • So often the first person down quits, or its verse a killer or map they dont like. These games are just pointless, it's just lose mmr and waste your items and offerings lobby
    52 comments 532 views last activity
  • When you look at how most other boon totems function, the killer has to be nearby the totem for value to be given to the survivor. This allows counter play for the killer as they can make a decision to snuff the totem and lose some distance mid chase. Circle of healing removes this form of counterplay to boon totems entirely since value can be earned from the survivor regardless of killer positio
    6 comments 51 views last activity
  • Survivors have Ace in the Hole, Plunderers Instinct, Pharmacy and Appraisal. When it comes to getting items/addons during the match. So the Idea would be, that the killer could also earn addons during a match, by destroying chests or items. The amount and rarity would increase, depending on how many chests/items the killer destroys.
    7 comments 51 views last activity
  • its time we got some anime killers and Parasyte is a perfect example and the killer should be the Gotou (i somehow inlarged the text and idk how to revert it lmao) i kind of hate the idea of giving away a "free money idea" but after all the devs are the ones making it and have to deal with the licenses plus i do want to see this show and killer in the game. gotou is like the cold hearted
    8 comments 81 views last activity
  • Monstrous Shrine is overall one of few weakest killer perks right now. It affects only hooks in the basement and the benefits are not really rewarding. I think that making this perk a Scourge Hook will bring a bit greater impact on matches. It would be more usable and it would become the first Scourge Hook for everyone.
    32 comments 561 views last activity
  • Trickster takes almost no skill to use, now, let me clarify something: He is certainly not a good killer. He needs buffs, by all means, but he's far too many knives to his name. Also, no, I did not just have a bad game, thanks for asking. why does knife count matter? It takes six hits to injure a survivor, for a total of twelve to down a survivor. He has a total of forty-four kniv
    44 comments 721 views last activity
  • There is a fundamental QOL problem that really needs to be addressed: you should not lose pips due to the actions of others, and wasted time (i.e. and AFK killer match) should be compensated better. If a killer is AFK, or does poorly, all of the survivors are effectively penalized due to lack of opportunity to get points. If a killer hooks you and just camps you or no one unhooks you, you die and
    1 comments 11 views last activity
  • My idea is for a hex the slows down healing by 10% after a survivor has been hooked. For as long as this hex is up, every survivor that you hook grants you a token. Every token equals a stacking 10% slowdown to healing until the hex is cleansed for a max of 10 tokens. At 10 tokens all survivors will have the broken status effect applied until the hex is broken. when the hex is cleansed, all i
    7 comments 91 views last activity
  • Hello, i wanted to tell someone somewhere of these ideas i had for the 5 killers on the title. The ideas are based on the principle of making the game more fun from both perspectives, survivor and killer. Let's go • NEMESIS - Zombies do not respawn after being killed - At the start of the match, no zombies will be on the map - Whenever a generator is finished, Nemesis will gain a token
    2 comments 81 views last activity
  • A Boon that offers comfort amidst the terror. Press and hold the Active Ability button near a Dull or Hex Totem to bless it and create a Boon Totem . Soft chimes ring out within a radius of 24 metres . Injured survivors inside the Boon Totem's range slowly recover at 0.5 charges per second. Circle of healing has a max of 16/24/32 charges. Once used up the boon will extinguish. (
    8 comments 111 views last activity
  • There are more and more ways for killers to read auras multiple times in a match. Is it time to remove the token system on this perk and make it cooldown based? I would suggest a cooldown of 60 seconds. The 4 tokens are burnt through very quickly...
    6 comments 51 views last activity
  • I am not deaf, but only have like 5% hearing in my left ear, which basically screws me when it comes to determining sound directionality and audio tracking. I can hear things, but generally not at all where the source of the sound is, and 3D headphones are pretty much useless. I really like playing as Spirit, but feel like I am a massive disadvantage with her, and in general with many others. I'
    2 comments 11 views last activity
  • Booning a totem automatically makes the survivor the obsession so the killer knows who to tunnel out of the game immediately. This provides a little bit of counterplay and makes boons less BORING to play against
    3 comments 31 views last activity
  • Add the following requirement to Dead hard : in order to activate Dead Hard you (not a team member) must have a boon totem active. It would still require you to be hurt and not exhausted. Note : as a boon totem Dead Hard would add nothing to other survivors (in other words you don't grant others the ability to dead hard). Maybe the aura should add something like +50% points for healing/protection
    21 comments 241 views last activity
  • Not only we this reduce the gap between solos and swf, it would allow people to know you have certain perks such as DS, Deliverance, Boons etc. Also I can see people using selfcare and dodge ;) sorry but every person using selfcare in my games is either brand new or they giveup/rage quit lol
    6 comments 51 views last activity
  • 1 comments 41 views last activity
  • As a survivor I am seeing it more and more. Half the time its used w/ nemesis' perk that shows you all survivors which, while frustrating, makes the start of the game have meaning. The other half is just to give the killer more time. As a survivor though... its just boring. You see that you cant do gens and either find a totem to bless or hide in a locker (or somewhere else) and wait. It may
    57 comments 1,092 views last activity
  • BT is a bandaid for camping; it doesn't actually encourage more exciting or dynamic gameplay, it just makes it more difficult to camp, but not so much that people don't just wait out the timer or just continue chasing after the endurance. Basically a basekit BT would have to have a smaller timer, so that means that it would be even less of a deterrence. In the end, what basekit BT would do is g
    7 comments 141 views last activity
  • I know, another killer rant about all powerful Survivor's Hex Perks, Boons in general. Especially if we are adding Circle of Healing to top tier list. But, I thought of a better proposal that would work well for everyone, both Killer and Survivors. Why not add two more special nerfs that we need to have, for the any Boon Totems in general. 1st Nerf: Boon Totems, will all now have their own u
    4 comments 61 views last activity
  • Hex's should have something similar as corrupt has on gens at the start of the match! I don't mean a perk it should just be standard. Otherwise they are trash.
    0 comments 21 views last activity
  • DONT BAN PPL, just mitigate the issue like u guys did when u nerfed the sharpshooter, adding a cooldown, so a delay in between the crouches, lets face it, its also realistic, because how many people who play this game can do that with their own legs, good majority of humans cant, only athletes, crouch nerf, crouch op
    45 comments 561 views last activity
  • Survivors within the Boon Totem Range receive 100% of the Healing Progress while the Boon Totem Owner is Healing themselves or Another Survivor (Receiving Healing Progress generally). If the Boon Totem Owner is within Range while Another is Receiving Healing Progress, the Boon Totem Owner Receives 100% of the Healing Progress. This Effect only applies while The Survivors Remains Stationary and
    1 comments 41 views last activity
  • Iron Will should make it that survivors still breath (like when they're healthy), it doesn't make sense that they just don't do any noise at all. It will still counter your mediocre Spirit but at least a good Spirit can still track you a little bit. PS. i don't like Stridor because it makes normal survivors too loud, but the nerf robbed its only purpose in this game, to counter Iron Will. The pe
    24 comments 441 views last activity
  • Would it be too much if one of those perks was made base kit for all killers? If not the actual perks then a lesser “weaker” version of them, because right now matches are over far too quickly a common complaint about killer games is loosing multiple gens during the first chase, which just further incentivises tunnelling and camping. If there was a built in gen slow down for every game, allow
    8 comments 161 views last activity
1 … 696 697 698 699 700 … 1367