Feedback and Suggestions

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  • I just saw this Dead By Daylight Mobile collection and I just wanted to ask this. If this got implemented into the base game, can you please not give Nea a random bowl cut or make a labyrinth out of her hair? Like I'm really desperate at this point, especially after that hairstyle she had with the masquerade mask.
    0 comments 21 views last activity
  • If you pretend you won the game and start teabagging at a gate, you're incentivizing the killer to tunnel people out the next game. Why have no kills on 6 hook stages when you can have 2? At least that's 2 less survivors teabagging, guaranteed. I'm not saying killers tunnel only because of that, some killers are actual #########. As a killer main, I didn't know what all the talk about tunneling
    1 comments 31 views last activity
  • A lot of survivors feel that toolboxes and flashlights are the only items worth using anymore. Key and maps are considered useless, and medkits are, semi decent. So I wish to try and help survivors with this idea to rework keys. Keys still have their current functionality of being able to re-open the hatch after the killer closes it, but we will remove all the aura reading stuff in favor
    1 comments 31 views last activity
  • It has been a conversation between myself and a few friends who amongst us, we actively play Dead by Daylight and have grown to love the game very much. We had the topic of seeing if any characters (both survivor and killer) could be added from Viking/Norse Mythology. The concept in our opinions does sound really cool and we feel like other players in the community would appreciate seeing this n
    3 comments 182 views last activity
  • Is that an intentional thing or not but it I was wondering if you could remove it from the game when he's in stealth of course beacuse it get away the part of his kit
    1 comments 21 views last activity
  • Right now, regardless of how good, balanced or unique a hex perk is, it's still a major crapshoot to run it, given that survivors can spawn right next to it, and even if they don't a lot of totems are in the open anyway. What I'd like to see is, when 1 hex perk is equipped, ALL totems become hex totems, and the effectiveness of the perk varies depending on how many totems are left in the game
    0 comments 21 views last activity
  • Base survivor movement speed 4.00 m/s Survivor movement speed with made for this 4.03 m/s Survivor movement speed while proccing exhaustion perk such as lithe 10 m/s for 3 seconds then back to 4.00 m/s According to my calculations if we set the distance survivor loops equal with lithe and with made for this it requires 16.7 minutes to loop with made for this while injured to gain the same d
    1 comments 31 views last activity
  • This would turn out positive or negative. Epic Sets can be a higher version of Legendary Sets. For example, Chris; we have the RE1 HD Remastered Chris Redfield, I think that's it, I could be wrong. As an "Epic Set", we could receive "RE8 Village Chris" or "RE5 Chris". Simple and to the point. As for Claire, the "Classic Jacket" outfit that she wears in RE2. As well as Sheva's "Business", "Tribal
    3 comments 71 views last activity
  • While I have no illusion that this post will actually change anything, I want to express concern over the upcoming feature to add survivor AI/bots as replacement for disconnected players. While I see there are some very minor benefits to such a system, the negatives in my opinion far outweigh the potential gains. The positives that I can see are that killers can gain perk value from disconnected
    14 comments 241 views last activity
  • Killers Every time you put a Survivor into the Dying State after hooking them at least once, you take 20% of their current health bar from the Dying State meter. When you put a Survivor into the Dying State and knock them to 0% of their health, that Survivor is susceptible to being killed by your hand as a Finisher Mori . Killer Perks Bloodhound now reveals the aura of any Survi
    0 comments 21 views last activity
  • Currently Jolt makes survivors scream when the generator explodes, is this a bug or a intentional thing?
    2 comments 71 views last activity
  • The Knight is by far one of my favorite killers in this game, but his power gets pretty boring sometimes. His description and lore are all about him working together with his guards to achieve his goals and how tactical he is. His power shows neither of that Guardia Compagnia The Knight alone is a terrifying monster on the battlefield, but with his loyal Guards, he is nearly unstoppable.
    1 comments 41 views last activity
  • One of the main criticisms around buffing Grim Embrace is that the perk would promote camping. However I think with the recent anti-camp measures being announced and hook grabs being removed, Grim Embrace should finally receive a meaningful buff. Grim Embrace, at minimum, should block all Generators for 60 seconds. Aura Reading should apply to all Survivors, not just the Obsession specifically.
    0 comments 21 views last activity
  • Ever since the event ended, my survivor games have been absolutely miserable, like quit playing the game miserable. I’m not even joking when I say that 95% of my matches since the event ended have either had; face camping at 5 gens, tunneling the first person hooked, Skull merchants holding the tightest three gens at the start of the match, or hardcore slugging without hooking anyone. I genuinely
    6 comments 191 views last activity
  • Currently Pharmacy activates and gives a med kit when you are injured and search a chest. This is a nice way to get a med kit, but the fact that you have to wait until you are injured and hope that the chests you find haven’t been searched yet. And if you get hooked, you’re probably going to be healed by another teammate so you can’t even get it then. So what if Pharmacy activated every time y
    0 comments 11 views last activity
  • Remember Me: Remove Obsession immunity Scourge Hook: Monstrous Shrine: Add a clause that survivors on Scourge Hooks can't be Reassured/Kinshipped to make the rescue more pressing as it seems intended to be Septic Touch: Remove the terror radius clause. Call of Brine + Overcharge: Up the maximum % on each a bit by a total of ~50% combined. I think 25% to each would be nice so at least Call of B
    4 comments 41 views last activity
  • Honestly, this is one of the worst changes that game has had in recent years. I'll try to be as nice as possible, I do appreciate the devs trying, but for real, Dead by Daylight has two VERY distinct levels of players. Try hards that grind hours and hours into finding the best loops, perks, builds and exploits to master every single inch of the game to the point they complain its boring, and casu
    23 comments 1,071 views last activity
  • Many a-killer-main has experienced this frustration: entering a match with same-ranked individuals who have a similar prestige to themselves and felt confidence in their ability to have a fun and fair match. Well, then the survivors turn out to switch their character over to one of a higher prestige, inevitably revealing that they are indeed not on the same playing grounds. This, obviousl
    23 comments 661 views last activity
  • Okay okay, I may have come up with this in just a few minutes, but with some tweaking and balancing I could very well see this perk being implemented into the game. — Altruism You connect with those close to you on a deeper level, doing anything to keep them out of harms way When within a 5 meter range of any survivor, press the activate ability button to transfer all negative status effe
    2 comments 21 views last activity
  • Please please please please please there's no reason not to its literally just an inconvenience not being able to quickly p1 a killer you don't play
    0 comments 11 views last activity
  • When the killer camps, it is so annoying. In Racoon City, one room had to hooks and he hooked two people on each. He started camping and couldn’t let me or the other player get them off the hooks. So maybe it should be like if you within a 8ft radius, they don’t bleed almost like Flee the facility in Roblox
    4 comments 51 views last activity
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  • Firstly, I think Boons in general should have a visible outline so you can see clearly how far the range goes New Perk Idea, Boon: Protector of Pain: All Survivors benefit from the following effects when inside the Boon Totem's radius: Endurance Status Effect This effect lingers for 1 / 2 / 3 seconds after leaving the Boon Totem's range. Once the Totem is snuffed, the Perk gets dis
    3 comments 41 views last activity
  • The fact they can just spawn directly next to a survivor spawn has made me drop hexes for good. What is the point of a good perk with a drawback if the drawback is a chance for the perk to just not exist 20 seconds into the match? They're also unbelievably difficult to protect with a fairly fast cleanse and however many other objectives you also have to protect. I feel like killer should be a
    27 comments 542 views last activity
  • I was injured and got downed by the blades with his Main Event right at the line where exiting was and I could have easily crawled out but the animation was too long and by the time the animation was done he was able to grab and hook me. I think his downed animation should be the same like other killers when they hit you and you just fall immediately and you are able to crawl afterwards.
    6 comments 101 views last activity
  • For next year, can we please make it so that only the folks who actually bring the anniversary cake into the match get the bonus bloodpoints and are able to interact with the invitation during a match? There have been so many greedy individuals who just don't bring them and hoard them, and soak up the bonus bloodpoints from folks who are actually bringing them. You could even make it so previou
    15 comments 221 views last activity
  • I was wondering if when Silent Hill 2 Remake comes out, will James get a face rework to be more accurate and faithful to the remake like Resident Evil survivors? BHVR got Jill and Claire wrong at first but they fixed them later as well.
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  • Why console players don't have chat after game, we are same we both crossplay,if PC can have it,why not consoles?
    6 comments 51 views last activity
  • ~Trapper Rework~ Trapper's speed increased by 1% for each disarmed trap on the map and each trap in his bag while not in chase. Trapper's speed increased by 5% while a survivor is caught in a bear trap and the Trapper is not in chase. Trapper's speed increases by 5% for 3 seconds after picking up a trap while in chase. When resetting a Bear Trap, the aura of the Survivor who had disarmed it i
    12 comments 121 views last activity
  • Yeah so why are james's arms bend like they are broken or smthng this kinda not good ??
    1 comments 11 views last activity
  • Tunnel vision is a really toxic behavior in the game, it is unfun and make a lot of frustration for 1 player. I just get too many games with players that get focused so hard that they hand up leaving the game or just giving up. Even when you try to prevent that behavior by taking damage, body blocking and blinding, most of the time the killer just doesn't give a dam about everything else. So I
    13 comments 113 views last activity
  • I'm glad that bots are coming to public matches but there's a few things I think they need to address ASAP when it comes to specific killers. 1) As Plague, I noticed bots cleanse instantly the second they're sick. This is very, very bad for the rest of the team, because it will give her infinite access to her power. This behavior needs to be changed or DC'ing will be seen as worse than killing y
    0 comments 11 views last activity
  • Don't play Trapper much, so not sure if it's a buff or a nerf, but it seems weird to me that the "Hunter's" Traps don't start armed, as though they were placed beforehand. Seems like it could also be a buff, since Survivors wouldn't know what is and isn't trapped already, maybe even adding in a nice jumpscare if they run into one early.
    3 comments 41 views last activity
  • Blights add ons need absolutely gutted and his collision needs to be fixed so no more hug tech because it’s just annoying to go against the same sweaty blights crutching on hug teching and his busted add ons
    6 comments 71 views last activity
  • I mean honestly, when do those devs learn anything ? Another busted perk, out without any balance changes. Survivor speed with MFT = 4,12m/s Killers = 4,6 m/s To catch up with a survivor 10 meters away, you need 21 seconds. Without MFT it would be 17 seconds. It is a total of 4 seconds. A survivor using it is impossible to catch if he just runs from safe loops to safe loops. Another busted
    Mod
    65 comments 3,951 views last activity
  • As said in the title simply. It should include the killer. People might be toxic in it for sure but if there's an option to turn it off, things will be fine. Even some SWF groups might decide to use it instead of voice calls somewhere else because it's fun, I'm sure that'll strengthen the relationship between survivors and killers in some instances, countering the toxicity. We have to believe in
    3 comments 51 views last activity
  • SWF has unnatural info capabilities, in my opinion it works against the game. Killers should not suffer because of SWF too much. I'm okay with it if they wanna rework nurse and change/nerf blight addons. For example if the killer sees that they are against SWF in the lobby and naturally gains some info against them, then the killer can free some perk slots and freely take lightborn and a gen perk
    2 comments 41 views last activity
  • I would like to convey with my post that this game really needs voice chat. I used to constantly play with friends and played at least one thousand hours, but everyone who played with me stopped playing and I go into this game once a week that to remember the old days and nostalgic, I play and understand that playing alone without friends or the support of viewers from various broadcasting platf
    0 comments 11 views last activity
  • hello there, i like to use charms on my killers that fit their character, who they are, what their power is. so for wesker for example the umbrella logo, the disgusting throbbing plant (that reminds me of the one from resi 1) and stuff like that. for myers, charms that usually have one person standing behind another, binoculars. but i realized for the one survivor i enjoy the most, kate,
    0 comments 11 views last activity
  • She got super hit in RE Village and even her screen was not enough, people loved her so much. Even Capcom surprised, they did not expect people will love her so much. Bringing this character into fog as new killer would make a lot money for BHVR i think. Because Lady D is so popular. If there is any chance for another RE chapter, Lady D 100% should be new killer because from new generation RE v
    10 comments 121 views last activity
  • Just make it so the penalty timer doesn't start until the player is back in the lobby screen. This will make a difference for 5 minutes and 15 minutes penalties. Otherwise many players will keep "using" the time to spectate, especially once bots will be introduced. No one cares about 1 minute penalty (per day, which is bad enough for the game) but with this little change you can make people
    0 comments 11 views last activity
  • I keep seeing it more and more that survivors are trying to kill themself, if they see a game as lost or unfun. Here an idea, to make it happen less often: I think there should be more Bloodpoints for survivors being on hook which could be considered as "Enduring Pain". The longer you stay on a hook, the more BPs you get. BPs increase exponentially, the longer you are on hook. (This makes up fo
    0 comments 21 views last activity
  • In general I like this game. But I am so sick of the toxic players. We need a do not match again option. Give those who get to a certain threshold of do not match again requests their own little server where they can play with other people who like play like them. And yes I play survivor more then killer but this should be implemented for both sides. I've had my share of toxic survivors as a kil
    18 comments 371 views last activity
  • Hello one and all, I posted a couple of suggestions a couple of months ago and have had more pop into mind. Some are fun or cosmetic, and others are what I think would add a lot to the game play. The fun/cosmetic, 1. Dailies should always refil to three everyday. I think if someone grinds them, they should be rewarded with a full hand and not just one. Though I think the one reroll is ample
    0 comments 21 views last activity
  • one daily for each side per-day: as of right now, when you log in each day you get a random daily, problem with that daily is that maybe is a killer daily when you want to play survivor, and vice versa. the solution is clear, there are two main sides in this game, just give two dailies, one for each side let choose from more than one daily per day: same as before, maybe you enter the game
    0 comments 21 views last activity
  • Let me cook.Im thinking there becomes a book or something with possible perks that new survivors could bring into game. Basically the sanctum of shrine:veiled knowledge would hold Behavior perk ideas, but nobody could use them(at least in a public match) this makes it where survivors not only be hype about some perks they could be getting when a new survivor/killer comes out, but they could also
    4 comments 32 views last activity
  • Anyone who has the ability to delete this thread, please delete it. I cannot do so myself and it is not productive or beneficial to the feedback and suggestion forum.
    12 comments 121 views last activity
  • It would have 3 new people Negan as the killer and Rick Grimes and Glenn Rhee As the two surviors I still havent figured out abilites But a voiceline for Negan when he opens a locker he says "Little Pig, Little Pig Let me in. And his terror raidus would be him whistling.
    0 comments 21 views last activity
  • Upon stumbling a recent thread,a random idea from my memory has beamed its way back into my frontal lobe. As far as I understand,the reason behind locking killer switching has been due to the separate MMRs on each one. I would really like an option to just queue with one singular,highest MMR and be able to switch Killers instead. I dont mind harder matches,the freedom of switching to a better Ki
    1 comments 21 views last activity
  • If survivors get 3-gen'd, the game becomes sooo boring. I implore the devs to think of something for this situation to make it less boring. DCing/Suicide on hook is so much less of a penalty than sticking around and continuing to play in such a situation. Also, I understand that "survivors do it to themselves." But sometimes they don't. We have a plethora of teleporting killers and killers who
    12 comments 132 views last activity
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