Avatar

mikewelk

mikewelk

About

Username
mikewelk
Joined
Visits
0
Last Active
—

Comments

  • @Blueberry said:

    I can't speak for the system of how it works.

    However it's kind of a tough situation when it comes to giving "Trusted" to the really active forum members ( I would think ). As typically when they're extremely active on the forums just through being a human you make some bad posts or accidentally break a forum rule here or there. It's in other words very hard to post that often and be that extremely active while still having a "pristine" record if you will. Which I would imagine would make it hard to get a Trusted title I would think. I've made a few mistakes myself, it's hard not to after so many posts. Some of us highly active people can also come off a bit abrasive in our posts as well, it happens when you're extremely passionate about something unfortunately, even if you do try your best. We just love this game that much.

    Maybe it's just for super positive people on the forums though, not necessarily most active? Not sure.

    It's just a weird system, personally I'm not here for appreciation, I just want to feel like my voice is being heard regarding the game's changes and that naturally comes with being passionate which you summarized really nicely about what it causes. I also made a fair share of mistakes here (big and small) and I've learnt from it but it'll always be a shadow over me.


    Unbiased views and being chill are hard to come across and it would just lead to conflict as to why x got it and not y when x did this bla bla bla.

  • @Ayodam said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3671569#Comment_3671569

    I like playing as and facing SM (even when she could 3-gen) so I may be biased but I think Meg could have avoided that hit if she’d paid more attention and remained calm. I think she panicked, misjudged how close SM was to her (and thereby thought SM could m1 her), and forgot about the drone.

    What's fun about Merchant games if you don't mind me asking?

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3671794#Comment_3671794

    But I have not used it to dismiss your post, or anyone else's posts on this thread.

    It is a fact that a "hate train" against Skull Merchant exists, because of her problematic release. The same thing happened with Legion years ago. And because of that, a scenario where multiple killers would have gotten a hit gets far more attention, simply because the killer is Skull Merchant.

    The assumption that I haven't even watched the video is also wrong. I watched it then gave my opinion about it. It is the whole point of this thread, is it not? I am just participating in the discussion you've proposed, so I don't think a harsh response was warranted.

    You're describing everyone's opinion if they don't like Skull Merchant as a simple hate train. You've done it on basically most discussions, stating that with time it'll be fine. You have complete disregard for people's opinions and think it's just a trend of some sort. Sure, some might be on a hate train of some sort, but it's not everyone as you describe it to be.


    You didn't watch the video. You said that going to an extremely unsafe pallet caused her to get hit, these are both false assumptions based on the thumbnail because it wasn't the tile that got her injured, nor was she hit - the drone got her. She actually pallet stunned the killer so any discussion regarding the unsafe tile causing the drone to get her doesn't really work.

  • @OnryosTapeRentals said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3671782#Comment_3671782

    Yep. I don't understand how people aren't getting it.

    Skull Merchant plays herself. There's no real skill component to her power.

    Well apparently placing drones strategically takes a ton of skill and survivors just don't understand the thought process.

  • @[Deleted User] said:

    I think everyone should take a step back and address the obvious: should a player drop a health state from being scanned by a passive rotating beam in a PVP game? Like, at least Plague has to aim something. SM is such a bad power design. It's auto pilot.

    Plague comparisons came out of the blue and now SM defenders are making Plague seem overpowered and way better than Merchant, even claiming Plague has the best power state in the game.

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3671748#Comment_3671748

    No need for the harsh response, mate.

    But either way, the video shows a play made around a dangerous pallet. If the killer was Huntress or Deathslinger, the outcome would most likely be the same.

    Getting a hit on that scenario isn't something that only Skull Merchant can do.

    No need for the "hate train" comments either, people's opinions are worth more than that. I mean how do I tell you kindly to watch a clip instead of assuming everything based off of a literal thumbnail whilst you're just blindly defending Skull Merchant?

  • They need to put it on the loading screen tips, I believed it was like that for way longer than I should've when I started off. Maybe even add it to the tutorial where Trapper has NOED active during endgame and it teaches you about the effect and how to cleanse totems.

  • @GeneralV said:

    To be fair, this clip isn't exactly proof of anything.

    Doctor, Artist, Huntress, even Freddy could have gotten that hit simply by using their power. This only caused a certain outrage, if I may put it that way, because the Skull Merchant's hate train hasn't dissipated yet.

    This Meg attempted to loop an extremely unsafe pallet and she got hit as a result. This is natural, it is part of the game.

    She didn't get injured by the fact she went to an extremely unsafe pallet, nor did she get hit as a result. Watch the video instead of looking at the thumbnail please and then talk about the clip. This "hate train" isn't going to dissapear because it's not a hate train, very simple thing to understand here.

  • @Feneroe said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3671536#Comment_3671536

    The "defense" of Xeno was "Xeno's cooldown on miss is currently bugged. Please wait for her to be fixed before screaming for nerfs."

    Nope. People thought the ability wasn't bugged and didn't want ANY changes made. Look back at my discussion or any other one, it's been a while so I don't blame you for the misinformation.

  • @JeanGreyarea said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3671532#Comment_3671532

    I remember so many people defending xeno when he had like no cool down, afk pig, nurse (like come on), spirit when she could do the stand still mindgame and blights addons. It still surprises me

    Can't forget Chess Merchants holding entire games hostage!

  • @JeanGreyarea said:

    https://forums.bhvr.com/dead-by-daylight/discussion/407463/skull-merchant-and-unavoidable-hits

    I dont get why some people are so hellbent on defending this specific killer. Shes miserable to play vs and the players that play her know that.

    Because it's like the Xeno situation, anything that provides easy wins will get defended - no matter how terrible the justifications are. People payed iri shards or auric cells for them just because they are overpowered and then become angry as it won't get them easy wins after a nerf.

  • I think that most people who tunnel do not care about BP but the whole idea of winning. You make a good point about pips but that will only mitigate it until they get iri one, something that will become way more difficult without tunneling nevertheless. So I guess it would alleviate some tunneling but, as to it's effectiveness in the long run, I'm not too sure.

  • @ReverseVelocity said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3671220#Comment_3671220

    Most of these bugs come from changes under the hood that aren't noticeable I think. They probably changed something very minor about Lery's that wasn't worth documenting and now we have two basements.

    It's weird that they don't document all changes, would be cool to see what they're experimenting with to cause such things and predict which change actually caused it lmao.

  • It's a plague on NA servers. When I was back on EU servers I didn't know how lucky I had it.

  • Because these buffs were apparently necessary and often discussed in the forum/Twitter, duh! I have no idea.

  • That's a good thought!

  • @Venusa said:

    Trust me, forum killers are always going to find an explanation as to why it was %100 avoidable and it was purely survivor's fault LOL.

    Screenshot_20240309-082702.png

    (I don't know if I'm allowed to give credit to the person who made this but it's not my work).

  • Real shame it's all the way down here, should be in the spotlight at the top lmao.

  • @sinkra said:

    My question is why haven't devs done anything yet about SM or other op killers? They had the stats long before they released them and SM has had a 70% kill rate for nearly a year. They keep buffing killers lower than 60% but do nothing about the killers that are op by their own standards.

    Because a lot of people kill themselves on hook against her so the stats apparently lose their value - imagine what it would be if they counted DC's! They should still realize that people don't enjoy facing her, and it's not just because they hate her because of her release, and do something like allow lock-ons to not be permanent until injury. The kill rates won't drop because barely anyone likes facing them.

  • It's such a weird bug because how did it even happen? It's like when Wesker became invisible with the Xeno release, what causes such things lmao? Spaghetti code in action is so funny to witness.

  • @Xernoton said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3671167#Comment_3671167

    As for how precise you can be... very? You know where the beam is because you can see where it's projected, and you know which direction it's going.

    The problem is that you only see a very inaccurate display of the beam. You see both of the lights on the drone but it's impossible to tell where exactly the beam is. You can make an educated guess but the the fact of the matter is, that you'd need to make sure not to get hit, which would force you stand still slightly longer than necessary.

    So let's say you can time it so well, that you only need to stand still for 0.3 seconds - I already consider this quite unrealistic but for the sake of the argument, I'll use numbers that favor you. That is 1.2 metres of distance that you lose. That's not too bad. But then you still need to accelerate again to get to full speed. This takes another 0.25 seconds with a linear accelation of 10 m*s^(-2). Integrating this twice, tells us how much distance a suvivor would make during that time. So we get: s = 1/2 * a * t^2 = 1/2 * 10 m*s^(-2) * 0.25^2 = 1/32 * 10m ~ 0.31m. Normally however, you'd get 1 metre of distance. So that's another 0.69m lost. Combined, we get 1.89 metres distance less. Let's assume the survivor somehow manages to mitigate this a little and we get 1.8 metres of lost distance.

    This equates to 3 seconds less the killer needs to catch up. Sounds reasonable. Until you factor in what happens during those 3 seconds. The survivor still moves at full speed, so that's 12 metres of total ground, that they cannot cover. This is a lot and can easily make the difference between getting to the pallet / window or going down. Keep in mind, I also do not consider any movement modifiers the killer could use such as Haste from Claw Traps.

    We, the audience of the clip, might have a hard time figuring out where the right moment to crouch is, but that's because the survivor isn't looking behind them to actually get that information.

    This is incorrect. He looks to the drone for a short moment right before it injures him. That is what I looked at and honestly, to me it looked like he still had a bit of time. Obviously, what I think doesn't matter but it goes to show, that it's not quite so easy to figure out where exactly the beam actually is.

    As for them getting hit before their next pallet, I just don't believe that. When they briefly turn their camera as they get hit by the claw trap, we can see that Skull Merchant is still behind the desk on the other side of the pallet

    The stun takes 2 seconds. Then we have the table, that is about 2 metres long (kind of hard to tell, probably a bit less), which the SM walks around. So she has to catch up 2 * 4m - 1.89 + 4m + 1m, if we assume that SM chooses the worst path to catch up. That's roughly 11.1 metres of distance. 8.3 m of which the killer has to catch up before they can hit a lunge at max range. This takes 15.5 seconds. A little more because SM needs to accelerate again. So let's round it up to 18 seconds. There are exactly 5 possible pallet spawns, that she could have reached in that time. One of which was in the corridor next to the room but she took a path that would allow SM to intercept. So we have 4 pallets left. 2 downstairs and 2 upstairs on the outside.

    Typically only 1 of the 2 upstairs will spawn. But yeah, you can get to either of them. However, both of them are quite secluded and only the one closer to the staircase gives you a chance to escape that place, if you manage to stun the killer. So this plays into SM's strength again.

    So you do get to 1 out of 4 possible pallets after all. I apologise for my previous assumption. You're in a bad spot as a survivor but not quite as bad as I presumed.

    I'd also like to point out that even if the choice really is just "be scanned or get hit", the survivor STILL misplayed, because the M1 hit is vastly preferable to getting claw trapped. There's just no way of reading this clip that isn't the survivor messing up somewhere.

    I don't know, if I agree with that. Keep in mind, that you'll be claw trapped in the next loop then, which will give her extra speed but more importantly hinder you by 10% for 3 seconds.

    I appreciate the effort you put into that. I really do. I know calculating the numbers and just writing all that took ages.

  • I wish I could pin replies lmao. That's a cool illustration!

  • @Hexling said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3671180#Comment_3671180

    Thats because you only go against like 2 a year because no one wants to play her cause its boring and everyone just d/c lol.

    No I'm the Merchant magnet, had two in one gaming session after a break (to avoid the increase in people playing her after kill-rates were released) two days ago if I remember correctly - one provided the most miserable experience ever whilst the other one basement tunneled.

  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3671178#Comment_3671178

    Most killers get harder to counter if there's noticeable lag, including every other ranged and precision killer. It's not unique to her, is what I mean.

    Server lag will always exist in some capacity. A ray so thin like that will always be impacted more by it, especially due to it's speed of rotation.

  • @Hexling said:

    https://forums.bhvr.com/dead-by-daylight/discussion/407463/skull-merchant-and-unavoidable-hits

    The killer is trash. Also takes no skill that's why people use her and that's why she has the highest kill rate in the game.

    Apparently she takes a ton of skill, I've yet to experience going against a skilled Merchant since a year ago!

  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3671169#Comment_3671169

    I mean, sure, but that's hardly a Skull Merchant problem so it feels a little irrelevant to bring up

    You're talking about precision being easy regarding avoiding the rays. I'm saying it's not due to server lag. Pretty relevant in my book.

  • @WolfyWood said:

    https://forums.bhvr.com/dead-by-daylight/discussion/407463/skull-merchant-and-unavoidable-hits

    Nothing to even comment, showed a friend of mine this who hasn't played since Knight release and he said he's glad you can still hook suicide 'cause he'd do it every game vs her.

    Show him how she's getting defended and he'll be even happier he quit when he did ha ha

  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3671162#Comment_3671162

    No, them camping a pallet doesn't matter. As I clarified a few messages down, I don't consider them camping a pallet to be a mistake or a bad call. It was a good play! If they'd followed that up with countering the drone, this would've been a perfectly reasonably done chase. My point in bringing it up is that standing still at the pallet is irrelevant because it's not the point in this clip where they actually needed to just counter the drones.

    As for how precise you can be... very? You know where the beam is because you can see where it's projected, and you know which direction it's going. We, the audience of the clip, might have a hard time figuring out where the right moment to crouch is, but that's because the survivor isn't looking behind them to actually get that information. Even if it is really difficult to do it on the fly, it's the kind of thing you keep an eye out for and practice so you know the timings.

    As for them getting hit before their next pallet, I just don't believe that. When they briefly turn their camera as they get hit by the claw trap, we can see that Skull Merchant is still behind the desk on the other side of the pallet. The killer is fully on the other side of the room, and we know that this survivor has at least some resources close by depending on which variant of RPD it is. Crouching for half a second isn't going to let Merchant cross the entire room and get them before they slip out - you could partially walk off Exhaustion in this scenario if you're confident.

    I'd also like to point out that even if the choice really is just "be scanned or get hit", the survivor STILL misplayed, because the M1 hit is vastly preferable to getting claw trapped. There's just no way of reading this clip that isn't the survivor messing up somewhere.

    Server lag exists and it gets bad sometimes. Precision isn't really as easy as it looks. Had moments where I got scanned because the server was acting up and her counterplay basically got nerfed to the ground.

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3670996#Comment_3670996

    you can remove the lock-on by purposely getting lock-on when she is far away. In general there is no reason to get lock-on in most cases so acquiring a lock-on stack is a mistake in itself.

    Remove lock-on by getting more lock-ons and mess up a survivor's looping since SM gets haste from it whilst you require healing and mending now. Awesome! There are reasons to get lock-on called stealth drones where you run into them due to how well they are placed. 👍️

  • @ZamasuManzon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3671024#Comment_3671024

    Thanks for replying man.

    I've found the problem. It's the god damn antivirus (BitDefender) that have some problem with the Easy Anti Cheat

    Glad you got it sorted out. Antivirus usually does silly things like that, luckily I haven't had issues with Norton at all.

  • @FrenchBagels said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3671111#Comment_3671111

    Plague with corrupt is on par with Oni. I don’t know what you’re on about. I very much disagree with your assessment.

    Did you know that tier three Myers can insta-kill survivors regardless of hook states? I believe that's the best power state in the game and I'm sure others do too.

  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3671109#Comment_3671109

    Setting aside that the reason they camped the pallet was to get a stun, not to counter the drones...

    ...You agree, then, that this clip shows a survivor misplaying, and not a killer lacking counterplay?

    They were forced to camp the pallet by the drone the Skull Merchant set in a second whilst esnuring the survivor was zoned. They could've not camped and got injured but that wouldn't make sense.

  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3671105#Comment_3671105

    Are you actually attempting to understand what I'm saying here?

    Referring to the clip, the survivor should stand still when the beam is crossing them to avoid the third scan. There are two outcomes here: Either they just avoid the scan and keep the chase going, or they lose distance and take an M1. Both are preferable to being claw trapped, and both are generally how dodging damaging powers works in general.

    In this clip, the drones were not countered. The survivor camped an unsafe pallet for a stun, did not account for the killer's power being a source of ranged damage, and were hit by the ranged damage they were ignoring.

    They camped a pallet so the drones didn't scan them - a form of counterplay. They didn't utilize that when they got scanned by the doorway so they didn't use counterplay then. Therefore, counterplay was used but not at the end of the clip. The drones were countered for half of the clip.

  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3671102#Comment_3671102

    Oh, right, I do remember that now.

    That's kind of a different argument- I brought that up to say that if you reach the worst case scenario, there's still stuff you can do. It's not her main counterplay, it's just an option you have if you're in the worst case scenario of being claw trapped and getting Hindered. I also did not say Clown is better, I said Clown's numbers are higher, because they are.

    The argument was: If you can do it against Clown with higher numbers, you can do it against SM with lower numbers.

    Her main counterplay would of course be avoiding that outcome for as long as possible, which is why this clip is silly to use as evidence against her. None of her counterplay was actually used here.

    So standing still whilst in chase and in the drone's range isn't counterplay now?

  • @Gabe_Soma said:

    https://forums.bhvr.com/dead-by-daylight/discussion/407463/skull-merchant-and-unavoidable-hits

    I just cannot understand how there can even be one sane person who still has the will to defend this stuff.

    Yet apparently there are also many.

    People defended Chess Merchant, this is light work for them.

  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3671097#Comment_3671097

    I don't remember saying that, I'm not sure what you're talking about, I'm not sure what you're referring to? In any case, the counterplay to Skull Merchant is varied, but typically involves avoiding her drone's beams.

    Speaking of which: Remember, we're changing nothing about this clip for the thought experiment. If the survivor does exactly what they do in this clip, what happens?

    Back on my discussion about Skull Merchant's counterplay like two-three months ago? Where you said her counterplay was like Clowns where you camp pallets and pre-drop, also stating that Clown is better than her or something.

  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3671087#Comment_3671087

    Again, they were doing that because they were camping a pallet. If they weren't camping a pallet, it would've been a hilariously bad idea and nowhere close to real counterplay.

    The part that matters is if they avoided the beam as they left. After all, they're not being scanned while camping a pallet, so that part's irrelevant. The core question is: Did they take the steps to counter the power when that power is actually threatening them?

    The answer is no. They just ran in a straight line and didn't look like they were regarding the drone at all.

    I'll mention it again, because it's an important comparison. Imagine the following: Everything about this scenario is the same - the same loop, the same stun, the exact same pathing and actions from the survivor after the stun - but the killer is Huntress. What happens?

    Now do the same, but instead of replacing Merchant with Huntress, we make two changes: The killer is Trickster, and the survivor is one blade away from a health state. What happens?

    The counterplay to Merchant is camping pallets and pre-dropping, something I believe you stated yourself. If it was a Huntress, you would still have a chance to dodge the hatchet, likewise with the Trickster and his knives.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3671030#Comment_3671030

    That's because you are talking a 10 second clip out of context. Look at all of the factors:

    • They already had 2 stacks, do you know how long it took or what was done to get those 2 stacks? No you don't
    • They were at one of the worst most unsafe pallets in the entire game, let alone the map.
      • Why is that pallet so bad? Because literally right next to it by the stairs, is probably the strongest pallet in the entire game, why didn't they drop that one?
      • Were they trying to save that god pallet? If so, they got outplayed here by getting to greedy.
      • Was that pallet already gone? If so they got outplayed here because they used that god pallet too early, or someone on their team did, or they ran to an area where they knew there wasn't a pallet.
    • The pallet that they were out would have been a "guaranteed health state" for probably 90% of the killer in the whole game.
    • The reality is, sometimes you got to take the hit, this a 1v4 game, not every situation is meant to have a counter to it. Sometimes the "counter" to a situation is to not put yourself in that situation to begin with.

    There is a difference between mechanical skill and strategic skill. Think like playing a fighting game. The clip you are looking at, is someone who is at half health, against someone with full meter, and knocked down in the corner. They guess the 50/50 wrong, and then lose the round, and then you are complaining that the 50/50 is OP. When the problem there wasn't the 50/50, it was they they failed multiple times. They:

    • Let their opponent build full meter
    • Got to half health
    • Got pushed into the corner
    • Got knocked down in the corner
    • Then lost the 50/50

    They failed multiple times to get themselves into a situation where their opponent would win.

    Or imagine chess, where you blunder your queen early, then complain about some move the other player did with their queen to win. The mistake wasn't "queen OP" it was that you lost your queen to begin with, and put yourself into that bad situation.

    We can assume those tokens were built passively by stealth drones as well which is the most likely scenario. They were at the most unsafe pallet probably because they had no time to react (possibly due to eight seconds of undetectable) and stair loop shouldn't be dropped at five gens since it's like the equivalent of shack pallet. Nevertheless, they got the stun with the pallet so this is all irrelevant.


    They couldn't do anything about the two lock on stacks, they didn't get pushed into a corner, and they didn't get knocked. Did you even watch the video?

  • @ReverseVelocity said:

    I can't believe they'd add a killer that can injure you for free! Literally just have to press m2 a few times and you're guaranteed to be injured.

    https://us.v-cdn.net/6030815/uploads/52U505N3EY46/image.png

    wait uh who were we talking about again

    Anyway, my point is a lot of killers are going to have situations that feel unavoidable, but the choices you make beforehand lead you into that, which you can avoid. Doctor has existed since 2017 and sometimes playing against him is "guess i'll die". She got tagged twice beforehand, we only see the final tag in this clip.

    No idea if she'd have had the time to stand still for a sec in the doorway to avoid the final scan, but it might've been possible.

    Also what the hell does "mixed race checkspots" mean??? Is dbdtwt ok?

    Plague injures you, true, but she doesn't have anything to deny loops. You're just injured, just like Legion's ability.

  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3671037#Comment_3671037

    Oh, come on, man.

    That survivor standing still wasn't doing it to counter the drone, they were camping the pallet to drop it and get the stun. The point where they need to counter it is as they're running away- you can see they only get clipped just before they get out of the radius, so they crouch for a split second there and then keep running. That is what countering the drone in this situation would look like.

    This is agonising, the clip being posted shows the most cut-and-dry obvious scenario where crouching the drone is the absolute best call. You already have distance, the killer isn't closing that distance immediately because they just got stunned and they have to navigate around an object, and you're only in danger at the very edge of the radius so you only have to do it once in a position where you've already made distance so it's less damaging to you.

    Based purely on their movements - and again, I'm not psychic, they could have mistimed the rotation - it doesn't look like that survivor is paying any respect to the drone at all. If someone runs in a direct straight line against Huntress and gets downed, even after getting a stun on that killer, they're misplaying. It's the same here.

    They were standing still instead of moving from side to side to get the most reaction time to drop the pallet at the right time. That is her counterplay after all and notice how they didn't get scanned because it is counterplay and not the best thing to do but something you're forced to do?

  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3671030#Comment_3671030

    It seemed that way because it looks like no attempt was made to counter the drone.

    Now, I'm not sure if this person does actually know how drones work and just mistimed it, which is easily possible, so I don't want to say for sure they were just ignoring the drone. I'm just saying that whatever the reason, the thing Skull Merchant was rewarded for here is a misplay on the survivor's side.

    She got outplayed at the unsafest loop in the game (arguably) by a survivor standing still (counterplay againsther drone). So there was an attempt and it's glaringly obvious.

  • @Huge_Bush said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3670985#Comment_3670985

    Some people are masochists. I believe there are those who like to face her but they’re probably something like 4 people out of the playerbase. Perhaps the same people who like to suffer while playing Twins.

    Yeah, it's hard to wrap my head around the idea of liking suffering - especially when it comes to a literal video game...

  • @ChaosWam said:

    I can understand Skull Merchant frustration, but my friend that's a loop I constantly down survivors at with M1 killers. Stop using unsafe pallets to try and prove a point.

    ? The Skull Merchant got stunned at the loop lol, watch the video instead of looking at the thumbnail.

  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3671016#Comment_3671016

    Considering how predictable and counterable the drones are in general, actually pushing survivors into situations where they can't reasonably avoid stacks is pretty difficult and does involve some kind of skill.

    The fact of the matter is, she has counterplay and that counterplay is pretty interactive. There is, whether you want to hear it or not, skill expression on both sides here.

    You can just not like her. You don't have to overstate your case by posting videos like these, where someone just doesn't counter her power and also gets a little unlucky.

    Well this was one of those situations and it seemed laughably easy and took very little skill. I don't see the skill aspect at all. Her counterplay is interactive for sure, doesn't make it good though.

  • @ZamasuManzon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3670917#Comment_3670917

    Yes, but they basically said to either delete the EasyAntiCheat folder and then make Steam re-download it or use the repair function of EAC.

    I'd probably email DBD support because it sounds a little risky. Does EAC have some sort of email system in place to ask questions?

  • @Pulsar said:

    It's a little goofy. Even the most stalwart defenders have to admit that much.

    This is a serious outplay on a totally unsafe pallet and they get punished for it. That's just rough.

    I don't think we'll see that happen anytime soon. Once people face more Skull Merchants as their pick-rate will most likely rise, I hope more recorded examples will come that make it harder to justify than to say "just crouch".

  • Had one tell me to run Urban Evasion to help loop Merchants...

  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3671004#Comment_3671004

    First part is correct! She was scanned twice before this clip started, so when the Skull Merchant gets a claw trap out of this situation, she's being rewarded for that as well as the single scan shown in the clip.

    Second part is incorrect, you absolutely can tell if the beam has passed you. It's a little harder, and it involves keeping an eye on the drone, but with a combination of checking as you're approaching the door and timing it in your head, it's easily possible to know the beam's passed you. While you can't see the big glowy orange beams, you can see the lights on the drone itself. The beams start in a predictable position, they move at a predictable speed, and they move in a predictable direction. It might take a few tries before you get it down consistently, but you can know this kind of thing.

    Third part is irrelevant, Huntress wouldn't have to move in this situation so her speed doesn't matter.

    Finally, I want to highlight an implication you made in that second part: Let's say Meg does lose a ton of distance even though there's no guesswork involved. Then what? Does she... take an M1? Because that's preferable to getting hit by a claw trap, and actually the smart play in some scenarios against a few different killers.

    She's being rewarded for survivors not being able to remove lock on in any way and yet getting tokens being super easy. She is indeed. Such a reward for such little risk shouldn't be a thing. Yes you can tell but it's more difficult than just being able to see the line which is what I meant. Taking an M1 just doesn't sound like the best thing to do, especially when you're under the pressure Skull Merchants can put on you whilst they could be jamming out to music without a care in the world if they get stunned because they'll make that distance back with the survivor being forced to crouch or stand still (most people don't know that you can crouch against her drone).

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3670999#Comment_3670999

    Yes, skull merchant has to use her power as it is literally designed and the survivor has to stay in the area and get hit by the scan 3 times for it to do damage. That is literally the power, what exactly are you on about? Is suddenly myers some massive problem because you get downed for letting him build up to tier 3? Is nemesis suddenly a problem because you can do damage to them if they are already infected and you aren't able to cleanse it anymore? Is ghostface suddenly a problem because he downed you instantly before knew he was there because you let him expose you? Is trapper suddenly a problem because you walked into a trap?

    Her power involves little skill and little risk and zoning survivors to get scanned isn't anything difficult. You don't lose distance by placing a drone like the distance lost when placing a bear trap like Trapper. You can't just get tier three with Myers by holding down stalk the entire game at loops whilst Skull Merchant can just press M2 to deny any value out of loops, etc.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3670996#Comment_3670996

    Yes, but it still wasn't FREE which is what you are implying. They had to work at those first stacks to get them to the point where they got the hit. How long did that take? Probably a non-zero amount of time where the survivor was being chased.

    Drones in stealth mode accumulate a lot of tokens because of survivors running into them by accident because they don't see the scan lines. That does take zero effort.

‹ 1 2 3 … 29