Dead Hard idea (without really changing it)
Make it so that it makes you broken for the duration of the trial/makes you broken for the duration you're exhausted for.
The second side of the coin would be removing the "broken for the duration of the trial" part from No Mither and replacing it with "while broken", encouraging people to run No Mither to offset DH.
Comments
Rather the distance gone.
The distance part is what hurts basic attack killers most and this just leaves it in.
While your idea for no mither is cool, I want the distance gone not just as a killer but as a survivor. The sooner the distance goes the sooner some of the weaker killers can climb up abit in mmr and allow a wider killer range to be seen
I don't like this ideavto be honest. It seems way too much of a change. I think it would kill it.
I say just remove the invincibility and the validation and make it only for distance
I'd take that.
I just thought I should try to come up with an original idea, since that one's been suggested before.
I understand. Ita seems hard to nerf this perk without making it awful. I'm currently starting to think of new ways to change this perk.
I had the Idea that Deadhard can only be triggered when healthy. That way, if you get a Hit fast, you dont have to worry about getting them down.
My ideia ^above^