Feedback and Suggestions

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  • When a survivor gets sacrificed to the entity, the hook disappears unless it's a basement hook, and sadly this sometimes creates dead zones in the map that can prevent killers from being able to hook a survivor should they not have a perk to help aid in that situation. Without hooks a killer cannot complete their objective. While this isn't prevalent in every match, it still proves to happen far
    21 comments 441 views last activity
  • I bought the game on the Xbox app and it didn’t give me my stuff back that I have on my xbox so I lost everything
    3 comments 21 views last activity
  • Made for this + hope are THE MOST URGENT PERKS that need to be changed right now They are broken, at ANY POINT IN THE GAME THERE SHOULDNT be a situation where surv is moving with the same speed (110% or 4.4m/s) as the killer making it impossible to catch and down them Killers like hag, deathslinger, Huntress, trickster even though some of them are ranged, their power limits to survivor mistake
    15 comments 271 views last activity
  • Hello. I play dbd for fun alot. I just think that there is no finnish language yet so I started to think that maybe I can be translator? Well if there is any chance to get translator or people want finnish language in the game, I can be finnish translator then. Thanks for reading this text anyways.
    0 comments 21 views last activity
  • The one thing I was hoping they can change to sadako is having her cooldown be 15 seconds of having to condemn again, instead of having to wait till you can teleport again, its pretty much my only one complaint about her since I love to teleport around to see if there are survivors nearby, though the changes they gave her are decent, they still haven't given more things like her chasing kit for
    3 comments 141 views last activity
  • Corrupt can be a very essential perk to having a great start of the match for some killers. I think that corrupt shouldn't be removed from Plotwist and No Mither because it is a one-time perk use it has nothing except slowing down the beginning of the game. You may ask then why is distortion allowed against Lethal? This is perfectly fine because lethal has two effects which are showing you the
    13 comments 811 views last activity
  • BHVR, the main thing that you don't seem to understand is that these changes completely kill her fun and viability in every way. The 3/4ths of a stack for every teleport means you have no control over your power at all, you can't figure out who is nearby and can't quickly teleport around the map. That idea is a terrible one at its core because it removes so much nuance from her kit. On top of tha
    4 comments 151 views last activity
  • Having started playing Singularity recently I've been playing around with his perks some and the one that's really grabbed me is Machine Learning and it actually seems like a strong perk. The undetectable doesn't really matter much because it most often triggers while you're already in a chase but the 10% haste for 30 seconds pretty much guarantees a down and if it lines up right you can maybe ge
    9 comments 231 views last activity
  • Edit 3: N.b. this thread is outdated and not reflective of my current game views. Myself and many Onryō players out there wrote, at length, the issues with her rework that was showcased on the Nicolas Cage PTB. I -- as I'm sure a lot of others are -- am absolutely devastated to see that in today's Developer Update none of the major concerns about the rework have been addressed. I'm not go
    32 comments 551 views last activity
  • Made for This has had alot of attention on it from as soon as it released, especially when combined with Hope. allowing survivors to run at the same speed as hag, spirit, deathslinger, huntress, and trickster. So i feel like it would be fair to give it the same limit as like off the record to avoid this combo keeping the utility on both of the perks. I feel like Made for This would still be stron
    4 comments 61 views last activity
  • She needs a sound effect when injuring survivors with birds. Thats it, just give it a cool sound like Huntress hatchets to release the dopamine in the brain.
    0 comments 21 views last activity
  • Other than just chase and kick pallets / generators, for example: Ability to search Lockers outside of active hunt, the action would take 6 seconds for Carnifex and Assassin, 2 seconds for Jailer Ability to snuff Boon Totems, the action would take 2 seconds for all. Ability to close Hatch, the action would take 2 seconds for all. Ability to open an Exit Gate, the action would take 2 seconds
    0 comments 11 views last activity
  • I think with the mori (ultra rare) there should be less hooks on the map (unless there already a offering with this effect) and they should be placed further apart from each other making it more of a challenge for the killers.
    1 comments 11 views last activity
  • Map rng is so horrible in this game the following needs to be looked at Hooks: I’m sick of seeing like 80% of the hooks being placed on one side of the map while the other 20% are on the other side I even see a hook spawn at killer shack with the basement why what’s the point Pallets: there shouldn’t any pallets that can be connected to t walls that’s a bit unfun to go against as killer totem
    2 comments 32 views last activity
  • There are many perks with barely any pick rate and I offer an idea to buff one of them known as "Low Profile". My buff is simple and similar to one of the "Hope" buffs namely the removal time duration. "Hope" has much more stronger effect than "Low Profile" and it works forever as soon as the last gen is done and until match is over, but for some reason "Low Profile" is limited with time duration
    2 comments 31 views last activity
  • My idea for changing 'teamwork' perks is to have its activation requirements changed fully from its current state, to removing proximity and making it active while a teammate is on a hook. thus being a personal temporary buff thing when a team is in a bad spot to give a buffer that avoids early snowballs From their release i feel this perk design currently is a type that can only ever give a
    0 comments 21 views last activity
  • "Something else that we need to consider are the players who already enjoy these Killers the way they are. Legion is a perfect example of this. There's no shortage of suggestions to rework The Legion's power to make them stronger. Yet in spite of this, The Legion is consistently one of the most played Killers. While they might not be the strongest in high end matches, there is still a large crowd
    20 comments 281 views last activity
  • I don't like 3 genning or camping I use my drones to force people to go to other generators that are easier to defend, or as built in slow down. But one thing that really, REALLY, needs to be fixed is active zones. It's just blatantly unfair when you get a map like Midwich, like what do you even do as a Survivor in that situation? I can basically cover twice the area with 1 drone, you go under it
    0 comments 31 views last activity
  • To put it bluntly, I think the issue with Skull Merchant is her fundamental design with her power. Im sure we've all seen the "Skull Merchant is like playing Chess" memes, or the recent Team Eternal match that took place (god help anyone who sat through that entire match). From PTB to live, and even the Mid-Chapter changes, BHVR has constantly tried to refine Skull Merchant to make her better f
    22 comments 812 views last activity
  • It's as simple as blocking the exit gates for a few, maybe 5, seconds when survivors go down within the gates. The gate would only be blocked for the downed survivor, so the others can still leave if they want to. I see a few arguments against this and I will address them. Not fair: I can understand how at a base level this seems unfair, but in my eyes there are only two times you get downed
    20 comments 381 views last activity
  • Injuring a survivor puts them in Nightfall for an indefinite amount of time, until they get healed up. While in chase with that survivor, you benefit from the nightfall bonuses such as increased teleport speed.
    2 comments 31 views last activity
  • I've read the latest developer update regarding the changes you wanted to make and noticed you mentioned Hangman's Trick. I was hoping to see that there would be something of significant value that would be changed, but, and with all due respect for trying to look into the perk, it's become apparent that you aren't understanding the core issue with the perk since you're not only going through wit
    0 comments 31 views last activity
  • There's a fairly common issue in solo queue where someone gets hooked, and a teammate quickly unhooks them with the killer still being nearby. The Killer, unless they take pity on the unhookee for some reason or are rigorously following the survivor rulebook, typically claims the free win that has been handed to them by quickly tunneling out the newly-freed survivor. Some people have propose
    1 comments 31 views last activity
  • I'll get straight to the point, 99ing adds nothing positive to hillbilly for anybody. for the uninformed, 99ing, sometimes called feathering, is when you tap the power button when the chainsaw is near full charge to control the exact moment the saw starts, its mainly employed when your tailing right behind a survivor trying to saw them, or when your mind gaming to try and curve around a tile Fo
    4 comments 141 views last activity
  • Nothing really furthers boon ranges, I think it would be interesting if open handed could also increase the range of boobs (considering its a bad perk anyways and this may give it a bit of usefulness to it and boon perks)
    2 comments 602 views last activity
  • Pretty much all hte boons are very underwhelming and niche. Even the best one (shadowstep) is okay at best There's 2 ways you can go about it I think. Make boons single use, but make their effects map wide. Theyre strong but once the killer snuffs them theyre gone for good. Or give individual buffs to every boon perk + a small range increase to all of them.
    21 comments 211 views last activity
  • Ruins Matchmaking. No good reason but to select weak team. Why que just to leave?
    38 comments 501 views last activity
  • Wakizashi Saya This would create such interesting mind games. High-risk high-reward gameplay that would bring a bit of life to an otherwise quite bland killer.
    3 comments 11 views last activity
  • I feel like Carlos's vest at the back is way too big and it doesn't feel great to play as him because he obscures the view. But in RE3R it is proportional to his body. Carlos in Dbd Carlos in RE3R, notice how his upper arms are more revealed than in DBD because the upp
    2 comments 91 views last activity
  • The Artist currently has a significant problem in DbD and it relates to her inability to use her power when near a hook, even when facing away from the hook itself, so long as a Survivor has been hooked. Images below showcase what I mean: Here is about the maximum range that Artist can no longer place Birds of Torment when facing a hook.
    13 comments 422 views last activity
  • Would be cool as I’ve seen people ask to be able to progress further than P100.
    2 comments 21 views last activity
  • For clarity, I do not believe the DC penalty should ever be removed. I also don’t think selecting killers to avoid is the healthiest idea, but I am curious to see if people could certain avoid killers entirely in their matchmaking who you guys would pick. In being given this choice as well you have to accept that your DC penalties will increase to a minimum of 15 minutes for DC 1 and it doubles w
    3 comments 81 views last activity
  • In 6.5.0 this addon that gives nurse 3 blinks was buffed to reduce the recharge penalty from 50% to 30%. Why? Literally why? Who's idea was this?? Please fire them!!!! There was no universe where this addon needed a buff, please undo it. In fact, undo it and nerf it past that, nurse having 3 blinks is ridiculous. This addon was already too strong after th
    29 comments 341 views last activity
  • Chase is the most fun part of dbd by far. Not a hot take until hit and run is brought up, interestingly enough. Hit and run is literally just the playstyle of injuring someone (hitting) and dropping chase to look for someone else (running). Usually done by a stealth killer who can get a first hit very easily, or legion, who can also get a first hit very easily. Specifically when done on stealth
    92 comments 1,403 views last activity
  • Please.... after challenge is finished select next one in row atomatically (randomly if there are several options) so we dont have to go back into Tome and click on it. Or am I the only one annoyed by going into Tomes after every single game?
    2 comments 11 views last activity
  • Dear Behaviour Interactive Inc. I have enjoyed your games for a long time now, and despite all the bitching and moaning, I think you have done a reasonable job. Some things you could have handled better and I don't think I need to cite a specific incident, but giving killers more slowdown and nerfing genrushing to compensate for the nerf to gen regression perks to promote greater variety i
    0 comments 21 views last activity
  • Apologies to my teammates who lost the match because of me, and to everyone else, please send love at this traumatic time.
    5 comments 61 views last activity
  • Me, like some people else, have long ago achieved p100 and at this point we are just spending bloodpoints for nothing, can we get something further than p100? like some little small symbol if we p100 again i dont know
    7 comments 61 views last activity
  • A few days ago I have finally achieved that impressive milestone , being the first prestige 100 on my account. I am really enjoying Singularity and even though this killer isn't the most consistent one, I find him to be incredibly satisfying when he works. I feel like he's in overall good spot with having crazy potential, but very difficult ability to use & consistent counter play, however t
    15 comments 241 views last activity
  • There are some very questionable changes that happen that most experienced players say are obvious design flaws. I would like to see if anyone at bhvr has more than 2k hours in the game.
    9 comments 151 views last activity
  • -Drones no longer build lock-on -Entering an active drone area hinders the survivor by 5% and lingers for 3 seconds after leaving the zone -Lingering undetectable duration now 5 seconds up from 2 seconds -Now gains a cloak effect when gaining undetectable from an active drone and it's duration is attached to the lingering stealth timer -Drones Active Mode Duration changed to 10 seconds dow
    16 comments 202 views last activity
  • When a map is redesigned, like the temple in the rainforest, why can't the old one also stay in rotation? I like them both. Why do they have to completely delete the old one, instead of just making it appear less often?
    1 comments 71 views last activity
  • TLDR: Allow Spirit to phase through windows, just like Knight's power can. Spirit used to be really strong back in the day since then she received huge nerfs such as: -Added a vault animation -Removed Collision with survivor hitbox while in Phase -Directional phasing sound At the moment strong structures such as Shack and several Main buildings (eg. Mother's Dwelling) have no mindgame, since
    9 comments 61 views last activity
  • How many times have to lost a game due to unskilled teammates? How many times have you spent 10 minutes looking for those 2 last survivors stealthing around? How many times you had to wait the whole EGC timer while a survivor goes afk in a locker? How many times you kept a killer in chase for 2 minutes, but no one did any gen and you get camped to death? What if I'd tell you there is a w
    1 comments 51 views last activity
  • Trying to do the dead hardy challenge and it won't pop for me. It's designed for old dead hard, wording is "use dead hard to avoid a basic attack by a nearby killer" Now I've tried this several ways, whiffing DH while killer is on me and hoping the miss, had that happen a couple times and it's never popped, nailing a dead hard properly getting hit and same, no challenge. Can a mod/dev confir
    1 comments 21 views last activity
  • One of my favorite perks since the last patch dropped. Altho it can be very oppressive against 110% killers on maps with lots of LoS. The Change: MFT should permanently exhaust the player for the whole duration of the match and the "perk doesn't work while exhausted" bit gets removed. Because currently you can take full advantage of MFT and when you are about to go down you can still use DH whi
    8 comments 111 views last activity
  • And this is how I'd do it: Buff: Bloodlust now grants a 10%/15%/20% bonus to pallet breaking and vaulting speeds. Buff: Bloodlust decays at a slower rate of 15 seconds . Nerf: Bloodlust's movement speed bonus is reduced to 3%/5%/7% . Nerf: Bloodlust now consumes a single tier whenever you miss a basic attack. Nerf: Bloodlust now consumes all tiers whenever you are stunned by a
    19 comments 302 views last activity
  • The wolf: Is a werewolf that likes to eat. Basic Attack: bites you The wolf sickness ability 1: When you get hit, you get slower and start growing hair. The wolf sickness ability 2: After a little while, you will start decaying. The wolf sickness ability 3: If not healed, you will die. Special ability: Can shape shift into a survivor and still damage a survivor by attacking them. Mori: Stic
    4 comments 31 views last activity
  • The wolf is a werewolf looking character. His basic attack: bites you Different skins in store: Brown version, Bloody version, white version, and crazy version. Sickness level one: start getting slower and growing hair. Sickness level two: If not healed by a medkit, starts decaying Sickness level three: dies and body turns into a werewolf. Perks: (Sniff out) shows a survivors location for 25
    6 comments 41 views last activity
  • Hello my dear DBDers, I have been playing this game for quit some hours and years now, and it has become one of my favorite games of all time. I am 34 years old, been playing video games since I was 14 years old. I can talk about why this game can be so awesome, but you all probably know it too. What I want to talk about now is the growing unbalance in the game which has been developing for s
    17 comments 231 views last activity
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