Survivors, Killers, Developers, a Trade Offer
Killers
- Every time you put a Survivor into the Dying State after hooking them at least once, you take 20% of their current health bar from the Dying State meter.
- When you put a Survivor into the Dying State and knock them to 0% of their health, that Survivor is susceptible to being killed by your hand as a Finisher Mori.
Killer Perks
- Bloodhound now reveals the aura of any Survivor that has been picked up for 4 seconds.
- Hex: Devour Hope now increases the damage dealt putting Survivors into the Dying State by 10%.
- Hex: Huntress Lullaby now increases Dying State progression speed and recovery time by 14% per token.
- Terminus now increases damage dealt to Survivors upon putting them into the Dying State by 20% while active and ignores the first hook requirement.
Survivors
- Survivors are granted the ability to bring themselves back up from the Dying State at any point in the match.
- Survivors are granted 5 seconds of the Endurance status effect upon picking themselves up.
Survivor Perks
- No Mither now has the ability to increase recovery speed by 75% and reduces damage taken from being put into the Dying State by 10%.
- Soul Guard now has the ability to reduce the amount of damage taken from being put into the Dying State by 5%, and 10% whenever you are cursed.
- Unbreakable now has the ability to increase the duration of the Endurance effect after the Survivor picks themselves up by 3 seconds.
Killers get a way to perform a Mori at any point in the match so long as they hook the Survivors at least once and must do some work in order to earn that Mori.
Survivors get a way to prevent being slugged for the entire match and an easier way out if they are targeted by the Killer and repeatedly slugged.
All players have a new way to play this game.
And Hex: Huntress Lullaby is useful.
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