Nemesis Changes
I have been playing him since release. I don't think he needs a buff, his playstyle atm is relatively ok, once you get used to the gameplay loop. However, these are changes I would like to see purely because.. it's Nemesis. He is missing some key parts of his character.
New Ability - Charge;
Let out a roar and begin sprinting.
- - Roar can be used to call Zombies to location. Roar lasts 2 seconds before charging.
- - Cannot attack during sprint.
- - Breaks Undetectable.
- - Colliding with Breakable Walls and Pallets won't break them.
Tier I - No Changes
Tier II - Increase Tentacle Strike range by +1 metre.
Tier III - Increase Tentacle Strike Range by +2 metres (Total 8m range). Charge movement speed increased from 150% (6m/s) to 175% (7m/s).
Comments
wait so you just sprint, no attacks or breaking anything?
Eh.
Nemmy is mostly fine. He just needs 2 changes.
Give nemesis can transform and instant down like oni.
I don't think he needs anything extra to his power except maybe have more zombies( if the games engine can handle it) wouldn't say no to him having an add-on pass though
Nope, just want to him to run, just like every other game he is in. If he could break stuff, he would end up being the best chase killer because his main ability would break stuff at tier 2 and his mobility would break stuff. In a 1v1 that would make him stronger than he already is.
His zombies are the reason his power is so gimped to begin with.
Would be cool, I just want him to be fast.
His addons are meh and I don't see any way they could change them to make them better.
He's already running in his movement animation.
Equip fire up or PWYF if you feel a need for extra mobility (like i do with Plauge for an example).
He runs in this game.
I don't get the point of the charge attack if it doesn't do damage or even break pallets and walls? Is it infinite duration?
To me, the two primary changes needed are: