Knight Rework (please....)
The Knight is by far one of my favorite killers in this game, but his power gets pretty boring sometimes. His description and lore are all about him working together with his guards to achieve his goals and how tactical he is. His power shows neither of that
Guardia Compagnia
The Knight alone is a terrifying monster on the battlefield, but with his loyal Guards, he is nearly unstoppable.
Together the Guardia Compagnia fights for their own freedom, killing anyone who gets in their way.
Special Ability: Guard Switch
At the start of the Trial, The Knight and his three loyal Guards will spawn near eachother and go patrol different parts of the realm at once. Each Guard will have their own Terror Radius and Red Stain, along with keeping their respective abilities. You can see each Guard's aura in white. While looking towards a Guard, tap the Power Button to play as that Guard, each Guard has a special passive ability.
While playing as a Guard and a chase is initiated, you automatically drop a standard on the ground, if a Survivor grans the standard, they receive Haste, Endurance, and their Scratch Marks will be hidden.
Guard Special Abilities
The Knight and his Guards have seperate passive abilities they can take advantage of during the Trial.
The Knight is the only one who is affected by his Perk Loadout and will not drop a Standard if a chase is activated.
The Carnifex has a reduced stun for Pallets and will break Pallets much quicker.
The Assassin has an increased movement speed and inflicts Deep Wound if a hit is landed. You cannot see Scratch Marks and Blood Trails are brighter.
The Jailer activates Killer Instinct as long as a Survivor is within 15 Meters.
Notes
The Knight and his Guards's respective emblems will glow green on their shoulders when they are currently being controlled.
When not controlled, The Knight or his Guards will not break Pallets or Vault windows when chasing a Survivor.
When not controlled, The Knight or his Guards' movement speed will be slightly slower compared to if they were controlled by the player
A Guard must be in a chase with a Survivor for a minimum of 4 seconds for the Standard to drop, and only the chased Survivor(s) may grab it.
Haste, Endurance, and the lack of Scratch Marks after grabbing the Standard last 7 seconds.
Comments
My favorite killer -> he gets boring...
How that works? Seems like he is not your favorite killer.
He is one of my more played killers and he is in decent spot imo. I quite enjoy his unique playstyle where you can chase multiple people at the same time.