Make NOED rewarding (rework idea)
NOED carries bad killers, especially with the skill based matchmaking system that is in place. And with the new Boons in the game, there is less incentive to break dull totems. Also, Boons make Hex Pentimento a bad perk only because survivors have no reason to break dull totems. On the subject of NOED, it always has been known for rewarding bad killers and the game is just too unfun as killers that stand in front of a hook and hard tunnel can rely on the easy NOED crutch at the end of the match. It is not an earned reward and never has.
To make NOED more rewarding, no longer make it a hex, but a condition to be met by hooking survivors. Any survivor that has been hooked twice is exposed for two minutes at the end of the trial. This adds more pressure to the end game and survivors are more prone to hide or leave survivors on hooks like this. Killers will no longer have an easy insta-down at the end of their 5 gen chase that results in facecamping a survivor for an easy down. And that usually snowballs into a cesspool.
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