Feedback and Suggestions
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I haven't seen anyone else talk about this so I wanted to put this out there and see what others think. With the new patch they will be removing the terror radius indication on spine chill since we now have a visual terror radius option. As someone who is hard of hearing in one ear, I use Spine Chill a lot and it is one of my favourite perks. However I don't like the visual terror radius option4 comments 151 views last activity
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This doesnt make any sense to me. SWF have this information without running the perk in the first place. So you are running this perk but then there is this limitation attached to it ? Why ? Also what does this even mean exactly, being in direct contact with the killer ?2 comments 51 views last activity
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IMO, the banning escalation process in DBD is a very good addition for the game, but I do have one suggestion to make it slightly better and forgiving, in a way. I have been playing this game for a while now, and having all the characters and perks in the game, P100 Leon and over 1400 hours played, this is the best multyplayer game of all time, in my opinion at least. Now, going back to the ban1 comments 141 views last activity
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I always find it annoying when I unlock a character and along with that character I can't upgrade their perks and will have to either prestige them to 1-2 to even start upgrading them would be a little nice to upgrade them once at least before getting all the other unlockable perks0 comments 11 views last activity
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I've been playing Sadako pretty much constantly since the patch dropped, and I'm pretty satisfied with the rework overall. It feels like Survivors have much more of an incentive to interact with her Tapes. I've noticed Tapes being transported quite often now, which is great for her pressure. Catching a Survivor off guard while they have a Tape is really dangerous for them. I've been getting a pr0 comments 73 views last activity
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I'm literally getting a headache because of them, especially the female ones are so high pitched and it hurts like hell. I have to Alt+Tab every single time I hook someone, it is so annoying. Please BHVR do smth about it and save my hearing.0 comments 21 views last activity
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I didn't want to just go on a tangent on a different thread to somehow throw my two cents in. So here's my personal take on it: I played it on PTB and it was fun. But it's PTB and you can't really tell too much when going up against a new kiler that you don't know much about yet and the killer player doesn't know much about either. But MFT+[Speed Perk] is what we all tried in various combina19 comments 211 views last activity
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edit: Rewriting this post because it turns out the icon names were simply changed and the icons have to be updated, this is a massive pain to do manually but the nightlight developer is making a script that does it automatically, this post isn't really necessary as feedback anymore, but I guess it's still useful to anyone seeking information about why their custom portraits aren't working8 comments 313 views last activity
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A large portion of the community dislikes this strat and the ability to do this leads to server timeout games becoming common by killers like Skull Merchant and Knight. This even becomes their ideal win condition unless the survivors choose to give up. This strat also limits the creativity of the dev team to make specific killer designs as it favors one side too heavily when this strat is employe13 comments 191 views last activity
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As most know, Plot twist allows you to put yourself into the dying state and pick yourself back up fully healed a maximum amount of 2 times, (perk reactivates once exit gates are powered), However if you run this with unbreakable you should be able to pick yourself up 3 times in total while only being fully healed 2/3 times you do it however it seems that when you pick yourself up the first time,0 comments 41 views last activity
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Given that the Cursed Tapes currently protect you from gaining condemned stacks (unless chased then hit), I'm already seeing confident survivors holding on to these indefinitely to prevent any progress towards being condemned, meanwhile turning off the TVs removing Sadako's ability to project. My suggestion is to either apply the "exposed" status effect if the tapes have been held for a certain0 comments 11 views last activity
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They just announced that you now get 2 stacks of condemnation for losing a health state from taking a hit and it breaks the tape. This could be good but survivors can still completely avoid the condemnation all they have to do is grab a tape stop to stop gaining condemnation from teleports. Then once the killer finds them before they get hit and the tape gets destroyed and they gain two stacks. A6 comments 81 views last activity
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She got million nerfs but yet, this killer is still one of the biggest problems. Because there is no fair counter against this killer. -Break the LoS. Yeah but she has multiple blinks. First blink for seeing you, second blink for hit you. -Make mind games. Smart Nurses knows all of survivor mind games and they are waiting a bit before second blink. So most of times mind games are not worki80 comments 1,665 views last activity
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We need more BP for working on generators with prove being dead now. Yes, the Bloodweb is cheaper but paying 20,000 just to Prestige? Incentives can double your score, but doubling a low score isn't that great.0 comments 11 views last activity
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Just give us the old portraits back, there was nothing wrong with them. I genuinely do not get why the new ones even exist.0 comments 11 views last activity
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Obviously not the biggest deal in the world, but it'd be nice if the portrait picture on the lobby screen would change to whomever legendary skin you've currently got equipped. It can be as simple as Ada and Rebecca's lobby pictures, where it's just the in game picture but bigger to fit the lobby picture's size. Just a little quality of life change that'd be nice to see! Thanks for reading!0 comments 31 views last activity
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Not only do they give you WALLHACKS on both your teammates and the killer. They also double down as a FREE escape, because most of the time the killer will be defending the 2 gates, if he chooses to defend the hatch then he would open the possibility of a free gate escape. Keys reward unskilled, teammate ignoring, selfish playstyle and they should not exist in the game!4 comments 141 views last activity
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My main survivor is Cheryl Mason, she is very cool. I do play a lot of killer, and our triangle shaped friend is one of my favorites. This being said it feels incredibly weird to be on the survivor lobby with Cheryl's "new" lobby music, as its the same as her killer counterpart. The campfire is one of the only places in the fog where survivors may have peace of mind, so please consider changing1 comments 52 views last activity
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A dev update was just released that revealed the changes Onryo would be receiving in the next patch. https://forums.bhvr.com/dead-by-daylight/kb/articles/399 In short: The changes do not fix the problems that her "rework" created. And doesn't stop the widely vilified Condemned Only playstyle from being viable. In fact, Condemned Only is not only still the most viable way to play Onryo.12 comments 941 views last activity
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Please make it so the cooldown on projection is instead a cooldown on the teleports giving the 3/4 stack of condemned and return her ability to teleport when wanted without a cooldown.0 comments 21 views last activity
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I read the developer update that came out a few hours ago before the Nicolas Cage update. The change won't come out this update but i'm here to say, to not go further with the cooldown animations change. Making killers have to forcedly look down. No one asked for this change, and we don't want it either. Instead of fixing your "actual" problems with the game you keeping pushing us and just changi7 comments 153 views last activity
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Just had a match today on RPD since latest patch an the frame rate on it was awful someone on my platform reached out to say they were also experiencing this. didn't notice the issue on any other maps as of yet. Anyone else getting this on RPD or other maps?0 comments 21 views last activity
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It's really annoying to have gotten used to being able to auto-level, and then having to go back to manually levelling bloodwebs every time a chapter releases. Please make it so that if you have a prestige in another character, the auto level feature is enabled on other characters for the first prestige.1 comments 21 views last activity
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The draw backs of giving survivors two condemn stacks is overkill since once they get hit while losing their tape sadako can just continue teleport for more condemn stacks thus easily dying real quickly0 comments 21 views last activity
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It’s safe to say that these are ######### now, like seriously ?why punish long phases ? It takes almost 30 seconds for the power to recharge when running the amulet….-_-1 comments 71 views last activity
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It only activates if you aren't first hook, and you unhook someone first. Prove me wrong.37 comments 1,371 views last activity
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Basically as the title says, this perk is going to be completely unusable compared to its previous counterpart. Sure it has 12 meters range, but when this perk only activates at 4 randomly designated hooks that could be in close proximity to each other, placed in dead zones where objectives won't spawn, and placed in areas that will BECOME dead zones after some time, and STILL requires that Surv2 comments 41 views last activity
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All matches is the same thing, it's became almost impossible for casual players to play this ######### game as killer, I not that good, with effort I can go to iri rank, but... This build is disgusting to go against, with M1 killer... I fill that match making become worst after the 7 year event, all matches are equally hard to have fun, almost all my killer are prestige 3, but kipping playing32 comments 591 views last activity
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Basically it gives you 5% speed haste but doesn't specify for how long. It looks like for 1 second although it's really confusing. At least you could say it gives you that 5% for the duration of the overclock.0 comments 31 views last activity
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I just read tweaks in Sadako power. Destroying a tape with hit is great change, and eacreasing cooldown of her power is a thing i would like to addressed: Sadako is one of few killers that can traverse the map with little effort and it would be great to maintain this particular feature of her. I understand that killers should not spam her teleport to apply condemn on survivors for fast kills. An0 comments 31 views last activity
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I've just now thought of an idea for the Bloody Prestige Portraits that were originally for characters you've managed to get to Prestige 3 before the fairly recent Bloodweb and Prestige System rework. I think as of right now, getting a character to Prestige 100 is kind of pointless, and doesn't really give you anything beneficial other than a very slight chance to get rarer nodes in earlier leve0 comments 1,263 views last activity
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Your arcane abilities have adapted to The Entity's Realm after centuries of wandering, granting you unprecedented control over its many devices. Gain a token (Up to a max of 20): 1 token for 1 second of healing another survivor 1 token for every 3 seconds of chase 16 tokens for breaking a totem While Potential Energy has at least 1 Token , press the Active Ability button after repairi11 comments 131 views last activity
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She was already one of the weakest killers in the game, then you nerf her some more, and after the community’s outrage your best solution was to nerf her condemed further??? Here’s what’s going to happen every game, all survivors are going to pick up tapes, walk 3 feet to put it away removing 3 and whatever fractional stacks they have and shut down sadakos entire power with no effort. You address19 comments 371 views last activity
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Please, I’m begging you. I have only recently P100’d my main and my games have been MISERABLE ever since. Killers are going out of their way to tunnel, slug and hit me on hook me. I’ve not changed a single thing about the way I play the game except now I’m a P100. There is absolutely no reason a killer should have this information in the pre-game lobby. We don’t get to see if we are going agai31 comments 421 views last activity
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I personally think that Anti-Hemorrhagic Syringe should be nerfed to no longer apply an instant health state upon use. In my personal opinion, I'd change it so that: Anti-Hemorrhagic Syringe now transfers over the remaining Med-Kit charges and turns that into healing progression. This ignores the Hemorrhage status effect, for obvious reasons. This prevents it from being an add-on that can ge6 comments 211 views last activity
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Ok, I am going to give you my idea for a Freddy rework with balance in mind, and based on what can be done in Dead by Daylight. I have seen several people give so many silly ideas for a freddy rework and it just simply will not work if you have Dead by Daylight gameplay balance in mind. I have seen people say to increase his lunge range by 300% which just will not work. Some people think Freddy i8 comments 371 views last activity
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This is my last match with SH: And that's why i never consider any SH perk as a good perk. Because they are too situational and you can literally not get any use for the whole match from them simply because of their terrible spawn. And it's not like once on a 10 games, matches like this make up 50-70% of all my games. I think these changes would make th9 comments 221 views last activity
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other then the secondary effects i feel like they had no idea what to do with this perk so they just combined soul guard and made for this. :/ hey at least its not worthless yet and no cooldown so they will be fun :?11 comments 551 views last activity
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Increase the number of gens on the map from 7 to 9. These 2 gens would be considered 'broken' with parts missing and players cannot interact with them normally. Survivors have to find parts around the map to rebuild the gens. Once rebuilt it can be interactive with like any other gen. - There always be an odd number of parts on the map. Let's say 7. - There's only enough parts to rebuild 1 gen.5 comments 52 views last activity
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it feels like you have to stare at a ghost face for centuries to snap him out now idk what patch or change made this. But I can sit there and look at him for ages and not snap him out, I just played a game, shined my flashlight on him yet he was still stalking me. Not just that game too it happens all the time. Is this on purpose or are we planning to change it?3 comments 62 views last activity
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Hangman's Trick still shouldn't be made into a scourge hook. Even though the range was mentioned that it will end up being increased, the rng spawn of the Scourge Hooks will make the perk extremely inconsistent and some of the time not usable at all. The best thing in this situation would be to keep it as it is now, just increase the range to 10m.3 comments 131 views last activity
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Once the last gen pops you lose. Killer is completely helpless in endgame without a NWO or NOED. I get that endgame being survivor sided is a reward for finishing the gens but thats another thing, they only even finished the gens because I actively chose to play fairly and not tunnel. I'm being punished for playing nice. If you are playing fair on all but 2 killers in the whole roster, survivors66 comments 1,112 views last activity
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I'm pretty sure it's been discussed already. And there is probably a reason it hasn't been put into the game yet. But "The Shinning" I would really like to see "Jack Torrence" as a killer and "Wendy Torrence" as a survivor. Additionally, "Club Dread" "Sam" as the killer and there are plenty of members of that movie you could pick as the survivors.0 comments 31 views last activity
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The Chef: 9,000 Iridescent Shards 500 Auric Cells Difficulty: Moderate A ergonomic Killer, able to lockdown objectives and areas with his power Control Lockdown for a easier way to catch Survivors. His personal perks, Devastating Hope, Scourge Hook: Erie Pain, and Hex: Death Chamber allows him to damage generators, recover faster, and expose Survivors. Control Lockdown: POWER The Chef is a0 comments 49 views last activity
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Since devs wanted to remove the bp bonus from these perks why not just make them basekit? Killers or survivors should be rewarded for good plays and playing the match well, and since literally nobody ever asked for them to remove these bonuses from these perks why not add them to basekit to make up for it, I don’t want to have to dictate which role I play based on bloodpoint incentive on killer o9 comments 81 views last activity
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We should have charms for these perks too. That is all.0 comments 11 views last activity
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For those unaware, BFFs is currently in this state: Every time you hit a Survivor in Feral Frenzy, you gain tokens based on the amount of Frenzy hits you deal to each Survivor. Once you get 15 Tokens, and only when the Exit Gates are powered, you gain a permanent 4% increase to movement speed. This 4% increase to movement speed does not affect Feral Frenzy. This is pointless just for the fa4 comments 91 views last activity
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I really think this would be a great concept and the creators should really adopt this as feature in the game. Killers perks combining, imagine Michael Myers and leather face combining. Which two killers combo wouod be formidabble? Survivors 8 , all perks combining, flash lights and more gens. The map would need to be bigger for all of us.4 comments 71 views last activity
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After the infamous video showcasing a (P100) Skull Merchant holding a trial hostage for almost one hour with the best competitive team in world, I've been facing SM with the same assortment of perks, defending the 3-gen from the start and not committing to any chase apart from scaring you away and then returning to kick and guard the gens... I was stuck in a Solo Q game for almost 40 minutes an2 comments 32 views last activity