Boon Totems (Solution) + Sloppy Butcher rework idea

BOON TOTEMS: Before people start saying this a killer crying we need to be fair (btw I play both sides) boon totems are ok, but they really need to be balanced for each side, the problem is that hex totems literally killed some killers like: hag, twins, legion, wraith which are killers that must be puting everyone injuried

So, a good idea to balance hex totems was, after the killer kicks a totem, the totem becomes destroyed and they cant bless the same totem again, with that, the perk Pentimento will be more decent to use to and + to balance for killer side/surv side the timing to bless should be faster too, instead of 15 sec goes to 10 but if the killer breaks that totem, they will have to bless the others 4 totems left

SLOPPY BUTCHER: First of all, this perk should affect special attacks too, not only basic attacks, that would be a great buff for Twins and others killers which use m2 as attack + with this perk, hitting a survior could let them broken for 2~maybe 3 mins, which would help a lot of killers that must be injuring survivors all the time

Comments

  • Sloppy butcher is fine only working on basic attacks, it’s already effectively getting a buff next midchapter due to the upcoming hemorrhage rework.

  • Aside from CoH, I don't really think boons are that oppressive to warrant this kind of change. Most of the boons other than CoH are really not all that bad and I think they function exactly how boons should.

  • an Idea I scrapped because of user experience reasons is having the boons get weaker every time you bless a new totem