Developers, You Aren't Understanding the Problem With Hangman's Trick

I've read the latest developer update regarding the changes you wanted to make and noticed you mentioned Hangman's Trick. I was hoping to see that there would be something of significant value that would be changed, but, and with all due respect for trying to look into the perk, it's become apparent that you aren't understanding the core issue with the perk since you're not only going through with making it a Scourge Hook perk, but only increasing the range.

And changing it into a Scourge Hook perk will only make this problem worse and nerf the Perk even harder than it needed to be simply because of the inconsistency in Scourge Hook placements and the possibility they'll be in dead zones after a while.

The core issue of the perk isn't that it needs more range, it's the activation method of the ability combined with its effects during it. The fact that we need to carry a Survivor to get its effects and have the others be near a hook is the problem.

We do not need it to be changed into an even worse version of the Perk. We need it to be changed to be practical or even useful to the Killer in some capacity.

The thing is, you used to have a version of the Perk that was actually useful in its original concept. This is the version of the perk you should be trying to rework it to, not turning it into a useless Scourge Hook perk. If you want to fix the core issue of Hangman's Trick, just look back at the 1.9.0 version of the Perk and adjust it for the modern day.

This is how the perk should be:

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Hangman's Trick

Your ingenious modifications to hooks alert you of tampering:

  • Grants a loud noise notification whenever a Survivor is attempting to sabotage a hook.
  • Survivors attempting to sabotage a hook will have their aura revealed for 12 seconds after completing or interrupting the action.

And bolsters the defenses of the hook to prevent lasting damage:

  • Hooks destroyed by any sabotage action repair 30%/40%/50% faster.
  • Hooks destroyed by sacrifice repair after 120 seconds.

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This version of the Perk solves practically every problem with Hangman's Trick in one go. It gives it several new and unique uses that fit the descriptions of the old and new version of the perk while giving it two significant pieces of utility that fit within their own interesting niche situations.

If there's anything that this perk needs, it's these changes so as to give it something to be useful in any point of the Trial. What I'm suggesting would make this perk a solid middle tier perk at the very least. Something not everyone will use, but something people could want to use if they feel like they need to.

Please, give this perk the respect it deserves.

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