Feedback and Suggestions
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As the title says, I think it would be great if we could have the option to have Character specific/separate Keybinds and Sensitivities for each specific Survivor and Killer. I just find it difficult to work with every character (at least the Killers) with the same sensitivity and keybinds An example of Keybinds I have trouble with is The Ghost Face and The Pig. I generally would prefer to crouc0 comments 11 views last activity
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instead of 33% progression when killer falls from a height, how about 30% progression if the killer hits a survivor? This way its actually preventable7 comments 51 views last activity
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i dont get it. why cant you automatic/ randomly purchase stuff within prestige 0 ?5 comments 131 views last activity
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Maybe I’m gonna sound hypocrite, but Wesker is my main and I hate playing against him. Yes, maybe is because 6 of 10 matches is against him, but also because sometimes he feels buggy. Also, many players use him just to tunnel. A solution that many people pointed in this forum is reset his infection when you’re unhooked until you do a conspicuous action and pause it when you’re in chase like Pig0 comments 11 views last activity
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Not a big change or add, but could Deep-Rift cosmetics have their own rarity? it feels kinda weird lumping them in right next to the regular rift outfit, it doesn't make them feel special. I suggest since the deep rift theme seems to be consistently Blue, make them a deep sea blue rarity color, i think it would fit really well.0 comments 32 views last activity
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Something strange happened with larry. On his PTB everyone was talking about how super duper fun and rewarding he was, and how EMPs just needed a few changes and he'd be perfect. Like seriously everyone was treating him like peak design like they were all gonna main him when he came out... then he did and all the sudden everyone hated him. What changed? he was no different from the PTB, why did e8 comments 151 views last activity
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You guys have recognized before that perks that give easy free distance to survivors are a problem and don't have counterplay from a killer's end, so then why do you go on and make MFT and Dramaturgy? They could at the very least have SOME precondition or requirement like SB and Lithe, but no. All Dramaturgy requires you to do is press a button (sound fam47 comments 792 views last activity
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Pinhead, while not necessarily a weak killer, has a lot of useless or nearly useless, and often, redundant, addons that barely affect his gameplay. As a result, only roughly 9 out of 20 of his addons see any play. Which means roughly half of them don't get used. I propose combining the 8 of his weaker addons into slightly stronger versions of themselves that would be better than running either al0 comments 21 views last activity
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Could some killers get sweaters like the survivors? I would love to see Wesker or Deathslinger get a Christmas jumper!!0 comments 11 views last activity
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You get depressingly little for the effort it takes -- and not for a lack of participation. I looped, healed, did part of a gen, and I still only got like 16k. Increasing the rate at which survivors earn bloodpoints during the match would help a lot of this out, even if it's just by 15-20%.2 comments 31 views last activity
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I know hatch has been reworked long time ago but it still feels so dumb mechanic. Every match you have to wait 10 minutes on the ground just for the killer have his 4k (sometimes not even deserved) Also behavior, fix the servers ...5 comments 71 views last activity
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It only took one game this week for me to remember how horrifyingly miserable it is to face her.2 comments 61 views last activity
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I love the good parts of the upcoming Onryo changes. Global condemnation and spreading condemnation to other survivors by hooking is really healthy for the game. There's an issue with how strong these tapes are. The issue Tapes now completely stop you from being able to condemn survivors by using your teleports this could be fine by itself but when everything gets added together the Onyro f0 comments 31 views last activity
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Seriously, I want strong boons that are high risk high reward...let the killer destroy boons permanently and make boons strong again, I love the idea of boons but they are all kinda weak rn and not worth it except maybe ahadowstep10 comments 131 views last activity
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Please to something about skull merchant holding games hostage for an hour or until the players give up.6 comments 91 views last activity
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Out of everything a player can bring into a trial, offerings stand out as very weird items. They are unlike add-ons in the case that offerings affect the match as a whole and unlike perks in the case of their strength not being as prominent in any given match, and the whole system has had its flaws since the games release. Many offerings just aren't worth using or are a detriment to whatever side7 comments 176 views last activity
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Nemises Infection only makes survivers Cough. so heres a rework Concept (INFECTION STAGES) T1 Infection| Infected Survivers Cough T2 Infection| Infected survivers Recieve 4% Penalty twords Generator Progression speeds. and 4% Smaller skill checks T3 Infection|Infected Survivers who are Injured Suffer from Broken Status Effect. T4 Infection|infected Survivers are inflicted with Exposed Statu2 comments 41 views last activity
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I understand that in a perfect world, no one would DC ever and everyone would play the game to the fullest extent they could to have a good time and share that experience with the other players in every match. I also am well aware that we do not live in a perfect world and this is horrendously not the case. So here is my case for why to remove the DC penalty once the backfill bots are in the live22 comments 412 views last activity
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The Dredge is a mid tier killer. Why is a mid tier killer so hindered? The hindrances: Lockers. You can lock 1 locker and later lock the other. Dredge teleports to the locked one. It should be the other way around. You either lock both or the Dredge automatically teleports to the non locked one. Setting up a remnant. Why does Dredge move slower when putting down a remnant and keeping it? And0 comments 31 views last activity
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It's simply the worst map for killers overall, and it feels like it was made back in 2016. You break one pallet, and three more magically appear. There's nothing you can do, it's not fun, it's not balanced. Please, reconsider this map.4 comments 61 views last activity
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The danger indicator and the Propagation Delay, coupled with the delay on the Attack even firing, means it's really simple to dodge outside of animation locks, just by working off of the Danger marker . Not even by trying to predict the attack, akin to Huntress. Please remove one of these, so that Survivors have to anticipate where the attack will be , instead of The Executioner needing to ant7 comments 91 views last activity
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I have already made something about the video game characters which you should go check out but like Jason Voorhes is my favorite killer and you guys have almost like every other killer than him. Please try and get some more video game and movie characters0 comments 1 views last activity
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Let's compare pop with pain res, arguably 2 perks that reward you for hooking. ---------------------------------------------------------------------- Pain res: -25% regression. -can only be used 4 times. (so it roughly counts as 1 gen worth of regression) -Sometimes you can't even hook because there are no scourges around. -It regresses the most worked on gen, which could be good or bad, de6 comments 111 views last activity
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Left for dead was an achievement made back when hatch did not close, and you would be able to finish a generator and then open the gates, however now that hatch can be shut it is nearly impossible to finish a generator and open the exit gate without a friendly killer letting you. This achievement should be reworked to be: As the last survivor remaining, open the exit gate and escape. This removes1 comments 101 views last activity
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I do but it seems most people on this forum either started playing the game in the past few years or truly don't think through what they're saying and arguing (not debating). It's just sad. One example is how people think prove thyself, tool boxes and brand new parts are broken. When in reality they're pretty balanced currently. Even before the Nicholas Cage update. Brand new parts used to be abl5 comments 52 views last activity
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Quentin is my main, and the only cosmetic he has is beanie/no beanie. Even bill has a cute sweater with a helicopter on it. C'mon behavior, show my guy some love? :)11 comments 183 views last activity
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Hello everyone, well, I guess that we can all agree, that Boons and Hexes are in a pretty rough spot right now. The tagline for Hexes, "high risk, high reward" aged like old milk and no matter of additional totem spots will really fix the game knowledge, thats now established in the community and most totems will be casually found within 1min of the game starting, barely giving any value to the4 comments 121 views last activity
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Mostly two things, the next anniversairy, we have had flans and cakes, be nice to see eye-scream! yep complete with eyeballs as the ice cream scoops and some gore added to it. Also I really liked to the "jokey" themed weapons like the gumball for Plague, be nice to see that around Halloween and perhaps some inspired, trick or treat boxes have to open.24 comments 341 views last activity
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I will quickly list the change here and put a separate explanation separated below for those that don't care about the reasoning. Change: Shattered Hope keeps current effect exactly as it is. Shattered Hope receives a new, secondary effect - You can destroy your own Hex totems in the same fashion as boon totems twice per trial. Limitation to new effect: Any Hexes that activate upon destructio2 comments 41 views last activity
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Despite the new Ashy Slashy skin and the recent Evil Dead game, Ash definitely needs more cosmetics. There are other looks in the show and if Behavior can acquire the license for the movies, Ash has so many more options. The Evil Dead Evil Dead 2 Army of Darkness7 comments 211 views last activity
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DS add ons are mostly worthless in terms of stats and abilitys so heres a few reworks. (Gold Creek wisky) after a surviver breaks free Gain 5% Haste for 15 Seconds (Prison Chain) Survivers who mend After breaking free are Broken for 40 seconds and Blinded for 45 seconds (Wardons Keys) Realing speed Increased by 10% Survivers who break free are Mangled untill healed (Wanted Poster) Survivers w0 comments 11 views last activity
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Some endurance perks are easy to activate and difficult to work around, and a single endurance hit can have a huge amount of value. Deep wound doesn't feel like enough of a drawback ( probably because it isn't a drawback at all)5 comments 61 views last activity
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I mean am I as a killer really expected to just hand you a free escape/wiggle out because you parked it in the corner of the map or under a pallet? Logically the best possible play is to let you sit there and bleed out for four minutes or however long the timer is, especially if you're the last survivor and the hatch is closed or the gate is open and too far for you to crawl for anyway. I feel l2 comments 332 views last activity
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I am up against a team with a minimum of: 3 Made For This 2 Hope 2 Prove Thyself 1-2 Brand New Parts How, but I mean how, did you think this would be healthy for the game (releasing Made For This)? How did you think this was fair for the non S-tier killers to go up against? This post is not a rant about winning or loosing. This is how unfun and skewed the game has been become with the rel9 comments 91 views last activity
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I have compain about the this that majority of the community will agree that is the EMPs there too strong team that know how to use them well will make this killer have terrible time which lets him be a B tier killer beacuse you can't uses his power please this needs a sorted out please he is needing a change0 comments 11 views last activity
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Haste is a really strong thing to give to survivors There is one perk that is making a lot of people bothered by what it is capable of doing (Made for this) I don't think made for this is overpowered, I think it's a really strong perk and when stacked with other really strong perks like endurance or other haste perks Made for this becomes an issue Issue Combining haste perks with each other0 comments 81 views last activity
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I'm assuming it's because of the accent above the first E. I always have to search by her last name, which I often forget, tbh. It's a small thing, but if we could please be able to search her perks by first name, that would be great. <30 comments 11 views last activity
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2 new survivors that could be added with this update would be Dean and sam with Castiel and Crowley being legendary skins for Dean and for sam, Bobby and There dad John. The map would be the bunker they stayed in for most of the seasons and the killer could be a werewolf, wendigo, yellow eyes, the alpha vamp, leviathan, or just something new. This would fit perfectly with dbd. It would attract ne0 comments 1 views last activity
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I have been playing on Xbox and trying to merge my account because Xbox is still kind of buggy and even having to pay for a monthly subscription to play online is a bummer. I have every chapter and am over devotion 4, I really don't want to restart all the progress I've put into this account. If you guys could resolve this issue soon, it would mean the world to me because I love this game. I kno0 comments 11 views last activity
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Hey all, I was considering learning to do hook sabotages when I thought of these few ideas for hypothetical future survivor perks. Right now, sabotaging a hook removes it for a short time. However, sabotage can mean different things, and I think BHVR should consider a few more tools for survivors to mess with hooks. I also apologize in advance if someone else has suggested these, I haven't seen0 comments 11 views last activity
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We can all agree that playing a hex and losing it before it has any effect sucks. And I think BHVR is doing something with it, considering all the latest hexes aren't as vulnerable as any of the ones existing before that. All hexes should work the same as for example Noed or Face the Darkness do. They light up a totem after they start doing something. This would obviously lead to some hexes9 comments 131 views last activity
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A lot has recently been said about Wesker. I find him rather balanced, both playing against him and as him. One thing needs to change though. His infection should work as Pig’s head traps. If you’re infected and get chased, the progression of the infection should freeze. it would make him less good at tunneling and not punish the survivor for being good at looping.0 comments 11 views last activity
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What if you made an add-on that allowed you to hit survivors with the biopods directly infecting them. Of course I know over powered but a downside could be you can't slipstream by hitting a survivor with a pod or slipstream is reduced by a lot.0 comments 21 views last activity
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So with current Wraith his kit is JUST speed. No buff to breaking pallets in cloaked form, no buffs to kicking gens, no buffs for anything. I think to help boost his pick rates, he needs buffs while in cloaked form. Nothing major, but maybe a 15% boost for every interactable while cloaked. 15% faster kickings gens, breaking walls/pallets, vaulting windows. And while this may seem like a lot t4 comments 41 views last activity
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What do you guys think about this? I'm playing some Hag today and since I didn't dump BPs into her like I did other killers, I don't have a stockpile of event cakes on her. Was just thinking... it would be nice if I could have 1 big pile of offerings NOT spread among all my characters. Even if its nor EVERY offering, at least the BP offerings would be nice if they were shareable.7 comments 71 views last activity
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Although the game currently has the "Borrow Time" effect, the number of killers with camping gameplay is still very high, causing frustration in the game. These killers will probably prioritize survivor who saves hanging teammates, as a result saving teammates will often exchange lives. And so from one person to another, the killer can still camp as usual. Especially in the situation of campi0 comments 21 views last activity
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For those who can't be bothered to go look it up (because nobody uses this), the Iridescent Umbrella Badge is the addon that inflicts Exposed on survivors who use a vaccine, for 60 seconds. Now, that buffed timer does make this addon not entirely useless, but I personally still feel it's awkward and doesn't fit with the flow of how a match as Nemesis actually progresses. By and large, survivors5 comments 61 views last activity
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Not necessarily everything. But match history and pick rates and stuff like that would be nice to know without needing to rely on 3rd parties that themselves rely on either user-submitted data or achievement data tracking. Map/tile layouts would be nice, too. It doesn't need to be front and centre in the game, it's just nice having solid data at hand.0 comments 11 views last activity
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If I'm left to go on second hook in solo queue, after running a Wesker for two gens just to then get tunneled out of the game because I'm fully infected and hindered, I don't think I should depip because my teammates don't bother saving me. Why am I getting punished for getting tunneled? I literally cannot do ANYTHING about the fact my teammates are on the other side of the map doing God knows wh1 comments 21 views last activity
