Feedback and Suggestions

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  • The killer wasnt even doing something wrong, those are her strengths and thats exactly the problem, you could say that we had a chance to win the game but ITS SO BORING MAN, we cant even coordinate 2 people to do anything, she just camps the gens with no disgust... the killer sucks, all of her animation sucks, idc about the lore, her mori its SO underwhelming, power is underwhelming. PLEASE REW
    3 comments 111 views last activity
  • There will be, any time in the future, dedicated servers for SA? Currently, there's only brazilian servers and not all SA has a good connection to BR land, so, I could be possible, as Valve have done before, for server to be in Chile or even Argentina?
    6 comments 441 views last activity
  • attention! In this thread, I tried to solve most of the problematic parts of the game that could be solved with a slight change without redoing the whole game, I may have overlooked/forgotten some aspects of the game Killers will be discussed in "small thoughts about big balance: killers" https://forums.bhvr.com/dead-by-daylight/discussion/384221/small-thoughts-about-big-balance-killers/p
    1 comments 101 views last activity
  • I think it would be a nice idea to make the end game chat usable for cross-gen, so xbox players can talk to pc players when the trial is over, for example.
    1 comments 21 views last activity
  • Does anyone else think the devs should consider increasing the amount of perks we can use in one loadout? I'm sure there would be some synergy issues that would need to be ironed out, but there's so many more perks than when the game launched. It would increase the creative possibilities for loadouts and breath some fresh air into perks that don't really get used. Picking 4 out of 200 is very r
    13 comments 283 views last activity
  • Slender-Man - Fog that inflicts a trait that cause screaming and illusions Jason - Mode but you have to stalk this gives you 5 m/s when you gain blood lust from longed chases 50% faster destroying speed on pallets walls and generators also vaults are 30% faster but 60% when someone performs a rushed vault right in front of you Alien - Spit projectile that will dissolve and if not treated within
    0 comments 11 views last activity
  • I am a Freddy Main myself, and I have noticed this huge flaw in Freddy's Dream Projecton power. I generally don't understand why this wasn't implemented in the first place, as Freddy's Dream Projection ability is essential to his kit. When a Generator gets complete, it becomes unusable by Freddy and removes a core asset to Freddy's power. This shouldn't be the case. It gets worse in the endga
    0 comments 21 views last activity
  • Cenobite is too strong. When I pick the box, why chain hunting is still activating? That's too strong!!! Nerf Cenobite !
    9 comments 181 views last activity
  • Imo maps should be able to basekit track totems and killers belongings. Maybe chests? Less than half of the killers in the games have interactable belongings. To suggest a change for the now defunct "Red Twine" To play into the name a bit. Activating the map requires 50% less time. Also for 2 addons. "Combo Lock" Rare? Unlocks the ability to track lockers (maximum of 10 at a time) Coul
    0 comments 11 views last activity
  • I saw some people suggesting that autodidact should increase the skill check rate but i really like the perk to be RNG based, however it is quite frustrating if you perform 2 heals and don't get a single skill check. What i would suggest is that autodidact guarantees one skill check in an intervall of 16 seconds of healing, meaning that you are guaranteed to get your first skill chek in your fi
    1 comments 61 views last activity
  • Guys, we need to be honest about this game... I’m a DBD solo player and since that patch where we had a great reformulation of perks, this game has become a really boring. It seems that we have to beg for some fun with every match, whether surv or killer. We don’t need to get into this crazy fight about what is good or not when it comes to perks and strategies during the gameplay, but we miss v
    6 comments 181 views last activity
  • Singularity is in a good spot right now gameplay wise, but many complain he feels to underwhelming with the amount of setup required? Is there any plays to adress these concerns?
    0 comments 21 views last activity
  • Hello BHVR! You guys recently mentioned in your Reddit AMA that you're currently talking about potential new survivor items. It's been a while since I suggested this hilarious new survivor item idea so here's hoping it gets on your radar! Rusty Old Shotgun: Has 2 shots. Can be shot to stun the killer (and get a save if the killer is carrying another survivor) with a range approximately equival
    0 comments 11 views last activity
  • Seriously how the hell do you do this challenge? Is it bugged and not progressing? Do I have to be healthy the entire chase? Does it not count for a chase started while injured? Does it have to be rushed vaults in that 6 second period? I seriously don't know what I'm doing wrong. I've gotten in chase and performed 2 rushed vaults easily without being hit and yet the challenge is not progressing
    0 comments 1 views last activity
  • Slender-Man Normal Attack : Uses Tentacles to hit people Ability Name : Slender Sickness Ability 1 : His ability would engulf the whole map with fog making it harder for people to see and move through the map. Survivors without key item would not be able to see the Red Stain and his base terror radius would be 24 to players without they Key Item. Ability 2 : He will have a passive effe
    1 comments 11 views last activity
  • When? She no longer belongs. She's like Superman, it would be better if she didn't exist. Her power is too OP and had she been designed in the modern era it wouldn't be allowed.
    33 comments 831 views last activity
  • Ghostface feels to be a favorite for behavior, however even with all the buffs he still feels slightly too weak, he is nothing more then an M1 killers with stealth and a chance to end a chase earlier, however that time that a chase ends earlier doesn’t make up for the time it takes to stalk them then then the distance they make, some people 99 and do the stalk mid chase however this doesn’t lower
    23 comments 382 views last activity
  • Before the DS nerf (6.1.0) I can confidently say that it was a lot scarier and more risky to tunnel because of the existence of DS and that 5s stun. I’m not going to act like it was perfectly designed because there were flaws, such as it working endgame. However, it definitely made me think twice before picking up someone or even chasing them in the first place. Now, it’s not even a thought. Off
    66 comments 1,424 views last activity
  • Dead by Daylight, a popular asymmetrical horror game, currently lacks mouse and keyboard support on consoles, which has been a point of contention among players. Introducing mouse and keyboard compatibility to the console version of the game would offer several compelling advantages over controller. First and foremost, it would enhance the gameplay experience for those who are accustomed to the p
    3 comments 61 views last activity
  • Hoarder got changed in the 7.0.0 - End Transmission chapter patch, even if its effects were rendered negligible towards certain items. Coup de Grace got changed in the 7.1.0 - Nicholas Cage mid-chapter patch, where it received a massive buff that allowed it to gain up to 10 tokens maximum in the Trial, with 2 tokens gained every Generator popped. That leaves Oppression, which is not getting any
    6 comments 91 views last activity
  • I don't think I need to say much more about how powerful preconfigured squads are. There are so many other things I'd like to say, but I wish the killer could tell if the survivors are in a pre-organized squad. The killer has to do the tiring job of scouring through steam profiles to find out if the survivors are a preconfigured squad, and even then, they can't be sure, and it causes a tremendous
    28 comments 293 views last activity
  • I hope this doesn't get lost in all the crying about 6.1.2, but here we go. Please vote/comment if you like the idea. I want to be able to sweat with my usual perks, but doing something random once I get iri 1 also feels nice and rewarding if it goes well, for example for challenges. Why not introduce a random perks mode? How it would work in my mind: you click a checkbox next to your p
    3 comments 21 views last activity
  • Dear People of The Fog, there have been threads plopping up here that Wesker needs a nerf because he is played much and therefore must be OP, as this seems to be the reasoning for survivor perks getting nerfed. I am writing this to collect what complaints were mentioned and what I think of them to provide a more grounded view. I dare say I am pretty experienced with over 6k hrs. I might not be t
    24 comments 441 views last activity
  • the amount of times that i (and many of my friends) have been hit from behind walls, trees, rocks, or shot through walls/buildings is kinda insane. on the flip side, many things don't hit, when i really believe they should. i am well aware that some killers might need a little help and im not saying make the hitboxes insanely small but its SO hard to want to keep when you are being hit from thing
    18 comments 672 views last activity
  • I hate to rag on the work BHVR did for the perk in this last patch, but I really need to ask. Do you guys think the reason nobody uses the perk is because it didn't show the aura for long enough? Apart from maybe playing as Dredge, there is no reliable instance in which this perk will be genuinely helpful. In order for this to work as intended, a killer has to: Hook a survivor on basement hook
    9 comments 181 views last activity
  • I'll start off by saying hello to everyone :) (waves frantically) I've noticed for awhile now that everyone except for Jane have been getting new costumes. While I love my Claudette, I'd also love to see my bb Jane have some glow ups as well. Much appreciated in advance -G
    0 comments 11 views last activity
  • Literally just got saved from basement with no pallets around. I was actively getting tunneled (killer had a mori). The person that unhooked me didn't take a hit (wasn't even hooked) and I got downed. Cycle repeated until I died. Ten second Borrowed Time couldn't get me to any sort of safety. In a previous game I had a Rebecca fully hide from the killer behind an obstacle as I was zoned in
    0 comments 11 views last activity
  • Why can’t there be bonus bp for survivor & killer. I mostly play survivor so, when the bonus changes to killer it kind of forces my hand to play as killer just for the bonus bp. I think if you are a survivor main then you should have the bonus bp for playing survivor. Same goes for killer mains because without the bonus the bp the return isn’t even worth playing tbh. Playing killer gives m
    5 comments 61 views last activity
  • PROBLEM: Big amount of one-sided games without change of leading opportunity. Leads to scenarios when you already lost but need to keep playing few more minutes or DC. Often caused by lucky/unlucky beginning. SOLUTION: Having flexible repair speed on generators (based on generators repaired/survivors died/hookstages) would balance SWF, SoloQ and Killer games and make the game reacher. For e
    10 comments 181 views last activity
  • What if, upon coming off the hook, for the duration of basekit borrowed time, you were invisible to the killer and have no collision. You're like demanifested Sadako and MORE invisible than cloaked Wraith, temporarily. You can't use it offensively, but you're all but guaranteed a chance to go off and hide. Call it Entity's Shroud or something. Conspicuous actions break it. If you still wanna get
    11 comments 111 views last activity
  • Winning with this killer is completely down to the survivors. It's literally just their fault if they loose, and if you face a group of 2 or more that know what they're doing there's a high chance you're screwed You can dodge victor infinitely by circling a small object You can deny victor from being a threat by holding him hostage If you're far away from Charlotte you can hop in a locker to a
    1 comments 111 views last activity
  • wanna hear if anyone thinks similarly about it as for the plusses, i think the clown one looks neat, although i don't think it's really fair since it's his 2nd time winning in a row, despite how rare these contests occur. come on, we don't get this opportunity often and yet they've decided to repeat the character. still, that aside, i think the design and quality look pretty cool and actually cr
    9 comments 61 views last activity
  • why do survivors get a free escape for losing the game? if bhvr is just gonna hand out base kit perks for survivors to enforce the rule book hatch should be removed it would fix alot of issue with survivors sitting on hatch and stalling out the game because the killer must watch them leave. thoughts?
    71 comments 1,363 views last activity
  • Like is that really nescisearry? Would having info on where the survivor that's denying you your power and carrying victor around be really that busted?
    6 comments 81 views last activity
  • i mean. How does the Speed do anything really ? Or is it the endurance ? If someone could give me an example of how this Perk is supposed to be Problematic i would love to see it.
    13 comments 251 views last activity
  • Almost 2 weeks have passed since the PTB and BHVR has not spoken with its community... what are you waiting for? Normally with the new chapters, they usually communicate the changes after 1 week, but this time, it seems not... although there are 5 days left for its launch.
    0 comments 41 views last activity
  • The guard found someone then downed them in the gate it is suppose to block them form leaving for 15 seconds but they instantly lift after being downed. Also saw a video with otz were he used pinheads power an it didn't block the back of the gate
    0 comments 21 views last activity
  • When you get prestige one you get an extra perk and add on slots.
    3 comments 31 views last activity
  • Ever since Smash hit exhaustion timer got changed for 40 seconds to 20 (tier 3) how about we do the same for both Balanced Landing and Head On? Balanced Landing is still really good but it's very limited to high elevation areas, which if you want to use it, you have to navigate there first, and not just that, high elevation areas are limited to begin with. You wont get a lot of value out of Bala
    5 comments 241 views last activity
  • Fellow Ada mains, which one of her canon outfits from RE would you choose if it'd come to dbd? personally i like her re6 form the most, but wanted to do a vote-sorta thing for her upcoming skin(if it were true). honestly i really wish they'd give her more skins since she has so many cool original outfits but decided to give her only 2 for now
    1 comments 61 views last activity
  • Having the random build challenges was actually fun, so I would personally like to see a randomise perk option added permanently as I actually enjoy keeping things interesting with random builds. I know there are sites that will create random builds for you but an in game version would be much more convenient :)
    5 comments 41 views last activity
  • Blood rush needs to be able activated when in injured state and on last hook , and disable when 5 Gens done. The perk litterally rewards tunnelers than fair play killers in current state.
    5 comments 171 views last activity
  • There is nothing good going on with map offerings. They are only messing up the playerbase an insane amount, both bringing lower-skilled survivors further up the MMR rank than they should be as well as giving an unfair game to equally skilled killers. With practically no maps fully good for killer besides MAYBE Midwich and Dead Dawg, map offerings are essentially giving survivors unfair buffs.
    37 comments 1,431 views last activity
  • Common: Damaged Syringe: Medical equipment that fared poorly during the chaos that overwhelmed Raccoon City. Survivors who use the vaccine are given the blindness status effect for 30 seconds. Zombie Heart: The heart of an eviscerated zombie. It is considered hazardous waste alongside the dozens of corpses filling the streets. Increases Zombie detection range by 4 meters Increase Zombi
    1 comments 51 views last activity
  • His only usable addons are the chili's and maybe the tuning guide. Everything else is extremely boring and have almost no impact on the game or they come with a downside that outweighs the justification for using it.
    2 comments 61 views last activity
  • After some time after playing Dead by Daylight my game's graphics will start switching between pixelated and normal and then will start glitching between a majority black screen and normal screen. I was wondering if this is just an error on my computers behalf or if there is a way to fix this because the countless articles methods I've found have yet to work for me yet. Please let me know! :)
    1 comments 11 views last activity
  • The new way tapes work for Onyro does not allow you to express your skill against survivors who understand how the tapes work. Tapes are too strong and don't let you express your mastery against the best of the best or a group of people who understand that tapes only protect you and do not harm you. Tapes are no longer a threat in any way. Tapes stop condemnation from spreading on to you when
    4 comments 61 views last activity
  • I think most of the community would want MMR to visible. If the side effects of this involve a new game mode and rewards based on ranks for the sake of avoiding a rise in tryhards, why not? More rewards for playing good and more often is healthy for the game. Also, this would help people monitor their own improvements, along with making discussing perk/killer/add-on balancing easier. I don't kn
    10 comments 171 views last activity
  • I faced it and I did some math. Survivor is moving with 110% speed. Average killer moves at 115% speed. If a wounded survivor starts running from 10 meter distance from killer, he can cover approximately 220 meters (not counting lunge distance), before killer catches up to him. That's more than length of Mother's Dwelling length from side to side. And that's not even counting possible speed b
    21 comments 301 views last activity
  • With how lackluster the zombies kind of are at the moment, perhaps a new function could be added to his power? Essentially how it would work is it would use one of the special ability keys to set down some sort of flag or ping a location in the map, and the closest zombie to said location will begin walking to that area? It wouldn't be the most powerful thing, but it would in my opinion make them
    1 comments 21 views last activity
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