Multiple Suggestions: Boons, Killers, Maps, Perks
BOONS: Killers need the option to snuff or cleanse boons (instantly). (With a crunch sound effect for cleansing.) This change would open up multiple gameplay strategies, for both killers and survivors.
DEATHSLINGER: Remove reload movement slowdown. Possibly speed up reload.
CLOWN: Remove reload movement slowdown. Possibly speed up reload.
TRAPPER: Start with all traps.
MAP WEATHER: Either change weather/time-of-day for each round randomly or add a speeded-up day/night cycle, starting randomly, for every round. For indoor maps, this would impact shadows, lights coming on, etc. Possibly add different environmental sounds for times of day. Possibly add weather offerings (back). Possibly add a sundial or something that survivors can interact with.
NEW MAP SUGGESTION: Add Dawn of the Dead/Dead Rising mall. Possibly add an additional special generator that impacts lighting. If killer kicks/jolts/etc it, it’s affected. If survivors work on it, it’s affected too, but it’s constantly changing.
COMBINE/IMPROVE UNDER-USED/WEAK PERKS IF POSSIBLE:
Territorial Imperative + Monstrous Shrine becomes Territorial Shrine:
-Basement hooks become random scourge hooks. (If killer picks a specific scourge hook perk(s), the basement hooks match. In that instance, the killer would have the standard 4 scourge hooks scattered around the map + the 4 indestructible basement scourge hooks.)
-If a killer is carrying a survivor, his speed increases the closer he gets to the basement.
-Maintain the standard TI effect.
SYNERGIZE EXPLOSIVE DAMAGE AND KICKING DAMAGE: Explosions should count as damage and synergize with damage perks, to the max extent possible.
SYNERGIZE OPPRESSION DAMAGE AND OTHER DAMAGE PERKS: Oppression’s damage should synergize with other damage perks, to the max extent possible.
PENTIMENTO: The 5-totem requirement is too high. 4 totems should lock the totems, complete with a prison-door-slamming-shut sound effect, so everyone knows the situation.
THIRD SEAL: Make a perk, not a totem.
HUNTRESS LULLABY: Make a perk, not a totem.
THRILL OF THE HUNT: Add audio notification back.
NO MITHER: Needs the same BP % gains as We’re Gonna Live Forever
SOLIDARITY: Needs to heal the healer the same number of health states as the one being healed. If a full health-state heal doesn’t occur, the healer is healed the same % as the one being healed.
LEFT BEHIND: Double all the values.
OPPRESSION: Change cooldowns to 80sec, 60sec, 40sec.
THANATOPHOBIA: Needs to maintain a stack for each survivor who is sacrificed or killed.
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