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Krzychowskyy

Krzychowskyy

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Krzychowskyy
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  • They actually decided to nerf him, thank you BHVR

  • @rvzrvzrvz said:

    It's overrated WoO is way stronger than mft, BHVR will nerf it and it's not going to change anything. You will get lobbies with 4 lithe/SB and gen efficient teams will still win easily

    Idk why people are so focused on mft instead of gen speed, clown bottles and freddy snares are -15% it's not even good, average survivor get zero value from that perk they try to greed a pallet and die

    You got a huge point here bro, WoO will actually try to make sure you stay alive by telling you the nearest pallet and window. And the gen speed? Even after BNP and Prove Thyself nerf they both are still good and nerfing them further will literally make no sense to further run them so they are stil in a good spot rn.

    The clown and freddy? Pretty annoying but counterable - Clown; pre-drop, Freddy; make sure to disable every snare.

  • @BillToLast said:

    According to your logic, Knightlight (one of the best DBD players in the world, both as killer and survivor) is low-skill, because he said that MFT needs to be nerfed.

    @BillToLast said:

    Hi guys, I've heard and seen many times where players (of course mostly survivors *akhem*) think that Alchemist Ring is a broken addon that should get nerfed.

    My honest opinion:

    As a survivor main, I am completely happy how Alchemist Ring is in the current state. It makes chasing literaly tiny bit more challenging and fun, and that's what I like. If I see any Blight rushing right after hitting a survivor, I know that they have that addon for those juicy 5 tokens of his power and I can wait it out, 99% of the times I escape the chase. It's basically like a hazard game. Either they risk addon value or just keep on holding W.

    And for slugging for 4k? I am also completely fine with that. Slugging is an ENDGAME strategy and killers need to hardly work for that juicy hatch spawn denial. Basically is a reward for doing the objectives and not sitting in the corner or patrolling around the map for 80% of the match. If they kill 2 survivors and slug the 3rd? Well, it is the survivors' fault that they didn't repair the gens fast enough and/or split up on gens. 

    Conclusion? Alchemist Ring + Blighted Crow is overall counterable (and the speed CAN but DOESN'T have to be countered by pallets) + the speed stacking is the reward. I am happy how it is in the current state.

    If they nerf it, I will literally laugh for those baby survivors and literally make a 10 minute video why it shouldn't get a nerf.

    I'm guessing it's a skill issue

    ...cry

  • You have a point here, same thing about eruption etc. high pickrate = nerf but the deadhard one is literally so true

  • @Chocolate_Cosmos said:

    "If they nerf it, I will literally laugh for those baby killers and literally make a 10 minute video why it shouldn't get a nerf."

    I was about to read the whole post and take you seriously for having different opinion about this perk than mine until my eyes quickly read this part. What a nice, objective and friendly mindset.

    Ikr lmao

  • @Seraphor said:

    I think it should show the auras of unbroken doors in white.

    It can still be useful to know if a door has been broken or not, so that you can make use of the route instead of assuming it's a dead end.

    I like the white aura idea, it will be even better when it comes to this; "so that you can make use of the route instead of assuming it's a dead end.".