Fixing the three gen problem

I don’t think too many people would have a problem with nerfing the 3 gen potential killers have, so this is what I propose to fix the problem

Ten minutes (times can be changed) after the 2nd to last gen pops, the generator with the least amount of progression transfers to a generator farthest from the other gens, and in return that generator is fully powered, basically just switching places, in return the killer can see all of the survivors auras for a few seconds, this way if killers want to hold 3 gens they can, but not long enough to just keep the game hostage, and give the survivors a opportunity to get out of the trial faster

there, don’t even have to rework skull merchant or the knights power, just an extra rule to add to the trial to prevent killers being able to hold the game hostage forever

Thoughts?