overchan
overchan
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@bjorksnas said:
Id rather it take a more hex plaything approach where when a survivor is hooked they have a bound totem and as long as that totem is up their skillchecks are silent and skillchecks of players around them/healing them are also silent
that is actually a very nice idea!
i think that on top of that they could make it like they did with scourge hooks, hex totems like plaything where you generate a hex every time you hook, all get placed at the same totem, that would make so the survivor affected does not suffer too much getting, feeling almost powerless against these hex totems, but at the same time you have other 4 dull totems to use.
what do you think?
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@humanbeing1704 said:
Sadly you'll probably have to wait till 2025 for that
tru :(
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i wrote should i meant could* my bad
@TacitusKilgore said:
I don't think ST could be made into a generic chapter. The characters have become too beloved in the community, entire memes have sprung up from them dedicated to the care for them. Scoops steve, demodog, the hype around demos buff, nancyheads, etc. You can't remake that lightning in a bottle without it always living in the shadow of its cousin.
also i agree with you it would be a big loss to the game but i'd rather really much keep those mechanics with original characters than just having some people to keep it, it just feels unfair for new players ye know?
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Dude i totally agree, sometimes you just want to play casually, either because you want to practice some killer or you just wanna chill but most lobbies are kinda sweaty and tryhard, having a training mode with bots would be really cool and fun.
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@theplaggg said:
The latest buffs made him better but not even remotely good.
Why does he have recoil on his abilities? He has arguably the worst ranged ability. The recoil should be removed co pletely.
Why does he still have to chain 8 hits to injure a survivor? The Huntress needs 1 hatchet to injure. The Deathslinger needs to hit once to injure as well. A green add-on reduces it to 5 which should be his default number. His green add-ons are his best ones for no reason.
Why is there a time limit to activate the Main Event? The ability itself is already really situational and weak.
Why do the knives have no effect on survivors? Survivors can just bodyblock like 6 knives and not have any drawbacks since the laceration meter just resets itself. He can not pressure multiple survivors and has no map pressure.
Playing him in anything higher than green rank is just a free depip. He still is my favorite killer to use but needs major buffs to make him viable.
I main Trickster and got to Rank 1 with him and i agree and disagree with some things,
His Main Event is not good at all, and having a time limit to activate it just make it even worse, it's just so situational that's not even worth it to use it in the vast majority of times
Laceration meter going down is not good but probably not having it would be painful for survivors, good Tricksters would be able to throw 7 knives at everybody and when he would actually get into a chase that person would be downed instantly, but i really think that they could make some sort of "mending" to get rid of knives, the more knives he threw at you, then longer the "mending" action is gonna take, something like that, this could make his snowball power not so bad but not so good.
His knives recoil just makes no sense, so i totally agree with you BHVR should take it away
And i think that not only the green pendrive add-on should be base kit but the bouncy knives too.
I think that the Trickster is not just straight up terrible, but a hard to play character since his whole point is to know where to just spam knives and where to just give up and M1 the survivors, and sometimes is really confusing, but when you master him he's not that hard to play as.
But yes he is weak.
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@dspaceman20 said:
I have been seeing this term for a while now and I have to ask
What is Smurf? Can someone explain please?
smurfs are normally high rank players that create a secondary account to play as and against low ranks
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@dspaceman20 said:
I have been seeing this term for a while now and I have to ask
What is Smurf? Can someone explain please?
smurfs are normally high rank players that create a secondary account to play as and against low ranks
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I love playing dbd, but at red ranks either you play good killers that you're used to or you get a depip and an ggez, and i honestly would love to learn how to play nurse, oni, plague, and some other killers but i'm not really confident enough to play them on a online match and i don't have friends to play custom matches, so i just play trickster, pig, krueger and that's all lol
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@Sonzaishinai said:
Yeah, cool in theory horrible in practise.
It should just go a step back down when you miss a knife instead of going all the way bàck to 50%.
Also i don't really understand the "based on proximity" part. It seems that no matter where you are the blades do 50% damage
dude, honestly this could be an awesome buff and would be way more viable.
and also i think that this based on proximity is nothing cuz when i played it i were almost everytime right behind the survivor and still the first knife dealt 50%, this might be a bug or something i really don't know
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@Kebek said:
That addon exists only for the pure trickster mains who ascend to the point where they don't miss knifes. Mere mortals like us have little use for it.
truuuue lol (posted twice again sorry lol)
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@Kebek said:
That addon exists only for the pure trickster mains who ascend to the point where they don't miss knifes. Mere mortals like us have little use for it.
truuuue lol
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lol i posted the same thing twice my bad lol
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dude if you hate head on that much just run iron maiden
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dude if you dont like immersed survivors or this kinda ######### just get to a highass rank or else run whispers on your builds no one is gonna ban people just cuz they dont played the way you were expecting them to play.
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4 Streetwise- reduces by 100% consumption rate for you and allies within a 32 meters