(NEMESIS REWORK)Concept

Nemises Infection only makes survivers Cough.

so heres a rework Concept

(INFECTION STAGES)

T1 Infection| Infected Survivers Cough

T2 Infection| Infected survivers Recieve 4% Penalty twords Generator Progression speeds. and 4% Smaller skill checks

T3 Infection|Infected Survivers who are Injured Suffer from Broken Status Effect.

T4 Infection|infected Survivers are inflicted with Exposed Status Effect.

Exit gate opening speeds for infected surviver -12%

Each Infection STAGE Progression takes 30 Seconds


(SUPPLY CASES)

Survivers must search Supply cases for the Right Vacciene/Similer to jigsaw boxes.

(Zombies)

Zombies Detw tion range is Reduced by 50% for survivers in Stage 2 Infection and ignore Survivers who have reached The Stage 3 of Infection.

(Tentacal Strike)

TS no Longer injures None Infected Survivers. but can still Damage Infected Survivers.

when striking a none Infected Surviver they Recieve Stage 1 Infection.


thats my concept. obviously needs some tweeks and perhaps a lil more counter play for survivers.

but it make Nemesis way more Fun to play agenst and As.

Comments

  • I think that is a very solid rework ๐Ÿ‘. Percentages will probably have to be tweaked in one way or another but really good idea.

  • @JdoHybrid428 said:

    I think that is a very solid rework ๐Ÿ‘. Percentages will probably have to be tweaked in one way or another but really good idea.

    thx i wanted to desgin this cause the cureent infection is just a visual thing. it dosnt have any utility. and dredge has nightall that has utility but its a passive ability.

    Infections a passive ability but survivers never use rhe vacciene really cause its not really any kind of threat