Had some neat ideas for perks i thought i'd throw into the void if you'd like to take a look

I thought of how annoying the blast mine perk was, and how with the exception of the ruin hex it doesnt really have any counter, i've been thinking how people complain about dead hard a lot and why its there and what its supposed to do--and also how freaking Lightborn doesnt do ANYTHING ABOUT IT but its cool- my idEA was to have a perk that allowed killers to instant-damage the generators, like Brutal Strength but just for the satisfaction of being able to frame tap a generator like survivors can in order to start regression, and also it would make blast mine'd generators regress even after you're stunned, which i thought would be neat

While i desperately try to remember the other thing i wanted to put here I had an idea about dead hard, how instead of dealing with the exausted temporary status effect i thought it would be really cool if they could changed it to be a permanent stacking debuff the more you used it in the game, like for every time you use it theres a cooldown of like maybe 20 seconds and also you get a permanent reduction of generator repair efficiency of 3% or something, thought it would be a cool deterrent for swf groups all having dead hard and whizzing it out to avoid a single hook and all that

god i cant remember what it was maybe i will eventually but either way frick it was good too lke premised around the idea of there being like a game-glitch killer that kind of broke it in the exact way survivors can but i cant remember it agh

oh well either way of course neither of these will ever happen i just wanted to share

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