Feedback and Suggestions

Our team will be happy to read these!
  • Rework Idea: Furtive Chase is now a Scourge Hook. You know how to approach your next chase efficiently and cautiously. At the start of the Trial, 4 random Hooks are changed into Scourge Hooks : The Auras of Scourge Hooks are revealed to you in white. Each time a Survivor is hooked on a Scour
    7 comments 111 views last activity
  • I bought the PS5 version but the game has no vibration and feedback. When will the official support? thanks
    0 comments 11 views last activity
  • The new chapter release of The Onryo has this newsound effect of a high pitch crt tv noise while in the menus. I hated this sound as a kid, and it just straight up makes me feel like my head is about to blow having to listen to it again. A problem only expounded upon by either having to alt-tab the game until a match starts, or mute the whole game entirely just to get the sound to stop.
    0 comments 21 views last activity
  • I have been playing Dead By Daylight since October 2017 on consoles, originally buying the game on Xbox One, but restarted my progress on PS4 when it came on PS Plus for the improved framerate. I upgraded down the line to PS4 Pro, and currently onto PS5. On each of these systems I tried to give a certain number of killers a fair shake, but have failed to produce any sort of results. Currently the
    2 comments 6,203 views last activity
  • Seriously this thing is an absolute nightmare for any of us who don't exclusively play in SWF. You can run Empathic Connection, Blood Pact, whatever you like, and it will still be like beating your head against a brick wall trying to convince random teammates not to do literally anything except come get healed. Achievements should first and foremost be based on your accomplishment, not how
    2 comments 51 views last activity
  • So I play both sides and I realize boons have tipped the scale slightly into the favor of survivors changing killers into often what seems to be a dog chasing a bone. This isnt always too big of an issue for high mobility killers who can often make up for it with a minor cd. What I propose is a increase in blessing time for every boon equipped I dont know how much time but it should definately
    1 comments 51 views last activity
  • So first of all i do understand that not everyone is great at a game, but for the love of god how can people not manage to loop for more than 20 sec? for an example my last game on rpd i got in a around 100 sec loop on the freddy with 2 pallets... then we had this random who looped for 20 sec or something like that then her seconds loop was like 5 10 seconds how is that even possible? while p
    0 comments 21 views last activity
  • I just think it would bring some new life/entertainment to the game (and sell well).
    8 comments 71 views last activity
  • David's and The Doctor's ''Treacherous waters'' collection is still not in the shop when ALL of the paid cosmetics are in the shop now from Tome: CONVICTION . I am in love with David's wave runner outfit and I've wanted it since the day I started but it still has yet to be added to the shop. I am begging and pleading for it to be added to the shop! Please don't forget old cosmetics folks like
    0 comments 31 views last activity
  • I've been playing a bunch of survivor lately and I kid you not 90% is blight, nurse and hag with busted add ons and busted perks. This morning I played against the same hag player 4 times in a row with busted add ons and proxy camping so against the hag you trade or don't bother unhooking. The win conditions for the mmr is just having the worse effect in this game. I won't even start with boons t
    3 comments 42 views last activity
  • This perk would work as a foil/killer version of Empathy and reflect the cruel nature of a ruthless killers soul. It would periodically show the aura of healthy survivors in 128m radius. Alternatively it could show the aura of wounded survivors, but I wouldn't like that too much from a lore perspective: if it were to be a foil to Empathy the killer shouldn't feel to invested in the hunt, its jus
    2 comments 31 views last activity
  • As we know BHVR has said perk tiers will not be removed, as despite this meaning the grind wouldn't be its current size for another 5-10 years, it isn't a permanent solution. As far as I can see, there are only 2 ways a grind like DBDs can be permanently reduced: * Bloodpoint gains or costs can be adjusted every chapter to make the total cost of all perks on all characters the same. This woul
    1 comments 41 views last activity
  • Elodie is missing the makeup in game that she's seen wearing in the rockabilly trailer. This seems to be a common issue with the devs forgetting to add that new face texture in the game. This happened with Yui's Lunar new year head as well and I think other heads before. Please update her head asap behavior. And please remember to not leave out the new face textures when adding the outfits to th
    4 comments 61 views last activity
  • The trap placement's are pretty bad at the moment in dbd. And what I mean by that is, you can basically have an invisible trap or an extremely hidden, almost out of sight trap. It's annoying to be looking at the ground and see no trap, but then you run over that spot and suddenly you're caught in a bear trap. Trapper's are able to hide half of the trap in other objects or stairs, which doesn't ma
    0 comments 21 views last activity
  • I feel like the new Boil over wiggle effect is too effective against killers using a controller. Moving forward at top speed while countering the left-right forced movements is a real struggle. It’s really frustrating and I often see myself barely be able to move forward. We can’t just hold W while spamming strafe keys to move at maximum speed. Left stick is W and strafe keys combined. Devs
    3 comments 51 views last activity
  • New game modes have been requested for a while now, but players aren't suggesting what kind of modes we are looking for. I was thinking about a game mode that is similar to 'capture the flag' where two teams of 5 (4 survivors and 1 killer make a team) compete to finish the other sides generators. The map would have to be large of course for this to work. Role of the Killer: The killer woul
    0 comments 11 views last activity
  • its 2022. Can we please have a search bar for finding perks DBD. Devs: But what about console players its to hard to code! Community: You have chat for PC, its not that hard to code. Furthermore you CAN have it for console using the START button or another button in the perk menu to bring up keyboard and type the letter "Q" and all perks with that letter appear.
    0 comments 51 views last activity
  • 1 comments 21 views last activity
  • Sadako gets destroyed if you dont get a chase early, so the plus gen hurts her more than other killers. Everytime that happened i just accepted i lost the game. ( it happens the most in coldwind, sadako is short asf the corn blindness hurts). *Plus gen (1+) is when the killer lose a gen on the start of the trial just walking across the map, or because survivors were hiding and you lose a gen sea
    27 comments 541 views last activity
  • I've played Sadako very often since the release and while prestiging her, I only used those 2 Add-Ons because they are so good when combined. For the people that don't know the Add-On description: Bloody Fingernails gives you a 50% speed if you exit a TV. Well Water gives you 2 more seconds of Undetecable after exiting demanifasting-mode. Both Add-Ons give you more options to play her
    2 comments 71 views last activity
  • This is just an idea that has came up in recent thought and originally I thought of it as a nurse rework in a list of notes i am making in "fixing the game" in which I didn't believe that nurse fits the base game. so take this with a grain of salt and give me feedback if you disagree but I have just thought about this recently so yea. - I WOULD GIVE NURSE A REWORK: - INSTE
    4 comments 131 views last activity
  • Current PWYF: You are obsessed with one survivor. Every time you chase your obsession and let them escape, you gain a token, up to 3 Each token increases your movement speed by 3/4/5%. Each offensive action spends one token. Ideas for Change You are obsessed with one survivor. Every time you hook a unique survivor that is not your obsession, you gain a token. Up to 3. Each token gran
    1 comments 41 views last activity
  • The rifts are just jam-packed with charms that most players won't even use. Sure, there are always those select few that do stand out, but why do 30+ tier slots gotta be wasted on a charm that is overlooked because of the few good ones. Perhaps we can have lobby customization options. For instance, you can add extra accessories to your campfire that others will see if they were to join your lob
    10 comments 71 views last activity
  • As the title says. I'm hearing so often that the game is low on killers, and I know I personally would play killer more if I had the option to try different killers out in tutorial (against bots) instead of just Trapper. This will enable us to practice and learn their powers, and decide which is right for us. It's difficult trying them out in live mode because often I feel I'm just wasting everyo
    2 comments 31 views last activity
  • What do you guys think if each survivor had a unique gesture? (like the 'pointing' and the 'follow me' gestures) I believe it could make them feel more unique. I was thinking about some examples: Jake - silence gesture Claudette - mending gesture Do you have any ideas?
    3 comments 41 views last activity
  • Sometimes maps get designed in ways that arent good, not trying to be rude or mean to the developers, (trust me, Ive tried designing games that are 2D and layouts can be hard enough, I couldnt imagine designing stuff in 3D) but the design of something can always be improved, can it not?, most of my personal input (or the inputs of others) are simply here to provide perspective. Personally, I wan
    0 comments 11 views last activity
  • In June last year I started Dbd and back then there were plenty more bloodpoints offerings in the bloodweb, now it's a miracle if you find a surprise cake once every 5-10 webs. In general, the amount of points survivors get are super low compared to Killers with the BP bonus the common perk BBQ n Chili gives. I can only assume the devs wish to have people play surv if they are with friends, and
    1 comments 11 views last activity
  • Hex: Powerless A Hex rooting itself in removing anything that tips the scales in favor of either side from the equation. If a Hex or Dull totem is blessed or cleansed by survivors, up to 2/3/4 Totems on the map are immediately cleansed, along with the totem that the survivors Blessed or Cleansed. Dull totems take priority over Hexed Totems. If Hex: Powerless itself is Cleansed or Blessed, it h
    15 comments 201 views last activity
  • Part 1: why i think the current stalking system sucks. The purpose of this idea is to update stalking with GF. As it stands stalking with GF simply grants the exposed status effect for 45 seconds, meaning you can down a survivor with a single M1 attack. THis isn't always possible to do, you won't always be able to stalk and expose and you won't always be able to hit them if you expose them. Thi
    9 comments 141 views last activity
  • I think BHVR should remove depipping entirely. I thought of this due to survivors depipping in the case of a facecamping/tunneler. First, a few statements and definitions so this doesn't get derailed. (A) I consider tunneling to be the first three of possibly four hook states to be on one survivor. (B) I am not stating anything about proxy camping nor if facecamping and/or tunneling should
    9 comments 381 views last activity
  • Pls change something. Make the killer faster, decrese the amount of loops or buff the killer perks. Just do something. M1 killer are unplayable in high mmr and sbmm doesnt work at all. I get the same survivors with blight and trapper even tho i never play trapper. Just balance this game, shouldnt be that hard, to make every killer viable. But you have to nerf the survivors first, and this wont ha
    19 comments 252 views last activity
  • Once a survivor reaches their final condemnation stack they can no longer regress their status. It fits with the lore because once your seventh day is up there's nothing you can do to stop her but within that time frame you can stop the curse.
    9 comments 341 views last activity
  • It currently says ( Triage - Heal survivors that come to you 30 times.) But that is simply not correct. It should be more along the lines of "Have Survivor run atleast 16 meters towards you while you remain within 16 meters of where you were when that survivor got hit" If that how this trophy/Achievement work. I read its something like that. I've had several injured survivors run across
    1 comments 61 views last activity
  • Survivors are kinda given to much time, with forcing killers to smash door's etc to hook. I would be nice if we could have a lil luck on our side.
    4 comments 41 views last activity
  • So before I start, I just wanna state that I'm actually a MASSIVE fan of Sadako being added to this game. The animations, the sound effects, the power, all of it is VERY pleasing and fun to play as/against. To me. I know this is just my opinion. But also - she doesn't have the BEST pressure at the moment. Her 1v1 is just barely more unique than an average m1 and her 4v1 is spotty even when you
    7 comments 71 views last activity
  • Onryo portrait looks kinda odd. It would be cool of it was changed to like her jump scare face with her eye wide open opposed to what we have now.
    7 comments 311 views last activity
  • BOONS : Killers need the option to snuff or cleanse boons (instantly). (With a crunch sound effect for cleansing.) This change would open up multiple gameplay strategies, for both killers and survivors. DEATHSLINGER : Remove reload movement slowdown. Possibly speed up reload. CLOWN : Remove reload movement slowdown. Possibly speed up reload. TRAPPER : Start with all traps.
    0 comments 21 views last activity
  • Please BHVR listen to your comunity, please just add a casual mode, playing some "competitive" games with mmr is fine but being forced to be playing ONLY mmr is so boring, all the games are literally the same: As a killer you try to do a 3 gen and hook and camp one survivor between the 3 gens, all perks the same always As a surv you try to not let the killer do a 3 gen, all perks the same alway
    22 comments 251 views last activity
  • In the recent accessibility update (which I commend the team for, they have really improved my DBD experience!), I (and a lot of others) thought there should've been a toggle to run option for survivor. Is there a plan for this in future updates?
    0 comments 31 views last activity
  • Please give more blood on head prestige 3 of The Onryo . The blood not really pop up .. Thanks.
    0 comments 341 views last activity
  • Sorry about the long read i tried to section things well and put TLDRs for each section(note this is NOT a chapter prediction or idea for the anniversary chapter) TLDR: Scp is an incredibly good option for dbd and even if this concept isnt great the idea of 106 or scp as whole absolutely is worth considering Preface: I think scp 106 is an incredibly great option for dbd as scp in ge
    0 comments 151 views last activity
  • Your lair is your power. The basement is twice as deep as normal and it has 2 sets of stairs - one at each end. One staircase leads to the main building and the other staircase leads to the killer shack. When carrying a survivor within 8 meters of a basement staircase, wiggle progression is reduced by 40%/50%60%. Anytime auras are read in the basement, or from the basement, the basement’s re
    4 comments 81 views last activity
  • If a survivor slow vaults/interacts or jumps in a locker and you grab them out decisive shouldn't work. (You don't get grabs that often it just seems to go with locker territory.) I get decisive being anti tunneling and I am fine with it that way but when someone who has it up deliberately gets your attention because they have it, it is no longer an anti tunnel. Then they'll just jump in a locker
    8 comments 131 views last activity
  • The good: Visual and audio design is stellar. Skin is awesome. Mori is awesome. Some addons are pretty interesting. When the stars align and TVs spawn in useful spots, they are an okay chase/traversal tool. Her perks are fine. The bad: Her height is both a blessing and a curse. It makes some loops easier to mindgame, but others harder. It's a nightmare on any map with a lot of gr
    12 comments 251 views last activity
  • Blight has been too strong for experienced players and here are a few ways to nerf him to make him a more balanced killer to go against. Lock his camera vertically so he can't slide off wall faces. Give compound 33 a big cool down for using it to break pallets, 3-5 seconds, and remove hinder on pallet break. Hinder effect doesn't work on survivor in a locker. Don't allow him to immediately swing
    72 comments 841 views last activity
  • In my opinion the Devs could change the Blight addons a little bit since they are let's say "Wrong" for some players and here are some changes: Vigo's journal: Gain unetectable status during a Rushing, increases undetectable time by 5 seconds for each token used. Summoning Stone: Hitting a survivor during a rushing will call the entity to block windows, generators, totems and exit gates within
    3 comments 51 views last activity
  • like yall remove stretch(makes no difference really) you nerfed CoH which was a good start but like its not even close to enough can we just forget balancing and all that for a while and talk about QOL... why havent we gotten the ability to see the killers ping?? or see your teammates perks? like simple changes like this can make a HUGE difference... and once again why do we still have the MMR?
    0 comments 11 views last activity
  • Like, this is supposed to be team game, and "solo q" is almost always lacking teamwork which SWF can easily have, suffering of solo que is problem of it's own and nothing should be changed according to them, except solo q experience itself.
    27 comments 271 views last activity
  • Recently in a match I had to deal with a duo of survivors, one Blessing totems under the library with Boon: Exponential and the other going every chase to the top corner of the library with Boil Over and Flip Flop. I could never hook the survivor who went to the top corner of the library, please add a hook there. In my case only these 2 survivors were left, the one with the Boon Perks opened th
    0 comments 21 views last activity
  • There are sooooo many charms! Some good ones to be sure, but I don’t have the time to find them. It’s like search results on Google, after the first 2 pages, you’re done. I wouldn’t mind browsing through them all, but there’s gotta be a better way than the “page” system. Maybe a continuous scroll with bigger pics or something. I dunno, but something. There’s a reason everyone is using the sa
    0 comments 21 views last activity
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