Feedback and Suggestions

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  • Please, for the love of my ears, please give us an option to turn down the non game based volume, the bloodweb and such are SO LOUD that just doing the bloodweb blasts out my speakers.
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  • Just realizing. I have some friends on console that don't necessarily have Discord or Steam to message on, and it would be nice to be able to message them to plan parties. Because like I may be in a party with someone, and send my friend an invite, and then that friend sends me an invite because they may be in a party with someone, and it could be we just both have a party of 2 - so we could make
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  • When bugging linked sets was a thing I noticed two of these outfits go well with every top and the sweater in the store... Why are they sets since there's no clipping issue? For legendary cosmetics I understand but I think these two outfits shouldn't be sets.
    2 comments 21 views last activity
  • When the basement doesn't spawn in the school, then it's impossible to hook survivors if they just go to the center of the downstairs. Near impossible if you down them on their side of the basement. Players exploit this to bully/troll the killer, and you get no points leaving these survivors to slug. So as a win situation for everyone there really should be a hook or two down there.
    2 comments 31 views last activity
  • My idea for buffing sloppy butcher: it makes you broken for some time. Not sure what would be a good time, 30 seconds? Or more? Could be useful for hit and run playstyle.
    7 comments 211 views last activity
  • I know we can input in our credit card info, but is there a way to add the options for PayPal, Apple Pay, and Google Pay in checkouts?
    0 comments 61 views last activity
  • so i wanted to talk about plague and how awful she feels to play it takes so long to get someone sick + her sickness addons got nerfed and the pools are soo far away and you lose your power when getting pallet stunned what i would change is if someone cleanses you get your power instand so you dont have to waste time to walk 20km to get your power and changing her iri seal addon so if someon
    1 comments 41 views last activity
  • I have been playing him since release. I don't think he needs a buff, his playstyle atm is relatively ok, once you get used to the gameplay loop. However, these are changes I would like to see purely because.. it's Nemesis. He is missing some key parts of his character. New Ability - Charge; Let out a roar and begin sprinting. - Roar can be used to call Zombies to location. Roar lasts 2 se
    10 comments 221 views last activity
  • There's a dozen things that could be done to ease the grind, but I had an idea that would also help new players or just new characters you unlock. This sort of goes in tandem with eliminating perk ranks, but every killer/survivor should have both their unique perks AND the base perks already unlocked. E.g. If I buy Sadako, I already have her three perks as well as sloppy, fearmonger, NOED, etc.
    7 comments 81 views last activity
  • I know that you can save bloodpoints and all that if you do it yourself, but for the purposes of trying to just prestige my characters, it would be super convenient, because I don't save the stuff I get on them anyway until P3. Just food for thought :D
    0 comments 31 views last activity
  • For quite a while now, It seemed to me that healing has become a too strong for the meta if used well, even more since boon: COH appearance, which make most lower tier killer, especilly hit and run killer, harder to play. So here my attempt to rework the healing system to hopefully keep it from being overwhelming. Base heal: In my opinion, healing speed tend to go out of control when a good
    6 comments 111 views last activity
  • When you get hooked, (perk) activates. If the killer is 6 meters away from your hook, (perk) starts recharging for 50/45/40 seconds. If the killer is further than 6 meters for 3/4/5 seconds, (perk) stops recharging. Once (perk) is fully recharged, you gain 100% chance of unhooking yourself with cancelling any hit for 5 seconds and gaining Deep Wound status. This perk can only be activated
    2 comments 51 views last activity
  • All Aura perks should have a secondary effect that makes them useful outside of pure information. For example, Kindred granting a 10% unhooking boost. Or Situational Awareness boosting repair speeds for other Survivors by 5%. They wouldn't have to all be unique some aura perks could have the same bonuses as one another but all of them should have something
    8 comments 111 views last activity
  • I would like to start off by saying that I have had people run this perk with this killer, and constantly get 4k games if the final survivor doesn't escape through hatch. The perk Hex: Devour Hope for anybody that doesn't know, generates tokens when you are 24 meters away from a hooked survivor and they are rescued. Once you gain 2 tokens, you gain a haste status effect of 3/4/5% depending on th
    7 comments 371 views last activity
  • This helps balance the map in two ways: It reduces the number of strong buildings the Survivors can use to stall chases. It means that there will always be basement hooks in the main building, reducing the stall Survivors get from running to the lower level to get downed, forcing the Killer to slug or risk them wiggling free.
    1 comments 31 views last activity
  • NOED carries bad killers, especially with the skill based matchmaking system that is in place. And with the new Boons in the game, there is less incentive to break dull totems. Also, Boons make Hex Pentimento a bad perk only because survivors have no reason to break dull totems. On the subject of NOED, it always has been known for rewarding bad killers and the game is just too unfun as killers t
    0 comments 31 views last activity
  • 1. Remove Offerings: Clear Regent, Hazy Regent, Faint Regent, Chalk Pouch, and Salt Pouch. 2. Remove Add-on: Abdominal Dressing. 3. Increase Toolbox Add-ons, Bloody Party Streamers, Escape Cake, and Survivor Pudding frequency and Decrease Map Offerings frequency in the Bloodwebs. 4. Make a Single Player Mode w/Killer & Survivor bots. 5. Create a Random Perk Generator option.
    4 comments 52 views last activity
  • I think DC penalty makes sense when people are excessively backing out of matches. But, when gamers are experiencing issues with internet disconnection, or game crashes I find it to be a little tedious. If there is a way to indicate, these issues I hope you guys find the time to action on this matter. As someone like myself is experiencing this issue recently, and I'm sure myself and others woul
    25 comments 371 views last activity
  • We all play dbd and enjoy it but i have gotten to the point myself unsure about other people where it get very repetative at times. I think a new game mode where you you can have multiple killers and more survivors in the game maybe using team speak to work actually as a team Also onewhere the killer itself is targeted and the survivors have to do numerous tasks though out the maps to captu
    0 comments 51 views last activity
  • I noticed that the EAC patch file was recently added to dbd on Steam, but it isn't yet working through Proton. I suspect this to be because the devs have not enabled the server side component of this change yet. Is there any official news on when we might be able to expect this?
    2 comments 101 views last activity
  • Good day. I am asking you to add more languages ​​on the consoles, please (Russian, Polish) because they are on the computer version. Please help and thank you
    1 comments 11 views last activity
  • I believe the reason the trapper isn't a good killer is because his power can be taken away easily by a survivor without any kind of consequences. I also believe that even if he started with all of his traps, he still wouldn't be good due to that factor. He is not like the HAG that her traps can only be taken out by an item or it can be countered by a crouching survivor but the point is that cro
    10 comments 151 views last activity
  • Just a short and simple thought...... Daily Rituals should have separate rituals for survivor and killer. I only day this because i get nothing but rituals for killer and maybe, MAYBE 1 for survivor after skipping 1-30. Im just saying a separate list for each might be the way forward. im not favoring one or the other, having a list for each would make it fair for both.
    8 comments 61 views last activity
  • With talk of a Health patch starting up again I just wanted to pitch my 2 cents that more than some giant game redefining changes a patch that focuses on equalizing out the relative power of Exhaustion perks would be a fresh change across games at all levels. Currently I'd imagine usage of Dead Hard is in the 70-80% of all survivor players, so a buff to underused perks bringing that down to even
    1 comments 31 views last activity
  • CAN'T stress this enougth sadakos height needs to be fixed form first person persepctive, she's already a weak m1 killer that's made even harder by the stupid half the time can't even see over the terrain and objects to track survivors. I'm not saying boost her physical mesh size but can at least heighten the first person camera up to at least legion/hag height
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  • SBMM Concept that I posted once before but I made some edits based on comments made in the community chat thing that the devs did a while back. My previous concept had one category that could only be positive and I realized that there need to be negatives so people aren't just climbing up the ranks. I also added the entire first page based on matchmaking. There was a note in a post made by the d
    1 comments 21 views last activity
  • if I can even make it into a game it runs fine. I just wanna be able to play without having to freeze my house and shove a fan in front of my ps4. Sometimes I can’t even make it passed the [press button] menu. No I won’t buy a new system. I’m not made of money and I shouldn’t have to upgrade just to play a game I’ve been enjoying for years. It’s just a simple fix too. Can knock it out in a day.
    3 comments 51 views last activity
  • Incapacitated in its current form prevents survivors from interacting with Repairing Generators Sabotaging Hooks Using Items Interacting with other Survivors Cleansing Totems I think that also include vaulting windows and pallets, as well as dropping pallets. Then, make dead hard incapacitate the user for 7/6/5 seconds after use. This would retain
    6 comments 141 views last activity
  • EGC can be the slowest, most immersion-breaking, and least tense part of a match, with survivors waiting in the gates and pushing the timer down to milliseconds for one reason or another; usually to annoy the killer, but this also annoys their spectating teammates who want them to simply leave so they can see the killer's build or talk to them in the pgc. I propose that after some time in the EG
    0 comments 21 views last activity
  • So perk tiers, one of the biggest things that make the grind of this game way longer than it has any business being were discussed on one of the Q&As, the reasoning for not removing them was because it was considered a temporary fix and that it would become a problem again at some point in the future. However as many people have already pointed out, at their current rate of adding perks to t
    34 comments 301 views last activity
  • I imagine the team are sick of hearing questions about cross-progression in DBD, I understand the difficulty in getting that done across multiple platforms and ecosystems, especially with different marketplaces wanting to take their cut from in-game purchases. However Xbox|Windows Store cross-progression at least makes sense to have, even if kept entirely separate from the Steam|Epic|Stadia cross
    0 comments 41 views last activity
  • So yea my first game against the Onryo was not fun at all. I went into it blind because I wanted it to be as scary as possible. Unfortunately the scariest part of the match was realizing how freaking OP Merciless Storm is. I imagine this is going to be on the build of every killer from now until the end of time. How is this perk fair at all? Those skill checks are nearly impossible to hit all of
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  • Lead Ring (Brown) - No change Dead Butterfly (Brown) - No change Copper Ring (Brown) - No change Black Strap (Brown) - No change ------------------------------------------------ Wax Doll (Yellow) - No change Spearhead (Yellow) - See auras of all palets and windows within 12 m range while using your power. Leopard-Print Fabric (Yellow) - Decrease the power attack c
    2 comments 51 views last activity
  • Anyone that likes this idea? Maybe they can add / do something with the hellhounds too.
    5 comments 51 views last activity
  • Nurses seems very fun when you get to know her power very well. But the rumors for the nurse is that she needs a rework for the game like: Perk Reworks, No Terror Radius theme, Power Reworks, and Add-on reworks. If you can state this I need options for her because i'm too lazy to write it down right now. But you can tell me of you can say about this rework and state some ideas.
    42 comments 1,051 views last activity
  • In PTB you were able to turn her away and she would teleport some other way instead of jump scaring you, but since she came on live, if you turn her away she turns facing you before the jumpscare. I love her gameplay, but I literally can't play her bcs of the lobby jumpscare. The Mori jumpscare is fine since I know it's comming. For those that will reply with "Dbd is supposed to be a scary game
    9 comments 1,344 views last activity
  • I was giving thought earlier today that many survivor actions are purely loading bar simulators. Opening exit gates and chests, cleansing and blessing totems, and mending. What if all of these were given regular skill checks, or even random button interactions? The point isn’t to necessarily provide extra progress or take away progress and notify the killer (like with generators and healing), but
    5 comments 91 views last activity
  • Overwhelming Presence While Within Your Terror Radius,Survivor's Item Depletion Rates are Increased by 90%/95%/100%. When a Survivor Screams 2-Times(through any Source),the Survivor and Survivors within 4-Meters will suffer from the Incapacitated Status Effect for 15-Seconds. The Speed Progression and Bonus Progress gained from Item/Item Add-Ons and Perks is decreased by 50%. These Effect Per
    2 comments 61 views last activity
  • I really tried to make her work but not even once in any of my games did I see a survivor affected by her condemnation power. What point is there in it existing if no one ever makes it into a critical state where she can mori someone? There need to be drastic changes in that area. At least turn it into Rancor with the ability to instadown and murder someone the moment the conditions are met. Her
    21 comments 741 views last activity
  • I think perk tiers arent important to add, everybody would have the same strong perks. Maybe give a little extra bloodpoints to spend, but some people grinded way too hard to get some perks to tier 3. I think the more important thing to fix is SBMM, because im a rank 1 killer and almost always get matched with baby survivors, and as a rank 1 killer i almost always get baby killers. *Most of t
    0 comments 21 views last activity
  • Big thank you to BHVR for putting together this amazing chapter. It's so cool to see video game collaborations with some of horror's most legendary characters. Never thought I'd see Laurie Strode running from Sadako or Ghost Face running after a grown-up Yoichi. Both the killer and the survivor in this chapter were well-thought-out, and I've really enjoyed seeing the creativity with their power
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  • Even if it's like Dwight's Prove Thyself, something.. Because 3 SWF players with Circle of Healing with exponential is impossible. I even tried slugging them and camping just to see how extremely difficult it was... Well the one kept using tool box to disable hooks nearby and they just kept healing each other over and over or getting up on their own. I couldn't get a 4k slug either. They had all
    0 comments 21 views last activity
  • I know a lot of survivor will ask to nerf this perk because on nurse this perk are too strong so the better choice i think is nerf nurse and not the new perk, i love so much Sadako i love what you do with this killer thank you
    15 comments 501 views last activity
  • I hate the fact you have to switch betwen bottles to use them and that it takes a few seconds for it to activate and also survivors can benefit from them. More than often its better to just keep walking that bother throwing an antidote bottle and waste time getting the effect. The only situation where its benefiting is when you throw it far away and by the time you reach that place its already
    7 comments 101 views last activity
  • It's been promised to us that chapters that come without maps, will have their maps added "later" or when they "have time" to create them. And this happens since Descend Beyond chapter, now there's a backlog of almost 5 chapters to release maps from. At this point, picking just one of them at a certain point is more likely than getting them all delivered. And if they do work on a map, it's more
    5 comments 81 views last activity
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  • I understand her not having chase potential IF her hit and run stealth mechanics were good, but they are TRASH and easily countered. She's meant to be a hit and run stealth killer with good map control. Yet whenever you teleport to a gen the survivors get SO MUCH sound notice to get away, then you're a basic M1 killer who will get looped into eternity. If you use hit and run tactics, everyone ju
    3 comments 151 views last activity
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