MisterMuse
MisterMuse
About
- Username
- MisterMuse
- Joined
- Visits
- 91
- Last Active
Comments
-
.. The Video Did Not Embed Properly. anyway, here:
https://www.youtube.com/watch?v=OVXvw7tAYPI -
SUMMARY OF THE ISSUE: Survivor and Dredge trapped in locker after survivor initeracts
PLATFORM: PC / Steam, survivor was also on Steam.
STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Dredge waits inside of a locker until the warning clouds appear, then a survivor interacts with the locker, getting grabbed by the Dredge and pulled in, but then never coming out. I don't know if they were trying to enter the locker or lock it.
VIDEO:
PLAYER LOGS: Attached. I exited the game directly after disconnecting from this match.
DeadByDaylight.log -
sounds like the same issue i reported here, which as the comments informed me happens on both the swamp maps. really hope they get some oil soon lmao, as a dredge main i now have One Fear and that is loading into swamp maps.
the reason it's inconsistent is because it depends on which lockers, specifically. on both swamp maps, the "main" building's lockers hitch, while all the other lockers in the map are fine as far as i can tell.
@MisterMuse said:
Step 1 : Boot the game.
Step 2 : Play as The Dredge on the Pale Rose map.
Step 3 : Teleport to a locker on the Pale Rose itself.
Step 4 : Exit the locker and find that you're immobilized for longer than you should be.
Killer Add-ons/Offerings: Ottomarian Writing, Ardent Tanager Wreath
Killer Perks: Hex: Retribution / Lethal Pursuer / Scourge Hook: Floods of Rage / Hex: Plaything
Killer Cosmetics: Dark Horse / Old Friend / Cartilaginous Club
Ping isn't the issue, as lockers that aren't on the Pale Rose itself consistently work normally, while the Pale Rose lockers consistently "hitch". There were also no other ping-related issues in the match.
Discovered in a public match, successfully reproduced in a bot match.
-
had it happen a single time a couple of hours ago, out of a fairly long play session. as you can see i dont have anything to help me wiggle out and bond shows no one was around doing a save.
https://www.youtube.com/watch?v=nJDrOwOuOvo -
sounds about in line with my thread (https://forum.deadbydaylight.com/en/discussion/322694/), and others (https://forum.deadbydaylight.com/en/discussion/321399). i wouldn't be able to tell if these lag spikes are abnormal due to me tending to lag for multiple seconds anyway, but if these spikes themselves are also new then that's quite pressing.. hopefully out of all the new threads on the issue they'll get around to acknowledging one of them.
those passing by, make sure to vote threads like these up so they're seen, and reply if you can to bump them, even if its just to confirm it happens to you.
-
@Ayesha said:
I also experience the same thing but idk if the trigger is the lag, I got pretty good network and hardware (100 fps avg), this all happened after the 5.7.0 Update. There's no such bug for me before that, so I can agree to your point about some changes on how the game handles things. This is my report on this, I keep it updated time to time:
hm, it's only behaved strangely for me whenever i lag, i've never gotten that direly stuck outside of spikes- and only recent spikes. wish i would have paid attention to when it first started happening, but oh well. it does seem like a similar brand of getting stuck, especially the one with the doctor's power and that damn freezer window. hopefully it gets addressed soon :/
-
i only started playing relatively recently so this is the first tome i've set about trying to fully complete, and i gotta say unhook challenges are my least favorite, so seeing that 25 one right out the gate made me shrivel.
and its not even the fact of how long it takes, its my soloQ teammates. i will unhook and take protection hits eventually, thats fine enough; sure, itll take a while to finish, but its not something i have to go out of my way to do different like perk or character challenges. but my thing is, every time a tome has an unhook challenge near the beginning, i know im going to be farmed to hell in practically every match, because the common survivor doesnt know what a safe unhook is and also wants to speedrun the challenge without BT. thats my least favorite part.
-
Here are two logs: One selecting Deathslinger when starting from Wraith, and the immediate next time I opened the game, where it started me as Trapper.
DeadByDaylight (Deathslinger to Trapper).log DeadByDaylight (Wraith to Deathslinger).log
