Key Rework Suggestion

A lot of survivors feel that toolboxes and flashlights are the only items worth using anymore. Key and maps are considered useless, and medkits are, semi decent.


So I wish to try and help survivors with this idea to rework keys.


Keys still have their current functionality of being able to re-open the hatch after the killer closes it, but we will remove all the aura reading stuff in favor of this.

Firstly, I'm not sure if Keys use charges or can only be used for a set amount of second. But for the sake of this idea, I'm just gonna assume they use charges.

Then the main change: While holding a key, except the broken key, a survivor is able to expend charges of the key (lets say 5) to instantly open a chest of any kind.

Next, rework some of the add-ons.

Prayer Rope:

Tightly knitted rope used in praying rituals.

  • Items created in the chest the key is used on will contain 2 random Common add-ons


Scratched Pearl

A porous and scratched white pearl.

A minuscule jump ring allows the pearl to be attached to the Key.

  • Adds 10 charges of use to the key.


Prayer Beads

A chain of matte beads of various sizes used in praying ritual.

  • Items created in the chest the key is used on will contain 2 random Common and/or Uncommon add-ons.


Eroded Token

A heavily worn out token made of brass.

If an inscription or drawing was once engraved in it, it has today completely disappeared.

  • Survivors can see what type of item and its rarity is within a closed chest they are facing. But they cannot see the item's add-ons.


Gold Token

A gold token with a dull appearance.

Both faces are smooth and void of any inscriptions.

  • Survivors can see the type of item and its exact add-ons within a closed chest they are facing.


Weaved Ring

A mundane key ring in appearance with an unusual bluish dark sheen.

The ring binds the Key to the user, preventing its loss even in the darkest of times.

  • In case of death, lose this Add-on instead of the Key itself.


Milky Glass

This opaque piece of glass emits a dull vibrating noise.

When the Key is used to unlock the Hatch, the glass token protects the Key from breaking, channelling The Black Fog's energy into the glass instead.

  • Opening the Hatch with a Key loses this Add-on instead of the Key itself.


Blood Amber

A blood-red amber striped with black veins.

The amber is warm to the touch.

  • The item given from a Chest opened with this key ill have a rarity of Rare or higher.
  • Removes 5 charges from the Key.


Unique Wedding Ring

An engraved wedding ring that emerged from The Fog and resonates with an indescribable and incomprehensible energy.

  • The first item and its add-ons you collect from a chest during the trial will be immediately sent to your inventory instead. This add-on is consumed once this happens


What do you think of this? I am a killer main so I may be talking out of my ass, but I really hope this sounds like a good idea on paper.

Comments

  • Number of chests in the trial is limitted, and its huge. Any "charge" addons would be a waste. Key need more usage beside oppening hatch/chest to make it uses charges. Maybe totems could be clensed/blessed with keys? If its only chests/hatch. Then it should be limitted to usage - 1, 2, 3 uses of key before it become broken.

    And then, what about broken keys if their aura reading would be removed?

    I think that keys should also be used to clense/bless totems, and broken keys could be used only for this.

    Also - seeing items in chests is just bad, especially that loot is created when chest become oppened, never before.