Feedback and Suggestions
Our team will be happy to read these!
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It seemed like a good idea on paper..until I had a match against a pinhead today. Like everyone else I was taking nic cage for a ride, got into the match a Claudette dcd mid trial, and a bot took her place. the problem is tho, she would always prioritize the lament configuration, even injured and just would never solve the box. She carried it until pinhead found her and obviously downed her. An23 comments 821 views last activity
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I would do cron post for levels of archives so I sugget this feature for later...0 comments 11 views last activity
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It's that time of year again to whine about my main. I am happy that she's recieved at least some attention, it shows that the developers are at least aware that she's struggling. These changes are confusing, though. I'm actually in the minority of hag mains that think the biggest change - letting traps be wiped away wasn't a nerf. Initially I thought it was, considering her strength was in t2 comments 51 views last activity
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Written using machine translation. Sorry if it does not come across well. I think it would be easier to understand if the in-game description of Spine Chill was changed. I too thought at the time of the PTB that it was not as described and could be a bug. I received a response that the current spec is not a bug in the PTB bug report, although I do not have access to it at this time. There are1 comments 44 views last activity
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The game now has a lot of perks, which makes the game very messy. Especially new players or old players who have just returned to the game. They don't know which perk or combo to choose to coordinate effectively. This helps people quickly choose a better perk. I hope the game will have a centralized perk statistics feature, and help people quickly track the current meta perk, countered perk,0 comments 11 views last activity
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Although EMPs already have been (very slightly) nerfed, it still is a massive problem when playing as The Singularity. Be it both as Killer or Survivor, it feels like there are no drawbacks to holding an EMP at the beginning of the game and using it later on, let's say when three gens have popped. The ability of Printers to immediately print a new EMP the moment one has been grabbed leads to sit1 comments 21 views last activity
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I find the hook screams to be quite unnatural. I don't think that you would scream right away when you get hooked, you still need at least up to a second to register the pain and then scream. Also the screaming came before the hooking notification sound so it throws us off and leave only little time to react to perks such as Pain Resonance when we are fixing but unsure where the survivor is going0 comments 21 views last activity
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I don't think it's good idea that you removed "1st warning" 1 minute ban. Now that the game crashes on it's own, it will be "even better" (especially if 1 player gets kicked by programmer's mistake 3+ times). At very minimum, you should remove DC penalty when you get crash report0 comments 21 views last activity
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Spirit is in a weird spot now where duration addons in many ways make her un-useable - before she used to retain the duration boost and a recharge boost to balance everything to 15 seconds making her useable in Chase, however with the gen speed today taking duration addons is almost in many ways a death sentence when coupled with 4.4m/s speed. when taking duration addons now she can take up to0 comments 31 views last activity
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I know for a fact that I'm not the only one who finds Franklin's Demise to be more of a frustrating perk than a frustratingly powerful perk, by this I mean people genuinely don't enjoy going against it (as opposed to something like old Ruin, where people get frustrated over their inability to overcome the perk.) To help this, I think changing the perk to damage a held item directly rather th2 comments 62 views last activity
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Reiko's Watch was one of the few addons that actually provided Sadako some form of anti-loop and allowed for a lot of mindgaming and plays to be done using Manifest/Demanifest; especially when Sadako is already pretty horrible at chase, you removed the only tools at her disposal. To rub salt in the wounds, you removed the ability to gain Bloodlust and Entity-Block Windows while Demanifested, wh3 comments 51 views last activity
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We could have the option to buy charms on store from passed rift with auric cells (exclusive from rifts) or even with fragments (non licensed, charms from passed codes, etc) We need more stuff to spend fragments/auric cells instead of only skins: New mori animations for killers, prestige icons (i'm totally done of those prestige numbers), skins for medkits/flashlights/toolboxes We could even2 comments 31 views last activity
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This should be looked into and addressed. How are killers losing the ability to grab survivors off of hook but survivors can tap the heal key at exit gates to make sure their teammates get out?4 comments 131 views last activity
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The following Perks I thought were kind of meh, (And Shadowborn will need to be changed if they introduce FoV changes) so here are some ideas on how they could be changed: Beast of Prey When Exiting Chase (and no other Survivor is in Chase), become Undetectable for 16/18/20s Overwhelming presence Survivors have their Great Skillcheck Zones reduced by 50%/75%/100% while inside your Terror R0 comments 21 views last activity
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Spirirts power takes a total time of 15 seconds to recharge. Rusty flute and broken watch boost this by 70% - there for it should only take 4.5 seconds to regain the power however in the game it takes roughly 8.1 ? 15 seconds base to recharge the power rusty flute 40% - 6 seconds recharge time boost broken watch 30% - 4.5 seconds 15 - 6.5 0 4.5 = 4.5 seconds so am I missing0 comments 41 views last activity
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Pressing the Active Ability Button will cause Huntress to pull up a hatchet with special properties: -This hatchet does not consume from the hatchet pool -Wind-Up time is halved -It starts fully charged -Auras of survivors is shown for 5 seconds -Using this ability cancels the hatchet throw recovery cooldown -60 seconds cooldown This will incentivize cross-map snipes, without having to rel3 comments 51 views last activity
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Heyo, small suggestion that has been bothering me. Right now, when affected by Clown's bottles, the blur and fluidity of the screen genuinely gives me vertigo. The waviness of the screen makes me feel sick IRL so when I see it's The Clown, I want to DC. I don't do it often as I know it ruins the game, but honestly being affected by his power is awful. My suggestion isn't a buff or nerf to The C4 comments 131 views last activity
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I've been loving the new dredge skin, the design is so gory and creepy but one problem I have with it is none of it is visible from the first person perspective, I think the weapon is shorter than all of his other ones which leads to it being barely visible in first person compared to other ones. Hopefully this could be fixed as I would love to see more of this great skin.3 comments 282 views last activity
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I don't know if this is intended or a Bug...since todays new Update came out, Survivors always scream before they even get hooked. It's slightly off, they scream while in the hooking Animation. It feels so weird and i thought my game was lagging. If it's intended, please revert this change. It's so weird.18 comments 362 views last activity
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So i dont know if xbox or steam users are gettin this but im on ps5 and ive been trying to use decisive strike lately i would get hooked then unhooked it would activate but then as soon as i get knocked down again it deactivates and i cant use it its happened to me twice so far and its really getting annoying when im trying to use and its not working0 comments 21 views last activity
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So I noticed that when someone disconnects and is replaced by a bot, this 'bot account' transfers over to the end game screen, where they will show as "Nicolas Cage_00 BOT" for example. As such it seems you're unable to check the actual user's profile. This could potentially lead to situations where hackers mess up the game, dc and then become unreportable since their bot acts as an anon mode. O2 comments 81 views last activity
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Could you please release this cosmetic during this winter? It is one of the most precious cosmetics I have ever seen. I love the design, it's so beautiful and adorable. One of the best designed cosmetics in DBD, in my opinion.0 comments 141 views last activity
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Hello I am very curious as to a change that came out with the update for today and I have to ask why was this cosmetic changed? I honestly preferred it the way it was and I am wondering what the change was for. The added a backpack for Felix Bavarian waistcoat that looks very out of place even with the full set can we maybe have both a non version and backpack cosmetic available for choice. I rea8 comments 162 views last activity
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So, obviously BHVR has a lot on their plate right now, but man, I would love to see Maria from Silent Hill 2 as a Legendary skin in DbD, and I would pay far too much for a skin. I think she would really fit into Dead by Daylight, and she would instantly become my main. My Silent Hill fanboys, and others, what do y’all think?3 comments 2,843 views last activity
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Sadako is way too easy to use now. Here's the trend been for every single Sadako I've gone up against so far: Spam teleport at every TV as soon as the game starts, if a survivor has a tape, smack them for that extra 2 states use Ring Drawing to disincentivize fully healing, continue spamming teleport every time a TV respawns to prevent survivors from doing their tapes/picking up tapes, keep surv1 comments 151 views last activity
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With Demo, you added shred breaking pallets iri into his basekit With blight, you added rush attack breaking pallets into his basekit With sadako, you... Removed a good part of her basekit and turned it into an iri? And ignored the whole entire communities complaint about lack of chase potential, whilst simultaneously butchering her abilities without even addressing the main concern of spamming2 comments 121 views last activity
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I think bots are an awesome addition to the game, and most of the time they are doing infinitely better than people they are replacing. At the same time I think that their logic should be tweaked a bit. For example: After the bot unhooks you, they are trying to heal you which is fine, but they stop and run away at the very moment they hear the terror radius. Even if you are two seconds from be1 comments 31 views last activity
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Simple idea to make all offerings available to other characters. Limit killer offerings to only other killers, for obvious reasons. And same with survivor but I think this change could really help as I mainly leveled up new characters during the anniversary thus they get the most offerings (Terrormisus). I did try to level my mains but at P100 you only seem to have been getting 2-3 Misus per web2 comments 21 views last activity
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At this rate I’d rather not have the bots… they are basically sabotaging game play.0 comments 41 views last activity
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Killer should be allowed to DC penalty free or end match when all 4 survivors leave. It forces you to finish out a match with bots. If I wanted to play with bots, I would. Just a thought.11 comments 331 views last activity
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Bring back the old avatar pictures, who tf thought it was an good idea to give all Survivors and killer new Avatar picturses. dude, Micheal Myers new picture looks like that he is about to put his knife up in my ass, and doctor is doing that pose that you do if you see a GYATT and david looks like he's smelling a wet fart And Felix is doing the:18 comments 441 views last activity
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.... and I'm sick and tired of dying to it. Dredge's lockers get blocked around a hooked survivor, so why doesn't this apply for Sadako as well? Is this an oversight? Bc I sure think it is.11 comments 111 views last activity
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Just some feedback for the devs on bots and cleansing against Plague as they may need a little tweaking. Just had a random solo queue team mate instant disconnect against Plague and while the bot was not that bad, it was constantly cleansing every time it got infected then returning to an infected gen and instantly getting infected and so on. So the bot actually sabotaged us against Plague du0 comments 31 views last activity
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And it's simple. To let people know that Made for This is being used, the following effect should happen: Pools of blood drop 50% more frequently while running Made for This. This effect is removed once Exhausted. Boom, now people will be better able to tell if someone IS running the perk as now there's a tremendous downside in letting the Killer better track your location.3 comments 51 views last activity
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Current: When another Survivor is picked up, Background Player activates for the next 10 seconds. Idea: When another Survivor is put into the dyieng state, Background Player activates for the next 10 seconds. This would make the perk a lot better. Getting the sprint earlier allows for flashlights saves more easily because you gain the momentum earlier. It would also convert this perk6 comments 82 views last activity
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Today's update gave them the main theme that played at the Silent Hill chapter's release and while in the lobby as Pyramid Head. It's an amazing theme, but most of the newer chapters have had different themes for their killers and survivors (Resident Evil, Tools of Torment, End Transmission, Attack on Titan, etc.), and I think Silent Hill deserves the same treatment due to its importance to the0 comments 11 views last activity
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It's impossible to hit dh with 0.5 second Please buff to 1 sec,you Devs just killing those perks with this changes20 comments 211 views last activity
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Well it's been years the game was released and it's been years that the problem persists, what are you waiting for? There is no other solution than to tunnel a survivor against a premade that genrush, so, what are you waiting for to increase the duration of each gens ? Even though we played with 4 slowdown perks, even though we hook in 15s a survivor, it's still not enough, gens fall way too fa0 comments 35 views last activity
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Making it a little bit more obvious that a team-mate went down on purpose would be helpful. Some kind of indication maybe? I've had team-mates come running to help me up and getting me found by the killer when I'm trying to hide using Plot Twist. Obviously this isn't needed when you're in a swf but for solo queue it's real annoying.3 comments 51 views last activity
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I don’t think too many people would have a problem with nerfing the 3 gen potential killers have, so this is what I propose to fix the problem Ten minutes (times can be changed) after the 2nd to last gen pops, the generator with the least amount of progression transfers to a generator farthest from the other gens, and in return that generator is fully powered, basically just switching places, in1 comments 11 views last activity
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i think nickolas cage has hilarious voicelines, but it seems that they happen like once, maybe twice a game. i basically never hear him talk (even tho i play him) having a slider that just turns up how often characters talk would be awesome. as someone playing wesker, this luckily isnt much of a problem cause he talks ah almost any down + hook1 comments 11 views last activity
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This map is so disgustingly Survivor sided it's not even funny. Extremely overpowered main building, pallets every 2 steps, a guaranteed shack, 2 good jungle gyms, a few cars, and good gen placement all the time. Please do something about this map, even if you cut the pallet number in half the map would still be survivor sided.6 comments 81 views last activity
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I really don't know what it is that on event weeks and new releases killer players go out of their way to make the games as miserable as possible. Out of maybe 10 games 1 was pretty much ok. Everything else is just straight up back to hook hard tunnel from the start to a point where killer will even just drop a chase with survivor already injured just to go back to hook. It's mind-boggling. W7 comments 201 views last activity
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Please fix this problem when you are clicking something the frame drops to like 1 FPS and goes to the original frame rate. Make it so that once you click a button or interacting with something that the frame does NOT drop in the game. Thank you.0 comments 11 views last activity
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I propose a new idea to counter killers slugging survivors, something similar to the new 2nd stage self unhook that's coming soon if the killer decides to camp hook. Essentially, the way it would work is if the killer downs all survivors, assuming there are at least 3 survivors still remaining, then all survivors gain the ability to recover from the dying state, and every survivor gains permanen11 comments 131 views last activity
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I've had a couple of lobbies of 4 x 100 prestige and when I readied up in the first seconds of joining they all left. Never seen this before, some SWF are abusing the system to get bully-able killers. Please disable the option to leave the lobby for both killer and survivor.3 comments 101 views last activity
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All I ever hear from other people before the change is that bnp is gonna be terrible and they’re using them all up before the change, o personally think it’s way better than it was before, sure you used to get more progress than what it is now but that was temporary progress, this is permanent progress, also a good way to stop 3 gening killers if you’re able to get multiple bnp on one gen, loweri3 comments 61 views last activity
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Title really, it doesnt take someone with two working braincells to see that BHVR saw Sadako had high killrates last year and decided to destroy her from orbit, now making her one of if not the worst killer in the game. But why wont they just admit what everyone knows is true23 comments 491 views last activity
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So, the Hangman's Trick rework isn't really that great in my opinion, and could use some improvements. Instead of only working on Scourge Hooks, what if it worked on every hook (with a 6m range) but had a doubled range from Scourge Hooks (the 12m we're going to have). I think this idea would make the perk a lot more viable without having the issue of revealing everybody on the map at once.0 comments 21 views last activity