Feedback and Suggestions
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213 comments 4,853 views last activity
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let me explain. As a free to play player.getting all the perks is near…impossible to be blunt. Some perks for years havent shown in shrine of secrets and some other perks have yet to ever appear in it… and even if hypothetically all perks did appear in shrine of secrets, the grind to obtain all of these perks would take actual weeks of playing this game not even including matchmaking time.4 comments 41 views last activity
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The implementation of MFT has slowed down the speed of killers relatively. It is mainly the low tier killers who are perplexed by this change in environment. However, nerf for MFT isn't required. What we really need is to buff some killers. As you know, before some time, BHVR was reluctant to give the killer a haste status effect. What changed this precedent was the Knight's buff. In addition, S4 comments 62 views last activity
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Ok. Here is my dead by daylight killer idea. The hound The hound is a strategic killer that can traverse the map through stalking, and hinders survivors information with blindening infusion POWER:SHADOWBLOOD. The hound can make black liquid “portals” throughout the map, up to a maximum of 10. Placing these he has the option to either stalk or teleport through them. Teleporting through them w5 comments 71 views last activity
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Considering that there isn't always a rotation of roles and characters, which can make the game less dynamic and enjoyable, my suggestion would be to provide more experience (fragments) for the roles (killer or survivor) that are currently lacking. Expanding this feature (bonus bloodpoints and fragments) to killer characters that are being chosen less frequently by players.4 comments 41 views last activity
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I'll be honest, the current version of the R.P.D. is both too small (for either map) and too abusable in many areas of the maps themselves. This map is also not very faithful to the original source (despite Midwich and Haddonfield being a lot more faithful) so it really feels like you're not playing a version of the map that's fun. I know that you guys on the map design/balance team have it roug11 comments 441 views last activity
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When will the tunneling/camping/everybody complaining about everything problem will be taken care ofSo my main problem with this game at the moment is the constant stream of hatred from both sides of the spectrum. If I play survivor me and my friends or just people in general get bullied, tunneled, camped. If once in a while I play killer somehow everyone is either genrushing, or yet again bullying me. A prime example when this shows is from this person's channel who effectively plays the game3 comments 51 views last activity
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What you have done to generator spawns ? Every match is a 3gen show !!! It's boring to make generators and it's even more after removing the 3gen realize that is another 3gen ... Is this the new meta ? Instead of camping hooks now ppl are camping gens ?4 comments 51 views last activity
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Add amicia de rune from plauge tale it would be wonderful if we had her in game0 comments 1 views last activity
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this is all hypothetical but i was wondering if custom games could get a rework. All custom matches are lined up below each other for everyone to see/join. First, i want everyone to see in custom the lobby and the survivors/killers, perks are optional secondly,it would be nice if the host could give key-words like gen-rush or fun so players could know the type of custom they will play THIRDLY0 comments 11 views last activity
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...Or, at least, trying to. It's a difficult task, but I think I've come up with some decent first steps to massively lower her 3-gen potential while bolstering the other strategies she already has. Though, as a disclaimer, this rework was thought up under the assumption that 3-genning itself is going to be looked at separately. That I don't know how to fix, but it's clearly a problem on more12 comments 161 views last activity
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the best event yet. you folks are supersexyawesome and wholesome goodness. love you, mean it and thank you.3 comments 41 views last activity
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It would be a great addition to Dead By Daylight for the ability to play on different cosoles or pc without needing to start over. I've been thinking about getting a steam deck and also buying Dead by Daylight for it, but it would be way to expensive and time consuming to get all survivors and get my prestiges back like how I have it on xbox. Please think of adding the ability to get your conten2 comments 21 views last activity
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Hey. Few things about reporting. First of all, it should be way faster and more straightforward than it currently is. Nobody records their games, unless they are streamers. We just have 0 reason to fill up our ssd's with random dbd games. You cannot attach images when opening ticket trough steam browser, when reporting trough steam and ingame. The pictures just won't show up. I've tried this17 comments 2,261 views last activity
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Does Vigil work on Skull Merchant & Ghost Face exposed status effect or does it only lower the timer if the timer is visible in the UI ( The red circle-timer around the exposed ) ?2 comments 731 views last activity
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1) Corrupt Oblation: All hex totens would start the game blocked by the Entity for 2 minutes. 2) Safe Spot: Allow survivors to see lockers auras for 24 meters, plus and not being blinded while inside them for the first 20 seconds.2 comments 41 views last activity
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Okay so since one of (if not) the best team in the world got held hostage for 50 minutes, I thought id pitch in a few changes so ya know, that doesn't remain possible. Reduced unhackable drone duration to 5s (which also reduces active mode to 25s) Increased claw trap duration to 60 seconds Reduced exposed duration to 30 seconds These would nerf her on indoor maps, by making drones disable q10 comments 121 views last activity
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Why don’t you guys address tunnelling and buff decisive strike oh yeah have you seen the close to one hour skull merchant game the terrible hitboxes Server issues game is just all around dreadful but all behaviour care about is nerfs and buffing useless perks like blast mine and wire tap and even saboteur it’s still gonna be useless2 comments 31 views last activity
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Decisive Strike was mostly hated on because it activated during endgame, usually guaranteeing all survivors left in the game to escape since the unhooked person would body block so that other survivors wouldn't get downed. The killer would be forced to pick you up in hopes of you not having DS otherwise you would just crawl out. The five second stun wasn't anything too crazy but it punished tunn10 comments 121 views last activity
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Fog of the past wont directly do anything to affect gameplay, but will briefly whenever you are in a game with someone or search someone up give you a overview of matches you had with them.You could also leave a personalized note alongside it For example;You are in matchmaking and come across a 3-swf team, you look at prior history for one with matches for you. example; OVERVIEW OF ____ match0 comments 11 views last activity
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Blight main here. It's been a worrying trend lately that collisions get more and more wonky with each new update. First, we got Garden of Joy with its atrocious bushes. Then, we got the Shelter Woods rework which destroyed tree collision on MacMillan. Now, we have the Red Forest "rework" which actually turns any tree into a 50/50 on whether you will actually collide or not. If we're gonna talk a4 comments 31 views last activity
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I thought of a pretty interesting killer concept, and I don't know how receptive all of you at Behavior are to new killer suggestions, but I just thought I'd put my thoughts out there. So, the basic idea of this killer would be one that cannot see anything, excluding basic auras (incomplete generators, hooked survivors, etc.) Other than that, the map is completely pitch black for them, other than1 comments 41 views last activity
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I enjoy playing against bots with various killers, and I think most know about how good the bots are against certain killers. However, with Dredge it's almost too easy. First off, the bots still very rarely lock lockers. In ten games, I see a locked locker maybe once. Second, the bots don't seem to register the remnant at all, so outplaying them in loops is super easy.0 comments 21 views last activity
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Remember when devs nerfed Scourge Hook: Pain Resonance, because it was a "jack of all trades"? Wesker is one too, shouldn't he receive the same treatment? Wesker's power: great mobility good antiloop side objective for survivors (spraying) killer instinct notifies you of a survivor's whereabouts, so you can easily tunnel them, especially if they're injured full infections hinders you, incl10 comments 111 views last activity
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the current experience of sensitivity on consoles doesn't give much precision when playing as Assassin. I usually put the dead zone of my controller very low so I have more precision and can turn my camera without needing much touch. The current experience in DBD makes the camera not have a good accuracy and I feel that the gameplay gets more robotic because the rotation of the camera happens in0 comments 31 views last activity
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[I moved this discussion into Feedback and Suggestions so Behavior can see my post. Sorry Z0mbiv0r and Huge_Bush] SOOO...I've been a big fan of Re:ZERO for a long while, (If you didn't know, Re:ZERO: Starting Life in Another World is a dark fantasy isekai.) and a thought came across my mind. What would it be like if it came into Dead by Daylight? I've made my own Fan-Made chapter for DBD because0 comments 574 views last activity
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I've recently been scrolling through my killer list and noticed something. Some say "chapter",some say "Chapter" and some say just the title. I know this is extremely minor,but it's been bugging my OCD to death.6 comments 41 views last activity
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The servers just keep getting worse in the past year and the fast vaulting animation now puts you too close to the window on the current patch. Stun Validation is just bonkers,reversing the killers often & hitting survivors through stuns when it clearly shouldnt hit on YOUR pov as the killer let alone the server/survivor POV. Since BHVR clearly doesnt have the know-how,resources or doesnt wa0 comments 11 views last activity
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When the Dream Projection is building up, survivors are able to hide in it. I think this shouldn't be allowed because it's kinda unfair and gives survivors more of a advantage to know where to leave once Freddy actually spawns in. To combat this id recommend make it in the Dream World, Dream projection will inflict the Deep Wound effect if survivors stay in it for 2 seconds. If they're awake0 comments 11 views last activity
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Question: So I have this visible bug or what not on my game when I’m playing on either side. I think it is only on Windows 11 when you have a perk like a exhaustion perk. What does the exhaustion perk do exactly with this bug or whatever it is: There will be a dot in the middle of the perk. It is very visible it’s like a white small dot and I am really confused why is it there for a exhaustio1 comments 11 views last activity
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Whenever people look towards buffing this perk they always look towards stun duration however I believe this perk should get a buff in other areas. First I want to say I mainly believe this perk needs a buff due to the existence of Off the Record, and even if they go alone with any or even all of these buffs at once I still believe Off the Record will remain a better perk (If it’s off the record0 comments 41 views last activity
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Until now i have never really bothered to actually interact with the bots. i have solely used to to just check new maps try random movement related stuff, but with the bots replacing dc'd players i decided to actually see how they are while playing the game and man they're actually pretty good and i was pretty impressed by them. I wanted to highlight the things i noticed about them while trying t0 comments 21 views last activity
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decisive hardly gets used anymore because of how many times it got nerfed, which it did need to be nerfed because of how op it used to be but now it’s almost unusable, the five second duration was where it was best at because it gave the survivors ample time to get away from a tunneling killer, the 3 second duration is basically nothing and if you don’t have a pallet nearby you’re simply just de36 comments 461 views last activity
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I really don’t understand why this was ever removed, I felt as if it incentivized killers to hook different survivors to earn extra bloodpoints and incentivized survivors to help out with their team more, there was nothing broken about getting an additional 100% bloodpoints IF you got all your stacks, honestly drove me away from killer since I could use bbq on any killer and get more bloodpoints6 comments 101 views last activity
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I'm at a point where there are hundreds of items in my inventory I will never use due to having too many strictly better ones, and having all that extra clutter is annoying. Please, let us exchange unwanted items for just 5 percent of their total BP cost. That's all i'm asking, is 5% of the BP for items I know I'm not gonna use. You can even have it be a bloodweb option that's character-locked, "4 comments 51 views last activity
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I know that in theory he can be very strong. But having the terms of your power dictated by Survivors is awful and makes him feel incredibly frustrating and unfun to play. The steps required to use his power effectively are not only almost unfeasibly complex at times, but also extremely vulnerable to very simple Survivor counterplay. EMPs are available all the time at absolutely no cost or risk t9 comments 281 views last activity
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I think everyone can agree that Bubba, being relatively unchanged since his release in September 2017, has an outdated power. This can be said for quite a few old killers (Trapper, Myres, Pig, to name a few) but IMO Bubba is the one causing most problems. The issues with him basically come down to how boring he is to play as and against, of course opinion may vary but I think that's the gene13 comments 151 views last activity
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I would love to see a killer that uses the same weapon Scorpion uses in Mortal Kombat. It is known as a kunai. That's all ^_^3 comments 161 views last activity
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Its ridiculous to me that we're adding dc bots and acting like the penalty is still fine. It needs to be LONGER. The killer doesnt want to play VS bots, they queued to play humans. Its 0 fun outplaying a bot knowing their just programmed to fall for it. dc penalty should be 10mins base. Then 30mins, then 60 etc etc. if you are not ragequitting there is 0 reason a 10 minute penalty will outlast19 comments 401 views last activity
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Powerful and inconsistent. Those are two words that describe the state of Blight's add-ons; they are either too powerful to be in the game at this current state or too inconsistently used because of their strengths and weaknesses. This is why they need to get attention. And much like any other thread, this is what I believe should be done about the add-ons in order to make them as fair and balan0 comments 31 views last activity
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Ways to do it: -Unable to queue with 250~+ ping as killer -Everyone is able to freely DC if everyone is above 130~ ping for longer than a minute Probably more. I don't really care what anyone says, it ruins the integrity of the match from the get-go and there's literally nothing you can do and happens often enough to be really annoying.45 comments 931 views last activity
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Survivors NEED a secondary objective to go for, this is why things like Hex: Plaything are so good. It's not actually the Oblivious that is good, it's the fact that Survivors now have a secondary objective to worry about, which means that gens don't get done in 5-8 minutes. There needs to be some sort of Hex made baseline, personally, my vote is Hex: Ruin, and it cannot be cleansed for the first9 comments 111 views last activity
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I think we can all agree that the Demogorgon is a really fun killer to play as and to play against. It is honestly really sad that it isn't available in the store anymore for new players to try out. Here is how Behavior could possible fix that and get an extra revenue stream for little extra work. Reskin the Demogorgon, it's power, and change it's sounds. After doing this, it technically wouldn3 comments 41 views last activity
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attention! In this thread, I tried to solve most of the problematic parts of the game that could be solved with a slight change without redoing the whole game, I may have overlooked/forgotten some aspects of the game For a better understanding of the changes, befor reading I advise you to read the topic "Small thoughts about big balance: Survivors" https://forums.bhvr.com/dead-by-daylight/13 comments 191 views last activity
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I'm so beyond sick of perks like Infectious Fright/Forced Hesitation/etc. encouraging a playstyle of leaving survivors on the ground to just sit there until someone else picks them up or the killer bleeds them out. BHVR I am sincerely hoping you see this and realize how unfun it is to be left on the ground for 4 minutes straight and not be able to do anything about it other than recover and craw6 comments 71 views last activity
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I have 17 Foreign Plant Fibres on Hux. Meanwhile I can't find Trick Blades or Severed Hands for the life of me.1 comments 11 views last activity
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Not an original idea, given that plenty of YouTubers have series dedicated to lore accurate killer builds, but I wanted to see if you guys had any ideas! Bear in mind that they don't have to be viable gameplay-wise. They can be ludicrously complicated and unfeasible for competitive gaming, like the example I'll give, but whether anyone wants to try or just have fun conceptualizing ideas is your d0 comments 51 views last activity
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Hello BHVR team. I'm here just to share my feelings about the current state of the game, I'm a person who works until late at night, I spend some time on my favorite game, sometimes it's 3-4 games, sometimes 1 game when I encounter the skull (a monster you created to burn up my time after 60 minutes). I'm pretty frustrated, because what I need is a chase game, not 3th gens camping. please, chan3 comments 41 views last activity
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Eyrie of Crows rework in my opinion has made the map worse for ranged Killers, especially Trickster, by providing a bunch of LOS blockers and weird geometry/hitboxes around certain loops which block ranged projectile. The map, in my opinion, has becomes worse after the rework for certain Killers. Decimated Borgo recently had the walls around certain loops raised to prevent ranged Killers from hi6 comments 141 views last activity