Feedback and Suggestions

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  • Truth be told, I am a Killer Main, I dabble in survivors, but as a soloQ player with no friends, I can't really enjoy it to its fullest. That being said, I do want to make a few suggestions of what underutilized perks I can see being buffed or changed to make the perk pool in top tier play a bit more diverse. Septic Touch The one that inspired this thread. I would suggest this buff:
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  • Something I have experience and is a little bit confused about is the chase music for ghostface when he's in stealth mode It rudes the whole creepy vibe and it gets rid of any jumpscare fun you want to have with him please can you remove it is only like this in the switch version of the game
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  • I'm carrying someone on my shoulder during those screenshots and every time, half of the map is BARREN, there are 0 hooks. How is it possible for this stupid game-breaking mechanic to still exist in 2023??? You get a down as a killer, but you can't... kill... This is a horrible mechanic and it should be removed asap.
    6 comments 91 views last activity
  • Of course not to the same extent, god no, but like every great skill check reduces gen max time by 1 charge (1 second), maybe 2. Currently a great skillcheck feels useless and means nothing in the grand scheme of things, especially since a killer kicking the gen does more than a great skillcheck even does. Can also kind of help in 3 gen situations, as eventually, over time if players hit greats,
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  • Whatever you do about it in the future, can you make sure it can't be abused by survivors to harm killers who aren't doing anything wrong? Had a match today, though it's not the first time I've seen this, picked someone up and hooked them. Normal. I go to kick a nearby gen, and see a rescuer going for the save. So I start chasing the rescuer who's going straight for the unhook, got one hit on h
    0 comments 11 views last activity
  • This achievement is a nightmare (pun intended). I have tried so many times but survivors do anything they can to ensure I get denied the achievement. I try to make it so everyone has a good game before I even try to Mori but the closest I got was 3 moried and the last survivor dc'd at the last second when it was obvious they were going to get grabbed. This achievement should to along with Tomb
    8 comments 111 views last activity
  • So like, there are so few options to chose in game settings. Most games have some optimization options and turn in/off vsync for example, then why this game doesn't have the basics that every game out there has? There are no money? The developers can choose a text font for it? There are no complaints? Doesn't the gaming quality matter?
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  • There's just clutter everywhere, all the loops are too high to hit over, and on top of that, even ricochet blades don't work as Trickster because things are shaped weirdly so they go flying either straight into the ground or up into the sky. Playing Toba Landing as Huntress, Trickster, or Deathslinger honestly feels like playing a nerfed M1 killer most of the time, please remove some of the clutt
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  • It's a shame that the Guardia Compagnia has detailed models for each guard and yet none of them are playable. It would be pretty fun to play as the Assassin and Carnifex, you know. And all that really needs to be done is some change that makes it so that Knight takes the place of the chosen Guard, makes his own utterances while chasing a Survivor and let his buddies have a little bit of fun.
    0 comments 21 views last activity
  • If/When you rework Billy or Billy's addons, make sure to take a look at Pighouse Gloves and Big Buckle. With the Billy changes that were given a few updates ago, overheating rarely happens, and even when forcing yourself to overheat, it can be difficult because of how slow it is to actually overheat. Addons with the condition to give an effect when you overheat have no reason to be in the game
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  • This discussion has been moved .
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  • Although the survivor activity hud was added earlier this year, the solo survivor experience is still far from a finished product, and there is still tons of room for improvement. I would really appreciate the option to see what builds my teammates have, and of course for my teammates to see what I have. My teammates have no way of knowing they need to let me get an unhook to activate a perk, or
    12 comments 131 views last activity
  • Survive With Friends ignore it on Discord. Unfair for Solo group.
    12 comments 401 views last activity
  • As it stands, map of the realm is simply too valuable not to pick (survivors can literally outrun the detection radius with the base value) Please increase the base detection radius of guards, and nerf the addon accordingly if you so desire. I'd love to run other addons, but I also want to detect survivors with my guards :(
    0 comments 21 views last activity
  • It takes dozens of hours in DBD to get enough shards for one character. considering the amount of characters that's a pretty long time. i propose weekly challenges that reward iri shards or have an xp multiplier more often. like on weekends. the grind is just far too much and that's not even including cosmetics in the shop. i feel like many other people would appreciate more ways to get shards fo
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  • A few months ago BHVR stated an intended change to equalize the volume of survivor noises so that characters like Jeff aren't ridiculously loud in comparison to, say, Ada, who is very quiet. Do they still intend to do this?
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  • Hello! i posted this in a discussion about "what should be changed to make solo queue experiuence better?" and so i just thought id put it here too of the possibility of having it be noticed!! as a Solo Queue survivor player since my friends dont play dbd, it def needs improvements, and such improvements would be suggested as; 1. Better Match Making This is one of the standpoints on why
    8 comments 81 views last activity
  • Hello. Is there anyway to extend the event for another week? The event was so fun! Also I see a lot of people bummed because they missed out on masks/items. Please for the community extend the event for us it was the best time I had in DBD since the Halloween event. I am a new player since October 2022 and love your game!
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  • Tunneling is the ONLY way to play DBD, if you don't do it and the team you play against has even a remote knowledge about how to run loops, you will lose to predrops and Shift W. Yea sure you can win against a complete beginner team, but 70% of the time you have to tunnel. So how the heck did we get to have survivors that are FASTER than killers for 10 seconds straight, after unhooking along wit
    23 comments 251 views last activity
  • I just have to say something important just how the community has been feeling around the perk made for this and is due to the fact it can be stacked with hope to make survivors 110% faster than the killer is problematic beacuse It makes already weak slow killers like Huntress, death slighter and it makes even trickster unplayable Also it make survivors want to get gens done fast to abuse this p
    3 comments 31 views last activity
  • I experience a lot of matches when survivors leave doors 99% and It is very frustrating to deal with there should be a punishment for it please a regression penalty on exit games when it is 99% would be good Idea
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  • Please re-work fear-mongerer. For the survivor inflicted with it, please, for the love of god, stop the chase music... its so loud and annoying and you can't do anything to make it stop. Its literally annoying enough to just go up to the killer and ask to be killed to get out of the match.
    3 comments 61 views last activity
  • This perk has issues with synergies with other perks and playstyles that can easily be fixed with some simple changes. Fixing the issues where players don't want to heal because of MFT+DH/resil or MFT+ Hope in the endgame where survivors become OP. The obvious solution to fixing this problem is making MFT a buff that is proc'd when the survivor enters the injured state that requires the survivor
    3 comments 51 views last activity
  • Why do we even have a 10s endurance and +10% haste if the killer can just body block you from exiting the basement in time to get a safe vault? Survivors should lose their collision just like Myers stalk or Sadako for 10 seconds after being unhooked.
    3 comments 31 views last activity
  • What if rather than the drones exposing you outright and just causing a lingering status effect, the first person one exposed would be followed by it for a set amount of time with the expose wearing off the second you leave the radius? If it exposed someone while it was chasing another person, it would switch to the new one as its target. When it's done following someone, it could then return to
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  • Everybody having high ping and getting bad servers has been too common lately. The game is literally unplayable, especially as survivor, on high ping. Please, allow to show the ping once you join the lobby like it used to be. It's literally painful having to sit there through the whole game and not being able to do anything. Also, the killer ping should be shown since VPNing has become such a com
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  • The only specific case where mft is really broken is against tier 1 Myers. I don't know if it was an oversight by the devs but tier 1 Myers since I've started playing thr game and to this day only has 103% speed which means he can catch up to someone with mft(unless of course they get caught on something or turn, etc). It's not impossible to play tier 1 Myers against mft but difficult. I really t
    11 comments 141 views last activity
  • When a survivor is grabbed, carried, and escapes grasp before hook.... why are they injured?? They were never hit or hooked.. Nothing happened that would make sense for them to be injured. Suggestion: Fix this so it makes sense. Take away the injury until they are hooked... or do something in the grab animations that actually injure the survivor. I'm sure there's more discussion to have aro
    1 comments 21 views last activity
  • Well I’ve had enough of getting hit from mars by a hatchet even though I clearly dodged it and it hits thin air especially sitting on 40-50 ping this shouldn’t be an issue at all and I want a ptb where you tone down hitboxes and actually try and fix the game make a survivors hitbox the actual survivors body and why is huntresses hatches hitbox bigger and wider than the actual hatchet I had a game
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  • To start, I'd like to say that I enjoy the idea of these perks and think they are overall a good perk conceptually, however the implementation they currently have leaves quite a lot to be desired, with that said I would like to put forward the changes I would make to these perks to make them better, =========================================================================================== Qui
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  • https://www.twitch.tv/videos/1870952217 These matches are from my stream showcasing the brokenness of Hux's Iridescent Crystal add-on. Might need a patch. Skip to the Dead Dog (46:45) match or Pale Rose (1:05:30) match to see it being really show. Please rework Skull Merchant.
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  • Just like how HUNK have different running animations for his normal and power. I feel like collab survivors or survivors legendary skins should be like that as well, and that would make legendary skins worth it for their price. Unique animations like how Jill/Carlos running in DBD can be replaced with Jill/Carlos running animation when empty handed after using a grenade or the animation when Leon
    0 comments 21 views last activity
  • Considering DBD is full of varieties for everything possible like perks, matching up with other survivors, matching up with different killers, loading into different variations of the realm, different variations of the map itself, different generators/hook/totems placement,... I think different time of day would be cool imo. Since Coldwind Farm was changed from night to morning, it opens the pos
    0 comments 31 views last activity
  • I’m sick and tired of seeing same 12 perks and builds for either side I feel that there should be more fun alternatives other than the gen/heal and anti gen/heal speed meta the biggest change to this recently was MFT and already the perks is gonna get gutted eventually along with a lot of other perks on both sides and I feel that’s an horrible way to balance things on both sides and should be
    4 comments 41 views last activity
  • sometimes when 2 survivors are slugged its hard tell which one is closer to recovery unless you get really close. I feel like it would be a nice quality of life change if the survivor icon showed the portrait when in the dying state. So lets say you see bill is almost recovered and Kate is only half way when you reach them you know you should go for bill first then Kate
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  • I don't know if this was changed or is it bugged but we used to be able to hear other survivors talking to each other. Now we can only hear our own survivors and the others no longer can hear our survivor talking
    Mod
    1 comments 51 views last activity
  • In theory, Pinhead should be a good killer against the Shift W strategy, but in practice his chains barely get you any distance if the survivor is at more than 10m distance from you. Shift W strategy should continue to exist as it's supposed to be a "high risk high reward" playstyle, but at the moment the "high risk" element is missing for most killers. I don't believe that a blanket change cou
    3 comments 131 views last activity
  • The prestige 100 should get some reward,not just white number on red circle ,there's no way you cannot do somethin about it
    2 comments 31 views last activity
  • There are cases where a survivor team does egregious mistakes and you are able to snowball. You slug one guy and then you chase the second guy that is injured trying to do a risky flashlight save. You down this second guy 20-30m away from the first survivor and you hook him, by that time someone already healed your slug and the snowball that you should be rightfully yours is completely nonexisten
    0 comments 11 views last activity
  • TBH it hasn't happened much of late. I forgot how annoying it is and it makes my ears almost hurt. Why no fix?
    9 comments 111 views last activity
  • I really enjoyed it, both on survivor and killer. The powers were really cool and engaging, adding something new and interesting to the game. The Terrormisu offering is beautiful, really well designed, and I'm glad that you're keeping the trend of different anniversary event offerings each year. They are a great way of farming BP (both during and after the event). I'm sure many people leveled up
    2 comments 21 views last activity
  • How is it fair Killer get early 3 vs 1 and still get a whopping 25% on remaining 3?
    15 comments 241 views last activity
  • Hi, So one of my fav perks in the entire game is grim embrace. I really love the perk because of the play style it incentives. It incentives, spreading your hooks out. In by doing so it allows players to not feel the need to camp and tunnel as it rewards them for not doing it. And there are plenty of other perks that do that and those perks should be buffed to fully finally stop the "don't camp
    0 comments 11 views last activity
  • I'm going for Rank 1 survivor before the rank reset, mostly playing with friends, but at the morning i'm playing SoloQ. SoloQ is miserable: People giving free slug for the killers, rage quitting and killing themselves on the hook. In your opinion, what could be made so SoloQ becomes a better experience? I think removing hook suicide could be a nice thing (you can only leave the hook if you hav
    32 comments 463 views last activity
  • made for this is very good perk i must say.. i spent whole stacked no way out time to reach one survivor and i cant i just cant because made for this + hope is so fast and developers just doesnt care about that.. they doesnt care about unplayable style as killer.. its not fun to play killer, u saying like hey made for this is useless no one using it.. just 99% people using it.. did u tried to pla
    3 comments 81 views last activity
  • After the nerf of EMPs ubiquity, I think the only thing Singularity needs to be perfect is to have the 5% haste after teleporting from the iri addon(Soma Family Photo) basekit.
    34 comments 701 views last activity
  • I'm sure those of us who like to play many killers would appreciate leaving the pick to chance. I assume it would also improve matchmaking precision and queue times, especially out of peak-time. I can't think of a downside of such an option - but I hope those who can will point it out. What do you think of such a feature?
    2 comments 32 views last activity
  • Why does it matter that someone can make up to 100,000 of your fake in-game currency, per match, when you, the developers, don't even profit off of any sort of sales of said in-game currency regardless? Why are you removing features that also improve the quality of matches? Do you not want people to: Go out and spread their pressure, not camp and not try to tunnel at the beginning of the match
    12 comments 161 views last activity
  • I like adding new mechanics to the game, but the ones they added for killer were just plain annoying to deal with, the exposed status effect just for 15 seconds of chase and getting into bloodlust, the auto break of pallets denying survivors to vault while in chase and more often then not gives a free down to the killer, the only non problematic one was the enduring which was fine for me to deal
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